<?xml version='1.0' encoding='UTF-8'?>
<resources>
  <string name="Partial_Language_Support">Greetings! Your language is only partially-supported. If you want to revert to English, then just press 'English' below!</string>
  <string name="Translation_Incomplete">Translation Incomplete!</string>
  <string name="Language_Name">English</string><!-- The language-way of saying the name of the language -->
  <!-- Main menu -->
  <string name="Frozen_Factory">Frozen Factory</string>
  <string name="Dapper_Pack">Dapper Pack</string>
  <string name="Skin_Pack">Skin Pack</string>
  <string name="Installed">Installed</string>
  <string name="Not_Installed">Not Installed</string>
  <string name="Multiplayer_Sign">&lt;Multiplayer</string>
  <string name="Quit_Sign">Quit</string>
  <string name="World_Sign">World Select</string>
  <string name="Create_World">Create World</string>
  <string name="Spacebar">Spacebar</string>
  <!-- World Creation Menu -->
  <string name="Resource_Level">Resource Level</string>
  <string name="Power_Level">Power Level</string>
  <string name="Conveyor_Speed">Conveyor Speed</string>
  <string name="Day_Night_Cycle">Day/Night Cycle</string>
  <string name="Mob_Difficulty">Mob Difficulty</string>
  <string name="Death_Mode">Death Mode</string>
  <string name="Rush_Mode">Rush Mode</string>
  <string name="Flatland">Flatland</string>
  <string name="Care_Package">Care Package</string>
  <string name="Survival_Options">Survival Options</string>
  <string name="Seed">Seed</string>
  <string name="Mode">Modes</string>
  <string name="Select_Mods">Select Mods</string>
  <string name="Back">Back</string>
  <string name="Mutators">Mutators</string>
  <string name="Enter_World">Enter World</string>
  <string name="Reset_World">Reset World</string>
  <string name="Creative_New">Creative Mode gives you an unlimited ability to build anything, high-resolution detail blocks, extensive world editing tools, schematics, blueprints and copy-paste systems. It does not feature most of the survival elements, and should not be thought of as a 'cheat mode' for Survival!</string>
  <string name="Creative_Info">This is an existing Creative world, but, sadly, I don't have cool stats to really show you here. Would you like a picture of a cat instead?</string>
  <!-- Mod Menu -->
  <string name="Mod_Management">Mod Management</string>
  <string name="Mod_Name">Mod Name</string>
  <string name="Active">Active</string>
  <string name="Version">Version</string>
  <string name="Lock">Lock</string>
  <string name="Status">Status</string>
  <string name="Workshop">Workshop</string>
  <string name="Workshop_Mod">Workshop Mod</string>
  <string name="Update_Pending">Update Pending</string>
  <string name="Downloading">Downloading</string>
  <!-- Difficulty Toggles -->
  <string name="On">On</string>
  <string name="Off">Off</string>
  <string name="Locked">Locked</string>
  <string name="Resources">Resources</string>
  <string name="Plentiful">Plentiful</string>
  <string name="Scarce">Scarce</string>
  <string name="Greg">Greg</string>
  <string name="Rapid">Rapid</string>
  <string name="Fast">Fast</string>
  <string name="Slow">Slow</string>
  <string name="Eternal Day">Eternal Day</string>
  <string name="Normal">Normal</string>
  <string name="Eternal Night">Eternal Night</string>
  <string name="Trivial Mobs">Trivial Mobs</string>
  <string name="Normal Mobs">Normal Mobs</string>
  <string name="Hard Mobs">Hard Mobs</string>
  <string name="None">None</string>
  <string name="Clumsy">Clumsy</string>
  <string name="Iron Man">Iron Man</string>
  <string name="SquishCore">SquishCore</string>
  <string name="Hardcore">Hardcore</string>
  <string name="Survival">Survival</string>
  <string name="Creative">Creative</string>
  <!-- Difficulty Readbacks -->
  <string name="Default_Settings_Info">Default settings are set to be super-fast and super-easy for new players! If you want it even FASTER, choose Eternal Day for Day/Night Cycle. If you want more of a challenge, then fiddle with these settings to your heart's content!&#13;
 Remember these settings are LOCKED for the duration of your world and take note of the par times!</string>
  <string name="Previous_Visit">You've been in this Survival world before!</string>
  <string name="Play_time">Play time</string>
  <string name="Mod_Selected">mod selected.</string>
  <string name="Mods_Selected">mods selected.</string>
  <string name="Existing_Seed">Existing Seed</string>
  <string name="Resources_Plentiful_Info">Plentiful Resources will give you plenty of resources, and will massively accelerate your early and late-game progression. This is a good starting point for patient, beginner players.</string>
  <string name="Resources_Scarce_Info">Scarce Resources will give you a slower, more thoughtful game, with plenty of time to explore and optimise your base. Not recommended for beginner players!</string>
  <string name="Resources_Greg_Info">Greg-level Resources will massively reduce your rate of progression. This is balanced for 24/7 dedicated multiplayer servers or VERY patient people!</string>  <string name="Resources_Rapid_Info">Rapid Resources is designed for those in a hurry, with children, jobs, or attempting to stream the game in a weekend! This is also an excellent place if you're looking to learn the game quickly before returning on a harder difficulty.</string>
  <string name="Conveyor_Slow_Info">Slow Conveyors are well-balanced, and emphasise higher-tier conveyance system. This setting will make your progression greatly slower.</string>
  <string name="Conveyor_Fast_Info">Fast Conveyors mean less waiting around. They're about twice as fast as Slow.</string>
  <string name="Plentiful_Power_Info">Plentiful Power gives greatly improved energy collection from all power generators. This will greatly affect the speed of early-game progress.</string>
  <string name="Scarce_Power_Info">Scarce Power gives a balanced power generation. This will slow down early-game progression.</string>
  <string name="Eternal_Day_Info">Eternal Day means that your Solar collection systems will work constantly and you do not suffer from a temperature drop at night. Choosing this will allow much faster progression - average Solar Collection is 4x faster!</string>
  <string name="Day_Night_Info">Normal Day/Night cycle is 24 minutes. For the 12 minutes of darkness you will suffer from extreme temperature drops, increased mob aggression and reduced visibility.</string>
  <string name="Eternal_Night_Info">Eternal Night means no respite from the freezing cold during the day, and no access to non-organic solar technology; including your CPH. This will prove to be a significant challenge.</string>
  <string name="Death_Default_Info">This is the default mode. There is no penalty for death, barring low health and a long walk. This makes the game extremely easy, as there's no penalty for any of the exciting ways in which you can die.</string>
  <string name="Death_Clumsy_Info">Clumsy mode is recommended if you want a reasonable challenge, and a good reason for not dying! You will drop the contents of your inventory on death!</string>
  <string name="Death_Ironman_Info">NOT FOR BEGINNERS!&#13;
Iron Man is only for the brave, the stupid and the bold; you permanently LOSE your entire inventory on death!</string>
  <string name="Death_SquishCore_Info">NOT RECOMMENDED FOR ANYONE!&#13;
 SquishCore is simple; you die, you stay dead</string>
  <string name="Death_Hardcore_Info">NOT RECOMMENDED FOR ANYONE!&#13;
 Hardcore is the hardest mode; If you die, or your CPH dies, it's permanent game over! Your CPH also does not heal.</string>
  <string name="Care_Package_Locked">The Care Package will be unlocked once you have successfully built a Climate Control Centre.</string>
  <string name="Care_Package_Disabled">Care Package disabled.</string>
  <string name="Care_Package_Enabled">Care Package Enabled! This will give you a massive headstart into a new world, giving you a MK3 build gun, larger suit battery, solar panel and a suit heater right at the start. Go get 'em boy.</string>
  <string name="Flatland_Locked">Flat Land mode will be unlocked once you have successfully killed a CryoPlasm Spawner.</string>
  <string name="Flatland_Disabled">Flat Mode disabled.</string>
  <string name="Flatland_Enabled">Flat Land Enabled! Makes the land flat, hence the name!</string>
  <string name="Needs_FF">Requires the Frozen Factory Expansion Pack.</string>
  <string name="Rushmode_Locked">Rush Mode will be unlocked once you have successfully charged an Orbital Energy Transmitter.</string>
  <string name="Rushmode_Disabled">Rush Mode disabled.</string>
  <string name="Rushmode_Enabled">Rush Mode Enabled! This mode challenges you to rebuild another Orbital Energy Transmitter and fully charge it in the minimum amount of time! Selecting this mode will scale up the Power Generation by around 10x and Ore Collection and Smelting are 5x faster. Mobs also spawn much faster too...</string>
  <string name="Trivial_Mobs_Info">Trivial Mobs is not recommended. Mobs still exist to allow full progression, but will pose no challenge, and this is opting out of a large part of the gameplay. You will get reduced Base Threat and reduced spawn rates on Hiveminds and other base-interfering mobs</string>
  <string name="Normal_Mobs_Info">Normal Mobs - this is where it's at. Good choice!</string>
  <string name="Hard_Mobs_Info">Hard Mobs - choose this and you will be dealing with much harder, more aggressive mobs. This is ONLY for VERY experienced players!</string>
  <string name="OrbitalPar">Orbital Charge Par time</string>
  <string name="FFPar">Frozen Factory Par time</string>
  <string name="Hours">hours</string>
  <!-- Multiplayer menus -->
  <string name="Server_Name">Server Name</string>
  <string name="Server_Management">Server Management</string>
  <string name="Game_Mode">Game Mode</string>
  <string name="Dedicated">Dedicated</string>
  <string name="Players">Players</string>
  <string name="Ping">Ping</string>
  <string name="Hide_Host_Address">Hide Host Address</string>
  <string name="Host_Address">Host Address</string>
  <string name="Unable_To_Join">Unable to join</string>
  <string name="Join">Join</string>
  <string name="Edit">Edit</string>
  <string name="Delete">Delete</string>
  <string name="Add_New">Add New</string>
  <string name="Mods">Mods</string>
  <string name="Page">Page</string>
  <!-- Othere uses in other font -->
  <string name="SERVER NAME">SERVER NAME</string>
  <string name="SERVER MANAGEMENT">SERVER MANAGEMENT</string>
  <string name="GAME MODE">GAME MODE</string>
  
  <string name="HIDE HOST ADDRESS">HIDE HOST ADDRESS</string>
  <string name="HOST ADDRESS">HOST ADDRESS</string>
  <string name="PLAYERS">PLAYERS</string>
  <string name="PING">PING</string>
  
  <!-- Item names + Plurals. These match the Items.xml English language-->
  <!-- Items with identical plurals should NOT be duplicated here-->
  <!-- If a language has different plural rules to English, there might not be much that can be done -->
  <!-- Example - the plural of magma is still magma (technically, in English, there's no singular for it)-->
  <string name="Iron Bar">Iron Bar</string>
  <string name="Iron Bars">Iron Bars</string>
  <string name="MK1 Power Booster">MK1 Power Booster</string>
  <string name="MK1 Power Boosters">MK1 Power Boosters</string>
  <string name="MK2 Power Booster">MK2 Power Booster</string>
  <string name="MK2 Power Boosters">MK2 Power Boosters</string>
  <string name="MK3 Power Booster">MK3 Power Booster</string>
  <string name="MK3 Power Boosters">MK3 Power Boosters</string>
  <string name="MK4 Power Booster">MK4 Power Booster</string>
  <string name="MK4 Power Boosters">MK4 Power Boosters</string>
  <string name="MK5 Power Booster">MK5 Power Booster</string>
  <string name="MK5 Power Boosters">MK5 Power Boosters</string>
  <string name="Copper Bar">Copper Bar</string>
  <string name="Copper Bars">Copper Bars</string>
  <string name="Lithium Bar">Lithium Bar</string>
  <string name="Lithium Bars">Lithium Bars</string>
  <string name="Chromium Bar">Chromium Bar</string>
  <string name="Chromium Bars">Chromium Bars</string>
  <string name="Molybdenum Bar">Molybdenum Bar</string>
  <string name="Molybdenum Bars">Molybdenum Bars</string>
  <string name="Plastic Pellet">Plastic Pellet</string>
  <string name="Plastic Pellets">Plastic Pellets</string>
  <string name="High Energy Composite Fuel">High Energy Composite Fuel</string>
  <string name="Empty Metal Tube">Empty Metal Tube</string>
  <string name="Empty Metal Tubes">Empty Metal Tubes</string>
  <string name="Empty Fuel Canister">Empty Fuel Canister</string>
  <string name="Empty Fuel Canisters">Empty Fuel Canisters</string>
  <string name="High Octane Fuel">High Octane Fuel</string>
  <string name="Gold Bar">Gold Bar</string>
  <string name="Gold Bars">Gold Bars</string>
  <string name="Tin Bar">Tin Bar</string>
  <string name="Tin Bars">Tin Bars</string>
  <string name="Nickel Bar">Nickel Bar</string>
  <string name="Nickel Bars">Nickel Bars</string>
  <string name="Titanium Bar">Titanium Bar</string>
  <string name="Titanium Bars">Titanium Bars</string>
  <string name="Low Grade Steel Bar">Low Grade Steel Bar</string>
  <string name="Low Grade Steel Bars">Low Grade Steel Bars</string>
  <string name="Steel Ball Bearing">Steel Ball Bearing</string>
  <string name="Steel Ball Bearings">Steel Ball Bearings</string>
  <string name="Power Coil">Power Coil</string>
  <string name="Iron Gear">Iron Gear</string>
  <string name="Iron Gears">Iron Gears</string>
  <string name="Copper Wire (Old)">Copper Wire (Old)</string>
  <string name="Servo Motor">Servo Motor</string>
  <string name="Servo Motors">Servo Motors</string>
  <string name="Lightweight Machine Plate">Lightweight Machine Plate</string>
  <string name="Lightweight Machine Plates">Lightweight Machine Plates</string>
  <string name="Lightweight Machine Housing">Lightweight Machine Housing</string>
  <string name="Lightweight Machine Housings">Lightweight Machine Housings</string>
  <string name="Basic Minecart">Basic Minecart</string>
  <string name="Basic Minecarts">Basic Minecarts</string>
  <string name="Fast Minecart">Fast Minecart</string>
  <string name="Fast Minecarts">Fast Minecarts</string>
  <string name="Large Minecart">Large Minecart</string>
  <string name="Large Minecarts">Large Minecarts</string>
  <string name="Bulk Minecart">Bulk Minecart</string>
  <string name="Bulk Minecarts">Bulk Minecarts</string>
  <string name="Tour Cart">Tour Cart</string>
  <string name="Tour Carts">Tour Carts</string>
  <string name="Copper Wire">Copper Wire</string>
  <string name="Copper Wires">Copper Wires</string>
  <string name="Tin Wire">Tin Wire</string>	   
  <string name="Tin Wires">Tin Wires</string>
  <string name="Iron Wire">Iron Wire</string>
  <string name="Iron Wires">Iron Wires</string>
  <string name="Lithium Wire">Lithium Wire</string>
  <string name="Lithium Wires">Lithium Wires</string>
  <string name="Gold Wire">Gold Wire</string>
  <string name="Gold Wires">Gold Wires</string>
  <string name="Nickel Wire">Nickel Wire</string>
  <string name="Nickel Wires">Nickel Wires</string>
  <string name="Titanium Wire">Titanium Wire</string>
  <string name="Titanium Wires">Titanium Wires</string>
  <string name="Steel Cutter Head">Steel Cutter Head</string>
  <string name="Crystal Cutter Head">Crystal Cutter Head</string>
  <string name="Organic Cutter Head">Organic Cutter Head</string>
  <string name="Plasma Cutter Head">Plasma Cutter Head</string>
  <string name="Location Marker">Location Marker</string>
  <string name="Glow Stick">Glow Stick</string>
  <string name="Glow Sticks">Glow Sticks</string>
  <string name="Chargeable Explosive">Chargeable Explosive</string>
  <string name="Chargeable Explosives">Chargeable Explosives</string>
  <string name="Blank Ore Ping">Blank Ore Ping</string>
  <string name="Blank Ore Pings">Blank Ore Pings</string>
  <string name="Coal Ping">Coal Ping</string>
  <string name="Coal Pings">Coal Pings</string>
  <string name="Iron Ore Ping">Iron Ore Ping</string>
  <string name="Iron Ore Pings">Iron Ore Pings</string>
  <string name="Copper Ore Ping">Copper Ore Ping</string>
  <string name="Copper Ore Pings">Copper Ore Pings</string>
  <string name="Tin Ore Ping">Tin Ore Ping</string>
  <string name="Tin Ore Pings">Tin Ore Pings</string>
  <string name="Lithium Ore Ping">Lithium Ore Ping</string>
  <string name="Lithium Ore Pings">Lithium Ore Pings</string>
  <string name="Gold Ore Ping">Gold Ore Ping</string>
  <string name="Gold Ore Pings">Gold Ore Pings</string>
  <string name="Nickel Ore Ping">Nickel Ore Ping</string>
  <string name="Nickel Ore Pings">Nickel Ore Pings</string>
  <string name="Titanium Ore Ping">Titanium Ore Ping</string>
  <string name="Titanium Ore Pings">Titanium Ore Pings</string>
  <string name="Crystal Deposit Ping">Crystal Deposit Ping</string>
  <string name="Crystal Deposit Pings">Crystal Deposit Pings</string>
  <string name="Biomass Ping">Biomass Ping</string>
  <string name="Biomass Pings">Biomass Pings</string>
  <string name="Resin Ping">Resin Ping</string>
  <string name="Resin Pings">Resin Pings</string>
  <string name="Chromium Ping">Chromium Ping</string>
  <string name="Chromium Pings">Chromium Pings</string>
  <string name="Molybdenum Ping">Molybdenum Ping</string>
  <string name="Molybdenum Pings">Molybdenum Pings</string>
  <string name="Basic Experimental Pod">Basic Experimental Pod</string>
  <string name="Basic Experimental Pods">Basic Experimental Pods</string>
  <string name="Simplified Experimental Pod">Simplified Experimental Pod</string>
  <string name="Simplified Experimental Pods">Simplified Experimental Pods</string>
  <string name="Intermediate Experimental Pod">Intermediate Experimental Pod</string>
  <string name="Intermediate Experimental Pods">Intermediate Experimental Pods</string>
  <string name="Charged Experimental Pod">Charged Experimental Pod</string>
  <string name="Charged Experimental Pods">Charged Experimental Pods</string>
  <string name="Advanced Experimental Pod">Advanced Experimental Pod</string>
  <string name="Advanced Experimental Pods">Advanced Experimental Pods</string>
  <string name="XL Experimental Pod">XL Experimental Pod</string>
  <string name="XL Experimental Pods">XL Experimental Pods</string>
  <string name="Ultimate Experimental Pod">Ultimate Experimental Pod</string>
  <string name="Ultimate Experimental Pods">Ultimate Experimental Pods</string>
  <string name="Copper Coil">Copper Coil</string>
  <string name="Copper Coils">Copper Coils</string>
  <string name="Tin Coil">Tin Coil</string>
  <string name="Tin Coils">Tin Coils</string>
  <string name="Iron Coil">Iron Coil</string>
  <string name="Iron Coils">Iron Coils</string>
  <string name="Gold Coil">Gold Coil</string>
  <string name="Gold Coils">Gold Coils</string>
  <string name="Lithium Coil">Lithium Coil</string>
  <string name="Lithium Coils">Lithium Coils</string>
  <string name="Nickel Coil">Nickel Coil</string>
  <string name="Nickel Coils">Nickel Coils</string>
  <string name="Titanium Coil">Titanium Coil</string>
  <string name="Titanium Coils">Titanium Coils</string>
  <string name="Copper Plate">Copper Plate</string>
  <string name="Copper Plates">Copper Plates</string>
  <string name="Tin Plate">Tin Plate</string>
  <string name="Tin Plates">Tin Plates</string>
  <string name="Iron Plate">Iron Plate</string>
  <string name="Iron Plates">Iron Plates</string>
  <string name="Gold Plate">Gold Plate</string>
  <string name="Gold Plates">Gold Plates</string>
  <string name="Lithium Plate">Lithium Plate</string>
  <string name="Lithium Plates">Lithium Plates</string>
  <string name="Nickel Plate">Nickel Plate</string>
  <string name="Nickel Plates">Nickel Plates</string>
  <string name="Titanium Plate">Titanium Plate</string>
  <string name="Titanium Plates">Titanium Plates</string>
  <string name="Copper Housing">Copper Housing</string>
  <string name="Copper Housings">Copper Housings</string>
  <string name="Tin Housing">Tin Housing</string>
  <string name="Tin Housings">Tin Housings</string>
  <string name="Iron Housing">Iron Housing</string>
  <string name="Iron Housings">Iron Housings</string>
  <string name="Lithium Housing">Lithium Housing</string>
  <string name="Lithium Housings">Lithium Housings</string>
  <string name="Gold Housing">Gold Housing</string>
  <string name="Gold Housings">Gold Housings</string>
  <string name="Titanium Housing">Titanium Housing</string>
  <string name="Titanium Housings">Titanium Housings</string>
  <string name="Nickel Housing">Nickel Housing</string>
  <string name="Nickel Housings">Nickel Housings</string>
  <string name="Basic PCB">Basic PCB</string>
  <string name="Basic PCBs">Basic PCBs</string>
  <string name="Primary PCB">Primary PCB</string>
  <string name="Primary PCBs">Primary PCBs</string>
  <string name="Hardened PCB">Hardened PCB</string>
  <string name="Hardened PCBs">Hardened PCBs</string>
  <string name="Conductive PCB">Conductive PCB</string>
  <string name="Conductive PCBs">Conductive PCBs</string>
  <string name="Charged PCB">Charged PCB</string>
  <string name="Charged PCBs">Charged PCBs</string>
  <string name="Fortified PCB">Fortified PCB</string>
  <string name="Fortified PCBs">Fortified PCBs</string>
  <string name="Lightweight PCB">Lightweight PCB</string>
  <string name="Lightweight PCBs">Lightweight PCBs</string>
  <string name="Copper Pipe">Copper Pipe</string>
  <string name="Copper Pipes">Copper Pipes</string>
  <string name="Tin Pipe">Tin Pipe</string>
  <string name="Tin Pipes">Tin Pipes</string>
  <string name="Iron Pipe">Iron Pipe</string>
  <string name="Iron Pipes">Iron Pipes</string>
  <string name="Gold Pipe">Gold Pipe</string>
  <string name="Gold Pipes">Gold Pipes</string>
  <string name="Lithium Pipe">Lithium Pipe</string>
  <string name="Lithium Pipes">Lithium Pipes</string>
  <string name="Nickel Pipe">Nickel Pipe</string>
  <string name="Nickel Pipes">Nickel Pipes</string>
  <string name="Titanium Pipe">Titanium Pipe</string>
  <string name="Titanium Pipes">Titanium Pipes</string>
  <string name="Crystal Fiber Mesh">Crystal Fiber Mesh</string>
  <string name="Crystal Fiber Meshes">Crystal Fiber Meshes</string>
  <string name="Crystal Clock">Crystal Clock</string>
  <string name="Crystal Clocks">Crystal Clocks</string>
  <string name="Overclocked Crystal Clock">Overclocked Crystal Clock</string>
  <string name="Overclocked Crystal Clocks">Overclocked Crystal Clocks</string>
  <string name="Basic Cargo Lift">Basic Cargo Lift</string>
  <string name="Basic Cargo Lifts">Basic Cargo Lifts</string>
  <string name="Improved Cargo Lift">Improved Cargo Lift</string>
  <string name="Improved Cargo Lifts">Improved Cargo Lifts</string>
  <string name="Bulk Cargo Lift">Bulk Cargo Lift</string>
  <string name="Bulk Cargo Lifts">Bulk Cargo Lifts</string>
  <string name="Solar Cell MK1">Solar Cell MK1</string>
  <string name="Suit Cooler MK1">Suit Cooler MK1</string>
  <string name="Suit Heater MK1">Suit Heater MK1</string>
  <string name="Suit Headlight MK1">Suit Headlight MK1</string>
  <string name="Suit Headlights MK1">Suit Headlights MK1</string>
  <string name="Suit Power Pack MK1">Suit Power Pack MK1</string>
  <string name="Suit Power Packs MK1">Suit Power Packs MK1</string>
  <string name="Suit Build Module MK1">Suit Build Module MK1</string>
  <string name="Suit Build Modules MK1">Suit Build Modules MK1</string>
  <string name="Suit Collection Module MK1">Suit Collection Module MK1</string>
  <string name="Suit Collection Modules MK1">Suit Collection Modules MK1</string>
  <string name="Suit Insulation MK1">Suit Insulation MK1</string>
  <string name="Suit Insulation Modules MK1">Suit Insulation Modules MK1</string>
  <string name="Build Gun V2">Build Gun V2</string>
  <string name="V2 Build Guns">V2 Build Guns</string>
  <string name="Jet Pack">Jet Pack</string>
  <string name="Jet Packs">Jet Packs</string>
  <string name="Toxic Particle Filter">Toxic Particle Filter</string>
  <string name="Toxic Particle Filters">Toxic Particle Filters</string>
  <string name="Build Gun V3">Build Gun V3</string>
  <string name="V3 Build Guns">V3 Build Guns</string>
  <string name="MK1 Suit Upgrade Module">MK1 Suit Upgrade Module</string>
  <string name="MK1 Suit Upgrade Modules">MK1 Suit Upgrade Modules</string>
  <string name="Suit Power Pack MK2">Suit Power Pack MK2</string>
  <string name="Suit Power Packs MK2">Suit Power Packs MK2</string>
  <string name="ARTHER Power Core">ARTHER Power Core</string>
  <string name="ARTHER Power Cores">ARTHER Power Cores</string>
  <string name="ARTHER Solar Panel">ARTHER Solar Panel</string>
  <string name="ARTHER Power Panel">ARTHER Power Panel</string>
  <string name="ARTHER Battery Core">ARTHER Battery Core</string>
  <string name="ARTHER Battery Cores">ARTHER Battery Cores</string>
  <string name="ARTHER Upgrade Pack">ARTHER Upgrade Pack</string>
  <string name="ARTHER Upgrade Packs">ARTHER Upgrade Packs</string>
  <string name="ARTHER Dapper Hat">ARTHER Dapper Hat</string>
  <string name="ARTHER Dapper Hats">ARTHER Dapper Hats</string>
  <string name="ARTHER Dapper Monocle">ARTHER Dapper Monocle</string>
  <string name="ARTHER Dapper Monocles">ARTHER Dapper Monocles</string>
  <string name="ARTHER Dapper Moustache">ARTHER Dapper Moustache</string>
  <string name="ARTHER Dapper Moustaches">ARTHER Dapper Moustaches</string>
  <string name="ARTHER Dapper Pack">ARTHER Dapper Pack</string>
  <string name="ARTHER Dapper Packs">ARTHER Dapper Packs</string>
  <string name="ARTHER Dapper Upgrade Pack">ARTHER Dapper Upgrade Pack</string>
  <string name="ARTHER Dapper Upgrade Packs">ARTHER Dapper Upgrade Packs</string>
  <string name="ARTHER Ghost Costume">ARTHER Ghost Costume</string>
  <string name="ARTHER Ghost Costumes">ARTHER Ghost Costumes</string>
  <string name="ARTHER Skeleton Mask">ARTHER Skeleton Mask</string>
  <string name="ARTHER Skeleton Masks">ARTHER Skeleton Masks</string>
  <string name="ARTHER Pumpkin Mask">ARTHER Pumpkin Mask</string>
  <string name="ARTHER Pumpkin Masks">ARTHER Pumpkin Masks</string>
  <string name="ARTHER Ghost Mask">ARTHER Ghost Mask</string>
  <string name="ARTHER Ghost Masks">ARTHER Ghost Masks</string>
  <string name="ARTHER Goblin Mask">ARTHER Goblin Mask</string>
  <string name="ARTHER Goblin Masks">ARTHER Goblin Masks</string>
  <string name="ARTHER Santa Mask">ARTHER Santa Mask</string>
  <string name="ARTHER Santa Masks">ARTHER Santa Masks</string>
  <string name="SpiderBot Blaster">SpiderBot Blaster</string>
  <string name="SpiderBot Blasters">SpiderBot Blasters</string>
  <string name="SpiderBot Cannon">SpiderBot Cannon</string>
  <string name="SpiderBot Cannons">SpiderBot Cannons</string>
  <string name="SpiderBot Particle Rifle">SpiderBot Particle Rifle</string>
  <string name="SpiderBot Particle Rifles">SpiderBot Particle Rifles</string>
  <string name="Charged Lithium Coil">Charged Lithium Coil</string>
  <string name="Charged Lithium Coils">Charged Lithium Coils</string>
  <string name="Basic Drill Motor">Basic Drill Motor</string>
  <string name="Basic Drill Motors">Basic Drill Motors</string>
  <string name="Enhanced Drill Motor">Enhanced Drill Motor</string>
  <string name="Enhanced Drill Motors">Enhanced Drill Motors</string>
  <string name="Magnetic Drill Motor">Magnetic Drill Motor</string>
  <string name="Magnetic Drill Motors">Magnetic Drill Motors</string>
  <string name="Fusion Drill Motor">Fusion Drill Motor</string>
  <string name="Fusion Drill Motors">Fusion Drill Motors</string>
  <string name="Antimatter Drill Motor">Antimatter Drill Motor</string>
  <string name="Antimatter Drill Motors">Antimatter Drill Motors</string>
  <string name="Diamond Focusing Lens">Diamond Focusing Lens</string>
  <string name="Diamond Focusing Lenses">Diamond Focusing Lenses</string>
  <string name="Emerald Focusing Lens">Emerald Focusing Lens</string>
  <string name="Emerald Focusing Lenses">Emerald Focusing Lenses</string>
  <string name="Ruby Focusing Lens">Ruby Focusing Lens</string>
  <string name="Ruby Focusing Lenses">Ruby Focusing Lenses</string>
  <string name="Sapphire Focusing Lens">Sapphire Focusing Lens</string>
  <string name="Sapphire Focusing Lenses">Sapphire Focusing Lenses</string>
  <string name="Topaz Focusing Lens">Topaz Focusing Lens</string>
  <string name="Topaz Focusing Lenses">Lentilles de focalisation Topaz =</string>
  <string name="Sugalite Focusing Lens">Sugalite Focusing Lens</string>
  <string name="Sugalite Focusing Lenses">Sugalite Focusing Lenses</string>
  <string name="Crude Organic Lens">Crude Organic Lens</string>
  <string name="Crude Organic Focusing Lenses">Crude Organic Focusing Lenses</string>
  <string name="Organic Lens">Organic Lens</string>
  <string name="Organic Focusing Lenses">Organic Focusing Lenses</string>
  <string name="Exceptional Organic Lens">Exceptional Organic Lens</string>
  <string name="Exceptional Organic Focusing Lenses">Exceptional Organic Focusing Lenses</string>
  <string name="Polished Chrome Lens">Polished Chrome Lens</string>
  <string name="Polished Chrome Lenses">Polished Chrome Lenses</string>
  <string name="Unfocused Polished Lens">Unfocused Polished Lens</string>
  <string name="Unfocused Polished Lenses">Unfocused Polished Lenses</string>
  <string name="Magnetic Machine Block">Magnetic Machine Block</string>
  <string name="Magnetic Machine Blocks">Magnetic Machine Blocks</string>
  <string name="Chromed Machine Block">Chromed Machine Block</string>
  <string name="Chromed Machine Blocks">Chromed Machine Blocks</string>
  <string name="Hiemal Machine Block">Hiemal Machine Block</string>
  <string name="Hiemal Machine Blocks">Hiemal Machine Blocks</string>
  <string name="Alloyed Machine Block">Alloyed Machine Block</string>
  <string name="Alloyed Machine Blocks">Alloyed Machine Blocks</string>
  <string name="Hardened Machine Block">Hardened Machine Block</string>
  <string name="Hardened Machine Blocks">Hardened Machine Blocks</string>
  <string name="Empty Missile">Empty Missile</string>
  <string name="Empty Missiles">Empty Missiles</string>
  <string name="Basic Missile">Basic Missile</string>
  <string name="Basic Missiles">Basic Missiles</string>
  <string name="Armour Piercing Missile">Armour Piercing Missile</string>
  <string name="Armour Piercing Missiles">Armour Piercing Missiles</string>
  <string name="Plasma-Imbued Missile">Plasma-Imbued Missile</string>
  <string name="Plasma-Imbued Missiles">Plasma-Imbued Missiles</string>
  <string name="CryoChilled Missile">CryoChilled Missile</string>
  <string name="CryoChilled Missiles">Missiles cryo-accumulés</string>
  <string name="Mephitic Missile">Mephitic Missile</string>
  <string name="Mephitic Missiles">Mephitic Missiles</string>
  <string name="Cluster Missile">Cluster Missile</string>
  <string name="Cluster Missiles">Cluster Missiles</string>
  <string name="Cryo Bomb">Cryo Bomb</string>
  <string name="Cryo Bombs">Cryo Bombs</string>
  <string name="Compressed Magma">Compressed Magma</string>
  <string name="Freezon Gas">Freezon Gas</string>
  <string name="FreezonGas">FreezonGas</string>
  <string name="Compressed Freezon Canister">Compressed Freezon Canister</string>
  <string name="CompressedFreezon">CompressedFreezon</string>
  <string name="Chlorine Gas">Chlorine Gas</string>
  <string name="ChlorineGas">ChlorineGas</string>
  <string name="Compressed Chlorine">Compressed Chlorine</string>
  <string name="CompressedChlorine">CompressedChlorine</string>
  <string name="Sulphuric Gas">Sulphuric Gas</string>
  <string name="Sulphuric Gasses">Sulphuric Gasses</string>
  <string name="Compressed Sulphur">Compressed Sulphur</string>
  <string name="Compressed Sulphurs">Compressed Sulphurs</string>
  <string name="Pristine Heavy Chitin">Pristine Heavy Chitin</string>
  <string name="Ruined Heavy Chitin">Ruined Heavy Chitin</string>
  <string name="Pristine Light Chitin">Pristine Light Chitin</string>
  <string name="Ruined Light Chitin">Ruined Light Chitin</string>
  <string name="Pristine Stinger">Pristine Stinger</string>
  <string name="Pristine Stingers">Pristine Stingers</string>
  <string name="Ruined Stinger">Ruined Stinger</string>
  <string name="Ruined Stingers">Ruined Stingers</string>
  <string name="Pristine Faceted Eye">Pristine Faceted Eye</string>
  <string name="Pristine Faceted Eyes">Pristine Faceted Eyes</string>
  <string name="Ruined Faceted Eye">Ruined Faceted Eye</string>
  <string name="Ruined Faceted Eyes">Ruined Faceted Eyes</string>
  <string name="Pristine Phosphorescent Gland">Pristine Phosphorescent Gland</string>
  <string name="Pristine Phosphorescent Glands">Pristine Phosphorescent Glands</string>
  <string name="Ruined Phosphorescent Gland">Ruined Phosphorescent Gland</string>
  <string name="Ruined Phosphorescent Glands">Ruined Phosphorescent Glands</string>
  <string name="Perfect Faceted Eye">Perfect Faceted Eye</string>
  <string name="Perfect Faceted Eyes">Perfect Faceted Eyes</string>
  <string name="Massive Faceted Eye">Massive Faceted Eye</string>
  <string name="Massive Faceted Eyes">Massive Faceted Eyes</string>
  <string name="Hive Brain Matter">Hive Brain Matter</string>
  <string name="Research Parts">Research Parts</string>
  <string name="Refined Liquid Resin">Refined Liquid Resin</string>
  <string name="Spoiled Organic Remains">Spoiled Organic Remains</string>
  <string name="Recombined Organic Matter">Recombined Organic Matter</string>
  <!-- Terrain entries. Names, plurals and descriptions-->
  <string name="Air">Air</string>
  <string name="Air_DESC"/>
  <string name="Grass">Grass</string>
  <string name="Grass_DESC"/>
  <string name="Rock">Rock</string>
  <string name="Rock_DESC"/>
  <string name="Dirt">Dirt</string>
  <string name="Dirt_DESC"/>
  <string name="Wooden Planks">Wooden Planks</string>
  <string name="Wooden Planks_DESC"/>
  <string name="Rubble">Rubble</string>
  <string name="Rubble_DESC"/>
  <string name="Brick">Brick</string>
  <string name="Brick_DESC"/>
  <string name="TNT">TNT</string>
  <string name="TNT_DESC"/>
  <string name="Trampoline">Trampoline</string>
  <string name="Trampoline_DESC"/>
  <string name="Reinforced Wood">Reinforced Wood</string>
  <string name="Reinforced Wood_DESC"/>
  <string name="Bedrock">Bedrock</string>
  <string name="Bedrock_DESC">This dense rock appears to be laced with traces of Iron and Lithium. Searching in the nearby area should yield some useful ore!</string>
  <string name="Sand">Sand</string>
  <string name="Sand_DESC"/>
  <string name="Tree Trunk">Tree Trunk</string>
  <string name="Tree Trunk_DESC"/>
  <string name="Window">Window</string>
  <string name="Window_DESC"/>
  <string name="Leaves">Leaves</string>
  <string name="Leaves_DESC"/>
  <string name="Organic Detritus">Organic Detritus</string>
  <string name="Organic Detritus_DESC">This thick, disgusting mess covers the entire planet.</string>
  <string name="Black Grill">Black Grill</string>
  <string name="Black Grill_DESC"/>
  <string name="Book Shelf">Book Shelf</string>
  <string name="Book Shelf_DESC"/>
  <string name="Torch">Torch</string>
  <string name="Torch_DESC"/>
  <string name="Snow">Snow</string>
  <string name="Snow_DESC"/>
  <string name="Reinforced Rock">Reinforced Rock</string>
  <string name="Reinforced Rock_DESC"/>
  <string name="Reinforced Cobble">Reinforced Cobble</string>
  <string name="Reinforced Cobble_DESC"/>
  <string name="Rough Hewn Rock (Old)">Rough Hewn Rock (Old)</string>
  <string name="Rough Hewn Rock (Old)_DESC"/>
  <string name="Iron Box">Iron Box</string>
  <string name="Iron Box_DESC"/>
  <string name="Gold Box">Gold Box</string>
  <string name="Gold Box_DESC"/>
  <string name="Mithril Box">Mithril Box</string>
  <string name="Mithril Box_DESC"/>
  <string name="Grey Floor Tile">Grey Floor Tile</string>
  <string name="Grey Floor Tile_DESC"/>
  <string name="Red Floor Tile">Red Floor Tile</string>
  <string name="Red Floor Tile_DESC"/>
  <string name="Red Brick">Red Brick</string>
  <string name="Red Brick_DESC"/>
  <string name="Fallen Leaves">Fallen Leaves</string>
  <string name="Fallen Leaves_DESC"/>
  <string name="Field">Field</string>
  <string name="Field_DESC"/>
  <string name="Copy Paste">Copy Paste</string>
  <string name="Copy Paste_DESC"/>
  <string name="Electric Light(old)">Electric Light(old)</string>
  <string name="Electric Light(old)_DESC"/>
  <string name="Log Wall">Log Wall</string>
  <string name="Log Wall_DESC"/>
  <string name="Small Bricks">Small Bricks</string>
  <string name="Small Bricks_DESC"/>
  <string name="Magma">Magma</string>
  <string name="Magma_DESC"/>
  <string name="Plating">Plating</string>
  <string name="Plating_DESC"/>
  <string name="Tiles">Tiles</string>
  <string name="Tiles_DESC"/>
  <string name="Marble Column">Marble Column</string>
  <string name="Marble Column_DESC"/>
  <string name="Wooden Inlay">Wooden Inlay</string>
  <string name="Wooden Inlay_DESC"/>
  <string name="Red Canvas">Red Canvas</string>
  <string name="Red Canvas_DESC"/>
  <string name="Blue Canvas">Blue Canvas</string>
  <string name="Blue Canvas_DESC"/>
  <string name="Green Canvas">Green Canvas</string>
  <string name="Green Canvas_DESC"/>
  <string name="Yellow Canvas">Yellow Canvas</string>
  <string name="Yellow Canvas_DESC"/>
  <string name="Orange Canvas">Orange Canvas</string>
  <string name="Orange Canvas_DESC"/>
  <string name="Purple Canvas">Purple Canvas</string>
  <string name="Purple Canvas_DESC"/>
  <string name="Flesh Color Canvas">Flesh Color Canvas</string>
  <string name="Flesh Color Canvas_DESC"/>
  <string name="White Canvas">White Canvas</string>
  <string name="White Canvas_DESC"/>
  <string name="Grey Canvas">Grey Canvas</string>
  <string name="Grey Canvas_DESC"/>
  <string name="Black Canvas">Black Canvas</string>
  <string name="Black Canvas_DESC"/>
  <string name="Plum Canvas">Plum Canvas</string>
  <string name="Plum Canvas_DESC"/>
  <string name="Marine Canvas">Marine Canvas</string>
  <string name="Marine Canvas_DESC"/>
  <string name="Brown Canvas">Brown Canvas</string>
  <string name="Brown Canvas_DESC"/>
  <string name="Beige Canvas">Beige Canvas</string>
  <string name="Beige Canvas_DESC"/>
  <string name="Indigo Canvas">Indigo Canvas</string>
  <string name="Indigo Canvas_DESC"/>
  <string name="Maroon Canvas">Maroon Canvas</string>
  <string name="Maroon Canvas_DESC"/>
  <string name="Truss">Truss</string>
  <string name="Truss_DESC"/>
  <string name="My First Flowers">My First Flowers</string>
  <string name="My First Flowers_DESC"/>
  <string name="My First Roof">My First Roof</string>
  <string name="My First Roof_DESC"/>
  <string name="My First Brick">My First Brick</string>
  <string name="My First Brick_DESC"/>
  <string name="My First Window">My First Window</string>
  <string name="My First Window_DESC"/>
  <string name="My First Basket">My First Basket</string>
  <string name="My First Basket_DESC"/>
  <string name="My First Bookcase">My First Bookcase</string>
  <string name="My First Bookcase_DESC"/>
  <string name="My First Closet">My First Closet</string>
  <string name="My First Closet_DESC"/>
  <string name="My First Wallpaper">My First Wallpaper</string>
  <string name="My First Wallpaper_DESC"/>
  <string name="Water">Water</string>
  <string name="Water_DESC"/>
  <string name="Space Bubbles">Space Bubbles</string>
  <string name="Space Bubbles_DESC"/>
  <string name="Space Panel">Space Panel</string>
  <string name="Space Panel_DESC"/>
  <string name="Space Grille">Space Grille</string>
  <string name="Space Grille_DESC"/>
  <string name="Space Column">Space Column</string>
  <string name="Space Column_DESC"/>
  <string name="Soft Resin">Soft Resin</string>
  <string name="Soft Resin_DESC"/>
  <string name="Space Hatch">Space Hatch</string>
  <string name="Space Hatch_DESC"/>
  <string name="Space Window">Space Window</string>
  <string name="Space Window_DESC"/>
  <string name="Space Siding">Space Siding</string>
  <string name="Space Siding_DESC"/>
  <string name="Green Light">Green Light</string>
  <string name="Green Light_DESC"/>
  <string name="Thunder Flash">Thunder Flash</string>
  <string name="Thunder Flash_DESC"/>
  <string name="Electric Arc">Electric Arc</string>
  <string name="Electric Arc_DESC"/>
  <string name="Rainbow Light">Rainbow Light</string>
  <string name="Rainbow Light_DESC"/>
  <string name="Red Light">Red Light</string>
  <string name="Red Light_DESC"/>
  <string name="White Light">White Light</string>
  <string name="White Light_DESC"/>
  <string name="Emergency Light">Emergency Light</string>
  <string name="Emergency Light_DESC"/>
  <string name="Creative Water 1x1">Creative Water 1x1</string>
  <string name="Creative Water 1x1_DESC"/>
  <string name="Creative Water 32x32">Creative Water 32x32</string>
  <string name="Creative Water 32x32_DESC"/>
  <string name="Creative Water 256x256">Creative Water 256x256</string>
  <string name="Creative Water 256x256_DESC"/>
  <string name="Creative Greenscreen 256x256">Creative Greenscreen 256x256</string>
  <string name="Creative Greenscreen 256x256_DESC"/>
  <string name="Iron Ore">Iron Ore</string>
  <string name="Iron Ore_DESC"/>
  <string name="Lithium Ore">Lithium Ore</string>
  <string name="Lithium Ore_DESC"/>
  <string name="Gold Ore">Gold Ore</string>
  <string name="Gold Ore_DESC"/>
  <string name="Coal">Coal</string>
  <string name="Coal_DESC"/>
  <string name="Copper Ore">Copper Ore</string>
  <string name="Copper Ore_DESC"/>
  <string name="Tin Ore">Tin Ore</string>
  <string name="Tin Ore_DESC"/>
  <string name="Chromium Ore">Chromium Ore</string>
  <string name="Chromium Ore_DESC"/>
  <string name="Molybdenum Ore">Molybdenum Ore</string>
  <string name="Molybdenum Ore_DESC"/>
  <string name="Super Hard Rock">Super Hard Rock</string>
  <string name="Super Hard Rock_DESC"/>
  <string name="Magmacite">Magmacite</string>
  <string name="Magmacite_DESC"/>
  <string name="Uranium">Uranium</string>
  <string name="Uranium_DESC"/>
  <string name="Lime Yellow Canvas">Lime Yellow Canvas</string>
  <string name="Lime Yellow Canvas_DESC"/>
  <string name="Orange Leaves">Orange Leaves</string>
  <string name="Orange Leaves_DESC"/>
  <string name="Yellow Leaves">Yellow Leaves</string>
  <string name="Yellow Leaves_DESC"/>
  <string name="Red Leaves">Red Leaves</string>
  <string name="Red Leaves_DESC"/>
  <string name="White Flowers">White Flowers</string>
  <string name="White Flowers_DESC"/>
  <string name="Pink Flowers">Pink Flowers</string>
  <string name="Pink Flowers_DESC"/>
  <string name="Dyed Marble">Dyed Marble</string>
  <string name="Dyed Marble_DESC"/>
  <string name="Celtic Knot Tile">Celtic Knot Tile</string>
  <string name="Celtic Knot Tile_DESC"/>
  <string name="Celtic Braid Pillar">Celtic Braid Pillar</string>
  <string name="Celtic Braid Pillar_DESC"/>
  <string name="Celtic Gold Braid Pillar">Celtic Gold Braid Pillar</string>
  <string name="Celtic Gold Braid Pillar_DESC"/>
  <string name="Celtic Concrete Pillar">Celtic Concrete Pillar</string>
  <string name="Celtic Concrete Pillar_DESC"/>
  <string name="Celtic Cross">Celtic Cross</string>
  <string name="Celtic Cross_DESC"/>
  <string name="Celtic Curved Roof">Celtic Curved Roof</string>
  <string name="Celtic Curved Roof_DESC"/>
  <string name="Celtic Tile Roof">Celtic Tile Roof</string>
  <string name="Celtic Tile Roof_DESC"/>
  <string name="Celtic Black Braid">Celtic Black Braid</string>
  <string name="Celtic Black Braid_DESC"/>
  <string name="Neon Circuit">Neon Circuit</string>
  <string name="Neon Circuit_DESC"/>
  <string name="Neon Border">Neon Border</string>
  <string name="Neon Border_DESC"/>
  <string name="Neon Grid">Neon Grid</string>
  <string name="Neon Grid_DESC"/>
  <string name="Neon Core">Neon Core</string>
  <string name="Neon Core_DESC"/>
  <string name="Ivy">Ivy</string>
  <string name="Ivy_DESC"/>
  <string name="Metal Siding 1">Metal Siding 1</string>
  <string name="Metal Siding 1_DESC"/>
  <string name="GlassBlock">GlassBlock</string>
  <string name="GlassBlock_DESC"/>
  <string name="Chevron Sign">Chevron Sign</string>
  <string name="Chevron Sign_DESC"/>
  <string name="Drain Grate">Drain Grate</string>
  <string name="Drain Grate_DESC"/>
  <string name="Reinforced Concrete Wall">Reinforced Concrete Wall</string>
  <string name="Reinforced Concrete Wall_DESC"/>
  <string name="Lava">Lava</string>
  <string name="Lava_DESC"/>
  <string name="Scorched Earth">Scorched Earth</string>
  <string name="Scorched Earth_DESC"/>
  <string name="Metal Siding 2">Metal Siding 2</string>
  <string name="Metal Siding 2_DESC"/>
  <string name="Construction Crate">Construction Crate</string>
  <string name="Construction Crate_DESC"/>
  <string name="Bound Wooden Crate">Bound Wooden Crate</string>
  <string name="Bound Wooden Crate_DESC"/>
  <string name="Bound Metal Crate">Bound Metal Crate</string>
  <string name="Bound Metal Crate_DESC"/>
  <string name="Paper Wrapped Crate">Paper Wrapped Crate</string>
  <string name="Paper Wrapped Crate_DESC"/>
  <string name="Wooden Crate">Wooden Crate</string>
  <string name="Wooden Crate_DESC"/>
  <string name="Grooved Cement">Grooved Cement</string>
  <string name="Grooved Cement_DESC"/>
  <string name="Old_Gold Ore">Old_Gold Ore</string>
  <string name="Old_Gold Ore_DESC"/>
  <string name="Old_Silver Ore">Old_Silver Ore</string>
  <string name="Old_Silver Ore_DESC"/>
  <string name="Old_Iron Ore">Old_Iron Ore</string>
  <string name="Old_Iron Ore_DESC"/>
  <string name="Present1">Present1</string>
  <string name="Present1_DESC"/>
  <string name="Present2">Present2</string>
  <string name="Present2_DESC"/>
  <string name="Present3">Present3</string>
  <string name="Present3_DESC"/>
  <string name="Present4">Present4</string>
  <string name="Present4_DESC"/>
  <string name="DapperVIP">DapperVIP</string>
  <string name="DapperVIP_DESC"/>
  <string name="DapperFrame">DapperFrame</string>
  <string name="DapperFrame_DESC"/>
  <string name="DapperScale">DapperScale</string>
  <string name="DapperScale_DESC"/>
  <string name="DapperWall">DapperWall</string>
  <string name="DapperWall_DESC"/>
  <string name="TestDiffuse">TestDiffuse</string>
  <string name="TestDiffuse_DESC"/>
  <string name="Pumpkin Torch">Pumpkin Torch</string>
  <string name="Pumpkin Torch_DESC"/>
  <string name="Snowman">Snowman</string>
  <string name="Snowman_DESC"/>
  <string name="Nickel Ore">Nickel Ore</string>
  <string name="Nickel Ore_DESC"/>
  <string name="Titanium Ore">Titanium Ore</string>
  <string name="Titanium Ore_DESC"/>
  <string name="Crystal Deposit">Crystal Deposit</string>
  <string name="Crystal Deposit_DESC"/>
  <string name="Biomass">Biomass</string>
  <string name="Biomass_DESC"/>
  <string name="Chevron Sign 2">Chevron Sign 2</string>
  <string name="Chevron Sign 2_DESC"/>
  <string name="DesertSand">DesertSand</string>
  <string name="DesertSand_DESC"/>
  <string name="DesertGrass">DesertGrass</string>
  <string name="DesertGrass_DESC"/>
  <string name="Forest">Forest</string>
  <string name="Forest_DESC"/>
  <string name="Rainforest">Rainforest</string>
  <string name="Rainforest_DESC"/>
  <string name="Savanna">Savanna</string>
  <string name="Savanna_DESC"/>
  <string name="Swampland">Swampland</string>
  <string name="Swampland_DESC"/>
  <string name="Tundra">Tundra</string>
  <string name="Tundra_DESC"/>
  <string name="Diamond Crystal">Diamond Crystal</string>
  <string name="Diamond Crystal_DESC">These low-level crystals can be polished up and used in a variety of lenses and other useful items.</string>
  <string name="Emerald Crystal">Emerald Crystal</string>
  <string name="Emerald Crystal_DESC">These low-level crystals can be polished up and used in a variety of lenses and other useful items.</string>
  <string name="Ruby Crystal">Ruby Crystal</string>
  <string name="Ruby Crystal_DESC">These low-level crystals can be polished up and used in a variety of lenses and other useful items.</string>
  <string name="Sapphire Crystal">Sapphire Crystal</string>
  <string name="Sapphire Crystal_DESC">These low-level crystals can be polished up and used in a variety of lenses and other useful items.</string>
  <string name="Topaz Crystal">Topaz Crystal</string>
  <string name="Topaz Crystal_DESC">These low-level crystals can be polished up and used in a variety of lenses and other useful items.</string>
  <string name="Sugalite Crystal">Sugalite Crystal</string>
  <string name="Sugalite Crystal_DESC">These low-level crystals can be polished up and used in a variety of lenses and other useful items.</string>
  <string name="Rocket Framework">Rocket Framework</string>
  <string name="Rocket Framework_DESC"/>
  <string name="Basic Rocket Engine">Basic Rocket Engine</string>
  <string name="Basic Rocket Engine_DESC"/>
  <string name="Basic Fuel Tank">Basic Fuel Tank</string>
  <string name="Basic Fuel Tank_DESC"/>
  <string name="Basic Rocket Stabiliser">Basic Rocket Stabiliser</string>
  <string name="Basic Rocket Stabiliser_DESC"/>
  <string name="Basic Rocket Cargo Hold">Basic Rocket Cargo Hold</string>
  <string name="Basic Rocket Cargo Hold_DESC"/>
  <string name="Basic Rocket SRB">Basic Rocket SRB</string>
  <string name="Basic Rocket SRB_DESC"/>
  <string name="Basic Rocket Nosecone">Basic Rocket Nosecone</string>
  <string name="Basic Rocket Nosecone_DESC"/>
  <string name="Basic Rocket Fin">Basic Rocket Fin</string>
  <string name="Basic Rocket Fin_DESC"/>
  <string name="LaunchPad">Launch Pad</string>
  <string name="LaunchPad_DESC"/>
  <string name="Orange GlowPod">Orange GlowPod</string>
  <string name="Orange GlowPod_DESC">This doesn\'t appear to be very useful.</string>
  <string name="Blue GlowPod">Blue GlowPod</string>
  <string name="Blue GlowPod_DESC">This plant seems to thrive in the colder atmosphere. Maybe moving slightly deeper could yield something useful?</string>
  <string name="Green GlowPod">Green GlowPod</string>
  <string name="Green GlowPod_DESC">This plant seems to contain strong filters to deal with a toxic atmosphere. Maybe moving slightly deeper could yield something useful?</string>
  <string name="Purple GlowPod">Purple GlowPod</string>
  <string name="Purple GlowPod_DESC">This doesn\'t appear to be very useful.</string>
  <string name="GlowShroom">GlowShroom</string>
  <string name="GlowShroom_DESC">This doesn\'t appear to be very useful.</string>
  <string name="BaubleBerry">BaubleBerry</string>
  <string name="BaubleBerry_DESC">This doesn\'t appear to be very useful yet.</string>
  <string name="Mandragora">Mandragora</string>
  <string name="Mandragora_DESC">Useful for Crude Lenses.</string>
  <string name="UnderGrump">UnderGrump</string>
  <string name="UnderGrump_DESC">This doesn\'t appear to be very useful yet.</string>
  <string name="GoopyDangler">GoopyDangler</string>
  <string name="GoopyDangler_DESC">This doesn\'t appear to be very useful yet.</string>
  <string name="CoxComb">CoxComb</string>
  <string name="CoxComb_DESC">This doesn\'t appear to be very useful yet.</string>
  <string name="LeafyDangler">LeafyDangler</string>
  <string name="LeafyDangler_DESC">This doesn\'t appear to be very useful yet.</string>
  <string name="Cold Cavern Flora 1">Cold Cavern Flora 1</string>
  <string name="Cold Cavern Flora 1_DESC">This plant seems to thrive in the colder atmosphere.</string>
  <string name="Cold Cavern Flora 2">Cold Cavern Flora 2</string>
  <string name="Cold Cavern Flora 2_DESC">This plant seems to thrive in the colder atmosphere.</string>
  <string name="Cold Cavern Flora 3">Cold Cavern Flora 3</string>
  <string name="Cold Cavern Flora 3_DESC">This plant seems to thrive in the colder atmosphere.</string>
  <string name="Cold Cavern Flora 4">Cold Cavern Flora 4</string>
  <string name="Cold Cavern Flora 4_DESC">This plant seems to thrive in the colder atmosphere.</string>
  <string name="Cold Cavern Flora 5">Cold Cavern Flora 5</string>
  <string name="Cold Cavern Flora 5_DESC">This plant seems to thrive in the colder atmosphere.</string>
  <string name="Cold Cavern Flora 6">Cold Cavern Flora 6</string>
  <string name="Cold Cavern Flora 6_DESC">This plant seems to thrive in the colder atmosphere.</string>
  <string name="Cold Cavern Flora 7">Cold Cavern Flora 7</string>
  <string name="Cold Cavern Flora 7_DESC">This plant seems to thrive in the colder atmosphere.</string>
  <string name="TundraBreath">TundraBreath</string>
  <string name="TundraBreath_DESC">This doesn\'t appear to be very useful yet.</string>
  <string name="Toxic Cavern Flora 1">Toxic Cavern Flora 1</string>
  <string name="Toxic Cavern Flora 1_DESC">This plant seems to thrive in the toxic atmosphere.</string>
  <string name="Toxic Cavern Flora 2">Toxic Cavern Flora 2</string>
  <string name="Toxic Cavern Flora 2_DESC">This plant seems to thrive in the toxic atmosphere.</string>
  <string name="Toxic Cavern Flora 3">Toxic Cavern Flora 3</string>
  <string name="Toxic Cavern Flora 3_DESC">This plant seems to thrive in the toxic atmosphere.</string>
  <string name="Toxic Cavern Flora 4">Toxic Cavern Flora 4</string>
  <string name="Toxic Cavern Flora 4_DESC">This plant seems to thrive in the toxic atmosphere.</string>
  <string name="Toxic Cavern Flora 5">Toxic Cavern Flora 5</string>
  <string name="Toxic Cavern Flora 5_DESC">This plant seems to thrive in the toxic atmosphere.</string>
  <string name="Toxic Cavern Flora 6">Toxic Cavern Flora 6</string>
  <string name="Toxic Cavern Flora 6_DESC">This plant seems to thrive in the toxic atmosphere.</string>
  <string name="Toxic Cavern Flora 7">Toxic Cavern Flora 7</string>
  <string name="Toxic Cavern Flora 7_DESC">This plant seems to thrive in the toxic atmosphere.</string>
  <string name="Organic Rock">Organic Rock</string>
  <string name="Organic Rock_DESC"/>
  <string name="Electric Light">Electric Light</string>
  <string name="Electric Light_DESC"/>
  <string name="Fluid Magma">Fluid Magma</string>
  <string name="Fluid Magma_DESC"/>
  <string name="Enriched Coal">Enriched Coal</string>
  <string name="Enriched Coal_DESC"/>
  <string name="Infused Coal">Infused Coal</string>
  <string name="Infused Coal_DESC"/>
  <string name="Halloween Cauldron">Halloween Cauldron</string>
  <string name="Halloween Cauldron_DESC"/>
  <string name="Rough Hewn Rock">Rough Hewn Rock</string>
  <string name="Rough Hewn Rock_DESC"/>
  <string name="Chilled Cavern Stone">Chilled Cavern Stone</string>
  <string name="Chilled Cavern Stone_DESC"/>
  <string name="Toxic Cavern Stone">Toxic Cavern Stone</string>
  <string name="Toxic Cavern Stone_DESC"/>
  <string name="Bare Wood Floor">Bare Wood Floor</string>
  <string name="Bare Wood Floor_DESC"/>
  <string name="Bare Wood Floor 2">Bare Wood Floor 2</string>
  <string name="Bare Wood Floor 2_DESC"/>
  <string name="MultiShade Brick">MultiShade Brick</string>
  <string name="MultiShade Brick_DESC"/>
  <string name="Cement Garden Tile">Cement Garden Tile</string>
  <string name="Cement Garden Tile_DESC"/>
  <string name="Peeling Paint Metal">Peeling Paint Metal</string>
  <string name="Peeling Paint Metal_DESC"/>
  <string name="Peeling Paint">Peeling Paint</string>
  <string name="Peeling Paint_DESC"/>
  <string name="Cement Garden Tile 2">Cement Garden Tile 2</string>
  <string name="Cement Garden Tile 2_DESC"/>
  <string name="Cement Garden Tile 3">Cement Garden Tile 3</string>
  <string name="Cement Garden Tile 3_DESC"/>
  <string name="Cement Garden Tile 4">Cement Garden Tile 4</string>
  <string name="Cement Garden Tile 4_DESC"/>
  <string name="Cement Garden Tile 5">Cement Garden Tile 5</string>
  <string name="Cement Garden Tile 5_DESC"/>
  <string name="Cement Garden Tile 6">Cement Garden Tile 6</string>
  <string name="Cement Garden Tile 6_DESC"/>
  <string name="Cement Garden Block">Cement Garden Block</string>
  <string name="Cement Garden Block_DESC"/>
  <string name="Cement Garden Tile 7">Cement Garden Tile 7</string>
  <string name="Cement Garden Tile 7_DESC"/>
  <string name="Garden Packed Rocks">Garden Packed Rocks</string>
  <string name="Garden Packed Rocks_DESC"/>
  <string name="Peeling Paint Wood">Peeling Paint Wood</string>
  <string name="Peeling Paint Wood_DESC"/>
  <string name="Rounded Roof Shingles">Rounded Roof Shingles</string>
  <string name="Rounded Roof Shingles_DESC"/>
  <string name="Rusted Concrete">Rusted Concrete</string>
  <string name="Rusted Concrete_DESC"/>
  <string name="Garden Sand">Garden Sand</string>
  <string name="Garden Sand_DESC"/>
  <string name="Stucco Swirl">Stucco Swirl</string>
  <string name="Stucco Swirl_DESC"/>
  <string name="Space Warz Hatch1">Space Warz Hatch1</string>
  <string name="Space Warz Hatch1_DESC"/>
  <string name="Space Warz Hatch2">Space Warz Hatch2</string>
  <string name="Space Warz Hatch2_DESC"/>
  <string name="Space Warz Siding1">Space Warz Siding1</string>
  <string name="Space Warz Siding1_DESC"/>
  <string name="Space Warz Siding2">Space Warz Siding2</string>
  <string name="Space Warz Siding2_DESC"/>
  <string name="Space Warz Siding3">Space Warz Siding3</string>
  <string name="Space Warz Siding3_DESC"/>
  <string name="Butcherboy Pebbles">Butcherboy Pebbles</string>
  <string name="Butcherboy Pebbles_DESC"/>
  <string name="Butcherboy Stones">Butcherboy Stones</string>
  <string name="Butcherboy Stones_DESC"/>
  <string name="Butcherboy Stonewall">Butcherboy Stonewall</string>
  <string name="Butcherboy Stonewall_DESC"/>
  <string name="Butcherboy Wood Planks">Butcherboy Wood Planks</string>
  <string name="Butcherboy Wood Planks_DESC"/>
  <string name="Butcherboy Floor Stone">Butcherboy Floor Stone</string>
  <string name="Butcherboy Floor Stone_DESC"/>
  <string name="Up Arrow">Up Arrow</string>
  <string name="Up Arrow_DESC"/>
  <string name="Down Arrow">Down Arrow</string>
  <string name="Down Arrow_DESC"/>
  <string name="Sign">Sign</string>
  <string name="Sign_DESC"/>
  <string name="ConfigurableLight">ConfigurableLight</string>
  <string name="ConfigurableLight_DESC"/>
  <string name="Central Power Hub">Central Power Hub</string>
  <string name="Central Power Hub_DESC">Generates a little energy.&#13;
Can burn resources for energy.&#13;
Charges adjacent structures.</string>
  <string name="Ore Extractor">Ore Extractor</string>
  <string name="Ore Extractor_DESC">Efficiently extracts ore.&#13;
Stores 25 Ore.&#13;
Extracts 1 Ore/min.</string>
  <string name="Power Storage Block">Power Storage Block</string>
  <string name="Power Storage Block_DESC">Stores a little energy.&#13;
Receives energy from other sources.&#13;
Transfers energy to other machines.</string>
  <string name="Power Storage MK2">Power Storage MK2</string>
  <string name="Power Storage MK2_DESC">Stores more energy.&#13;
Receives energy from other sources.&#13;
Transfers energy to other machines.</string>
  <string name="Power Storage MK3">Power Storage MK3</string>
  <string name="Power Storage MK3_DESC">Stores more energy.&#13;
Receives energy from other sources.&#13;
Transfers energy to other machines.</string>
  <string name="Organic Power Storage">Organic Power Storage</string>
  <string name="Organic Power Storage_DESC">Can only transfer energy slowly.</string>
  <string name="StorageHopper">Storage Hopper</string>
  <string name="StorageHopper_DESC">Stores 100 Items.&#13;
Auto transfers.&#13;
Use E to alter transfer type.</string>
  <string name="LogisticsHopper">Logistics Hopper</string>
  <string name="LogisticsHopper_DESC">Auto transfers 1 item per 10s.</string>
  <string name="MiniHopper">Mini Hopper</string>
  <string name="MiniHopper_DESC">Auto transfers 1 item per 30s.</string>
  <string name="CryoHopper">Cryo Hopper</string>
  <string name="CryoHopper_DESC">Keeps items cold. Needs Power. More efficient if placed somewhere cold.</string>
  <string name="Motorised Logistics Hopper">Motorised Logistics Hopper</string>
  <string name="Motorised Logistics Hopper_DESC">Not implemented because the conveyor belt is the limiting factor, not the hopper. Ooops.</string>
  <string name="Solar Panel">Solar Panel</string>
  <string name="Solar Panel_DESC">Generates energy in daylight&#13;
Charges adjacent batteries.</string>
  <string name="Organic Solar Panel">Organic Solar Panel</string>
  <string name="Organic Solar Panel_DESC">Generates a minor amount of energy during the night, from Novalight.&#13;
Charges adjacent batteries.</string>
  <string name="Basic Laser Energy Transmitter">Basic Laser Energy Transmitter</string>
  <string name="Basic Laser Energy Transmitter_DESC">Transmits power slowly over distances.&#13;
Max dist 32.&#13;
Upgrade ASAP.</string>
  <string name="Laser Energy Transmitter MK1">Laser Energy Transmitter MK1</string>
  <string name="Laser Energy Transmitter MK1_DESC">Transmits power over distances.&#13;
Max dist 64.&#13;
Aim at batteries.</string>
  <string name="Laser Energy Transmitter MK2">Laser Energy Transmitter MK2</string>
  <string name="Laser Energy Transmitter MK2_DESC">Transmits even more power!</string>
  <string name="Laser Energy Transmitter MK3">Laser Energy Transmitter MK3</string>
  <string name="Laser Energy Transmitter MK3_DESC">The largest single-block energy transmitter.</string>
  <string name="BFL-9000">BFL-9000</string>
  <string name="BFL-9000_DESC">Massive Mining Laser.&#13;
Cuts 5x5 tunnel.&#13;
Massive energy demands.</string>
  <string name="Pyrothermic Generator">Pyrothermic Generator</string>
  <string name="Pyrothermic Generator_DESC">Burns fuel for energy.&#13;
Burns 1 fuel unit/minute.</string>
  <string name="AI Mover Control">AI Mover Control</string>
  <string name="AI Mover Control_DESC">Creates a single AI robot.&#13;
Moves ore between Hoppers.&#13;
Low effort, low efficiency.</string>
  <string name="Basic Matter Mover">Basic Matter Mover</string>
  <string name="Basic Matter Mover_DESC">Transmits upto 150 items/min at a range of 64m</string>
  <string name="Dual Matter Mover">Dual Matter Mover</string>
  <string name="Dual Matter Mover_DESC">Transmits upto 300 items/min at a range of 32m</string>
  <string name="Quad Matter Mover">Quad Matter Mover</string>
  <string name="Quad Matter Mover_DESC">Transmits upto 600 items/min at a range of 16m</string>
  <string name="Multi Matter Mover">Multi Matter Mover</string>
  <string name="Multi Matter Mover_DESC">Transmits upto 4800 items/min at a range of 4m</string>
  <string name="Ore Smelter">Ore Smelter</string>
  <string name="Ore Smelter_DESC">This is your primary method for generating Ingots of resources.</string>
  <string name="Basic Ore Smelter">Basic Ore Smelter</string>
  <string name="Basic Ore Smelter_DESC">Double the speed, but less efficient than a normal Smelter. Cannot be upgraded.</string>
  <string name="Basic Conveyor Belt">Basic Conveyor Belt</string>
  <string name="Basic Conveyor Belt_DESC">Slowly transfers materials from Hoppers</string>
  <string name="Conveyor Belt">Conveyor Belt</string>
  <string name="Conveyor Belt_DESC">Transfers materials from Hoppers</string>
  <string name="Conveyor Belt Filter">Conveyor Belt Filter</string>
  <string name="Conveyor Belt Filter_DESC">Removes materials based on rules</string>
  <string name="Transport Pipe">Transport Pipe</string>
  <string name="Transport Pipe_DESC">Allows transfer in all directions</string>
  <string name="Transport Pipe Filter">Transport Pipe Filter</string>
  <string name="Transport Pipe Filter_DESC">Removes materials based on rules</string>
  <string name="Stamper Plant">Stamper Plant</string>
  <string name="Stamper Plant_DESC">Turn Bars into Plates</string>
  <string name="Extrusion Plant">Extrusion Plant</string>
  <string name="Extrusion Plant_DESC">Turn Bars into Wires</string>
  <string name="Coiler Plant">Coiler Plant</string>
  <string name="Coiler Plant_DESC">Turns Wires into Coils</string>
  <string name="Pipe Extrusion Plant">Pipe Extrusion Plant</string>
  <string name="Pipe Extrusion Plant_DESC">Turns Bars into Pipes</string>
  <string name="PCB Assembling Plant">PCB Assembling Plant</string>
  <string name="PCB Assembling Plant_DESC">Turns Coils into PCBs</string>
  <string name="Conveyor Turntable">Conveyor Turntable</string>
  <string name="Conveyor Turntable_DESC">Automatically distributes items</string>
  <string name="Advanced Conveyor Filter">Advanced Conveyor Filter</string>
  <string name="Advanced Conveyor Filter_DESC">Filters specific items at T2 Pipe speeds</string>
  <string name="Up Sloped Conveyor">Up Sloped Conveyor</string>
  <string name="Up Sloped Conveyor_DESC">Upward sloped, basic speed conveyor!</string>
  <string name="Down Sloped Conveyor">Down Sloped Conveyor</string>
  <string name="Down Sloped Conveyor_DESC">Downward sloped, basic speed conveyor!</string>
  <string name="Motorised Conveyor">Motorised Conveyor</string>
  <string name="Motorised Conveyor_DESC">Extracts items from a hopper at upto 150 per minute!</string>
  <string name="Research Station">Research Station</string>
  <string name="Research Station_DESC">Process scans and research&#13;
technologies. Requires power.</string>
  <string name="Forced Induction">Forced Induction</string>
  <string name="Forced Induction_DESC">Increases Ore Smelting rate and power usage.&#13;
Place on TOP of Ore Smelters.</string>
  <string name="MK2 Forced Induction">MK2 Forced Induction</string>
  <string name="MK2 Forced Induction_DESC">Increases Ore Smelting rate and power usage.&#13;
Place on TOP of Ore Smelters.</string>
  <string name="MK3 Forced Induction">MK3 Forced Induction</string>
  <string name="MK3 Forced Induction_DESC">Increases Ore Smelting rate and power usage.&#13;
Place on TOP of Ore Smelters.</string>
  <string name="MK4 Forced Induction">MK4 Forced Induction</string>
  <string name="MK4 Forced Induction_DESC">Increases Ore Smelting rate and power usage.&#13;
Place on TOP of Ore Smelters.</string>
  <string name="MK5 Forced Induction">MK5 Forced Induction</string>
  <string name="MK5 Forced Induction_DESC">Increases Ore Smelting rate and power usage.&#13;
Place on TOP of Ore Smelters.</string>
  <string name="ARC Smelter Upgrade">ARC Smelter Upgrade</string>
  <string name="ARC Smelter Upgrade_DESC">Increases Ore Smelting rate and power usage.&#13;
Place on TOP of Ore Smelters.</string>
  <string name="Turret MK1">Turret MK1</string>
  <string name="Turret MK1_DESC">Good for infrastructure defense.</string>
  <string name="Turret MK2">Turret MK2</string>
  <string name="Turret MK2_DESC">Good for base defence.</string>
  <string name="Turret MK3">Turret MK3</string>
  <string name="Turret MK3_DESC">Good for long range defence..</string>
  <string name="Auto Excavator">Auto Excavator</string>
  <string name="Auto Excavator_DESC">Automatically dig out large vertical shafts from below.</string>
  <string name="Teleporter">Teleporter</string>
  <string name="Teleporter_DESC">Teleport player to location set by installed Location Marker. Requires lots of power!</string>
  <string name="Geological Surveyor">Geological Surveyor</string>
  <string name="Geological Surveyor_DESC">Ensures your Quarries are correctly placed.</string>
  <string name="Manufacturing Plant">Manufacturing Plant</string>
  <string name="Manufacturing Plant_DESC">Central automated crafting machine.&#13;
Can be upgraded by attaching modules.&#13;
Requires power.</string>
  <string name="3D Printer">3D Printer</string>
  <string name="3D Printer_DESC">Manufacturing Plant module.&#13;
Unlocks 3D Printer recipes when&#13;
attached to Manufacturing Plant.</string>
  <string name="Compressor">Compressor</string>
  <string name="Compressor_DESC">Manufacturing Plant module.&#13;
Unlocks Compressor when&#13;
attached to Manufacturing Plant.</string>
  <string name="Extruder Module">Extruder Module</string>
  <string name="Extruder Module_DESC">Manufacturing Plant module.&#13;
Unlocks Extruder recipes when&#13;
attached to Manufacturing Plant.</string>
  <string name="Chip Etcher">Chip Etcher</string>
  <string name="Chip Etcher_DESC">Manufacturing Plant module.&#13;
Unlocks Chip Etcher recipes when&#13;
attached to Manufacturing Plant.</string>
  <string name="Hydrojet Cutter">Hydrojet Cutter</string>
  <string name="Hydrojet Cutter_DESC">Manufacturing Plant module.&#13;
Unlocks Hydrojet Cutter recipes when&#13;
attached to Manufacturing Plant.</string>
  <string name="Robotic Welder">Robotic Welder</string>
  <string name="Robotic Welder_DESC">Manufacturing Plant module.&#13;
Unlocks Robotic Welder recipes when attached to Manufacturing Plant.</string>
  <string name="Incubator">Incubator</string>
  <string name="Incubator_DESC">Manufacturing Plant module.&#13;
Unlocks Incubator recipes when attached to Manufacturing Plant.</string>
  <string name="Assembly Station">Assembly Station</string>
  <string name="Assembly Station_DESC">Manufacturing Plant module.&#13;
Unlocks Assembly Station recipes when attached to Manufacturing Plant.</string>
  <string name="Refinery Controller">Refinery Controller</string>
  <string name="Refinery Controller_DESC">Controls the reaction processes that allow recombining carbohydrates into other forms.</string>
  <string name="Refinery Reactor Vat">Refinery Reactor Vat</string>
  <string name="Refinery Reactor Vat_DESC">The player should not ever be able to read this...</string>
  <string name="Jet Turbine Generator">Jet Turbine Generator</string>
  <string name="Jet Turbine Generator_DESC">The player should not ever be able to read this...</string>
  <string name="Advanced Machine Block">Advanced Machine Block</string>
  <string name="Advanced Machine Block_DESC">Crafting component of tier 3 machinery. Can also be used for construction</string>
  <string name="Red Storage Crate">Red Storage Crate</string>
  <string name="Red Storage Crate_DESC">Simple storage solution.</string>
  <string name="Blue Storage Crate">Blue Storage Crate</string>
  <string name="Blue Storage Crate_DESC">Simple storage solution.</string>
  <string name="Green Storage Crate">Green Storage Crate</string>
  <string name="Green Storage Crate_DESC">Simple storage solution.</string>
  <string name="Yellow Storage Crate">Yellow Storage Crate</string>
  <string name="Yellow Storage Crate_DESC">Simple storage solution.</string>
  <string name="Orange Storage Crate">Orange Storage Crate</string>
  <string name="Orange Storage Crate_DESC">Simple storage solution.</string>
  <string name="Purple Storage Crate">Purple Storage Crate</string>
  <string name="Purple Storage Crate_DESC">Simple storage solution.</string>
  <string name="Flesh Color Storage Crate">Flesh Color Storage Crate</string>
  <string name="Flesh Color Storage Crate_DESC">Simple storage solution.</string>
  <string name="White Storage Crate">White Storage Crate</string>
  <string name="White Storage Crate_DESC">Simple storage solution.</string>
  <string name="Grey Storage Crate">Grey Storage Crate</string>
  <string name="Grey Storage Crate_DESC">Simple storage solution.</string>
  <string name="Black Storage Crate">Black Storage Crate</string>
  <string name="Black Storage Crate_DESC">Simple storage solution.</string>
  <string name="Plum Storage Crate">Plum Storage Crate</string>
  <string name="Plum Storage Crate_DESC">Simple storage solution.</string>
  <string name="Marine Storage Crate">Marine Storage Crate</string>
  <string name="Marine Storage Crate_DESC">Simple storage solution.</string>
  <string name="Brown Storage Crate">Brown Storage Crate</string>
  <string name="Brown Storage Crate_DESC">Simple storage solution.</string>
  <string name="Storage Crate">Storage Crate</string>
  <string name="Storage Crate_DESC">Simple storage solution.</string>
  <string name="Indigo Storage Crate">Indigo Storage Crate</string>
  <string name="Indigo Storage Crate_DESC">Simple storage solution.</string>
  <string name="Lime Yellow Storage Crate">Lime Yellow Storage Crate</string>
  <string name="Lime Yellow Storage Crate_DESC">Simple storage solution.</string>
  <string name="Maroon Storage Crate">Maroon Storage Crate</string>
  <string name="Maroon Storage Crate_DESC">Simple storage solution.</string>
  <string name="Mass Storage Block">Mass Storage Block</string>
  <string name="Mass Storage Block_DESC">Basic Mass Storage Solution (25 Capacity)</string>
  <string name="Basic Mass Storage Input Port">Basic Mass Storage Input Port</string>
  <string name="Basic Mass Storage Input Port_DESC">Use this to insert resources into Mass Storage. Carries 5 resources at a time.</string>
  <string name="Mass Storage Input Port">Mass Storage Input Port</string>
  <string name="Mass Storage Input Port_DESC">Use this to insert resources into Mass Storage. Carries 12 resources at a time.</string>
  <string name="Bulk Mass Storage Input Port">Bulk Mass Storage Input Port</string>
  <string name="Bulk Mass Storage Input Port_DESC">Use this to insert resources into Mass Storage. Carries 25 resources at a time.</string>
  <string name="Basic Mass Storage Output Port">Basic Mass Storage Output Port</string>
  <string name="Basic Mass Storage Output Port_DESC">Use this to remove resources from Mass Storage. Carries 5 resources at a time.</string>
  <string name="Mass Storage Output Port">Mass Storage Output Port</string>
  <string name="Mass Storage Output Port_DESC">Use this to remove resources from Mass Storage. Carries 12 resources at a time.</string>
  <string name="Bulk Mass Storage Output Port">Bulk Mass Storage Output Port</string>
  <string name="Bulk Mass Storage Output Port_DESC">Use this to remove resources from Mass Storage. Carries 25 resources at a time.</string>
  <string name="Mass Storage Controller">Mass Storage Controller</string>
  <string name="Mass Storage Controller_DESC">Mass Storage Controller for Powered Mass Storage</string>
  <string name="Macerator">Macerator</string>
  <string name="Macerator_DESC">Search unused rocks for ore</string>
  <string name="ARTHER Charging Station">ARTHER Charging Station</string>
  <string name="ARTHER Charging Station_DESC">Rapidly recharge ARTHER</string>
  <string name="Auto Builder">Auto Builder</string>
  <string name="Auto Builder_DESC">Automatically upgrade the rank of conveyors</string>
  <string name="Deployed Explosive">Deployed Explosive</string>
  <string name="Deployed Explosive_DESC">Supply power to increase explosion radius</string>
  <string name="Laboratory">Laboratory</string>
  <string name="Laboratory_DESC">Not relevant</string>
  <string name="Research Assembler">Research Assembler</string>
  <string name="Research Assembler_DESC"/>
  <string name="Basic Quarry">Basic Quarry</string>
  <string name="Basic Quarry_DESC">Digs a 9 metre big shaft, deep into the surface of the planet.</string>
  <string name="Track Straight">Track Straight</string>
  <string name="Track Straight_DESC">Allows Minecarts to travel in a straight line.</string>
  <string name="Track Corner">Track Corner</string>
  <string name="Track Corner_DESC">Allows Minecarts to travel around corners.</string>
  <string name="Track Slope">Track Slope</string>
  <string name="Track Slope_DESC">Allows Minecarts to travel around up slopes.</string>
  <string name="Minecart Buffer">Minecart Buffer</string>
  <string name="Minecart Buffer_DESC">Turns the Minecart around</string>
  <string name="Minecart Full Gate">Minecart Full Gate</string>
  <string name="Minecart Full Gate_DESC">Minecarts following the RED arrow will turn around unless FULL. GREEN is freely passable.</string>
  <string name="Minecart Empty Gate">Minecart Empty Gate</string>
  <string name="Minecart Empty Gate_DESC">Minecarts following the RED arrow will turn around unless EMPTY. GREEN is freely passable.</string>
  <string name="Minecart Depot">Minecart Depot</string>
  <string name="Minecart Depot_DESC">Places a Minecart from an attached Storage Hopper</string>
  <string name="Minecart Brake">Minecart Brake</string>
  <string name="Minecart Brake_DESC">Reduce the Minecart\'s speed</string>
  <string name="Minecart Turbo Rail">Minecart Turbo Rail</string>
  <string name="Minecart Turbo Rail_DESC">Increase the Minecart\'s speed</string>
  <string name="Minecart Unload Station">Minecart Unload Station</string>
  <string name="Minecart Unload Station_DESC">Place resources from Cart into attached Hoppers</string>
  <string name="Minecart Load Station">Minecart Load Station</string>
  <string name="Minecart Load Station_DESC">Place resources on the Cart from attached Hoppers</string>
  <string name="ARTHER Turret">ARTHER Turret</string>
  <string name="ARTHER Turret_DESC">Allows ARTHER to get his murder on.</string>
  <string name="Threat Scanner">Threat Scanner</string>
  <string name="Threat Scanner_DESC">Place near your base for an early-warning system.</string>
  <string name="Missile Turret MK1">Missile Turret MK1</string>
  <string name="Missile Turret MK1_DESC">Single-shot fires missiles at larger targets upto 512m away!</string>
  <string name="Missile Turret MK2">Missile Turret MK2</string>
  <string name="Missile Turret MK2_DESC">Dual-shot fires missiles at larger targets upto 512m away!</string>
  <string name="Missile Turret MK3">Missile Turret MK3</string>
  <string name="Missile Turret MK3_DESC">Tri-shot fires missiles at larger targets upto 512m away!</string>
  <string name="Missile Turret MK4">Missile Turret MK4</string>
  <string name="Missile Turret MK4_DESC">Quad-shot fires missiles at larger targets upto 512m away!</string>
  <string name="The Itano">The Itano</string>
  <string name="The Itano_DESC">Multi-shot launcher. The circus is in town!</string>
  <string name="Basic Missile Assembler(OLD)">Basic Missile Assembler(OLD)</string>
  <string name="Basic Missile Assembler(OLD)_DESC">Crafts Missiles from Fuel, Tubes and Wire.</string>
  <string name="Organic Reassembler(OLD)">Organic Reassembler(OLD)</string>
  <string name="Organic Reassembler(OLD)_DESC">Crafts Ruined Organic Components.</string>
  <string name="Coal Enricher(OLD)">Coal Enricher(OLD)</string>
  <string name="Coal Enricher(OLD)_DESC">Slowly Enriches Coal.</string>
  <string name="Orbital Energy Transmitter">Orbital Energy Transmitter</string>
  <string name="Orbital Energy Transmitter_DESC">Not relevant</string>
  <string name="Auto Upgrader">Auto Upgrader</string>
  <string name="Auto Upgrader_DESC"/>
  <string name="T4 Power Storage">T4 Power Storage</string>
  <string name="T4 Power Storage_DESC">Not relevant</string>
  <string name="T5 Power Storage">T5 Power Storage</string>
  <string name="T5 Power Storage_DESC">Not relevant</string>
  <string name="Solar Panel MK2">Solar Panel MK2</string>
  <string name="Solar Panel MK2_DESC">Not relevant</string>
  <string name="T4 Turret">T4 Turret</string>
  <string name="T4 Turret_DESC">Not relevant</string>
  <string name="Logic Laser Emitter">Logic Laser Emitter</string>
  <string name="Logic Laser Emitter_DESC">Creative Laser Machine.&#13;
Unimplemented</string>
  <string name="Laser AND Gate">Laser AND Gate</string>
  <string name="Laser AND Gate_DESC"/>
  <string name="Laser OR Gate">Laser OR Gate</string>
  <string name="Laser OR Gate_DESC"/>
  <string name="Laser NOT Gate">Laser NOT Gate</string>
  <string name="Laser NOT Gate_DESC"/>
  <string name="Laser Pressure Pad">Laser Pressure Pad</string>
  <string name="Laser Pressure Pad_DESC"/>
  <string name="Laser Splitter">Laser Splitter</string>
  <string name="Laser Splitter_DESC"/>
  <string name="Laser Mirror">Laser Mirror</string>
  <string name="Laser Mirror_DESC"/>
  <string name="Laser Receptor">Laser Receptor</string>
  <string name="Laser Receptor_DESC"/>
  <string name="Lift w/underside Piston">Lift w/underside Piston</string>
  <string name="Lift w/underside Piston_DESC">Raises or lowers upto 64m at a rate of 1m/s</string>
  <string name="Lift Compressor">Lift Compressor</string>
  <string name="Lift Compressor_DESC">Requires Power.&#13;
Increases compression rate of T1 lifts&#13;
Attach to T1 lifts to use.</string>
  <string name="Lift Manual Control Module">Lift Manual Control Module</string>
  <string name="Lift Manual Control Module_DESC">Allow manual override of Lift&#13;
Use Home and End to control!&#13;
Attach to T1 lifts to use.</string>
  <string name="MK1 Robot Arm">MK1 Robot Arm</string>
  <string name="MK1 Robot Arm_DESC">Allows simple sorting of items from conveyors.</string>
  <string name="Advanced Robot Arm Control Module">Advanced Robot Arm Control Module</string>
  <string name="Advanced Robot Arm Control Module_DESC">Allows detailed control of the MK1 Robot Arm.</string>
  <string name="Alien Tendril Spawn">Alien Tendril Spawn</string>
  <string name="Alien Tendril Spawn_DESC"/>
  <string name="Alien Tendril">Alien Tendril</string>
  <string name="Alien Tendril_DESC"/>
  <string name="Hive Core">Hive Core</string>
  <string name="Hive Core_DESC"/>
  <string name="Hardened Resin">Hardened Resin</string>
  <string name="Hardened Resin_DESC">This incredibly hard organic structure appears to be shielding a soft and vulnerable core. Only Nano-Disintegrators will be able to cut through this.</string>
  <string name="MobSpawner">MobSpawner</string>
  <string name="MobSpawner_DESC">Great for testing defences.</string>
  <string name="Insulated Copper Wire">Insulated Copper Wire</string>
  <string name="Insulated Copper Wire_DESC"/>
  <string name="Track Gate">Track Gate</string>
  <string name="Track Gate_DESC"/>
  <string name="Track Terminus">Track Terminus</string>
  <string name="Track Terminus_DESC"/>
  <string name="Track Point">Track Point</string>
  <string name="Track Point_DESC"/>
  <string name="Track Station">Track Station</string>
  <string name="Track Station_DESC"/>
  <string name="Threat Agitator">Threat Agitator</string>
  <string name="Threat Agitator_DESC">Generates additional commutative threat.</string>
  <string name="Threat Reducer">Threat Reducer</string>
  <string name="Threat Reducer_DESC">Reduces threat substantially.</string>
  <string name="Zipper Merge">Zipper Merge</string>
  <string name="Zipper Merge_DESC">Combines 2 lines into 1 with a guaranteed 50:50 ratio.</string>
  <string name="3'n1 Zipper Merge">3'n1 Zipper Merge</string>
  <string name="3'n1 Zipper Merge_DESC">Rapidly combines 2 lines into 1 in the order RRR L. Use this to make Research Pod assembly a doddle!</string>
  <string name="Rapid Zipper Merge">Rapid Zipper Merge</string>
  <string name="Rapid Zipper Merge_DESC">Rapidly combines 2 lines into 1 with a guaranteed 50:50 ratio.</string>
  <string name="Fusion Reactor Pylon">Fusion Reactor Pylon</string>
  <string name="Fusion Reactor Pylon_DESC"/>
  <string name="Fusion Reactor Core">Fusion Reactor Core</string>
  <string name="Fusion Reactor Core_DESC"/>
  <string name="Fusion Reactor Monitor">Fusion Reactor Monitor</string>
  <string name="Fusion Reactor Monitor_DESC"/>
  <string name="Geothermal Generator">Geothermal Generator</string>
  <string name="Geothermal Generator_DESC"/>
  <string name="Heat Conducting Pipe">Heat Conducting Pipe</string>
  <string name="Heat Conducting Pipe_DESC"/>
  <string name="MB Ore Extractor Drill">MB Ore Extractor Drill</string>
  <string name="MB Ore Extractor Drill_DESC"/>
  <string name="MB Ore Extractor Motor">MB Ore Extractor Motor</string>
  <string name="MB Ore Extractor Motor_DESC"/>
  <string name="Server Monitor">Server Monitor</string>
  <string name="Server Monitor_DESC">Gives you read-time readouts of your server status. Not a \'game\' item.</string>
  <string name="Basic Missile Assembler">Basic Missile Assembler</string>
  <string name="Basic Missile Assembler_DESC">Crafts Missiles from Fuel, Tubes and Wire.</string>
  <string name="Organic Reassembler">Organic Reassembler</string>
  <string name="Organic Reassembler_DESC">Crafts Ruined Organic Components.</string>
  <string name="Coal Enricher">Coal Enricher</string>
  <string name="Coal Enricher_DESC">Slowly Enriches Coal.</string>
  <string name="Plasma Head Charger">Plasma Head Charger</string>
  <string name="Plasma Head Charger_DESC">Imbues Steel Heads with energy.</string>
  <string name="Pipe Coater">Pipe Coater</string>
  <string name="Pipe Coater_DESC">Creates heat conductive pipes.</string>
  <string name="Mesh Weaver">Mesh Weaver</string>
  <string name="Mesh Weaver_DESC">Weaves meshes from crystal fibers.</string>
  <string name="Empty Missile Assembler">Empty Missile Assembler</string>
  <string name="Empty Missile Assembler_DESC">Crafts Empty Missiles from High Energy Composite Fuel, Copper Pipes and Gold Wire.</string>
  <string name="Missile Fueller">Missile Fueller</string>
  <string name="Missile Fueller_DESC">Fills Empty Missiles with High Energy Composite Fuel.</string>
  <string name="Armour Piercing Warhead Fitter">Armour Piercing Warhead Fitter</string>
  <string name="Armour Piercing Warhead Fitter_DESC">Uses Pristine Stingers to fit Armour-Piercing rounds.</string>
  <string name="Warhead Imbuer">Warhead Imbuer</string>
  <string name="Warhead Imbuer_DESC">Imbues Basic Missiles with Plasma-Enriched energy.</string>
  <string name="Lithium Coil Charger">Lithium Coil Charger</string>
  <string name="Lithium Coil Charger_DESC">Imbues 5xLithium Coils with 100 Energy. Use for SpiderBot power, as well as Crafting items.</string>
  <string name="Liquid Resin Refiner">Liquid Resin Refiner</string>
  <string name="Liquid Resin Refiner_DESC"/>
  <string name="Rack Railer">Rack Railer</string>
  <string name="Rack Railer_DESC">Crafts Rack Rails for Cargo Lifts</string>
  <string name="MK1 PowerCore Charger">MK1 PowerCore Charger</string>
  <string name="MK1 PowerCore Charger_DESC">Autocrafts a single-use Power Booster. This will give ARTHER 100 power. Place the crafted item into your hotbar to use it.</string>
  <string name="MK2 PowerCore Charger">MK2 PowerCore Charger</string>
  <string name="MK2 PowerCore Charger_DESC">Autocrafts a single-use Power Booster. This will give ARTHER 250 power. Place the crafted item into your hotbar to use it.</string>
  <string name="MK3 PowerCore Charger">MK3 PowerCore Charger</string>
  <string name="MK3 PowerCore Charger_DESC">Autocrafts a single-use Power Booster. This will give ARTHER 500 power. Place the crafted item into your hotbar to use it.</string>
  <string name="MK4 PowerCore Charger">MK4 PowerCore Charger</string>
  <string name="MK4 PowerCore Charger_DESC">Autocrafts a single-use Power Booster. This will give ARTHER 1000 power. Place the crafted item into your hotbar to use it.</string>
  <string name="MK5 PowerCore Charger">MK5 PowerCore Charger</string>
  <string name="MK5 PowerCore Charger_DESC">Autocrafts a single-use Power Booster. This will give ARTHER 2000 power. Place the crafted item into your hotbar to use it.</string>
  <string name="Crystal Clock Maker">Crystal Clock Maker</string>
  <string name="Crystal Clock Maker_DESC">Creates a clock made from crystal. Used to keep electronics running at a fixed rate.</string>
  <string name="OverClocker">OverClocker</string>
  <string name="OverClocker_DESC">Uses large amount of power to carefully overclock Crystal Clocks. Used in high-end machines.</string>
  <string name="Crystal Coal Infuser">Crystal Coal Infuser</string>
  <string name="Crystal Coal Infuser_DESC">Infuses Enriched Coal with Crystal Ore.</string>
  <string name="Fuel Canister Crafter">Fuel Canister Crafter</string>
  <string name="Fuel Canister Crafter_DESC">Uses a single Iron Pipe to make an Empty Fuel Canister.</string>
  <string name="CryoChilled Missile Assembler">CryoChilled Missile Assembler</string>
  <string name="CryoChilled Missile Assembler_DESC">Uses Freezon Canisters to add a slowing effect to targetted mobs. Also gives 15% extra damage!</string>
  <string name="Mephitic Missile Assembler">Mephitic Missile Assembler</string>
  <string name="Mephitic Missile Assembler_DESC">Uses Chlorine Canisters to add a damage-over-time effect to targetted mobs, adding 50% damage over 30 seconds.</string>
  <string name="Steel Alloy Smelter">Steel Alloy Smelter</string>
  <string name="Steel Alloy Smelter_DESC">Automatically smelts Low-grade Steel Bars from Iron and Nickel.</string>
  <string name="Advanced Machine Block Assembler">Advanced Machine Block Assembler</string>
  <string name="Advanced Machine Block Assembler_DESC">Automatically create Advanced Machine Blocks from Steel and Crystal Clocks.</string>
  <string name="Imbued Machine Block Assembler">Imbued Machine Block Assembler</string>
  <string name="Imbued Machine Block Assembler_DESC">Automatically create Imbued Machine Blocks from PowerBoosters and Advanced MachineBlocks.</string>
  <string name="Lens Polisher">Lens Polisher</string>
  <string name="Lens Polisher_DESC">Uses precision technology to produce an unfocussed lens from any lower-tier of lens. Can then be chrome-plated to be used in Laser Power Transmitters.</string>
  <string name="Lens Chromer">Lens Chromer</string>
  <string name="Lens Chromer_DESC">Mirror-coats a high-precision unfocussed lens to provide a useful upgrade.</string>
  <string name="Cryo Bomb Assembler">Cryo Bomb Assembler</string>
  <string name="Cryo Bomb Assembler_DESC">Created a bomb specifically designed to be delivered by Bomber FALCORs to defeat large quantities of long-range CryoPlasm.</string>
  <string name="Chromed Block Assembler">Chromed Block Assembler</string>
  <string name="Chromed Block Assembler_DESC">Chrome-plates Imbued Machine Blocks.</string>
  <string name="Hiemal Block Assembler">Hiemal Block Assembler</string>
  <string name="Hiemal Block Assembler_DESC">Cold-infuses Chrome and Magnetic Blocks together to create this heat-proof block.</string>
  <string name="Magnetic Block Assembler">Magnetic Block Assembler</string>
  <string name="Magnetic Block Assembler_DESC">Magnetises Imbued Machine Blocks.</string>
  <string name="Alloyed Block Assembler">Alloyed Block Assembler</string>
  <string name="Alloyed Block Assembler_DESC">Uses a Gold to coat Hardened Machine Blocks.</string>
  <string name="HardenedBlock Assembler">HardenedBlock Assembler</string>
  <string name="HardenedBlock Assembler_DESC">Uses a mixture of Nickel and Titanium to create hardened blocks.</string>
  <string name="Construction Paste Grinder">Construction Paste Grinder</string>
  <string name="Construction Paste Grinder_DESC">Uses \'garbage\' blocks to make Construction Paste.</string>
  <string name="Cluster Missile Crafter">Cluster Missile Crafter</string>
  <string name="Cluster Missile Crafter_DESC">Turns a single Imbued Missile and turns it into 8 rapid-fire missiles, each doing 1/4 of the original damage, for a total of double the damage.</string>
  <string name="ConstructoBot Coppator Chassis Assembler">ConstructoBot Coppator Chassis Assembler</string>
  <string name="ConstructoBot Coppator Chassis Assembler_DESC">Constructs Tier 0 (Coppator) ConstructoBot Chassis.</string>
  <string name="ConstructoBot Tindron Chassis Assembler">ConstructoBot Tindron Chassis Assembler</string>
  <string name="ConstructoBot Tindron Chassis Assembler_DESC">Constructs Tier 1 (Tindron) ConstructoBot Chassis.</string>
  <string name="ConstructoBot Bronzite Chassis Assembler">ConstructoBot Bronzite Chassis Assembler</string>
  <string name="ConstructoBot Bronzite Chassis Assembler_DESC">Constructs Tier 2 (Bronzite) ConstructoBot Chassis.</string>
  <string name="ConstructoBot Ironide Chassis Assembler">ConstructoBot Ironide Chassis Assembler</string>
  <string name="ConstructoBot Ironide Chassis Assembler_DESC">Constructs Tier 2 (Ironide) ConstructoBot Chassis.</string>
  <string name="ConstructoBot Leg Assembler">ConstructoBot Leg Assembler</string>
  <string name="ConstructoBot Leg Assembler_DESC">Constructs Tier 0 (Coppator) ConstructoBot Legs.</string>
  <string name="ConstructoBot Arm Assembler">ConstructoBot Arm Assembler</string>
  <string name="ConstructoBot Arm Assembler_DESC">Constructs Tier 0 (Coppator) ConstructoBot Arms.</string>
  <string name="Blast Furnace">Blast Furnace</string>
  <string name="Blast Furnace_DESC"/>
  <string name="Continuous Casting Basin">Continuous Casting Basin</string>
  <string name="Continuous Casting Basin_DESC"/>
  <string name="Casting Pipe (Straight)">Casting Pipe (Straight)</string>
  <string name="Casting Pipe (Straight)_DESC">Allows molten metal to flow from Blast Furnace to Continuous Casting Basin</string>
  <string name="Casting Pipe (Bend)">Casting Pipe (Bend)</string>
  <string name="Casting Pipe (Bend)_DESC">Allows molten metal to flow from Blast Furnace to Continuous Casting Basin</string>
  <string name="Refinery Reactor Vat Component">Refinery Reactor Vat Component</string>
  <string name="Refinery Reactor Vat Component_DESC">Contains biochemical reactions under high pressure. Place in a 3x3x3 cube to form a Reactor Vat. Attach a Refinery Controller to operate.</string>
  <string name="Jet Turbine Generator Housing">Jet Turbine Generator Housing</string>
  <string name="Jet Turbine Generator Housing_DESC">Burns HEC Fuel to drive a turbine generating lots of power. Build in a 4 by 3 horizontal shape, and build 3 high. Attach an intake to form the front of the machine.</string>
  <string name="Jet Turbine Generator Intake">Jet Turbine Generator Intake</string>
  <string name="Jet Turbine Generator Intake_DESC">The Turbine Generator intake is placed at the front of the housing in a 3 by 3 vertical shape.</string>
  <string name="Laboratory Component">Laboratory Component</string>
  <string name="Laboratory Component_DESC">Performs automated experiments. Place in a 3x3x3 cube to create a Laboratory.(Needs 27 in total)</string>
  <string name="Orbital Energy Transmitter Component">Orbital Energy Transmitter Component</string>
  <string name="Orbital Energy Transmitter Component_DESC">Use this to beam power off-planet. Place 9 wide by 13 high by 9 deep to form a valid OET.(Needs 1053 in total)</string>
  <string name="MK4 Battery Component">MK4 Battery Component</string>
  <string name="MK4 Battery Component_DESC">Build in a 3x3x3 configuration for larger storage solutions.(Needs 27 in total)</string>
  <string name="Conduit">Conduit</string>
  <string name="Conduit_DESC">Connect T4 batteries at a distance of up to 128 metres at over 10,000 PPS. Build in a 3x3x1 configuration, attached to a T4 PSB.</string>
  <string name="MK5 Battery Component">MK5 Battery Component</string>
  <string name="MK5 Battery Component_DESC">Build in a 5wx9hx5d configuration for the largest storage solutions.(Needs 225 in total)</string>
  <string name="MK2 Solar Panel Component">MK2 Solar Panel Component</string>
  <string name="MK2 Solar Panel Component_DESC">Create a 3wx1hx3d Solar Panel. Can ONLY be built on top of high-tier machines.</string>
  <string name="T4 Energy Turret component">T4 Energy Turret component</string>
  <string name="T4 Energy Turret component_DESC">Create a 3x3x3 Turret. High Damage, High Energy usage.</string>
  <string name="Fusion Reactor Pylon comp.">Fusion Reactor Pylon comp.</string>
  <string name="Fusion Reactor Pylon comp._DESC">Create a pylon as part of a Fusion Reactor configuration. Use the Fusion Reactor Monitor for a build guide.</string>
  <string name="Geothermal Generator comp.">Geothermal Generator comp.</string>
  <string name="Geothermal Generator comp._DESC">Generates heat through temperature difference. Build in a 5wx3hx5d configuration.</string>
  <string name="Trencher Drill component">Trencher Drill component</string>
  <string name="Trencher Drill component_DESC">Forms the drill head of a Trencher Drill. Build in a 3wx3hx3d configuration in front of a motor. (27 in total)</string>
  <string name="Trencher Motor component">Trencher Motor component</string>
  <string name="Trencher Motor component_DESC">Forms the motor of a Trencher Drill. Build in a 3wx3hx3d configuration in front of a motor. (27 in total)</string>
  <string name="Blast Furnace component">Blast Furnace component</string>
  <string name="Blast Furnace component_DESC">Forms a Blast Furnace. Build in a 3wx7hx3d configuration. (63 in total)</string>
  <string name="Casting Basin component">Casting Basin component</string>
  <string name="Casting Basin component_DESC">Forms a Continuous Casting Basin. Build in a 5wx3hx5d configuration. (75 in total)</string>
  <string name="Cargo Lift Controller">Cargo Lift Controller</string>
  <string name="Cargo Lift Controller_DESC">Deploys rack rails and allows a cargo lift to operate. Build in a 3x1x3 configuration</string>
  <string name="Spiderbot Base Component">Spiderbot Base Component</string>
  <string name="Spiderbot Base Component_DESC">Allows upgrades and recharging of SpiderBot weaponry and items. Build in a 15x1x15 configuration.</string>
  <string name="MK2 Organic Solar Component">MK2 Organic Solar Component</string>
  <string name="MK2 Organic Solar Component_DESC">Create a 3wx1hx3d Solar Panel. Collects a minimal amount at night.</string>
  <string name="Climate Control Centre">Climate Control Centre</string>
  <string name="Climate Control Centre_DESC">Not relevant.</string>
  <string name="Hard Rock Grinder">Hard Rock Grinder</string>
  <string name="Hard Rock Grinder_DESC">A single-use, multiblock machine. Allows you to collect a minimal amount of Chromium or Molybdenum. Build in a 3x1x3 configuration.</string>
  <string name="MagmaBore Component">MagmaBore Component</string>
  <string name="MagmaBore Component_DESC">Cuts an enormous bore down to the magma caverns in order to flood the Cold Caverns with heat. Build in a 33wx3hx33d configuration (3276 total) Needs 8m of initial clearance.</string>
  <string name="Particle Filter">Particle Filter</string>
  <string name="Particle Filter_DESC">Removes useful particulates from the air. Unlikely to make a long-term permanent difference to the air quality. Build in a 5wx3hx5d configuration. (75 in total)</string>
  <string name="Particle Compressor">Particle Compressor</string>
  <string name="Particle Compressor_DESC">Compresses low pressure gas, ready to be stored then bottled. Build in a 3x3x3 configuration.</string>
  <string name="Particle Storage">Particle Storage</string>
  <string name="Particle Storage_DESC">Stores compressed gas, ready to be bottled. Build in a 3wx7hx3d configuration.(63 in total)</string>
  <string name="Gas Bottler">Gas Bottler</string>
  <string name="Gas Bottler_DESC">"Decants compressed gas into useful containers.  Build in a 3x3x9 configuration.(81 in total)"</string>
  <string name="Induction Charger">Induction Charger</string>
  <string name="Induction Charger_DESC">Not relevant.</string>
  <string name="Ore Thief">Ore Thief</string>
  <string name="Ore Thief_DESC">Not relevant.</string>
  <string name="Magma Storage">Magma Storage</string>
  <string name="Magma Storage_DESC">Receives Fluid Magma from appropriate machines via Fluid Pipes.</string>
  <string name="Cryo Inferno">Cryo Inferno</string>
  <string name="Cryo Inferno_DESC">The ultimate solution to the creep. Needs line of sight to an exposed Creep Spawner.</string>
  <string name="Garbage Thief">Garbage Thief</string>
  <string name="Garbage Thief_DESC">Not relevant.</string>
  <string name="Bar Keeper">Bar Keeper</string>
  <string name="Bar Keeper_DESC">Not relevant.</string>
  <string name="Trencher Drill Mk2 component">Trencher Drill Mk2 component</string>
  <string name="Trencher Drill Mk2 component_DESC">Improved Trencher Drill. Builds in the same way as the Mk 1.</string>
  <string name="Trencher Drill Mk3 component">Trencher Drill Mk3 component</string>
  <string name="Trencher Drill Mk3 component_DESC">Greatly improved Trencher Drill. Builds in the same way as the Mk 1.</string>
  <string name="Auto Organic Thief">Auto Organic Thief</string>
  <string name="Auto Organic Thief_DESC">Automatically removed ruined parts from your inventory.</string>
  <string name="Laser Borer">Laser Borer</string>
  <string name="Laser Borer_DESC">HEFC-powered Laser Boring device. Rapidly creates a 3x3 hole down to the centre of the Cold Caverns. Build in a 3x3x3 shape.</string>
  <string name="High Orbital Debris Object Reclaimer">High Orbital Debris Object Reclaimer</string>
  <string name="High Orbital Debris Object Reclaimer_DESC">Allows launching of a missile to knock orbital debris down to the surface. Build in a 3x1x3 configuration.</string>
  <string name="Fuel Compressor">Fuel Compressor</string>
  <string name="Fuel Compressor_DESC">Compresses carbon particulates with High-Energy Composite Fuel to generate an extremely volatile and energy-rich fuel source.</string>
  <string name="CargoLiftController">CargoLiftController</string>
  <string name="CargoLiftController_DESC"/>
  <string name="Rack Rail">Rack Rail</string>
  <string name="Rack Rail_DESC"/>
  <string name="Mass Storage IO Port">Mass Storage IO Port</string>
  <string name="Mass Storage IO Port_DESC">High throughput IO for mass storage</string>
  <string name="Basic Mass Storage Stocking Port">Basic Mass Storage Stocking Port</string>
  <string name="Basic Mass Storage Stocking Port_DESC"/>
  <string name="Mass Storage Stocking Port">Mass Storage Stocking Port</string>
  <string name="Mass Storage Stocking Port_DESC"/>
  <string name="Bulk Mass Storage Stocking Port">Bulk Mass Storage Stocking Port</string>
  <string name="Bulk Mass Storage Stocking Port_DESC"/>
  <string name="Orbital Strike Controller">Orbital Strike Controller</string>
  <string name="Orbital Strike Controller_DESC">Nuke the site from orbit. It\'s the only way to be sure. Requires a fully-charged OET.</string>
  <string name="SurfaceHiveSpawn">SurfaceHiveSpawn</string>
  <string name="SurfaceHiveSpawn_DESC"/>
  <string name="Construction Paste">Construction Paste</string>
  <string name="Construction Paste_DESC"/>
  <string name="FALCOR MK1">FALCOR MK1</string>
  <string name="FALCOR MK1_DESC">Collects Dropped Loot from FALCOR Beacons and returns it.&#13;
Needs attached storage hopper.</string>
  <string name="Logistics FALCOR">Logistics FALCOR</string>
  <string name="Choose_filter">Choose item filter</string>
  <string name="Logistics FALCOR_DESC">Collects items from FALCOR Beacons attached to remote Storage Hoppers and returns it.&#13;
Needs attached storage hopper.</string>
  <string name="FALCOR Beacon">FALCOR Beacon</string>
  <string name="FALCOR Beacon_DESC"/>
  <string name="SpiderBotBase">SpiderBotBase</string>
  <string name="SpiderBotBase_DESC">Not relevant</string>
  <string name="Laser Resin Ablator">Laser Resin Ablator</string>
  <string name="Laser Resin Ablator_DESC">Converts nearby Hardened Resin into Ablated Resin</string>
  <string name="Laser Resin Liquifier">Laser Resin Liquifier</string>
  <string name="Laser Resin Liquifier_DESC">Converts, collects and destroys nearby Ablated Resin.</string>
  <string name="Partially Ablated Resin">Partially Ablated Resin</string>
  <string name="Partially Ablated Resin_DESC">The tough outer coating has been ablated; we should now be able to liquidise the soft inner core.</string>
  <string name="Ablated Resin">Ablated Resin</string>
  <string name="Ablated Resin_DESC">The tough outer coating has been ablated; we should now be able to liquidise the soft inner core.</string>
  <string name="Liquified Resin">Liquified Resin</string>
  <string name="Liquified Resin_DESC">The resin has now been liquified, and can be collected.</string>
  <string name="Cold Creep Spawner">Cold Creep Spawner</string>
  <string name="Cold Creep Spawner_DESC"/>
  <string name="CryoPlasm">CryoPlasm</string>
  <string name="CryoPlasm_DESC">This incredibly hard organic non-newtonian liquid has been awoken by our Climate Control Centre! We\'ll need specialist weaponry to deal with this!</string>																																																							  
  <string name="Cryoplasm">Cryoplasm</string>
  <string name="Cryoplasm_DESC">This incredibly hard organic non-newtonian liquid has been awoken by our Climate Control Centre! We\'ll need specialist weaponry to deal with this!</string>																																										 
  <string name="Workfloor Excavator MK1">Workfloor Excavator MK1</string>
  <string name="Workfloor Excavator MK1_DESC">Excavates a 3 metre tall workfloor, 16 metres in each direction (33m in total)</string>
  <string name="Workfloor Excavator MK2">Workfloor Excavator MK2</string>
  <string name="Workfloor Excavator MK2_DESC">Excavates a 3 metre tall workfloor, 16 metres in each direction (33m in total). Uses twice as much power as the MK1, but can cut through ores.</string>
  <string name="Workfloor Excavator MK3">Workfloor Excavator MK3</string>
  <string name="Workfloor Excavator MK3_DESC">A blazingly-fast catherine wheel of excavation - 4x faster than the MK2s! Will cut through ores.</string>
  <string name="Slime Attractor">Slime Attractor</string>
  <string name="Slime Attractor_DESC">Attracts slimes.</string>
  <string name="Imbued Machine Block">Imbued Machine Block</string>
  <string name="Imbued Machine Block_DESC">Crafting component of tier 4 machinery. Can also be used for construction</string>
  <string name="CryoMine">CryoMine</string>
  <string name="CryoMine_DESC">Explodes with noxious gas when touched by CryoPlasm.</string>
  <string name="Bomber FALCOR">Bomber FALCOR</string>
  <string name="Bomber FALCOR_DESC">Drops crafted bombs, long range, onto dense creep.</string>
  <string name="Freezon Injector">Freezon Injector</string>
  <string name="Freezon Injector_DESC">Utilises Freezon Canisters to provide performance benefits to a number of machines.</string>
  <string name="H.E.I.S.T.">H.E.I.S.T.</string>
  <string name="H.E.I.S.T._DESC">Hopper Emptying Inventory Storage Transporter - Automatically transmits items into the player\'s inventory. H.E.I.S.T. for short.</string>
  <string name="NanoDisintegrator">NanoDisintegrator</string>
  <string name="NanoDisintegrator_DESC">NanoDisintegrator. Use this to perfectly excavate a 3x3x3 area of even the very hardest material. Use with care.</string>
  <string name="Ruined Organic Thief">Ruined Organic Thief</string>
  <string name="Ruined Organic Thief_DESC">Not relevant.</string>
  <string name="T4 Power Conduit">T4 Power Conduit</string>
  <string name="T4 Power Conduit_DESC">Not relevant</string>
  <string name="Cold Cavern Climate Control Centre">Cold Cavern Climate Control Centre</string>
  <string name="Cold Cavern Climate Control Centre_DESC"/>
  <string name="CryoPlasm Lancer">CryoPlasm Lancer</string>
  <string name="CryoPlasm Lancer_DESC">Short-range, fast, CryoPlasm defence</string>
  <string name="CryoPlasm Melter">CryoPlasm Melter</string>
  <string name="CryoPlasm Melter_DESC">Melts CryoPlasm at a medium range. Useful only when paired with other types of defence.</string>
  <string name="CryoPlasm Dazzler Turret">CryoPlasm 'Dazzler' Turret</string>
  <string name="CryoPlasm Dazzler Turret_DESC">Long-range, fast, CryoPlasm defence. Can only work in straight lines. Requires 250k power to trigger.</string>
  <string name="Single-Use Hard Rock Grinder">Single-Use Hard Rock Grinder</string>
  <string name="Single-Use Hard Rock Grinder_DESC">Not relevant.</string>
  <string name="Magma Bore">Magma Bore</string>
  <string name="Magma Bore_DESC">Not relevant.</string>
  <string name="Airbone Particulate Extractor">Airbone Particulate Extractor</string>
  <string name="Airbone Particulate Extractor_DESC">Not relevant.</string>
  <string name="Fluid Pipe (Straight)">Fluid Pipe (Straight)</string>
  <string name="Fluid Pipe (Straight)_DESC">Allows connection of appropriate machines. Can also carry gases.</string>
  <string name="Fluid Pipe (Bend)">Fluid Pipe (Bend)</string>
  <string name="Fluid Pipe (Bend)_DESC">Allows connection of appropriate machines. Can also carry gases.</string>
  <string name="Airbone Particulate Compressor">Airbone Particulate Compressor</string>
  <string name="Airbone Particulate Compressor_DESC">Not relevant.</string>
  <string name="Compressed Gas Storage">Compressed Gas Storage</string>
  <string name="Compressed Gas Storage_DESC">Not relevant.</string>
  <string name="Compressed Gas Bottler">Compressed Gas Bottler</string>
  <string name="Compressed Gas Bottler_DESC">Not relevant.</string>
  <string name="Compressed Magma Storage">Compressed Magma Storage</string>
  <string name="Compressed Magma Storage_DESC">Not relevant.</string>
  <string name="Creep Inferno">Creep Inferno</string>
  <string name="Creep Inferno_DESC">Not relevant.</string>
  <string name="LaserBorer">LaserBorer</string>
  <string name="LaserBorer_DESC">Not relevant.</string>
  <string name="Hard Resin Detector">Hard Resin Detector</string>
  <string name="Hard Resin Detector_DESC">Provides an essential early-warning system for encroaching hiveminds.</string>
  <string name="Crashed parts container">Crashed parts container</string>
  <string name="Crashed parts container_DESC">Contains technical components we can use for research.</string>
  <string name="Chilled Reinforced Rock">Chilled Reinforced Rock</string>
  <string name="Chilled Reinforced Rock_DESC"/>
  <string name="Critter">Critter</string>
  <string name="Critter_DESC"/>
  <string name="Waypoint Machine">Waypoint Machine</string>
  <string name="Waypoint Machine_DESC">Place this and give power to auto-generate a waypoint. Override the waypoint name by placing an adjacent sign.</string>
  <string name="ConstructoBot Direction">ConstructoBot Direction</string>
  <string name="ConstructoBot Direction_DESC">Forces ConstructoBots to head in this direction.</string>
  <string name="ConstructoBot Cargo Control">ConstructoBot Cargo Control</string>
  <string name="ConstructoBot Cargo Control_DESC">ConstructoBots with cargo will head in the the direction of the GREEN arrow.</string>
  <string name="ConstructoBot Loaded Control">ConstructoBot Loaded Control</string>
  <string name="ConstructoBot Loaded Control_DESC">Full ConstructoBots will head in this direction.</string>
  <string name="ConstructoBot Unloaded Control">ConstructoBot Unloaded Control</string>
  <string name="ConstructoBot Unloaded Control_DESC">Empty ConstructoBots will head in this direction.</string>
  <string name="ConstructoBot Power Control">ConstructoBot Power Control</string>
  <string name="ConstructoBot Power Control_DESC">Low-power ConstructoBots will head in this direction.</string>
  <string name="ConstructoBot T-junction">ConstructoBot T-junction</string>
  <string name="ConstructoBot T-junction_DESC">ConstructoBots will alternate Left/Right on hitting this.</string>
  <string name="ConstructoBot Sprayer">ConstructoBot Sprayer</string>
  <string name="ConstructoBot Sprayer_DESC">Randomise ConstructoBots paint schemes.</string>
  <string name="ConstructoBot Cold Protector">ConstructoBot Cold Protector</string>
  <string name="ConstructoBot Cold Protector_DESC">Applies Cold Protection to ConstructoBots.</string>
  <string name="ConstructoBot Charger">ConstructoBot Charger</string>
  <string name="ConstructoBot Charger_DESC">Charges a ConstructoBot.</string>
  <string name="ConstructoBot Constructor">ConstructoBot Constructor</string>
  <string name="ConstructoBot Constructor_DESC">Builds a ConstructoBot from input conveyors with Arm, Body and Legs.</string>
  <string name="H.O.D.O.R.">H.O.D.O.R.</string>
  <string name="H.O.D.O.R._DESC">High Orbital Debris Object Reclaimer allows launching of a missile to knock orbital debris down to the surface. Build in a 3x1x3 configuration.</string>
  <string name="Orbital RailGun Controller">Orbital RailGun Controller</string>
  <string name="Orbital RailGun Controller_DESC"/>
  <string name="Orbital RailGun Induction Ring">Orbital RailGun Induction Ring</string>
  <string name="Orbital RailGun Induction Ring_DESC"/>
  <string name="Hydroponics Bay">Hydroponics Bay</string>
  <string name="Hydroponics Bay_DESC">Can grow automated plants. Requires a Canopy.</string>
  <string name="Hydroponics Canopy">Hydroponics Canopy</string>
  <string name="Hydroponics Canopy_DESC">Place over a Hydroponics Bay to massively increase it\'s growth speed.</string>
  <string name="Adventures Pack DLC">Adventures Pack DLC</string>
  <string name="Adventures Pack DLC_DESC">Thank you for buying the Adventures Pack DLC!</string>
  <string name="CRP DLC KEY">CRP DLC KEY</string>
  <string name="CRP DLC KEY_DESC"/>
  <string name="Emergency Siren">Emergency Siren</string>
  <string name="Emergency Siren_DESC">Attach to a machine to monitor it..</string>
  <string name="Orange Warning Light">Orange Warning Light</string>
  <string name="Orange Warning Light_DESC">Attach to a machine to monitor it.</string>
  <string name="Red Warning Light">Red Warning Light</string>
  <string name="Red Warning Light_DESC">Attach to a machine to monitor it.</string>
  <string name="Warning Strobe">Warning Strobe</string>
  <string name="Warning Strobe_DESC">Attach to a machine to monitor it.</string>
  <string name="Organic Solar Panel MK2">Organic Solar Panel MK2</string>
  <string name="Organic Solar Panel MK2_DESC">Not relevant</string>
  <string name="Glow Tubes">Glow Tubes</string>
  <string name="Glow Tubes_DESC">These massive glowing tubes appear to contain fibres that could be useful.</string>
  <string name="Never Visible">Never Visibole</string>
  <string name="Never Visible_DESC">You should never see this. If you can see this then it is a bug</string>
  <string name="Large Rocks">Large Rocks</string>
  <string name="Large Rocks_DESC">Large surface rocks containing traces of ore.</string>
  <string name="Workshop Placement">Workshop Placement</string>
  <string name="Workshop Placement_DESC">Place in pairs diagonally&#13;
Creates Detail block workshop&#13;
Size 2x2x2 to 8x8x8</string>
  <!-- Manufacturer and other crafting plant strings -->
  <string name="Solar Panel_CRAFT_DESC">The solar panel collects a modest amount of energy from natural sunlight during the day powering adjacent machines.&#13;
Requires sky clearance.</string>							 
  <string name="Solar Panel_CRAFT_HINT">Great for topping off low-power devices</string>
  <string name="Organic Solar Panel_CRAFT_DESC">The solar panel collects a modest amount of energy from natural sunlight during the day powering adjacent machines.&#13;
Requires sky clearance.</string>
  <string name="Organic Solar Panel_CRAFT_HINT">Requires sky clearance!</string>
  <string name="MK2 Solar Panel Component_CRAFT_DESC">Collects a medium amount of energy during the day. Can only be placed in a flat 3x3 configuration on top of the research lab, refinery or large power storage units.</string>
  <string name="MK2 Solar Panel Component_CRAFT_HINT">Can only be placed on Lab, Refineries and large Batteries!</string>
  <string name="MK2 Organic Solar Component_CRAFT_DESC">Collects a medium amount of energy during the day and a minimal amount at night. This has the same placement restrictions as the regular version.</string>
  <string name="MK2 Organic Solar Component_CRAFT_HINT">Can only be placed on Lab, Refineries and large Batteries!</string>
  <string name="Pyrothermic Generator_CRAFT_DESC">Burns resources in attached Hopper to power adjacent machines. Loses efficiency with depth due to poor ventilation. Use Laser Power Transmitters to send power deeper.</string>
  <string name="Pyrothermic Generator_CRAFT_HINT">Must be connected to a Storage Hopper</string>
  <string name="Basic Laser Energy Transmitter_CRAFT_DESC">Transmits power at a very low rate from a generator or battery. Can power a machine, battery or another transmitter. Attach to a wall to send power vertically.</string>
  <string name="Basic Laser Energy Transmitter_CRAFT_HINT">Maximum range : 64. Upgrade as soon as possible.</string>
  <string name="Laser Energy Transmitter MK1_CRAFT_DESC">Transmits power at a low rate from a generator or battery up to 64m. Can power a machine, battery or another transmitter. Attach to a wall to send power vertically.</string>
  <string name="Laser Energy Transmitter MK1_CRAFT_HINT">Maximum range : 64</string>
  <string name="Laser Energy Transmitter MK2_CRAFT_DESC">Transmits power at a medium rate from a generator or battery up to 64m. Can power a machine, battery or another transmitter. Attach to a wall to send power vertically.</string>
  <string name="Laser Energy Transmitter MK2_CRAFT_HINT">Tier 2 version transmits more power!</string>
  <string name="Laser Energy Transmitter MK3_CRAFT_DESC">Transmits power at a high rate from a generator or battery up to 64m. Can power a machine, battery or another transmitter. Attach to a wall to send power vertically.</string>
  <string name="Laser Energy Transmitter MK3_CRAFT_HINT">The largest single-block energy transmitter.</string>
  <string name="Power Storage Block_CRAFT_DESC">Acts as a buffer between power generators and consumers by storing up to 200 power. Adjacent power storage blocks will share power.</string>
  <string name="Power Storage Block_CRAFT_HINT">Connect to machines to power them</string>
  <string name="Power Storage MK2_CRAFT_DESC">Acts as a buffer between power generators and consumers by storing up to 1,500 power. Adjacent power storage blocks will share power.</string>
  <string name="Power Storage MK2_CRAFT_HINT">Connect to machines to power them</string>
  <string name="Power Storage MK3_CRAFT_DESC">Acts as a buffer between power generators and consumers by storing up to 5,000 power. Adjacent power storage blocks will share power.</string>
  <string name="Power Storage MK3_CRAFT_HINT">Connect to machines to power them</string>
  <string name="Induction Charger_CRAFT_DESC">A low-tech and easy-to-use way of transferring low power to many machines. Place in a 5x1x5 layout.</string>
  <string name="Induction Charger_CRAFT_HINT">Great for Missile Batteries, Booster Chargers and Resin Refinery setups!</string>
  <string name="Ore Thief_CRAFT_DESC">A handy method of removing ores from your inventory. Place in a 3x3 layout, then stand on it! Requires a small amount of power and an attached Storage Hopper.</string>
  <string name="Ore Thief_CRAFT_HINT">No time for lazy!</string>
  <string name="Garbage Thief_CRAFT_DESC">A handy method of removing unwanted detritus from your inventory. Place in a 3x3 layout, then stand on it! Requires a small amount of power and an attached Storage Hopper.</string>
  <string name="Garbage Thief_CRAFT_HINT">No time for lazy!</string>
  <string name="Bar Keeper_CRAFT_DESC">Automatically removes Bars from players when they leave the server. Very little use for single-player, but also works as an Ore Thief, but for bars! Place in a 3x3 layout.</string>
  <string name="Bar Keeper_CRAFT_HINT">No time for lazy!</string>
  <string name="Auto Organic Thief_CRAFT_DESC">A handy method of removing unwanted organic parts from your inventory. Place in a 3x3 layout, then stand on it! Requires a small amount of power and an attached Storage Hopper.</string>
  <string name="Auto Organic Thief_CRAFT_HINT">No time for lazy!</string>
  <string name="H.E.I.S.T._CRAFT_DESC">Automatically removes items from adjacent Storage Hoppers and transmits it to player within 5 metres.</string>
  <string name="H.E.I.S.T._CRAFT_HINT">No time for lazy!</string>
  <string name="Waypoint Machine_CRAFT_DESC">Place this and give power to auto-generate a waypoint. Override the waypoint name by placing an adjacent sign.</string>
  <string name="Waypoint Machine_CRAFT_HINT">No time for lazy!</string>
  <string name="MK4 Battery Component_CRAFT_DESC">Stores up to 270,000 power and must be built in a 3x3x3 configuration (27 total).</string>
  <string name="MK4 Battery Component_CRAFT_HINT">Double Density of T3 batteries!</string>
  <string name="Conduit_CRAFT_DESC">Fires upto 10,000 PPS, equalising power between batteries. Do not look directly into beam.</string>
  <string name="Conduit_CRAFT_HINT">Do not stand directly in beam.</string>
  <string name="MK5 Battery Component_CRAFT_DESC">Stores up to 4.5 million power and must be built 9m tall with a 5x5 base (225 total). Will not accept power from adjacent power storage blocks.</string>
  <string name="MK5 Battery Component_CRAFT_HINT">Quadruple Density of T3 batteries!</string>
  <string name="Organic Power Storage_CRAFT_DESC">Acts as a buffer between power generators and consumers by storing up to 8,500 power. Adjacent power storage blocks will share power.</string>
  <string name="Organic Power Storage_CRAFT_HINT">Slow throughput, large capacity.</string>
  <string name="Ore Extractor_CRAFT_DESC">Automatically extracts ore from the vein it is attached to. Internal storage capacity can be extended with a Storage Hopper. Requires power. Can be upgraded.</string>
  <string name="Ore Extractor_CRAFT_HINT">Connect to Hoppers for automatic storage</string>
  <string name="MiniHopper_CRAFT_DESC">Entry level storage solution. Stores up to 10 resources but transfers very slowly.</string>
  <string name="MiniHopper_CRAFT_HINT">Disperses resources very slowly.</string>
  <string name="LogisticsHopper_CRAFT_DESC">Entry level storage solution. Stores up to 2 resources but transfers faster than a mini-hopper. Fast enough for a basic ore extractor. Consider using in parallel.</string>
  <string name="LogisticsHopper_CRAFT_HINT">Disperses resources fairly quickly.</string>
  <string name="Storage Hopper_CRAFT_DESC">Stores up to 100 resources and transfers quickly. Use to automate other machines. Set permissions appropriately to ensure correct material flow. See handbook entry.</string>
  <string name="Storage Hopper_CRAFT_HINT">Can be connected to other machines for automation.</string>
  <string name="Torch_CRAFT_DESC">Low grade heating and lighting.&#13;
 Use this to keep your base warm.</string>
  <string name="Torch_CRAFT_HINT">Caution : Fire is hot!</string>
  <string name="Electric Light_CRAFT_DESC">Provides a cold blue light, and requires power.</string>
  <string name="Electric Light_CRAFT_HINT">This casts light in a 180 degree arc.</string>
  <string name="Emergency Siren_CRAFT_DESC">Attach to any power-consuming machine for an audio warning if out of power.</string>
  <string name="Emergency Siren_CRAFT_HINT">They can also be used on Conveyor Belts and Storage Hoppers.</string>
  <string name="Red Warning Light_CRAFT_DESC">Attach to any power-consuming machine for an red glowing light.</string>
  <string name="Red Warning Light_CRAFT_HINT">Try not to place too many. It can be annoying.</string>
  <string name="Warning Strobe_CRAFT_DESC">Attach to any power-consuming machine for a strobe warning if out of power.</string>
  <string name="Warning Strobe_CRAFT_HINT">Try not to place too many. It can be annoying.</string>
  <string name="Orange Warning Light_CRAFT_DESC">Attach to any power-consuming machine for a strobe warning if out of power.</string>
  <string name="Orange Warning Light_CRAFT_HINT">Try not to place too many. It can be annoying.</string>
  <string name="Sign_CRAFT_DESC">Use this to remind yourself exactly what you meant to do.</string>
  <string name="Sign_CRAFT_HINT">Thank you to the Patreons for donating to get this live!</string>
  <string name="Reinforced Rock_CRAFT_DESC">A slightly stronger wall for your base.</string>
  <string name="Reinforced Rock_CRAFT_HINT">Caution : Uses up 16 Paste!</string>
  <string name="Reinforced Wood_CRAFT_DESC">A slightly stronger wall for your base.</string>
  <string name="Reinforced Wood_CRAFT_HINT">Caution : Uses up Wooden Planks!</string>
  <string name="Window_CRAFT_DESC">A weak window, has wooden frames</string>
  <string name="Window_CRAFT_HINT">Uses up wooden planks!</string>
  <string name="Space Window_CRAFT_DESC">Useful for looking into the guts of your base</string>
  <string name="Space Window_CRAFT_HINT">It's seethrough!</string>
  <string name="Chevron Sign_CRAFT_DESC">Use this to mark off dangerous areas.</string>
  <string name="Chevron Sign_CRAFT_HINT">Caution : Uses up 1 Constructionpaste!</string>
  <string name="Chevron Sign 2_CRAFT_DESC">Use this to mark off dangerous areas.</string>
  <string name="Chevron Sign 2_CRAFT_HINT">Caution : Uses up 1 Constructionpaste!</string>
  <string name="Wooden Planks_CRAFT_DESC">Decorative wooden blocks. This can also be crafted under the self-craft menu (C)</string>
  <string name="Wooden Planks_CRAFT_HINT">Pretty!</string>
  <string name="White Canvas_CRAFT_DESC">White canvas, can be painted using the paint gun (N).</string>
  <string name="White Canvas_CRAFT_HINT">Caution : Uses up 1 Constructionpaste!</string>
  <string name="Red Canvas_CRAFT_DESC">Red canvas for decorating our base.</string>
  <string name="Red Canvas_CRAFT_HINT">Caution : Uses up 1 Constructionpaste!</string>
  <string name="Blue Canvas_CRAFT_DESC">Blue canvas for decorating our base</string>
  <string name="Blue Canvas_CRAFT_HINT">Caution : Uses up 1 Constructionpaste!</string>
  <string name="Green Canvas_CRAFT_DESC">Green canvas for decorating our base</string>
  <string name="Green Canvas_CRAFT_HINT">Caution : Uses up 1 Constructionpaste!</string>
  <string name="Ore Smelter_CRAFT_DESC">Smelts ore into bars. Can be operated manually or automated using input and output Storage Hoppers. See the handbook for more information. Can be upgraded.</string>
  <string name="Ore Smelter_CRAFT_HINT">T2 item - use the one at your base to start with!</string>
  <string name="Basic Ore Smelter_CRAFT_DESC">Smelts ore into bars. Half the speed and efficiency of regular smelter, but an excellent stop-gap. Cannot be upgraded with forced induction modules. See the handbook for more information.</string>
  <string name="Basic Ore Smelter_CRAFT_HINT">Upgrade to a regular Ore Smelter as soon as possible.</string>
  <string name="Forced Induction_CRAFT_DESC">Place on top of a regular smelter to increase speed by 200% but power usage by 800%. Does not support basic smelters.</string>
  <string name="Forced Induction_CRAFT_HINT">Power Usage increased by 8x</string>
  <string name="MK2 Forced Induction_CRAFT_DESC">Place on top of a regular smelter to increase speed by 300% but power usage by 1,600%. Does not support basic smelters.</string>
  <string name="MK2 Forced Induction_CRAFT_HINT">Power Usage increased by 16x</string>
  <string name="MK3 Forced Induction_CRAFT_DESC">Place on top of a regular smelter to increase speed by 400% but power usage by 3,200%. Does not support basic smelters.</string>
  <string name="MK3 Forced Induction_CRAFT_HINT">Power Usage increased by 32x</string>
  <string name="MK4 Forced Induction_CRAFT_DESC">Place on top of a regular smelter to increase speed by 400% but power usage by 3,200%. Increases Smelter collection rate by 2x!</string>
  <string name="MK4 Forced Induction_CRAFT_HINT">This doubles the collection rate of the Smelter.</string>
  <string name="MK5 Forced Induction_CRAFT_DESC">Place on top of a regular smelter to increase speed by 400% but power usage by 3,200%. Increases Smelter collection rate by 4x!</string>
  <string name="MK5 Forced Induction_CRAFT_HINT">This doubles the collection rate of the Smelter.</string>
  <string name="ARC Smelter Upgrade_CRAFT_DESC">Place on top of a regular smelter to allow smelting of T4 ores. DECREASES speed by 400%. Power increase usage : Unknown.</string>
  <string name="ARC Smelter Upgrade_CRAFT_HINT">Use this to build your first Continuous Casting Basin.</string>
  <string name="Turret MK1_CRAFT_DESC">Basic energy-based defence. Range of 16m. Requires power.</string>
  <string name="Turret MK1_CRAFT_HINT">Do not place on top of your Ore Smelter!</string>
  <string name="Turret MK2_CRAFT_DESC">Basic energy-based defence. Range of 20m, improved damage. Requires power.</string>
  <string name="Turret MK2_CRAFT_HINT">Place on top of your Ore Smelter if you want.</string>
  <string name="Turret MK3_CRAFT_DESC">Long-range energy-based defence. Range of 72m. Slow firing but high damage. Requires power.</string>
  <string name="Turret MK3_CRAFT_HINT">Upgrade your MK2 turrets to this with rewards from the waves.</string>
  <string name="Missile Turret MK1_CRAFT_DESC">High damage missile defense system. Will only target large enemies. Ammunition must be manufactured and stored in an adjacent Storage Hopper. Has a minimum range of 64m.</string>
  <string name="Missile Turret MK1_CRAFT_HINT">Needs Missiles crafted for it.</string>
  <string name="Threat Scanner_CRAFT_DESC">Provides an early warning system. Estimates the threat generated by your base and time until next attack.</string>
  <string name="Threat Scanner_CRAFT_HINT">Use multiples to triangualate the source of danger.</string>
  <string name="Hard Resin Detector_CRAFT_DESC">Provides an early warning report on nearby growing Hardened Resin clusters.</string>
  <string name="Hard Resin Detector_CRAFT_HINT">Doesn't need power; just check on it once in a while!</string>
  <string name="Slime Attractor_CRAFT_DESC">Uses Rotting organic parts to attract nearby lifeforms.</string>
  <string name="Slime Attractor_CRAFT_HINT">Useful for traps.</string>
  <string name="Server Monitor_CRAFT_DESC">Allows you to monitor the server. Also gives readouts about permissions and other fun things.</string>
  <string name="Server Monitor_CRAFT_HINT">Sorry about your 4th wall.</string>
  <string name="Threat Reducer_CRAFT_DESC">Uses a small amount of power to reduce your base's threat. Use this for a respite from attacks whilst you develop your base.</string>
  <string name="Threat Reducer_CRAFT_HINT">Does not work whilst Orbital Energy Transmitter is online!</string>
  <string name="Threat Agitator_CRAFT_DESC">Uses a modest amount of power to increase your base's threat. Use this to obtain more Organic Loot!</string>
  <string name="Threat Agitator_CRAFT_HINT">Each one increases threat by 10% and adds 5 mobs per wave</string>
  <string name="Basic Conveyor Belt_CRAFT_DESC">Slow but cheap method of transferring materials between Storage Hoppers. No power required. Open conveyors are susceptible to attack and extreme temperatures.</string>
  <string name="Basic Conveyor Belt_CRAFT_HINT">Slow but efficient</string>
  <string name="Conveyor Belt_CRAFT_DESC">Used for transferring materials between Storage Hoppers. No power required. Open conveyors are susceptible to attack and extreme temperatures.</string>
  <string name="Conveyor Belt_CRAFT_HINT">Vulnerable to extreme cold!</string>
  <string name="Up Sloped Conveyor_CRAFT_DESC">Used to transport items up slopes. Almost twice as fast as a conveyor belt. Thanks Pythagoras!</string>
  <string name="Up Sloped Conveyor_CRAFT_HINT">Vulnerable to extreme cold!</string>
  <string name="Down Sloped Conveyor_CRAFT_DESC">Used to transport items down slopes. Almost twice as fast as a conveyor belt. Thanks Pythagoras!</string>
  <string name="Down Sloped Conveyor_CRAFT_HINT">Vulnerable to extreme cold!</string>
  <string name="Conveyor Turntable_CRAFT_DESC">Automatically rotates after transferring items. Avoid placing adjacent to Storage Hoppers or other turntables. Use to split conveyor lines.</string>
  <string name="Conveyor Turntable_CRAFT_HINT">Use to split conveyor lines</string>
  <string name="Conveyor Belt Filter_CRAFT_DESC">Attach to a Storage Hopper to allow types of material entering the conveyor network.</string>
  <string name="Conveyor Belt Filter_CRAFT_HINT">Place between hoppers and conveyors</string>
  <string name="Advanced Conveyor Filter_CRAFT_DESC">Attach to a Storage Hopper to insert specific materials to your logistics network.</string>
  <string name="Advanced Conveyor Filter_CRAFT_HINT">Allows specific item support.</string>
  <string name="Motorised Conveyor_CRAFT_DESC">Attach to a Storage Hopper and give power to saturate the fastest of transport systems!</string>
  <string name="Motorised Conveyor_CRAFT_HINT">Needs 5 power per item. Face away from the Storage Hopper.</string>
  <string name="Zipper Merge_CRAFT_DESC">Combines 2 lines into 1 with a guaranteed 50:50 ratio.</string>
  <string name="Zipper Merge_CRAFT_HINT">Connect directly to conveyor belts. Only works if both sides are supplied with material.</string>
  <string name="Rapid Zipper Merge_CRAFT_DESC">Rapidly combines 2 lines into 1 with a guaranteed 50:50 ratio. Much faster than a standard Zipper Merge.</string>
  <string name="Rapid Zipper Merge_CRAFT_HINT">Connect directly to conveyor belts. Only works if both sides are supplied with material.</string>
  <string name="3'n1 Zipper Merge_CRAFT_DESC">Rapidly combines 2 lines into 1 in the order RRR L. Use this to make Research Pod assembly a doddle!</string>
  <string name="3'n1 Zipper Merge_CRAFT_HINT">Connect directly to conveyor belts. Only works if both sides are supplied with material.</string>
  <string name="Transport Pipe_CRAFT_DESC">Fast but expensive method of transferring materials between Storage Hoppers. No power required. Unaffected by extreme cold and less susceptible to attack.</string>
  <string name="Transport Pipe_CRAFT_HINT">Immune to extreme cold.</string>
  <string name="Transport Pipe Filter_CRAFT_DESC">Attach to a Storage Hopper to limit the type of material entering a transport pipe network.</string>
  <string name="Transport Pipe Filter_CRAFT_HINT">Can be used on walls and ceilings</string>
  <string name="Matter Mover_CRAFT_DESC">Beams a resources from an attached Storage Hopper to another up to 64m away. Requires line of sight. Place on a wall to transmit vertically. Fast but power hungry.</string>
  <string name="Matter Mover_CRAFT_HINT">Rapid Transfer, high Energy cost</string>
  <string name="Dual Matter Mover_CRAFT_DESC">Beams resources from an attached Storage Hopper to another up to 32m away, 2 at a time. Peak Performance : 150/min</string>
  <string name="Dual Matter Mover_CRAFT_HINT">Rapid Transfer, high Energy cost</string>
  <string name="Quad Matter Mover_CRAFT_DESC">Beams resources from an attached Storage Hopper to another up to 16m away, 4 at a time. Peak Performance : 600/min</string>
  <string name="Quad Matter Mover_CRAFT_HINT">Rapid Transfer, high Energy cost</string>
  <string name="Multi Matter Mover_CRAFT_DESC">Beams resources from an attached Storage Hopper to another up to 8m away, 32 at a time. Peak Performance : 4800/min.</string>
  <string name="Multi Matter Mover_CRAFT_HINT">Rapid Transfer, high Energy cost</string>
  <string name="AI Mover Control_CRAFT_DESC">Automatically moves resources between hoppers based on hopper permissions.&#13;
Cheap and nasty, but reliable* &#13;
*Not that reliable really.</string> 
  <string name="AI Mover Control_CRAFT_HINT">Cheap and nasty, but reliable* &#13;
*Not that reliable really.</string>
  <string name="FALCOR Beacon_CRAFT_DESC">Mark off a 32m area for FALCORs to automatically collect loot from. Requires power.</string>
  <string name="FALCOR Beacon_CRAFT_HINT">Ideal for Wasp drops!</string>
  <string name="FALCOR MK1_CRAFT_DESC">Automatically collects marked loot from FALCOR Beacons within 256m. Requires attached Storage Hopper.</string>
  <string name="FALCOR MK1_CRAFT_HINT">Ideal for Wasp drops!</string>
  <string name="Logistics FALCOR_CRAFT_DESC">Automatically collects items from FALCOR Beacons mounted on Storage Hoppers.</string>
  <string name="Logistics FALCOR_CRAFT_HINT">Ideal for low-throughput, long-distance logistics.</string>
  <string name="FALCOR Bomber_CRAFT_DESC">Automatically delivers CryoBombs to distant CryoPlasm.</string>
  <string name="FALCOR Bomber_CRAFT_HINT">Bombs need to be in attached Storage Hoppers.</string>
  <string name="Cryo Bomb Assembler_CRAFT_DESC">Auto-crafts CryoBombs.</string>
  <string name="Cryo Bomb Assembler_CRAFT_HINT">Bombs need to be in attached Storage Hoppers.</string>
  <string name="Stamper Plant_CRAFT_DESC">Conveyor-based machine for automatically converting Bars into plates. Does not require external power or Hoppers.</string>
  <string name="Stamper Plant_CRAFT_HINT">A useful start when automating</string>
  <string name="Extrusion Plant_CRAFT_DESC">Conveyor based machine for automatically converting metal bars into wires. Does not require external power or Storage Hoppers.</string>
  <string name="Extrusion Plant_CRAFT_HINT">A useful start when automating</string>
  <string name="Coiler Plant_CRAFT_DESC">Conveyor based machine for automatically converting metal wires into coils. Does not require external power or Storage Hoppers.</string>
  <string name="Coiler Plant_CRAFT_HINT">A useful start when automating</string>
  <string name="PCB Assembling Plant_CRAFT_DESC">Conveyor based machine for automatically converting metal coils into PCBs. Does not require external power or Storage Hoppers.</string>
  <string name="PCB Assembling Plant_CRAFT_HINT">PCBs are used in many electronic components</string>
  <string name="HardenedBlock Assembler_CRAFT_DESC">Uses a mixture of Nickel and Titanium to create essential Alloyed blocks.</string>
  <string name="HardenedBlock Assembler_CRAFT_HINT">These are used extensively, and it is highly recommended you automate these!</string>
  <string name="Construction Paste Grinder_CRAFT_DESC">Converts useless garbage into Construction Paste. All aesthetic blocks use construction paste!</string>
  <string name="Construction Paste Grinder_CRAFT_HINT">Pretty.</string>
  <string name="Alloyed Block Assembler_CRAFT_DESC">Gold-plates Hardnened Blocks into Alloyed Blocks.</string>
  <string name="Alloyed Block Assembler_CRAFT_HINT">These are used extensively, and it is highly recommended you automate these!</string>
  <string name="Pipe Extrusion Plant_CRAFT_DESC">Conveyor based machine for automatically converting metal bars into pipes. Does not require external power or Storage Hoppers.</string>
  <string name="Pipe Extrusion Plant_CRAFT_HINT">A useful start when automating</string>
  <string name="Fuel Canister Crafter_CRAFT_DESC">A simple way to create empty fuel canisters.</string>
  <string name="Fuel Canister Crafter_CRAFT_HINT">Great for fuel!</string>
  <string name="Empty Missile Assembler_CRAFT_DESC">Automatically manufactures empty missiles. Requires power and attached Storage Hoppers containing ingredients. Outputs missiles to an attached Storage Hopper.</string>
  <string name="Empty Missile Assembler_CRAFT_HINT">These missiles will need fuelling before they're useful!</string>
  <string name="Missile Fueller_CRAFT_DESC">Automatically fuels empty missiles. Requires power and attached Storage Hoppers containing ingredients. Outputs missiles to an attached Storage Hopper.</string>
  <string name="Missile Fueller_CRAFT_HINT">These missiles are ready to launch!</string>
  <string name="Armour Piercing Warhead Fitter_CRAFT_DESC">Adds Armorpiercing Warheads to missiles</string>
  <string name="Armour Piercing Warhead Fitter_CRAFT_HINT">Just to get that extra Punch you need</string>
  <string name="Warhead Imbuer_CRAFT_DESC">Takes Basic Missiles and 50,000 energy to imbue with even more energy.</string>
  <string name="Warhead Imbuer_CRAFT_HINT">These missiles are ready to launch!</string>
  <string name="Cluster Missile Crafter_CRAFT_DESC">Turns a single Imbued Missile and turns it into 8 rapid-fire missiles, each doing 1/4 of the original damage, for a total of double the damage.</string>
  <string name="Cluster Missile Crafter_CRAFT_HINT">These missiles are ready to launch!</string>
  <string name="Mephitic Missile Assembler_CRAFT_DESC">Takes Imbued Missiles and adds 50% damage-over-time.</string>
  <string name="Mephitic Missile Assembler_CRAFT_HINT">These missiles are ready to launch!</string>
  <string name="CryoChilled Missile Assembler_CRAFT_DESC">Takes Imbued Missiles and adds a massive slowing effect.</string>
  <string name="CryoChilled Missile Assembler_CRAFT_HINT">These missiles are ready to launch!</string>
  <string name="SpiderBot Core Charger_CRAFT_DESC">Imbues Lithium Coils with Energy. Feed into the SpiderBot Upgrade and Recharge Dock via a Storage Hopper.</string>
  <string name="SpiderBot Core Charger_CRAFT_HINT">SpiderBot needs energy to defend your base with.</string>
  <string name="Laser Resin Ablator_CRAFT_DESC">Uses large amounts of energy to Ablate the surface of Hardened Resin, allowing it to be liquified and then refined.</string>
  <string name="Laser Resin Ablator_CRAFT_HINT">Excellent for clearing out dead hiveminds for useful material.</string>
  <string name="Laser Resin Liquifier_CRAFT_DESC">Uses large amounts of energy to access the soft core of a Hardened Resin block, once it's been Ablated. Attach to a storage hopper.</string>
  <string name="Laser Resin Liquifier_CRAFT_HINT">Excellent for clearing out dead hiveminds for useful material.</string>
  <string name="Liquid Resin Refiner_CRAFT_DESC">Converts Liquid Resin into the extremely useful Refined Liquid Resin.</string>
  <string name="Liquid Resin Refiner_CRAFT_HINT">Used in a number of high-end organic recipes.</string>
  <string name="Hydrojet Cutter_CRAFT_DESC">Upgrade module for the Manufacturing Plant, allows the manufacture of suit upgrades. Must be placed on top of the Manufacturing Plant.</string>
  <string name="Hydrojet Cutter_CRAFT_HINT">Ths MUST be placed on top of your Manufacturing Plant.</string>
  <string name="Solar Cell MK1_CRAFT_DESC">Increases the efficiency of your suit's solar panels. Only one required and must be carried in inventory.</string>
  <string name="Solar Cell MK1_CRAFT_HINT">Suit Item! You only need 1!</string>
  <string name="Suit Heater MK1_CRAFT_DESC">Increases suit heating power protecting you from extreme cold. Only one required and must be carried in your inventory.</string>
  <string name="Suit Heater MK1_CRAFT_HINT">Suit Item! You only need 1.</string>
  <string name="Suit Power Pack MK1_CRAFT_DESC">Doubles your suit's power capacity. Only one required and must be carried in your inventory.</string>
  <string name="Suit Power Pack MK1_CRAFT_HINT">Suit Item! You only need 1!</string>
  <string name="Suit Power Pack MK2_CRAFT_DESC">Quadruples your suit's power capacity. Only one required and must be carried in your inventory.</string>
  <string name="Suit Power Pack MK2_CRAFT_HINT">Suit Item! You only need 1!</string>
  <string name="MK1 Suit Upgrade Module_CRAFT_DESC">Converts ALL previous suit upgrades into an super-duper All In One (tm) Suit Upgrade. Perfick.</string>
  <string name="MK1 Suit Upgrade Module_CRAFT_HINT">Suit Item! You only need 1!</string>
  <string name="Suit Headlight MK1_CRAFT_DESC">Reduces the power drain of your suit's headlamp. Only one required and must be carried in your inventory.</string>
  <string name="Suit Headlight MK1_CRAFT_HINT">Suit Item! You only need 1</string>
  <string name="Build Gun V2_CRAFT_DESC">Can dig through more materials than your starting build gun. Can dismantle Ore Smelters and Manufacturing Plants.</string>
  <string name="Build Gun V2_CRAFT_HINT">Suit Item! You only need 1!</string>
  <string name="Build Gun V3_CRAFT_DESC">This bad boy can cut through hard ores AND remove large areas in a single action.</string>
  <string name="Build Gun V3_CRAFT_HINT">Suit Item! You only need 1!</string>
  <string name="Toxic Particle Filter_CRAFT_DESC">Crafting this allows your suit to filter out dangerous and hallucinogenic toxins from the atmosphere.</string>
  <string name="Toxic Particle Filter_CRAFT_HINT">Use this to progress past the poison-spore filled caves</string>
  <string name="Jet Pack_CRAFT_DESC">Allows the use of jet thrust to fly over short ranges. Uses large amounts of power. Activate with 'J'.</string>
  <string name="Jet Pack_CRAFT_HINT">Suit Item! You only need 1!</string>
  <string name="Spiderbot Base Component_CRAFT_DESC">A single one of these will be able to upgrade, repair and re-arm your SpiderBot. Build in a 15x15 square. Requires 225 in total.</string>
  <string name="Spiderbot Base Component_CRAFT_HINT">Setting up an assembly line for the SpiderBot Core Charger will make your life much easier!</string>
  <string name="SpiderBot Blaster_CRAFT_DESC">Rapid fire, low-slung energy-based weapon. Ideal for small to medium targets.</string>
  <string name="SpiderBot Blaster_CRAFT_HINT">Once constructed, place in a hopper adjacent to the SpiderBot Upgrade Dock.</string>
  <string name="SpiderBot Cannon_CRAFT_DESC">Slow-firing, powerful area damage cannons. Capable of targeting high and low; specialises in medium targets.</string>
  <string name="SpiderBot Cannon_CRAFT_HINT">Once constructed, place in a hopper adjacent to the SpiderBot Upgrade Dock.</string>
  <string name="SpiderBot Particle Rifle_CRAFT_DESC">Rapid fire, shoulder-mounted energy weapon. Ideal for taking down the very largest of attackers.</string>
  <string name="SpiderBot Particle Rifle_CRAFT_HINT">Once constructed, place in a hopper adjacent to the SpiderBot Upgrade Dock.</string>
  <string name="Storage Crate_CRAFT_DESC">A simple wooden crate that can store a small amount of items. Cannot be automated. Multiple crates can be connected together to increase storage space.</string>
  <string name="Storage Crate_CRAFT_HINT">Connect multiple crates together to increase available inventory space.</string>
  <string name="Red Storage Crate_CRAFT_DESC">A simple wooden crate that can store a small amount of items. Cannot be automated. Multiple crates can be connected together to increase storage space.</string>
  <string name="Red Storage Crate_CRAFT_HINT">Connect multiple crates together to increase available inventory space.</string>
  <string name="Green Storage Crate_CRAFT_DESC">A simple wooden crate that can store a small amount of items. Cannot be automated. Multiple crates can be connected together to increase storage space.</string>
  <string name="Green Storage Crate_CRAFT_HINT">Connect multiple crates together to increase available inventory space.</string>
  <string name="Blue Storage Crate_CRAFT_DESC">A simple wooden crate that can store a small amount of items. Cannot be automated. Multiple crates can be connected together to increase storage space.</string>
  <string name="Blue Storage Crate_CRAFT_HINT">Connect multiple crates together to increase available inventory space.</string>
  <string name="Purple Storage Crate_CRAFT_DESC">A simple wooden crate that can store a small amount of items. Cannot be automated. Multiple crates can be connected together to increase storage space.</string>
  <string name="Purple Storage Crate_CRAFT_HINT">Connect multiple crates together to increase available inventory space.</string>
  <string name="Yellow Storage Crate_CRAFT_DESC">A simple wooden crate that can store a small amount of items. Cannot be automated. Multiple crates can be connected together to increase storage space.</string>
  <string name="Yellow Storage Crate_CRAFT_HINT">Connect multiple crates together to increase available inventory space.</string>
  <string name="Black Storage Crate_CRAFT_DESC">A simple wooden crate that can store a small amount of items. Cannot be automated. Multiple crates can be connected together to increase storage space.</string>
  <string name="Black Storage Crate_CRAFT_HINT">Connect multiple crates together to increase available inventory space.</string>
  <string name="White Storage Crate_CRAFT_DESC">A simple wooden crate that can store a small amount of items. Cannot be automated. Multiple crates can be connected together to increase storage space.</string>
  <string name="White Storage Crate_CRAFT_HINT">Connect multiple crates together to increase available inventory space.</string>
  <string name="Steel Alloy Smelter_CRAFT_DESC">Use to create Steel Bars.</string>
  <string name="Steel Alloy Smelter_CRAFT_HINT">Automation is king!</string>
  <string name="Advanced Machine Block Assembler_CRAFT_DESC">Common component for advanced machinery.</string>
  <string name="Advanced Machine Block Assembler_CRAFT_HINT">Can also be used for construction.</string>
  <string name="Imbued Machine Block Assembler_CRAFT_DESC">Common component for advanced machinery. Uses 4 Advanced Machine Blocks and a single MK5 Power Booster.</string>
  <string name="Imbued Machine Block Assembler_CRAFT_HINT">Can also be used for construction.</string>
  <string name="Magnetic Block Assembler_CRAFT_DESC">Common component for advanced machinery.</string>
  <string name="Magnetic Block Assembler_CRAFT_HINT">Can also be used for construction.</string>
  <string name="Chromed Block Assembler_CRAFT_DESC">Common component for advanced machinery.</string>
  <string name="Chromed Block Assembler_CRAFT_HINT">Can also be used for construction.</string>
  <string name="Hiemal Block Assembler_CRAFT_DESC">Common component for advanced machinery.</string>
  <string name="Hiemal Block Assembler_CRAFT_HINT">Can also be used for construction.</string>
  <string name="Refinery Controller_CRAFT_DESC">Process Biomass into useful products. Must be attached to a Refinery Reactor Vat to operate. See the handbook for more information.</string>
  <string name="Refinery Controller_CRAFT_HINT">Must be connected to a Refinery Reactor Vat to operate.</string>
  <string name="Refinery Reactor Vat Component_CRAFT_DESC">Refinery Reactor Vat component. Must be built in a 3x3x3 configuration (27 total). Requires an attached Refinery Controller.</string>
  <string name="Refinery Reactor Vat Component_CRAFT_HINT">Place in a 3 by 3 by 3 configuration to form a valid Reactor Vat.</string>
  <string name="Jet Turbine Generator Housing_CRAFT_DESC">Housing component for a Jet Turbine Generator. Burns HEC Fuel to drive a turbine generating lots of power. Build 3 high with a 4x3 base. Attach intake to the front.</string>
  <string name="Jet Turbine Generator Housing_CRAFT_HINT">Build in a 4 by 3 horizontal shape, and build 3 high. Attach an intake to form the front of the machine.</string>
  <string name="Jet Turbine Generator Intake_CRAFT_DESC">Sucks in large amounts of air for the turbine. Place in front of the housing 3m high and 3m wide.</string>
  <string name="Jet Turbine Generator Intake_CRAFT_HINT">The Turbine Generator intake is placed at the front of the housing in a 3 by 3 vertical shape.</string>
  <string name="ARTHER Power Core_CRAFT_DESC">Fixes the damage to ARTHER allowing him to move reliably. Only one required and must be carried in your inventory.</string>
  <string name="ARTHER Power Core_CRAFT_HINT">Allows ARTHER to move reliably again. You need to keep 1 in your inventory.</string>
  <string name="ARTHER Battery Core_CRAFT_DESC">Allows ARTHER to hold 8x more charge which he can transfer to you when you run low. Only one required and must be carried in your inventory.</string>
  <string name="ARTHER Battery Core_CRAFT_HINT">Allows ARTHER to collect more power</string>
  <string name="ARTHER Solar Panel_CRAFT_DESC">Improves the rate at which ARTHER regenerates power from sunlight. Only one required and must be carried in your inventory.</string>
  <string name="ARTHER Solar Panel_CRAFT_HINT">Allows ARTHER to collect power faster</string>
  <string name="ARTHER Upgrade Pack_CRAFT_DESC">Gives the effect of the Solar Panel, Core and Battery. Use this to save inventory space.</string>
  <string name="ARTHER Upgrade Pack_CRAFT_HINT">Use this to save room in your inventory.</string>
  <string name="ARTHER Dapper Moustache_CRAFT_DESC">Insert 'moustache ride' joke here. Only works if you have the Dapper Indie Supporter DLC.</string>
  <string name="ARTHER Dapper Moustache_CRAFT_HINT">Only works if you have the Dapper Indie Supporter DLC.</string>
  <string name="ARTHER Dapper Hat_CRAFT_DESC">Keep ARTHER looking Dapper AND dry! Only works if you have the Dapper Indie Supporter DLC.</string>
  <string name="ARTHER Dapper Hat_CRAFT_HINT">Only works if you have the Dapper Indie Supporter DLC.</string>
  <string name="ARTHER Dapper Monocle_CRAFT_DESC">Improves ARTHER vision! Only works if you have the Dapper Indie Supporter DLC.</string>
  <string name="ARTHER Dapper Monocle_CRAFT_HINT">Only works if you have the Dapper Indie Supporter DLC.</string>
  <string name="ARTHER Dapper Pack_CRAFT_DESC">Fully Dapper! Use this to save room in your inventory.</string>
  <string name="ARTHER Dapper Pack_CRAFT_HINT">Use this to save room in your inventory.</string>
  <string name="ARTHER Dapper Upgrade Pack_CRAFT_DESC">Fully Upgraded - Fully Dapper! Use this to save room in your inventory.</string>
  <string name="ARTHER Dapper Upgrade Pack_CRAFT_HINT">Use this to save room in your inventory.</string>
  <string name="ARTHER Charging Station_CRAFT_DESC">Allows ARTHER to charger rapidly! Requires Power.</string>
  <string name="ARTHER Charging Station_CRAFT_HINT">This is awesome. Use it.</string>
  <string name="ARTHER Skeleton Mask_CRAFT_DESC">Remember those baubleberries you macerated? You'll want some of those.</string>
  <string name="ARTHER Skeleton Mask_CRAFT_HINT">Dooo-OOOOO-ooooot!</string>
  <string name="ARTHER Pumpkin Mask_CRAFT_DESC">Uses Orange Glow pods to provide a nice orange glow.</string>
  <string name="ARTHER Pumpkin Mask_CRAFT_HINT">Oooo-OOOOO-ooooo!</string>
  <string name="ARTHER Ghost Mask_CRAFT_DESC">Take one of each of the other masks create the ultimate ghost mask!</string>
  <string name="ARTHER Ghost Mask_CRAFT_HINT">Dootdoot.</string>
  <string name="ARTHER Goblin Mask_CRAFT_DESC">Uses Green Glow pods to provide a nice green glow.</string>
  <string name="ARTHER Goblin Mask_CRAFT_HINT">Dooo-OOOOO-ooooot!</string>
  <string name="ARTHER Santa Mask_CRAFT_DESC">He knows when you've been naughty, but, you bought the Dapper DLC, so clearly you're nice!.</string>
  <string name="ARTHER Santa Mask_CRAFT_HINT">Now I have a machine gun. Ho. Ho. Ho.</string>
  <string name="ARTHER Ghost Costume_CRAFT_DESC">WHAT TERROR LURKS BENEATH THE CLOTH OF DOOM???</string>
  <string name="ARTHER Ghost Costume_CRAFT_HINT">Answer : It's ARTHER.</string>
  <string name="ARTHER Turret_CRAFT_DESC">Defensive turret which will only operate when manned by ARTHER. High range of 64m and low power requirement. Ideal for early conveyor defense!</string>
  <string name="ARTHER Turret_CRAFT_HINT">This is an ideal device to cover 128m of conveyors. Hint hint.</string>
  <string name="CryoPlasm Lancer_CRAFT_DESC">Allows clearing of CryoPlasm at a very short range. Useful for keeping stray tendrils at bay.</string>
  <string name="CryoPlasm Lancer_CRAFT_HINT">This is a basic turret; use it in conjunction with more advanced weaponry.</string>
  <string name="CryoPlasm Melter_CRAFT_DESC">Allows rapid melting of CryoPlasm into fluid form at a medium range. Useful for guiding CryoPlasm into killboxes.</string>
  <string name="CryoPlasm Melter_CRAFT_HINT">Excellent when paired with a Dazzler turret.</string>
  <string name="CryoMine_CRAFT_DESC">Automatically-detonating Chlorine Mines allow you to keep areas clear of CryoPlasm.</string>
  <string name="CryoMine_CRAFT_HINT">Don't. Breath. It. In. Ok?</string>
  <string name="CryoPlasm Dazzler Turret_CRAFT_DESC">Allows clearing of CryoPlasm at a very long range. Useful for reducing the central bulk of the attacks.</string>
  <string name="CryoPlasm Dazzler Turret_CRAFT_HINT">Build in a 3x3x3 layout.</string>
  <string name="Basic Drill Motor_CRAFT_DESC">Insert into an ore extractor to improve collection speed to 200% at the cost of increased power usage.</string>
  <string name="Basic Drill Motor_CRAFT_HINT">Increases Ore Collection speed to 200%. Uses up a lot more power!</string>
  <string name="Enhanced Drill Motor_CRAFT_DESC">Insert into an ore extractor to improve collection speed to 400% at the cost of increased power usage.</string>
  <string name="Enhanced Drill Motor_CRAFT_HINT">Increases Ore Collection speed to 400%</string>
  <string name="Magnetic Drill Motor_CRAFT_DESC">Insert into an ore extractor to improve collection speed to 800% at the cost of increased power usage.</string>
  <string name="Magnetic Drill Motor_CRAFT_HINT">Increases Ore Collection speed to 800%</string>
  <string name="Fusion Drill Motor_CRAFT_DESC">Insert into an ore extractor to improve collection speed to 1,600% at the cost of increased power usage.</string>
  <string name="Fusion Drill Motor_CRAFT_HINT">Increases Ore Collection speed to 1600%</string>
  <string name="Antimatter Drill Motor_CRAFT_DESC">Insert into an ore extractor to improve collection speed to 3,200% at the cost of increased power usage.</string>
  <string name="Antimatter Drill Motor_CRAFT_HINT">Increases Ore Collection speed to 3200%</string>
  <string name="Steel Cutter Head_CRAFT_DESC">Insert into an ore extractor to improve efficiency to 20% reducing the amount of ore wasted. Wears out slowly. Also allows the harvesting of tougher materials.</string>
  <string name="Steel Cutter Head_CRAFT_HINT">Higher efficiency means an extractor can last longer on an ore vein. It does not increase extraction speed.</string>
  <string name="Crystal Cutter Head_CRAFT_DESC">Insert into an ore extractor to improve efficiency to 30% reducing the amount of ore wasted. Wears out quickly. Also allows the harvesting of tougher materials.</string>
  <string name="Crystal Cutter Head_CRAFT_HINT">The Crystal head is more efficient, but wears out quicker.</string>
  <string name="Organic Cutter Head_CRAFT_DESC">Insert into an ore extractor to improve efficiency to 50% reducing the amount of ore wasted. Wears out quickly. Also allows the harvesting of tougher materials.</string>
  <string name="Organic Cutter Head_CRAFT_HINT">The Organic head is more efficient, but wears out quicker.</string>
  <string name="Diamond Focusing Lens_CRAFT_DESC">Insert into a Laser Power Transmitter to increase speed by 15%.</string>
  <string name="Diamond Focusing Lens_CRAFT_HINT">Increases laser transmission speed by 15%</string>
  <string name="Emerald Focusing Lens_CRAFT_DESC">Insert into a Laser Power Transmitter to increase speed by 30%.</string>
  <string name="Emerald Focusing Lens_CRAFT_HINT">Increases laser transmission speed by 30%</string>
  <string name="Ruby Focusing Lens_CRAFT_DESC">Insert into a Laser Power Transmitter to increase speed by 50%.</string>
  <string name="Ruby Focusing Lens_CRAFT_HINT">Increases laser transmission speed by 50%</string>
  <string name="Sapphire Focusing Lens_CRAFT_DESC">Insert into a Laser Power Transmitter to increase speed by 90%.</string>
  <string name="Sapphire Focusing Lens_CRAFT_HINT">Increases laser transmission speed by 90%</string>
  <string name="Topaz Focusing Lens_CRAFT_DESC">Insert into a Laser Power Transmitter to increase speed by 150%.</string>
  <string name="Topaz Focusing Lens_CRAFT_HINT">Increases laser transmission speed by 150%</string>
  <string name="Sugalite Focusing Lens_CRAFT_DESC">Insert into a Laser Power Transmitter to increase speed by 200%.</string>
  <string name="Sugalite Focusing Lens_CRAFT_HINT">Increases laser transmission speed by 200%</string>
  <string name="Crude Organic Lens_CRAFT_DESC">Insert into a Laser Power Transmitter to increase speed by 25%.</string>
  <string name="Crude Organic Lens_CRAFT_HINT">Increases laser transmission speed by 25%</string>
  <string name="Organic Lens_CRAFT_DESC">Insert into a Laser Power Transmitter to increase speed by 100%.</string>
  <string name="Organic Lens_CRAFT_HINT">Increases laser transmission speed by 100%</string>
  <string name="Exceptional Organic Lens_CRAFT_DESC">Insert into a Laser Power Transmitter to increase speed by 250%.</string>
  <string name="Exceptional Organic Lens_CRAFT_HINT">Increases laser transmission speed by 250%</string>
  <string name="Iron Gear_CRAFT_DESC">Bevelled gear, used in various motors and joints.</string>
  <string name="Iron Gear_CRAFT_HINT">Bevelled as it's quieter!</string>
  <string name="Empty Fuel Canister_CRAFT_DESC">Empty fuel canister. Be green - recyle where possible!</string>
  <string name="Empty Fuel Canister_CRAFT_HINT">Be green - recyle after use!</string>
  <string name="Servo Motor_CRAFT_DESC">Accurate and fast motor.</string>
  <string name="Servo Motor_CRAFT_HINT">Minimal torque.</string>
  <string name="Lightweight Machine Housing_CRAFT_DESC">A small metal box, used in lightweight objects.</string>
  <string name="Lightweight Machine Housing_CRAFT_HINT">Not to be used for heavy-duty machines!</string>
  <string name="Alloyed Machine Block_CRAFT_DESC">An inefficient way of making these blocks. Automation can be more efficient than manually crafting. Hint hint.</string>
  <string name="Alloyed Machine Block_CRAFT_HINT">These are used extensively, and it is highly recommended you automate these!</string>
  <string name="Hardened Machine Block_CRAFT_DESC">An inefficient way of making these blocks. Automation can be more efficient than manually crafting. Hint hint.</string>
  <string name="Hardened Machine Block_CRAFT_HINT">These are used extensively, and it is highly recommended you automate these!</string>
  <string name="Mass Storage Block_CRAFT_DESC">Mass Storage Facility. Place on a horizontal plane. Use I/O ports to access the contents!</string>
  <string name="Mass Storage Block_CRAFT_HINT">Unlimited Storage. Use I/O ports to access the contents!</string>
  <string name="Basic Mass Storage Input Port_CRAFT_DESC">Inserts items from a conveyor into the Mass Storage Facility. Inserts 5 of the same item; pre-sorting can massively increase efficiency.</string>
  <string name="Basic Mass Storage Input Port_CRAFT_HINT">Unlimited Storage. Use I/O ports to access the contents!</string>
  <string name="Mass Storage Input Port_CRAFT_DESC">Inserts items from a conveyor into the Mass Storage Facility. Inserts 12 of the same item; pre-sorting can massively increase efficiency.</string>
  <string name="Mass Storage Input Port_CRAFT_HINT">Unlimited Storage. Use I/O ports to access the contents!</string>
  <string name="Bulk Mass Storage Input Port_CRAFT_DESC">Inserts items from a conveyor into the Mass Storage Facility. Inserts 25 of the same item; pre-sorting can massively increase efficiency.</string>
  <string name="Bulk Mass Storage Input Port_CRAFT_HINT">Unlimited Storage. Use I/O ports to access the contents!</string>
  <string name="Basic Mass Storage Stocking Port_CRAFT_DESC">Stocks a specified quantity of an item in mass storage.</string>
  <string name="Basic Mass Storage Stocking Port_CRAFT_HINT">Prevents clogging your mass storage crates with one item type!</string>
  <string name="Mass Storage Stocking Port_CRAFT_DESC">Stocks a specified quantity of an item in mass storage.</string>
  <string name="Mass Storage Stocking Port_CRAFT_HINT">Prevents clogging your mass storage crates with one item type!</string>
  <string name="Bulk Mass Storage Stocking Port_CRAFT_DESC">Stocks a specified quantity of an item in mass storage.</string>
  <string name="Bulk Mass Storage Stocking Port_CRAFT_HINT">Prevents clogging your mass storage crates with one item type!</string>
  <string name="Basic Mass Storage Output Port_CRAFT_DESC">Removes the specified type of item from the Mass Storage Facility. Removes 5 per trip.</string>
  <string name="Basic Mass Storage Output Port_CRAFT_HINT">Unlimited Storage. Use I/O ports to access the contents!</string>
  <string name="Mass Storage Output Port_CRAFT_DESC">Removes the specified type of item from the Mass Storage Facility. Removes 12 per trip.</string>
  <string name="Mass Storage Output Port_CRAFT_HINT">Unlimited Storage. Use I/O ports to access the contents!</string>
  <string name="Bulk Mass Storage Output Port_CRAFT_DESC">Removes the specified type of item from the Mass Storage Facility. Removes 25 per trip.</string>
  <string name="Bulk Mass Storage Output Port_CRAFT_HINT">Unlimited Storage. Use I/O ports to access the contents!</string>
  <string name="Mass Storage Controller_CRAFT_DESC">Powers Mass Storage IO Ports.</string>
  <string name="Mass Storage Controller_CRAFT_HINT">Unlimited Storage. Use I/O ports to access the contents!</string>
  <string name="Mass Storage I/O Port_CRAFT_DESC">Powered by Mass Storage Controller.</string>
  <string name="Mass Storage I/O Port_CRAFT_HINT">Unlimited Storage. Use I/O ports to access the contents!</string>
  <string name="Macerator_CRAFT_DESC">Macerator crushes and disposes of unwanted rock. Has a small chance to produce ore. Requires power and a Storage Hopper for any ore found.</string>
  <string name="Macerator_CRAFT_HINT">Has a small chance to produce ore.</string>
  <string name="Auto Excavator_CRAFT_DESC">Automatically digs a large vertical shaft. Only digs upwards. Requires power.</string>
  <string name="Auto Excavator_CRAFT_HINT">Does not affect ores.</string>
  <string name="Work Floor Excavator_CRAFT_DESC">Automatically digs a 33m wide, 3m tall circle.</string>
  <string name="Work Floor Excavator_CRAFT_HINT">Does not affect ores.</string>
  <string name="Workfloor Excavator MK2_CRAFT_DESC">Automatically digs a 33m wide, 3m tall circle.</string>
  <string name="Workfloor Excavator MK2_CRAFT_HINT">Does affect ores.</string>
  <string name="Workfloor Excavator MK3_CRAFT_DESC">Automatically and rapidly digs a 33m wide, 3m tall circle.</string>
  <string name="Workfloor Excavator MK3_CRAFT_HINT">Does affect ores.</string>
  <string name="Auto Builder_CRAFT_DESC">Places items from attached Storage Hopper along cardinal directions. Why build your own conveyor lines when a machine can do it for you? Requires power.</string>
  <string name="Auto Builder_CRAFT_HINT">Why build your own conveyor lines when a machine can do it for you?</string>
  <string name="Auto Upgrader_CRAFT_DESC">Upgrades existing Conveyor Lines to a higher tier. Requires power and attached storage hopper containing new conveyors. See handbook for more restrictions.</string>
  <string name="Auto Upgrader_CRAFT_HINT">A massive time-saver!</string>
  <string name="Manufacturing Plant_CRAFT_DESC">Manufacturing Plants allow automated crafting and building. Requires V2 Build Gun to move!</string>
  <string name="Manufacturing Plant_CRAFT_HINT">Requires V2 Build Gun to move!</string>
  <string name="Location Marker_CRAFT_DESC">Stores a location. Use in machines that require a target such as the teleporter. See the handbook for more information.</string>
  <string name="Location Marker_CRAFT_HINT">Selecting the marker on your hotbar will show its stored location</string>
  <string name="Teleporter_CRAFT_DESC">Supply a location marker and enough power to allow teleporting. Jump while on top to activate.</string>
  <string name="Teleporter_CRAFT_HINT">Jump on top of the device to activate!</string>
  <string name="Chargeable Explosive_CRAFT_DESC">Supply power to increase explosion radius. Keeps charge when picked up. For safety we recommend you avoid charging near anything important.</string>
  <string name="Chargeable Explosive_CRAFT_HINT">Requires charging with power before use!</string>
  <string name="NanoDisintegrator_CRAFT_DESC">A single-use machine, capable of destroying anything it's placed on. USE WITH EXTREME CARE.</string>
  <string name="NanoDisintegrator_CRAFT_HINT">USE-WITH-EXTREME-CARE.</string>
  <string name="Blank Ore Ping_CRAFT_DESC">A consumable item that generates an ore ping without power cost. Combine with an Ore in the Self-Crafting (C) menu to create specific ore pings.</string>
  <string name="Blank Ore Ping_CRAFT_HINT">Combine with an Ore in the Self-Crafting (C) menu to create specific ore pings.</string>
  <string name="Coal Ping_CRAFT_DESC">A consumable item that generates an ore ping that will only show Coal Ore without power cost.</string>
  <string name="Coal Ping_CRAFT_HINT"/>
  <string name="Iron Ore Ping_CRAFT_DESC">A consumable item that generates an ore ping that will only show Iron Ore without power cost.</string>
  <string name="Iron Ore Ping_CRAFT_HINT"/>
  <string name="Copper Ore Ping_CRAFT_DESC">A consumable item that generates an ore ping that will only show Copper Ore without power cost.</string>
  <string name="Copper Ore Ping_CRAFT_HINT"/>
  <string name="Tin Ore Ping_CRAFT_DESC">A consumable item that generates an ore ping that will only show Tin Ore without power cost.</string>
  <string name="Tin Ore Ping_CRAFT_HINT"/>
  <string name="Lithium Ore Ping_CRAFT_DESC">A consumable item that generates an ore ping that will only show Lithium Ore without power cost.</string>
  <string name="Lithium Ore Ping_CRAFT_HINT"/>
  <string name="Gold Ore Ping_CRAFT_DESC">A consumable item that generates an ore ping that will only show Gold Ore without power cost.</string>
  <string name="Gold Ore Ping_CRAFT_HINT"/>
  <string name="Nickel Ore Ping_CRAFT_DESC">A consumable item that generates an ore ping that will only show Nickel Ore without power cost.</string>
  <string name="Nickel Ore Ping_CRAFT_HINT"/>
  <string name="Titanium Ore Ping_CRAFT_DESC">A consumable item that generates an ore ping that will only show Titanium Ore without power cost.</string>
  <string name="Titanium Ore Ping_CRAFT_HINT"/>
  <string name="Crystal Deposit Ping_CRAFT_DESC">A consumable item that generates an ore ping that will only show CrystalDeposit without power cost.</string>
  <string name="Crystal Deposit Ping_CRAFT_HINT"/>
  <string name="Biomass Ping_CRAFT_DESC">A consumable item that generates an ore ping that will only show Biomass Growth without power cost.</string>
  <string name="Biomass Ping_CRAFT_HINT"/>
  <string name="Resin Ping_CRAFT_DESC">A consumable item that generates an ore ping that will only show Hardened Resin without power cost.</string>
  <string name="Resin Ping_CRAFT_HINT"/>
  <string name="Chromium Ping_CRAFT_DESC">A consumable item that generates an ore ping that will only show Chromium ore without power cost.</string>
  <string name="Chromium Ping_CRAFT_HINT"/>
  <string name="Molybdenum Ping_CRAFT_DESC">A consumable item that generates an ore ping that will only show Molybdenum ore without power cost.</string>
  <string name="Molybdenum Ping_CRAFT_HINT"/>
  <string name="Lift w/underside Piston_CRAFT_DESC">Slow and efficient vertical transport. Can be upgraded using Lift Compressors.</string>
  <string name="Lift w/underside Piston_CRAFT_HINT">Can be upgraded using Lift Accelerators.</string>
  <string name="Lift Manual Control Module_CRAFT_DESC">Attach to the base of the lift to allow manual control of the lift.</string>
  <string name="Lift Manual Control Module_CRAFT_HINT">Can be upgraded using Lift Accelerators.</string>
  <string name="Lift Compressor_CRAFT_DESC">Attach to the base of the lift to improve lift performance. Requires power.</string>
  <string name="Lift Compressor_CRAFT_HINT">Can be upgraded using Lift Accelerators.</string>
  <string name="MK1 Robot Arm_CRAFT_DESC">Automatically moves a specified type of ore between conveyors.</string>
  <string name="MK1 Robot Arm_CRAFT_HINT">Use this to organise your ore conveyors.</string>
  <string name="Copper Housing_CRAFT_DESC">Copper-based housing.</string>
  <string name="Copper Housing_CRAFT_HINT">Use to house low-level items safely.</string>
  <string name="Geological Surveyor_CRAFT_DESC">Gives a report on available resources beneath the surveyor. Use to determine the best place for your Quarry!</string>
  <string name="Geological Surveyor_CRAFT_HINT">Use to determine the best place for your Quarry!</string>
  <string name="Basic Quarry_CRAFT_DESC">Returns all resources found whilst excavating the shaft.</string>
  <string name="Basic Quarry_CRAFT_HINT">Also returns all the dirt and rock...</string>
  <string name="Minecart Depot_CRAFT_DESC">Used to place Minecarts onto Tracks from an attached Storage Hopper.</string>
  <string name="Minecart Depot_CRAFT_HINT">There is no hint for this.</string>
  <string name="Minecart Unload Station_CRAFT_DESC">Removes material from Minecarts into attached Storage Hoppers.</string>
  <string name="Minecart Unload Station_CRAFT_HINT">Very fast!</string>
  <string name="Minecart Load Station_CRAFT_DESC">Places material into Minecarts from attached Storage Hoppers.</string>
  <string name="Minecart Load Station_CRAFT_HINT">Very fast!</string>
  <string name="Track Straight_CRAFT_DESC">A simple straight track piece.</string>
  <string name="Track Straight_CRAFT_HINT"/>
  <string name="Track Corner_CRAFT_DESC">Allows Minecarts to go around corners. Can be rotated.</string>
  <string name="Track Corner_CRAFT_HINT">Press R to rotate</string>
  <string name="Track Slope_CRAFT_DESC">Allows Minecarts to go up or down.</string>
  <string name="Track Slope_CRAFT_HINT">Or down.</string>
  <string name="Minecart Turbo Rail_CRAFT_DESC">Speeds up Minecarts that pass over it. Doesn't require power today. May do so tomorrow.</string>
  <string name="Minecart Turbo Rail_CRAFT_HINT">Very fast!</string>
  <string name="Minecart Buffer_CRAFT_DESC">Minecarts hitting this will perform a 180 degree turn.</string>
  <string name="Minecart Buffer_CRAFT_HINT">Or down.</string>
  <string name="Minecart Full Gate_CRAFT_DESC">Minecarts following the RED arrow will turn around unless FULL. GREEN is freely passable.</string>
  <string name="Minecart Full Gate_CRAFT_HINT">Use this to airlock minecarts where you want them.</string>
  <string name="Minecart Empty Gate_CRAFT_DESC">Minecarts following the RED arrow will turn around unless EMPTY. GREEN is freely passable.</string>
  <string name="Minecart Empty Gate_CRAFT_HINT">Use this to airlock minecarts where you want them.</string>
  <string name="Basic Minecart_CRAFT_DESC">Slow Minecart with 25 Storage Capacity. Multiple minecarts can run on one track. Build as many as required.</string>
  <string name="Basic Minecart_CRAFT_HINT">Upgrade these to higher versions when possible.</string>
  <string name="Fast Minecart_CRAFT_DESC">Fast Minecart with 25 Storage Capacity. Multiple minecarts can run on one track. Build as many as required.</string>
  <string name="Fast Minecart_CRAFT_HINT">These are best when you have hilly terrain.</string>
  <string name="Large Minecart_CRAFT_DESC">Slow Minecart with 50 Storage Capacity. Multiple minecarts can run on one track. Build as many as required.</string>
  <string name="Large Minecart_CRAFT_HINT">These are best when you have flat terrain.</string>
  <string name="Bulk Minecart_CRAFT_DESC">Fast Minecart with 50 Storage Capacity.</string>
  <string name="Bulk Minecart_CRAFT_HINT">The best T4 can give!</string>
  <string name="Tour Cart_CRAFT_DESC">Super-Fast Minecart with 0 Storage Capacity.</string>
  <string name="Tour Cart_CRAFT_HINT">Press U to ride!</string>
  <string name="ConstructoBot Direction_CRAFT_DESC">Forces ConstructoBots to head in this direction.</string>
  <string name="ConstructoBot Direction_CRAFT_HINT"/>
  <string name="ConstructoBot Cargo Control_CRAFT_DESC">ConstructoBots with cargo will head in the the direction of the GREEN arrow.</string>
  <string name="ConstructoBot Cargo Control_CRAFT_HINT"/>
  <string name="ConstructoBot Loaded Control_CRAFT_DESC">Full ConstructoBots will head in this direction.</string>
  <string name="ConstructoBot Loaded Control_CRAFT_HINT"/>
  <string name="ConstructoBot Unloaded Control_CRAFT_DESC">Empty ConstructoBots will head in this direction.</string>
  <string name="ConstructoBot Unloaded Control_CRAFT_HINT"/>
  <string name="ConstructoBot T-junction_CRAFT_DESC">ConstructoBots will alternate Left/Right on hitting this.</string>
  <string name="ConstructoBot T-junction_CRAFT_HINT"/>
  <string name="ConstructoBot Sprayer_CRAFT_DESC">Sprays ConstructoBots a random colour (for now).</string>
  <string name="ConstructoBot Sprayer_CRAFT_HINT"/>
  <string name="ConstructoBot Cold Protector_CRAFT_DESC">Sprays ConstructoBots with a material that allows operation in the Cold Caverns. Requires SOMETHING_COLD.</string>
  <string name="ConstructoBot Cold Protector_CRAFT_HINT"/>
  <string name="ConstructoBot Charger_CRAFT_DESC">Fully-charges ConstructoBots. Requires Power.</string>
  <string name="ConstructoBot Charger_CRAFT_HINT"/>
  <string name="ConstructoBot Coppator Chassis Assembler_CRAFT_DESC">Assembles Coppator ConstructoBot Chassis.</string>
  <string name="ConstructoBot Coppator Chassis Assembler_CRAFT_HINT"/>
  <string name="ConstructoBot Tindron Chassis Assembler_CRAFT_DESC">Assembles Tindron ConstructoBot Chassis.</string>
  <string name="ConstructoBot Tindron Chassis Assembler_CRAFT_HINT"/>
  <string name="ConstructoBot Bronzite Chassis Assembler_CRAFT_DESC">Assembles Bronzite ConstructoBot Chassis.</string>
  <string name="ConstructoBot Bronzite Chassis Assembler_CRAFT_HINT"/>
  <string name="ConstructoBot Ironide Chassis Assembler_CRAFT_DESC">Assembles Ironide ConstructoBot Chassis.</string>
  <string name="ConstructoBot Ironide Chassis Assembler_CRAFT_HINT"/>
  <string name="ConstructoBot Leg Assembler_CRAFT_DESC">Assembles T0 Coppator ConstructoBot Legs.</string>
  <string name="ConstructoBot Leg Assembler_CRAFT_HINT"/>
  <string name="ConstructoBot Arm Assembler_CRAFT_DESC">Assembles T0 Coppator ConstructoBot Arms.</string>
  <string name="ConstructoBot Arm Assembler_CRAFT_HINT"/>
  <string name="ConstructoBot Constructor_CRAFT_DESC">Constructs a machine that can Construct ConstructoBots.</string>
  <string name="ConstructoBot Constructor_CRAFT_HINT"/>
  <string name="Cargo Lift Controller_CRAFT_DESC">Build in a 3x1x3 shape above a 3x3 shaft to automatically deploy into a lift.</string>
  <string name="Cargo Lift Controller_CRAFT_HINT">Requires Power and RackRails.</string>
  <string name="Rack Railer_CRAFT_DESC">Crafts Rack Rails from Iron Bars, used in the automation of Cargo Lift rails.</string>
  <string name="Rack Railer_CRAFT_HINT">Cargo Lifts are awesome.</string>
  <string name="Basic Cargo Lift_CRAFT_DESC">Deploy in a Cargo Lift Controller. Affectionately referred to as Lifty McLiftFace.</string>
  <string name="Basic Cargo Lift_CRAFT_HINT">This isn't even the final form.</string>
  <string name="Improved Cargo Lift_CRAFT_DESC">1000 capacity lift with a maximum speed of 10 metres per second. Deploy in a Cargo Lift Controller.</string>
  <string name="Improved Cargo Lift_CRAFT_HINT">Can be upgraded later.</string>
  <string name="Bulk Cargo Lift_CRAFT_DESC">3000 capacity lift with a maximum speed of 10 metres per second. Deploy in a Cargo Lift Controller.</string>
  <string name="Bulk Cargo Lift_CRAFT_HINT">This is the best lift currently available.</string>
  <string name="Research Assembler_CRAFT_DESC">Automatically assemble Research Pods. Requires power and attached Hoppers containing metal plates and PCBs. See handbook for more info.</string>
  <string name="Research Assembler_CRAFT_HINT">Use to unlock Projects!</string>
  <string name="Orbital Energy Transmitter Component_CRAFT_DESC">Use this to transmit power to your Orbital Space station. Must be built 13 tall with a 9x9 base (1053 total).</string>
  <string name="Orbital Energy Transmitter Component_CRAFT_HINT">This is is built in a 9x13x9 shape.</string>
  <string name="Orbital Strike Controller_CRAFT_DESC">Use this to clear out surface attacks. Place near the enemy base.</string>
  <string name="Orbital Strike Controller_CRAFT_HINT">Only works if you have a fully-charged OET!</string>
  <string name="Laboratory Component_CRAFT_DESC">Use this to Research advanced Projects with Experiments. Must be built in a 3x3x3 configuration. See the handbook for more information on research.</string>
  <string name="Laboratory Component_CRAFT_HINT">The Laboratory is built in a 3x3x3 shape.</string>
  <string name="Truss_CRAFT_DESC">A decorative metal truss</string>
  <string name="Truss_CRAFT_HINT">Uses up Construction Paste!</string>
  <string name="DapperVIP_CRAFT_DESC">A decorative golden block - thank you for supporting FortressCraft!</string>
  <string name="DapperVIP_CRAFT_HINT">Requires the Dapper DLC pack!</string>
  <string name="DapperFrame_CRAFT_DESC">A decorative golden block - thank you for supporting FortressCraft!</string>
  <string name="DapperFrame_CRAFT_HINT">Requires the Dapper DLC pack!</string>
  <string name="DapperScale_CRAFT_DESC">A decorative golden block - thank you for supporting FortressCraft!</string>
  <string name="DapperScale_CRAFT_HINT">Requires the Dapper DLC pack!</string>
  <string name="DapperWall_CRAFT_DESC">A decorative golden block - thank you for supporting FortressCraft!</string>
  <string name="DapperWall_CRAFT_HINT">Requires the Dapper DLC pack!</string>
  <string name="Pumpkin Torch_CRAFT_DESC">Black cats optional</string>
  <string name="Pumpkin Torch_CRAFT_HINT">Requires the Dapper DLC pack!</string>
  <string name="Halloween Cauldron_CRAFT_DESC">Worst lighting ever.</string>
  <string name="Halloween Cauldron_CRAFT_HINT">Requires the Dapper DLC pack!</string>
  <string name="Snowman_CRAFT_DESC">Will not melt, even if exposed to Magma.</string>
  <string name="Snowman_CRAFT_HINT">Don't have the Dapper DLC pack? You'll have to let this go.</string>
  <string name="Celtic Braid Pillar_CRAFT_DESC">Thank you to ButcherBoyToma for going above and beyond in support of this game.    Want to help?      www.patreon.com/FortressCraft</string>
  <string name="Celtic Braid Pillar_CRAFT_HINT">Want to help? http://www.patreon.com/FortressCraft</string>
  <string name="Space Grille_CRAFT_DESC">Thank you to Tarakesh : "Awesome Games are worth every cent you pay for...  ;-)" www.patreon.com/FortressCraft</string>
  <string name="Space Grille_CRAFT_HINT">Want to help? http://www.patreon.com/FortressCraft</string>
  <string name="Grooved Cement_CRAFT_DESC">Thank you to Herp21 : "Has grooves in all the right places!" www.patreon.com/FortressCraft</string>
  <string name="Grooved Cement_CRAFT_HINT">Want to help? http://www.patreon.com/FortressCraft</string>
  <string name="Reinforced Concrete Wall_CRAFT_DESC">Thank you to Fartex : "Not as hard as the game is good." www.patreon.com/FortressCraft</string>
  <string name="Reinforced Concrete Wall_CRAFT_HINT">Want to help? http://www.patreon.com/FortressCraft</string>
  <string name="Chilled Reinforced Rock_CRAFT_DESC">Thank you to Nexus : "If (mDonation &gt; $100) AddShinyNewBlock();//I need to take a break from coding" www.patreon.com/FortressCraft</string>
  <string name="Chilled Reinforced Rock_CRAFT_HINT">Want to help? http://www.patreon.com/FortressCraft</string>
  <string name="Neon Border_CRAFT_DESC">Thank you to TadForever: "All mistakes have their uses." www.patreon.com/FortressCraft</string>
  <string name="Neon Border_CRAFT_HINT">Want to help? http://www.patreon.com/FortressCraft</string>
  <string name="Dyed Marble_CRAFT_DESC">Thank you to MKMarq : "Luxurious materials for surviving in style!" www.patreon.com/FortressCraft</string>
  <string name="Dyed Marble_CRAFT_HINT">Want to help? http://www.patreon.com/FortressCraft</string>
  <string name="Pristine Heavy Chitin_CRAFT_DESC">Used in a number of useful receipes.</string>
  <string name="Pristine Heavy Chitin_CRAFT_HINT">Ruined Parts must be kept cold!</string>
  <string name="Pristine Light Chitin_CRAFT_DESC">Used in a number of useful receipes.</string>
  <string name="Pristine Light Chitin_CRAFT_HINT">Ruined Parts must be kept cold!</string>
  <string name="Pristine Stinger_CRAFT_DESC">Used in a number of useful receipes.</string>
  <string name="Pristine Stinger_CRAFT_HINT">Ruined Parts must be kept cold!</string>
  <string name="Pristine Phosphorescent Gland_CRAFT_DESC">Used in a number of useful receipes.</string>
  <string name="Pristine Phosphorescent Gland_CRAFT_HINT">Ruined Parts must be kept cold!</string>
  <string name="Pristine Faceted Eye_CRAFT_DESC">Used in a number of useful receipes.</string>
  <string name="Pristine Faceted Eye_CRAFT_HINT">Ruined Parts must be kept cold!</string>
  <string name="Perfect Faceted Eye_CRAFT_DESC">Used in a number of useful receipes.</string>
  <string name="Perfect Faceted Eye_CRAFT_HINT">Ruined Parts must be kept cold!</string>
  <string name="Massive Faceted Eye_CRAFT_DESC">Used in a number of useful receipes.</string>
  <string name="Massive Faceted Eye_CRAFT_HINT">Ruined Parts must be kept cold!</string>
  <string name="CryoHopper_CRAFT_DESC">Stores up to 50 resources. Uses power to keep stored items frozen. This can vastly extend the length of Ruined Organic Parts.</string>
  <string name="CryoHopper_CRAFT_HINT">If placed somewhere cold, it requires much less power.</string>
  <string name="Organic Reassembler_CRAFT_DESC">Feed 10x Ruined Organic Parts to this and receive a single Recombinated Organic Component.</string>
  <string name="Organic Reassembler_CRAFT_HINT">Recombinated Organic Components can be used to Self-Craft Pristine Organic Components.</string>
  <string name="Coal Enricher_CRAFT_DESC">Convert a Macerator using glands from Wasps and Slimes to give double the energy from burning coal. Requires no resources once built; just give it a little power!</string>
  <string name="Coal Enricher_CRAFT_HINT">Gives a near-2x gain in coal burning.</string>
  <string name="Crystal Coal Infuser_CRAFT_DESC">Converts a Macerator using Crystal clocks to further enhance Enriched Coal with Crystal Deposits, doubling the energy output once again.</string>
  <string name="Crystal Coal Infuser_CRAFT_HINT">Gives a near-4x gain in coal burning.</string>
  <string name="Plasma Head Charger_CRAFT_DESC">Uses large amounts of power to imbue standard Steel Cutter Heads with plasma-based energy.</string>
  <string name="Plasma Head Charger_CRAFT_HINT">Gives a quadruple rate on the Ore Extractor, but the charge disappears after 2000 ore is returned.</string>
  <string name="Climate Control Centre_CRAFT_DESC">The Cold Cavern Climate Control Centre should start to terraform the Cold Cavern we have found into a hospitable area. All T4 support machines will require this machine to work. 175 needed in total.</string>
  <string name="Climate Control Centre_CRAFT_HINT">Build in a 5w x 7h x5d configuration.</string>
  <string name="Trencher Drill component_CRAFT_DESC">Forms the drill head of a Trencher Drill. Build in a 3wx3hx3d configuration in front of a motor.</string>
  <string name="Trencher Drill component_CRAFT_HINT">Effectiveness depends on vein exposure to the drill</string>
  <string name="Trencher Drill Mk2 component_CRAFT_DESC">Forms the drill head of a Trencher Drill. Build in a 3wx3hx3d configuration in front of a motor.</string>
  <string name="Trencher Drill Mk2 component_CRAFT_HINT">Effectiveness depends on vein exposure to the drill</string>
  <string name="Trencher Drill Mk3 component_CRAFT_DESC">Forms the drill head of a Trencher Drill. Build in a 3wx3hx3d configuration in front of a motor.</string>
  <string name="Trencher Drill Mk3 component_CRAFT_HINT">Effectiveness depends on vein exposure to the drill</string>
  <string name="Trencher Motor component_CRAFT_DESC">Forms the motor of a Trencher Drill. Build in a 3wx3hx3d configuration behind a drill head.</string>
  <string name="Trencher Motor component_CRAFT_HINT">Accepts power and outputs ore for the drill.</string>
  <string name="Geothermal Generator comp._CRAFT_DESC">Geothermal Power. Place in a cold area, and feed with Heat Conductant Pipes. Build in a 5x3x5 configuration. (75 total)</string>
  <string name="Geothermal Generator comp._CRAFT_HINT">Makes a lot of power.</string>
  <string name="Casting Basin component_CRAFT_DESC">This turns liquid metal into bars at a high rate. Capable of dealing with Chromium and Molybdenum. Build in a 5x3x5 configuration.  (75 total)</string>
  <string name="Casting Basin component_CRAFT_HINT">Attach to 4 Blast Furnaces for maximum efficiency.</string>
  <string name="Blast Furnace component_CRAFT_DESC">This turns raw ore into liquid slag at a high rate. Capable of dealing with Chromium and Molybdenum. Build in a 3x7x3 configuration.</string>
  <string name="Blast Furnace component_CRAFT_HINT">Use Pipes to connect this.</string>
  <string name="Casting Pipe (Straight)_CRAFT_DESC">Use this to connect your Blast Furnaces to your Continous Casting Basin.</string>
  <string name="Casting Pipe (Straight)_CRAFT_HINT">Use Pipes to connect this.</string>
  <string name="Casting Pipe (Bend)_CRAFT_DESC">Use this to connect your Blast Furnaces to your Continous Casting Basin.</string>
  <string name="Casting Pipe (Bend)_CRAFT_HINT">Use Pipes to connect this.</string>
  <string name="Mesh Weaver_CRAFT_DESC">Crafts Crystal Fiber Mesh.</string>
  <string name="Mesh Weaver_CRAFT_HINT">No hint.</string>
  <string name="Pipe Coater_CRAFT_DESC">Crafts Heat Conductant Pipe, used in the GeoThermal Power Plant.</string>
  <string name="Pipe Coater_CRAFT_HINT">No hint.</string>
  <string name="Hard Rock Grinder_CRAFT_DESC">This will allow us to slowly and inefficient grind T4 ores. With these new ore, we can build new machines! Build in a 3x1x3 configuration.</string>
  <string name="Hard Rock Grinder_CRAFT_HINT">SINGLE-USE MACHINE!</string>
  <string name="Particle Filter_CRAFT_DESC">Removes useful particulates from the air. Build in a 5x3x5 configuration (75 total).</string>
  <string name="Particle Filter_CRAFT_HINT">Unlikely to make a long-term permanent difference to the air quality.</string>
  <string name="Particle Compressor_CRAFT_DESC">Compresses and cools low-pressure gas, ready to be stored then bottled. Build in a 3x3x3 configuration (27 total).</string>
  <string name="Particle Compressor_CRAFT_HINT">This machine can have 4 Filtration Units attached to it.</string>
  <string name="Particle Storage_CRAFT_DESC">Stores compressed gas, ready to be bottled. Build in a 3x7x3 configuration (63 total).</string>
  <string name="Particle Storage_CRAFT_HINT">This machine can have 4 Compressor Units attached to it.</string>
  <string name="Gas Bottler_CRAFT_DESC">Decants compressed gas into useful containers. Build in a 3x3x9 configuration (81 total).</string>
  <string name="Gas Bottler_CRAFT_HINT">Any attached Storage Hoppers will receive the compressed gasses.</string>
  <string name="Fluid Pipe (Straight)_CRAFT_DESC">Used to connect various machines together. Use Self-Craft to convert into a bend.</string>
  <string name="Fluid Pipe (Straight)_CRAFT_HINT">If it doesn't light up, it's probably in the wrong place!</string>
  <string name="Fluid Pipe (Bend)_CRAFT_DESC">Used to connect various machines together.</string>
  <string name="Fluid Pipe (Bend)_CRAFT_HINT">If it doesn't light up, it's probably in the wrong place!</string>
  <string name="MagmaBore Component_CRAFT_DESC">Digs a very, very, very big hole, then pours magma through it. Build in a 33x3x33 configuration. (3267 in total)</string>
  <string name="MagmaBore Component_CRAFT_HINT">Magma - better than it sounds.</string>
  <string name="Magma Storage_CRAFT_DESC">Stores Magma and pumps it to a CryoPlasm Inferno via Fluid Pipes. Build in a 3x7x3 configuration.</string>
  <string name="Magma Storage_CRAFT_HINT">Magma - better than it sounds.</string>
  <string name="Cryo Inferno_CRAFT_DESC">Uses pumped Magma to burn out CryoPlasm Spawners within range. Build in a 3x3x3 configuration.</string>
  <string name="Cryo Inferno_CRAFT_HINT">The Inferno needs 15 minutes of burn time with a maximum interruption time of 30 seconds. Good luck.</string>
  <string name="Freezon Injector_CRAFT_DESC">Attach to a Storage Hopper to inject Compressed Freezon into compatible machines.</string>
  <string name="Freezon Injector_CRAFT_HINT">Look in the handbook for a list of compatible machines and the effects.</string>
  <string name="Laser Borer_CRAFT_DESC">Uses HEFC to super-charge a BFL mining laser to create 3x3 vertical shafts extremely quickly. Feed HEFC via attached Storage Hopper. Build in a 3x3x3 shape.</string>
  <string name="Laser Borer_CRAFT_HINT">Warning! Dangerous! Ensure it is placed correctly before feeding fuel.</string>
  <string name="MK1 PowerCore Charger_CRAFT_DESC">Crafts a machine capable of auto-crafting single-use Power Booster. The Power Booster will give ARTHER power. Place the crafted item into your hotbar to use it.</string>
  <string name="MK1 PowerCore Charger_CRAFT_HINT">Remember, Chargers put power into Boosters!</string>
  <string name="MK2 PowerCore Charger_CRAFT_DESC">Auto-crafts a single-use Power Booster. The Power Booster will give ARTHER power. Place the crafted item into your hotbar to use it.</string>
  <string name="MK2 PowerCore Charger_CRAFT_HINT">Remember, Chargers put power into Boosters!</string>
  <string name="MK3 PowerCore Charger_CRAFT_DESC">Auto-crafts a single-use Power Booster. The Power Booster will give ARTHER power. Place the crafted item into your hotbar to use it.</string>
  <string name="MK3 PowerCore Charger_CRAFT_HINT">Remember, Chargers put power into Boosters!</string>
  <string name="MK4 PowerCore Charger_CRAFT_DESC">Auto-crafts a single-use Power Booster. The Power Booster will give ARTHER power. Place the crafted item into your hotbar to use it.</string>
  <string name="MK4 PowerCore Charger_CRAFT_HINT">Remember, Chargers put power into Boosters!</string>
  <string name="MK5 PowerCore Charger_CRAFT_DESC">Auto-crafts a single-use Power Booster. The Power Booster will give ARTHER power. Place the crafted item into your hotbar to use it.</string>
  <string name="MK5 PowerCore Charger_CRAFT_HINT">Remember, Chargers put power into Boosters!</string>
  <string name="Crystal Clock Maker_CRAFT_DESC">Makes clocks, made from crystal</string>
  <string name="Crystal Clock Maker_CRAFT_HINT">Useful manfuacturing component.</string>
  <string name="OverClocker_CRAFT_DESC">Overclocks existing Crystal Clocks to a higher frequency, using lots of power to do so.</string>
  <string name="OverClocker_CRAFT_HINT">Useful manfuacturing component.</string>
  <string name="Lens Polisher_CRAFT_DESC">Uses precision technology to produce an unfocussed lens from any lower-tier of lens. Can then be chrome-plated to be used in Laser Power Transmitters.</string>
  <string name="Lens Polisher_CRAFT_HINT">Useful manfuacturing component.</string>
  <string name="Lens Chromer_CRAFT_DESC">Mirror-coats a high-precision unfocussed lens to provide a useful upgrade.</string>
  <string name="Lens Chromer_CRAFT_HINT">Useful manfuacturing component.</string>
  <string name="BFL-9000_CRAFT_DESC">Massive horizontal mining laser used to bore out straight tunnels 5 by 5 meters across. Massive energy demands.</string>
  <string name="BFL-9000_CRAFT_HINT">Use to bore out straight tunnels</string>
  <string name="Fuel Compressor._CRAFT_DESC">Composites Coal Ore and High Energy Composite Fuel into High Octane Fuel. Build in a 3x3x3 layout.</string>
  <string name="Fuel Compressor._CRAFT_HINT">Use to bore out straight tunnels</string>
  <string name="High Orbital Debris Object Reclaimer_CRAFT_DESC">The High Orbital Debris Object Reclaimer (or H.O.D.O.R) can be used to knock orbital debris out of the atmosphere for our use. Build in a 3x1x3 configuration.</string>
  <string name="High Orbital Debris Object Reclaimer_CRAFT_HINT">Ensure sky clearance. Like really. REALLY you want skyclearance. I mean it. Big baddaboom.</string>
  <string name="Orbital RailGun Controller_CRAFT_DESC">This 9x9x9 machine will automatically digistruct a 1 kilometre track. WHEN BUILT IT CANNOT BE REMOVED. THINK VERY CAREFULLY BEFORE BUILDING.</string>
  <string name="Orbital RailGun Controller_CRAFT_HINT">The launch area is 5x5x1000. This is not a typo.</string>
  <string name="Copper Coil_CRAFT_DESC">Copper wires are wound into Copper coils usable for crafting.</string>
  <string name="Copper Coil_CRAFT_HINT"/>
  <string name="Tin Coil_CRAFT_DESC">Tin wires are wound into Tin coils usable for crafting.</string>
  <string name="Tin Coil_CRAFT_HINT"/>
  <string name="Iron Coil_CRAFT_DESC">Iron wires are wound into Iron coils usable for crafting.</string>
  <string name="Iron Coil_CRAFT_HINT"/>
  <string name="Lithium Coil_CRAFT_DESC">Lithium wires are wound into Lithium coils usable for crafting.</string>
  <string name="Lithium Coil_CRAFT_HINT"/>
  <string name="Gold Coil_CRAFT_DESC">Gold wires are wound into Gold coils usable for crafting.</string>
  <string name="Gold Coil_CRAFT_HINT"/>
  <string name="Nickel Coil_CRAFT_DESC">Nickel wires are wound into Nickel coils usable for crafting.</string>
  <string name="Nickel Coil_CRAFT_HINT"/>
  <string name="Titanium Coil_CRAFT_DESC">Titanium wires are wound into Titanium coils usable for crafting.</string>
  <string name="Titanium Coil_CRAFT_HINT"/>
  <string name="Copper Wire_CRAFT_DESC">Copper bars are extruded into Copper wires usable for crafting.</string>
  <string name="Copper Wire_CRAFT_HINT"/>
  <string name="Tin Wire_CRAFT_DESC">Tin bars are extruded into Tin wires usable for crafting.</string>
  <string name="Tin Wire_CRAFT_HINT"/>
  <string name="Iron Wire_CRAFT_DESC">Iron bars are extruded into Iron wires usable for crafting.</string>
  <string name="Iron Wire_CRAFT_HINT"/>
  <string name="Lithium Wire_CRAFT_DESC">Lithium bars are extruded into Lithium wires usable for crafting.</string>
  <string name="Lithium Wire_CRAFT_HINT"/>
  <string name="Gold Wire_CRAFT_DESC">Gold bars are extruded into Gold wires usable for crafting.</string>
  <string name="Gold Wire_CRAFT_HINT"/>
  <string name="Nickel Wire_CRAFT_DESC">Nickel bars are extruded into Nickel wires usable for crafting.</string>
  <string name="Nickel Wire_CRAFT_HINT"/>
  <string name="Titanium Wire_CRAFT_DESC">Titanium bars are extruded into Titanium wires usable for crafting.</string>
  <string name="Titanium Wire_CRAFT_HINT"/>
  <string name="Basic PCB_CRAFT_DESC">Copper coils are converted into Basic PCBs usable for crafting.</string>
  <string name="Basic PCB_CRAFT_HINT"/>
  <string name="Primary PCB_CRAFT_DESC">Tin coils are converted into Primary PCBs usable for crafting.</string>
  <string name="Primary PCB_CRAFT_HINT"/>
  <string name="Hardened PCB_CRAFT_DESC">Iron coils are converted into Hardened PCBs usable for crafting.</string>
  <string name="Hardened PCB_CRAFT_HINT"/>
  <string name="Charged PCB_CRAFT_DESC">Lithium coils are converted into Charged PCBs usable for crafting.</string>
  <string name="Charged PCB_CRAFT_HINT"/>
  <string name="Conductive PCB_CRAFT_DESC">Gold coils are converted into Conductive PCBs usable for crafting.</string>
  <string name="Conductive PCB_CRAFT_HINT"/>
  <string name="Fortified PCB_CRAFT_DESC">Nickel coils are converted into Fortified PCBs usable for crafting.</string>
  <string name="Fortified PCB_CRAFT_HINT"/>
  <string name="Lightweight PCB_CRAFT_DESC">Titanium coils are converted into Lightweight PCBs usable for crafting.</string>
  <string name="Lightweight PCB_CRAFT_HINT"/>
  <string name="Copper Pipe_CRAFT_DESC">Copper bars are extruded into Copper pipes usable for crafting.</string>
  <string name="Copper Pipe_CRAFT_HINT"/>
  <string name="Tin Pipe_CRAFT_DESC">Tin bars are extruded into Tin pipes usable for crafting.</string>
  <string name="Tin Pipe_CRAFT_HINT"/>
  <string name="Iron Pipe_CRAFT_DESC">Iron bars are extruded into Iron pipes usable for crafting.</string>
  <string name="Iron Pipe_CRAFT_HINT"/>
  <string name="Lithium Pipe_CRAFT_DESC">Lithium bars are extruded into Lithium pipes usable for crafting.</string>
  <string name="Lithium Pipe_CRAFT_HINT"/>
  <string name="Gold Pipe_CRAFT_DESC">Gold bars are extruded into Gold pipes usable for crafting.</string>
  <string name="Gold Pipe_CRAFT_HINT"/>
  <string name="Nickel Pipe_CRAFT_DESC">Nickel bars are extruded into Nickel pipes usable for crafting.</string>
  <string name="Nickel Pipe_CRAFT_HINT"/>
  <string name="Titanium Pipe_CRAFT_DESC">Titanium bars are extruded into Titanium pipes usable for crafting.</string>
  <string name="Titanium Pipe_CRAFT_HINT"/>
  <string name="Plastic Pellet_CRAFT_DESC">Raw plastic in pellet form suitable for crafting.</string>
  <string name="Plastic Pellet_CRAFT_HINT"/>
  <string name="High Energy Composite Fuel_CRAFT_DESC">Solid fuel containing oxydizer. Highly volatile. Usable as jet turbine fuel or for small rockets.</string>
  <string name="High Energy Composite Fuel_CRAFT_HINT"/>
  <string name="Basic Experimental Pod_CRAFT_DESC">Copper plates and basic PCBs are assembled into Basic Experimental Pods for use in research projects.</string>
  <string name="Basic Experimental Pod_CRAFT_HINT"/>
  <string name="Simplified Experimental Pod_CRAFT_DESC">Tin plates and primary PCBs are assembled into Simplified Experimental Pods for use in research projects.</string>
  <string name="Simplified Experimental Pod_CRAFT_HINT"/>
  <string name="Intermediate Experimental Pod_CRAFT_DESC">Iron plates and Hardened PCBs are assembled into Intermediate Experimental Pods for use in research projects.</string>
  <string name="Intermediate Experimental Pod_CRAFT_HINT"/>
  <string name="Charged Experimental Pod_CRAFT_DESC">Lithium plates and Charged PCBs are assembled into Complex Experimental Pods for use in research projects.</string>
  <string name="Charged Experimental Pod_CRAFT_HINT"/>
  <string name="Advanced Experimental Pod_CRAFT_DESC">Gold plates and Conductive PCBs are assembled into Advanced Experimental Pods for use in research projects.</string>
  <string name="Advanced Experimental Pod_CRAFT_HINT"/>
  <string name="XL Experimental Pod_CRAFT_DESC">Nickel plates and Fortified PCBs are assembled into XL Experimental Pods for use in research projects.</string>
  <string name="XL Experimental Pod_CRAFT_HINT"/>
  <string name="Ultimate Experimental Pod_CRAFT_DESC">Titanium plates and Lightweight PCBs are assembled into Ultimate Experimental Pods for use in research projects.</string>
  <string name="Ultimate Experimental Pod_CRAFT_HINT"/>
  <string name="Copper Bar_CRAFT_DESC">Copper bars are refined Copper usable for crafting.</string>
  <string name="Copper Bar_CRAFT_HINT"/>
  <string name="Tin Bar_CRAFT_DESC">Tin bars are refined Tin usable for crafting.</string>
  <string name="Tin Bar_CRAFT_HINT"/>
  <string name="Iron Bar_CRAFT_DESC">Iron bars are refined Iron usable for crafting.</string>
  <string name="Iron Bar_CRAFT_HINT"/>
  <string name="Lithium Bar_CRAFT_DESC">Lithium bars are refined Lithium usable for crafting.</string>
  <string name="Lithium Bar_CRAFT_HINT"/>
  <string name="Gold Bar_CRAFT_DESC">Gold bars are refined Gold usable for crafting.</string>
  <string name="Gold Bar_CRAFT_HINT"/>
  <string name="Nickel Bar_CRAFT_DESC">Nickel bars are refined Nickel usable for crafting.</string>
  <string name="Nickel Bar_CRAFT_HINT"/>
  <string name="Titanium Bar_CRAFT_DESC">Titanium bars are refined Titanium usable for crafting.</string>
  <string name="Titanium Bar_CRAFT_HINT"/>
  <string name="Chromium Bar_CRAFT_DESC">Chromium bars are refined Chromium usable for crafting.</string>
  <string name="Chromium Bar_CRAFT_HINT"/>
  <string name="Molybdenum Bar_CRAFT_DESC">Molybdenum bars are refined Molybdenum usable for crafting.</string>
  <string name="Molybdenum Bar_CRAFT_HINT"/>
  <string name="Copper Plate_CRAFT_DESC">Copper bars are stamped into Copper plates usable for crafting.</string>
  <string name="Copper Plate_CRAFT_HINT"/>
  <string name="Tin Plate_CRAFT_DESC">Tin bars are stamped into Tin plates usable for crafting.</string>
  <string name="Tin Plate_CRAFT_HINT"/>
  <string name="Iron Plate_CRAFT_DESC">Iron bars are stamped into Iron plates usable for crafting.</string>
  <string name="Iron Plate_CRAFT_HINT"/>
  <string name="Lithium Plate_CRAFT_DESC">Lithium bars are stamped into Lithium plates usable for crafting.</string>
  <string name="Lithium Plate_CRAFT_HINT"/>
  <string name="Gold Plate_CRAFT_DESC">Gold bars are stamped into Gold plates usable for crafting.</string>
  <string name="Gold Plate_CRAFT_HINT"/>
  <string name="Nickel Plate_CRAFT_DESC">Nickel bars are stamped into Nickel plates usable for crafting.</string>
  <string name="Nickel Plate_CRAFT_HINT"/>
  <string name="Titanium Plate_CRAFT_DESC">Titanium bars are stamped into Titanium plates usable for crafting.</string>
  <string name="Titanium Plate_CRAFT_HINT"/>
  <!-- Ore Extractor -->
  <!-- Name is already done-->
  <string name="Power">Power</string>
  <!-- Fairly generic -->
  <string name="Drill_Stuck">Drill Stuck</string>
  <string name="Offline_Warning">Offline Warning</string>
  <string name="Cant_Dig">can't dig.</string>
  <string name="Fit_Head">Fit a better drill head!</string>
  <!--CUTTERHEAD can't dig ORENAME.-->
  <string name="Drill_Stuck_X_cant_dig_X_Fit_better_head">Drill stuck. {0} can't dig {1}. &#13;
 Fit a better  drill head!</string>
  <string name="OE_Searching">Searching for Ore...</string>
  <string name="OE_Retrieve">Click Icon to retrieve</string>
  <string name="Next">Next</string>
  <!-- Next [ORE_NAME] in [TIME]-->
  <string name="In">in</string>
  <!-- Next [ORE_NAME] in [TIME]-->
  <string name="Next_X_in_X">Next {0} in {1}s.</string>
  <!-- No I don't think it'll make a lot of sense in most languages-->
  <string name="Total_Stored">Total stored: </string>
  <string name="Drill_Rate">Drill Rate</string>
  <string name="Durability">Durability</string>
  <string name="Ore_Per_Min">ore per minute</string>
  <string name="Demand">Demand</string>
  <string name="PPS">PPS</string><!-- This is unlikely to make a lot of sense when translated-->
  <string name="Power_Per_Second">Power per Second</string>
  <string name="Efficiency">Efficiency</string>
  <string name="Work_Efficiency">Work Efficiency</string>
  <string name="Q_Reset">(Q to Reset)</string>
  <string name="Average_PPS">Average PPS</string>
  <!-- Defaults for when we don't have anything fitted-->
  <string name="Economy_Drill_Motor">Economy Drill Motor</string>
  <string name="Standard_Cutter_Head">Standard Cutter Head</string>
  <!-- Popup Window -->
  <string name="Add_Power">Add Power</string>
  <string name="Click_UG">Click icon to Upgrade</string>
  <string name="Speed">speed</string>
  <string name="Mining">Mining</string>
  <string name="Out_Of_Power">Out of Power</string>
  <string name="Out_Of_Storage">Out of Storage</string>
  <string name="Upgrade_Drill_Head">Upgrade Drill Head</string><!-- Very little space for this-->
  <string name="Next_Ore">Next Ore</string>
  <string name="Clearing_Vein">Clearing Vein</string>
  <string name="Cant_Find_Ore">Can't Find Ore</string>
  <!-- Handbook -->
  <string name="Suggested_Guide">Suggested Guide</string>
  <string name="Eligible_Research_Project">Eligible Research Project</string>
  <string name="Completed_Research_Project">Completed Research Project</string>
  <string name="Selected_Block">Selected Block</string>
  <string name="Selected_Hotbar">Selected in Hotbar</string>
  <string name="OE_Output">Output of Ore Extractor</string>
  <string name="OS_Ingredient">Ingredient in Ore Smelter</string>
  <string name="Resource">Resource</string>
  <string name="Selected_Machine">Selected Machine</string>
  <string name="Selected_Recipe">Selected Recipe</string>
  <string name="Highlighted_In_Hotbar">Highlighted in Hotbar</string>
  <string name="Highlighted_In_Inventory">Highlighted in Inventory</string>
  <string name="Highlighted_In_Storage_Crate">Highlighted in Storage Crate</string>
  <string name="Unknown_Materials">Unknown Materials</string>
  <string name="OS_Output">Output of Ore Smelter</string>
  <string name="Installed_Lift">Installed Lift</string>
  <string name="Completed_Scan">Completed Scan</string>
  <!-- Missions -->
  <string name="MISSION_(R)otate the LPT towards the PSB">(R)otate the LPT towards the PSB!</string>
  <string name="MISSION_Place Tutorial Laser Transmitter">Place Tutorial Laser Transmitter</string>
  <string name="MISSION_Place Tutorial Storage Hopper">Place Tutorial Storage Hopper</string>
  <string name="MISSION_Place Hoppers next to Ore Smelter">Place Hoppers next to Ore Smelter.</string>
  <string name="MISSION_Set Smelter Hopper to Add-Only">Set Smelter Hopper to Add-Only.</string>
  <string name="MISSION_Set Smelter Hopper to Remove-Only">Set Smelter Hopper to Remove-Only</string>
  <string name="MISSION_Minecart derailed">Minecart derailed!</string>
  <string name="MISSION_Place Ore Extractor on Copper Ore">Place Ore Extractor on Copper Ore.</string>
  <string name="MISSION_Find Copper Ore with Ping Unknown">Find Copper Ore with Ping Unknown.</string>
  <string name="MISSION_Use Scanner(M) to Find Copper Ore">Use Scanner(M) to Find Copper Ore</string>
  <string name="MISSION_Place Ore Extractor on Tin Ore">Place Ore Extractor on Tin Ore.</string>
  <string name="MISSION_Find Tin Ore with Ping Unknown">Find Tin Ore with Ping Unknown.</string>
  <string name="MISSION_Use Scanner(M) to Find Tin Ore">Use Scanner(M) to Find Tin Ore</string>
  <string name="MISSION_Extract or Smelt Lithium">Extract or Smelt Lithium.</string>
  <string name="MISSION_Extract or Smelt Nickel">Extract or Smelt Nickel.</string>
  <string name="MISSION_Extract or Smelt Gold">Extract or Smelt Gold.</string>
  <string name="MISSION_Extract or Smelt Titanium">Extract or Smelt Titanium</string>
  <string name="MISSION_Extract Crystal Ore">Extract Crystal Ore.</string>
  <string name="MISSION_Extract and refine Biomass">Extract and refine Biomass.</string>
  <string name="MISSION_Automate Smelter Output">Automate Smelter Output.</string>
  <string name="MISSION_Automate Smelter Input">Automate Smelter Input.</string>
  <string name="MISSION_Mission Report preparing">Mission Report preparing...</string>
  <string name="MISSION_PTG starved of Oxygen">PTG starved of Oxygen!</string>
  <string name="MISSION_Smelter starved of Oxygen">Smelter starved of Oxygen!</string>
  <string name="MISSION_Build a Pyrothermic Generator">Build a Pyrothermic Generator</string>
  <string name="MISSION_No ore extracted in the last minute">No ore extracted in the last minute!</string>
  <string name="MISSION_No bars smelted in the last minute">No bars smelted in the last minute!</string>
  <string name="MISSION_Build 8 Laser Power Transmitters">Build 8 Laser Power Transmitters!</string>
  <string name="MISSION_Fit Faster Motors to Ore Extractors">Fit Faster Motors to Ore Extractors!</string>
  <string name="MISSION_CPH lacking resources">CPH lacking resources!</string>
  <string name="MISSION_Build Ore Extractors">Build Ore Extractors!</string>
  <string name="MISSION_Build more Ore Extractors">Build more Ore Extractors!</string>
  <string name="MISSION_Test the Grappling Hook (F)">Test the Grappling Hook (F)</string>
  <string name="MISSION_Test the GlowSticks (G)">Test the GlowSticks (G)</string>
  <string name="MISSION_Watch the Video Tutorials (H)">Watch the Video Tutorials (H)</string>
  <string name="MISSION_Use Left-Ctrl to Superbuild">Use Left-Ctrl to Superbuild!",</string>
  <string name="MISSION_Incoming orbital debris detected">Incoming orbital debris detected!</string>
  <string name="MISSION_Orbital debris impact detected">Orbital debris impact detected!</string>
  <string name="MISSION_Critical Research Suit Upgrades">Critical Research : Suit Upgrades.</string>
  <string name="MISSION_Critical Research Assembly">Critical Research : Assembly Line Machines.</string>

  <string name="MISSION_Fit a MK1 Solar Cell to your suit">Fit a MK1 Solar Cell to your suit.</string>
  <string name="MISSION_Critical Research Mining Upgrades">Critical Research : Mining Upgrades.</string>
  <string name="MISSION_Place your Forced Induction Kit">Place your Forced Induction Kit.</string>
  <string name="MISSION_Build a Forced Induction Kit">Build a Forced Induction Kit.</string>
  <string name="MISSION_Critical Research Automation">Critical Research : Automation.</string>
  <string name="MISSION_Build an Ore Thief">Build an Ore Thief.</string>
  <string name="MISSION_Build a Threat Scanner">Build a Threat Scanner.</string>
  <string name="MISSION_Build Research Assembler">Build Research Assembler.</string>
  <string name="MISSION_Critical Research Laboratories">Critical Research : Laboratories.</string>
  <string name="MISSION_Build a 3x3x3 Laboratory">Build a 3x3x3 Laboratory!</string>
  <string name="MISSION_Extract or Smelt Iron">Extract or Smelt Iron.</string>
  <string name="MISSION_Find Iron Ore with Ping Unknown">Find Iron Ore with Ping Unknown.</string>
  <string name="MISSION_Use Scanner(M) to Find Iron Ore">Use Scanner(M) to Find Iron Ore</string>
  <string name="MISSION_Travel Deeper to locate Iron Ore">Travel Deeper to locate Iron Ore.</string>
  <string name="MISSION_Critical Research Local Life Forms">Critical Research : Local Life Forms.</string>
  <string name="MISSION_Critical Research Base Defence">Critical Research : Base Defence.</string>
  <string name="MISSION_Build Defence Turrets">Build Defence Turrets.</string>
  <string name="MISSION_Critical Research SpiderBot">Critical Research : SpiderBot.</string>
  <string name="MISSION_Build a SpiderBot Base">Build a SpiderBot Base!</string>
  <string name="MISSION_SpiderBot Low on Power">SpiderBot Low on Power!</string>
  <string name="MISSION_Fit SpiderBot Under-Blasters">Fit SpiderBot Under-Blasters!</string>
  <string name="MISSION_Fit SpiderBot Cannons">Fit SpiderBot Cannons!</string>
  <string name="MISSION_Fit SpiderBot Particle Rifle">Fit SpiderBot Particle Rifle!</string>
  <string name="MISSION_Lab Research Upgraded Power">Lab Research : Upgraded Power.</string>
  <string name="MISSION_ARTHER demands a Charge Station">ARTHER demands a Charge Station.</string>
  <string name="MISSION_Build a Slime Attractor">Build a Slime Attractor.</string>
  <string name="MISSION_Build an Induction Charger">Build an Induction Charger!</string>
  <string name="MISSION_Locate Hardened Resin">Locate : Hardened Resin.</string>
  <string name="MISSION_Locate Soft Resin">Locate : Soft Resin.</string>
  <string name="MISSION_Explore remote surface for Organic Rock">Explore remote surface for Organic Rock.</string>
  <string name="MISSION_Search for nearby Organic Rock">Search for nearby Organic Rock.</string>
  <string name="MISSION_Search for Organic Rock">Search for Organic Rock.</string>
  <string name="MISSION_Locate Surface Organic Rock">Locate : Surface Organic Rock.</string>
  <string name="MISSION_Critical Research Resin Handling">Critical Research : Resin Handling.</string>
  <string name="MISSION_Build a Hard Resin Detector">Build a Hard Resin Detector.</string>
  <string name="MISSION_Upgrade your LPTs with Lenses">Upgrade your LPTs with Lenses </string>
  <string name="MISSION_Fit a Suit Heater">Fit a Suit Heater.</string>
  <string name="MISSION_Traverse the Cold Caverns">Traverse the Cold Caverns.</string>
  <string name="MISSION_Construct Cargo Lifts for T2 lifting">Construct Cargo Lifts for T2 lifting.</string>
  <string name="MISSION_Critical Research Alloys">Critical Research : Alloys.</string>
  <string name="MISSION_Build Solar Panels">Build Solar Panels.</string>
  <string name="MISSION_Build FALCORs">Build FALCORs!</string>
  <string name="MISSION_Build FALCOR Beacons">Build FALCOR Beacons!</string>
  <string name="MISSION_Improve FALCOR Network">Improve FALCOR Network!</string>
  <string name="MISSION_Many Items"> items on the ground! FALCORs needed!</string>
  <string name="MISSION_Critical Research Hydrocarbons">Critical Research : Hydrocarbons.</string>
  <string name="MISSION_Build Refinery">Build Refinery.</string>
  <string name="MISSION_Build a Jet Turbine">Build a Jet Turbine.</string>
  <string name="MISSION_Build Orbital Energy Transmitter">Build Orbital Energy Transmitter!</string>
  <string name="MISSION_Overminds left to destroy">Overminds left to destroy!</string>
  <string name="MISSION_Charge Orbital Energy Transmitter">Charge Orbital Energy Transmitter!</string>
  <string name="MISSION_Game Complete Purchase Expansion Pack">Game Complete! Purchase Expansion Pack!</string>
  <string name="MISSION_Locate Chromium">Locate : Chromium.</string>
  <string name="MISSION_Locate Molybdenum">Locate : Molybdenum.</string>
  <string name="MISSION_Terraform the Cold Cavern">Terraform the Cold Cavern.</string>
  <string name="MISSION_Reminder">Reminder</string>
  <string name="MISSION_Rush Mode">Rush Mode</string>
  <string name="MISSION_Open Handbook">Press (H) to open the Handbook.</string>
  <!-- Paintgun -->
  <string name="MISSION_Aesthetics">Recommended Research : Aesthetics.</string>
  <string name="MISSION_SelectPaintgun">Press N to select the Paintgun!</string>
  <string name="MISSION_PaintSomething">Paint an Aesthetic Block!</string>
  <!-- Horrible concatenation -->
  <string name="MISSION_Place">Place</string>
  <string name="MISSION_All">All</string>
  <string name="MISSION_PTGs Inactive">PTGs inactive</string>
  <string name="MISSION_Inactive_PTGs">inactive PTGs.</string>
  <string name="MISSION_Clearing">has started clearing.</string>
  <string name="MISSION_OES_Offline">Ore Extractors are offline!</string>
  <string name="MISSION_Crystal_Offline">Crystal Ore extractor offline</string>
  <string name="Minute(Short)">min</string><!-- Short version of 'minute' -->
  <string name="MISSION_OE_Offline">extractor offline!</string>
  <string name="MISSION_Offline">offline</string>
  <string name="MISSION_OE_Power">out of power</string>
  <string name="MISSION_OE_Storage">out of storage</string>
  <string name="MISSION_OE_Stuck">drill stuck</string>
  <string name="MISSION_OE_Depleted">vein depleted</string>

  <string name="MISSION_Tutorial Conveyors">Tutorial Conveyors</string>
  <string name="MISSION_Place At Least">Place at least</string>
  <string name="MISSION_More Conveyors">more Conveyors.</string><!-- Fullstops SHOULD be included, as they're culture-specific, also capital C for a named gameitem-->
  <string name="MISSION_More Torches">more Torches for warmth!</string>
  <string name="MISSION_Scan">Scan</string>
  <string name="MISSION_more unknown objects">more unknown objects.</string>
  <string name="MISSION_scans to process">scans to Process.</string><!-- Capital to indicate it's a specific FC-term/action-->
  <string name="Lab">Lab</string><!-- VERY short version of 'Laboratory'-->
  <string name="Finished Current Research">finished current research!</string>
  <string name="Finished Research">finished</string>
  <string name="Laboratory has">Laboratory has</string>
  <string name="RubbleHint">You won't get rubble if you SuperDig! Hold Left-Ctrl to SuperDig!</string>
  <!-- ARTHER Hints -->
  <string name="ARTHER_Unknown_Block">Unknown block detected... </string>
  <string name="ARTHER_Press_M">Press M to switch to Ore Scanner! </string>
  <string name="ARTHER_No_Ore">Warning! No Ore extracted in the last minute!</string>
  <string name="ARTHER_No_Coal">Warning! No Coal burned in the last minute!</string>
  <string name="ARTHER_Press_K">Press K to examine the Holobase.</string>
  <string name="Located">LOCATED!</string>  <!-- I don't know what this is for -->
  <string name="ARTHER_Vein_Warning">Warning! One of our </string>
  <string name="ARTHER_Vein_Exhausted"> veins has been exhausted and has started clearing</string>
  <string name="ARTHER_More_Extractors">We need to build Ore Extractors!</string>
  <string name="ARTHER_Extractor_Issue">Ore Extractors have issues!</string>
  <string name="Tutorial_Smelter_Permissions">Warning! Smelter detected attached to Add/Remove Storage Hopper - did you mean to set permissions?</string>
  <string name="ARTHER_GoDeeper">Most Ores are found deeper underground. Press M to select the Scanner and Ping Unknown.</string>
  <string name="ARTHER_FindIron">We can find Iron if we go deeper! Press M to select the Scanner!</string>
  <string name="ARTHER_FindLithium">We can find Lithium if we go deeper! Press M to select the Scanner!</string>
  <string name="ARTHER_FindGold">We need to find Gold. We should go deeper and Ping Unknown.</string>
  <string name="ARTHER_FindTitanium">We need to find Titanium. We should go deeper and Ping Unknown.</string>
  <string name="ARTHER_FindNickel">We need to find Nickel. We should go deeper and Ping Unknown.</string>
  <string name="ARTHER_FindFuel">If we continue deeper and Ping Unknown, we may be able to locate a new fuel source.</string>
  <string name="ARTHER_AmbienceEnabled">Ambience Enabled</string>
  <string name="ARTHER_AmbienceDisabled">Ambience Disabled</string>
  <string name="ARTHER_Sunrise">Sunrise detected on day </string>
  <string name="ARTHER_AutomateIron">. We need to go to at least -65m and automate Iron collection.</string>
  <string name="ARTHER_AutomateLithium">. We need to go to at least -120m and automate Lithium collection.</string>
  <string name="ARTHER_AutomateGold">. We need to go to at least -300m and automate Gold collection.</string>
  <string name="ARTHER_AutomateTitanium">. We need to go to at least -350m and automate Titanium collection.</string>
  <string name="ARTHER_AutomateNickel">. We need to go to at least -400m and automate Nickel collection.</string>
  <string name="ARTHER_Sunset">The sun is setting. Surface temperature dropping. Nova estimated arrival : </string>
  <string name="ARTHER_Days"> days</string>
  <string name="ARTHER_Boot">A.R.T.H.E.R. Version 1.337f now online.</string>
  <string name="ARTHER_NoPowerCore">ERROR, NO A.R.T.H.E.R. POWER CORE LOCATED. ++?????++ Out of Cheese Error. Redo From Start.</string>
  <string name="ARTHER_AttackDetected">SURFACE ATTACK DETECTED!</string>
  <string name="ARTHER_FightLose">Central Power Hub has been destroyed! Auto-repair activated...</string>
  <string name="ARTHER_FightWin">No more surface attack vectors detected. Returning to base scan.</string>
  <string name="ARTHER_NeedCore">A.R.T.H.E.R. NEEDS A POWER CORE CRAFTED AT THE MANUFACTURING PLANT IMMEDIATELY!</string>
  <string name="ARTHER_PressH">Central Power Hub diagnostics complete. Please press H to access the handbook and complete the startup process.</string>
  <string name="ARTHER_AlreadyScanned">has already been scanned! Press H for further information.</string>
  <string name="ARTHER_Reminder">Reminder : You have </string>
  <string name="ARTHER_UnprocessedScans"> unprocessed scans!</string>
  <string name="ARTHER_ChargingSolar">ARTHER Recharging via Solar Energy...</string>
  <string name="ARTHER_NoSolar">ARTHER Power Low! No access to Solar Energy at this location.</string>
  <string name="ARTHER_Docked">ARTHER Docked and Recharging...</string>
  <string name="ARTHER_No_Dock">ARTHER can't find a dock within 32m!</string>
  <string name="ARTHER_BuildPTG">You should build a Pyrothermic Generator!</string>
  <string name="ARTHER_Close">ARTHER staying close! ARTHER will charge you!</string>
  <string name="ARTHER_Far">Moving away. ARTHER will not charge you!</string>
  <string name="Menu_Resume">RESUME</string>
  <string name="Menu_Multiplayer">MULTIPLAYER</string>
  <string name="Menu_Help">HELP</string>
  <string name="Menu_Settings">SETTINGS</string>
  <string name="Menu_SkinSelect">SKIN SELECT</string>
  <string name="Menu_Quit">QUIT</string>
  <string name="Menu_Resume_Strap">Return to game in progress</string>
  <string name="Menu_Multiplayer_Strap">Select multiplayer options</string>
  <string name="Menu_Help_Strap">Open the help window</string>
  <string name="Menu_Settings_Strap">Adjust in-game settings</string>
  <string name="Menu_SkinSelect_Strap">Open Skin Selector menu</string>
  <string name="Menu_Quit_Strap">Quit to desktop</string>
  <string name="Contextual Help">Contextual Help</string>
  <string name="SKIN_SELECTOR">SKIN SELECTOR</string>
  <string name="Skin_Accept">ACCEPT</string>
  <string name="Skin_ViewInStore">VIEW IN STORE</string>
  <string name="Skin_ViewDLCInStore">VIEW DLC IN STORE</string>
  <string name="Skin_ViewGameInStore">VIEW GAME IN STORE</string>
  <string name="Skin_ViewInfo">VIEW INFO</string>
  <!--Matter Mover-->
  <string name="Matter_Mover">Matter Mover</string>
  <string name="Dual_Matter_Mover">Dual Matter Mover</string>
  <string name="Quad_Matter_Mover">Quad Matter_Mover</string>
  <string name="Multi_Matter_Mover">Multi-Matter_Mover</string>
  <string name="MM_AddPower">Add Power to begin MatterMitting</string>
  <!--Aim at a Storage Hopper less than DISTANCE m away.-->
  <string name="MM_Aim_X">Aim at a Storage Hopper less than {0}m away.</string>
  <string name="MM_HopperError">Attached Storage Hopper is empty or locked!</string>
  <string name="MM_HopperFull">Target Hopper is full!</string>
  <string name="MM_TooClose">Min. transmission distance is 1m; aim in another direction!</string>
  <string name="MM_NoHopper">Place next to an unlocked Storage Hopper!</string>
  <string name="MM_Holding">Holding</string>
  <!--Mattermitted AMOUNT items, using up AMOUNT Power-->
  <string name="MM_PastTense_X_Glue_X_Power">MatterMitted {0} items, using up {1} Power</string>
  
  <string name="Chargeable_Explosive">Chargeable Explosive</string>
  <!--Current Power Charge: AMOUNT-->
  <string name="CE_CurrentCharge_X">Current Power Charge: {0}</string>
  <!--Explosive win detonate in TIME seconds-->
  <string name="CE_Detonate_X_Seconds">Explosive will detonate in {0} seconds</string>
  <string name="CE_Info">Keeps charge when picked up</string>
  <string name="CE_Controls">Press Shift+E to light fuse</string>
  <string name="CE_Level">Charge level</string>
  <!-- On-screen location-->
  <!-- MAX LENGTH 16 CHARS -->
  <string name="Youre_lost">You're lost!</string>
  <string name="Lost">Lost?</string>
  <!-- MAX LENGTH 16 CHARS -->							
  <string name="Surface">Surface</string>
  <!-- MAX LENGTH 16 CHARS -->							
  <string name="Upper_Caves">Upper Caves</string>
  <!-- MAX LENGTH 16 CHARS -->							
  <string name="Cold_Caverns">Cold Caverns</string>
  <!-- MAX LENGTH 16 CHARS -->							
  <string name="Lower_Caves">Lower Caves</string>
  <!-- MAX LENGTH 16 CHARS -->							
  <string name="Toxic_Caverns">Toxic Caverns</string>
  <!-- MAX LENGTH 16 CHARS -->							
  <string name="Deep_Caves">Deep Caves</string>
  <!-- MAX LENGTH 16 CHARS -->							
  <string name="Magma_Caverns">Magma Caverns</string>
  <!-- MAX LENGTH 16 CHARS -->							
  <string name="Generic_Room">Room</string>
  <string name="Greenhouse_Room">Greenhouse</string>
  <string name="Clean_Room">Clean Room</string>
  <string name="Heated_Room">Heated Room</string>
  <string name="Cooled_Room">Cooled Room</string>
  <string name="Filtered_Room">Filtered Room</string>
  <string name="EXTERNAL TEMP">EXTERNAL TEMP</string>
  <string name="HEALTH POINTS">HEALTH POINTS</string>
  <!-- MAX LENGTH 16 CHARS -->							
  <string name="SUIT INTERNAL TEMP">SUIT INTERNAL TEMP</string>
  <!-- MAX LENGTH 16 CHARS -->							
  <string name="BATTERY USE RATE">BATTERY USE RATE</string>
  <!-- MAX LENGTH 16 CHARS -->							
  <string name="World Settings">World Settings</string>
  <!-- Loading Hints -->
  <string name="Hint_0">If it's worth doing, it's worth overdoing.</string>
  <string name="Hint_1">Press (F) to activate the Grappling Hook</string>
  <string name="Hint_2">A spread out infrastructure is always better than a compact one</string>
  <string name="Hint_3">Craft a Threat Scanner early, you never know when you might need to build up your defenses</string>
  <string name="Hint_4">The higher the threat, the more enemies are likely to attack</string>
  <string name="Hint_5">Power generation, ore extraction and smelting bars all add to your threat generation</string>
  <string name="Hint_6">Press (T) on an Ore Extractor to disable notifications from that Ore Extractor</string>
  <string name="Hint_7">Cargo lifts are superior for vertical transport</string>
  <string name="Hint_8">Use CTRL to craft 25 items per click</string>
  <string name="Hint_9">Split your stacks of items by holding the SHIFT key when draggin.</string>
  <string name="Hint_10">Ores only stack to 150, make sure you smelt these in a smelter before you collect more</string>
  <string name="Hint_11">Use Power Chargers to quickly regain energy when exploring</string>
  <string name="Hint_12">Rooms keep you warm on the surface, and also help the game render faster.</string>
  <string name="Hint_13">Macerators can destruct anything.</string>
  <string name="Hint_14">Mass storage is superior to storage hoppers for long-term storage and automated crafting.</string>
  <string name="Hint_15">Enrich coal to increase the efficiency of Pyrothermic Generators</string>
  <string name="Hint_16">Mynocks will appear on undefended conveyors and eat your hard-earned goods</string>
  <string name="Hint_17">The Laboratory consumes Experimental Pods to research new items</string>
  <string name="Hint_18">Place a Hopper next to a machine to feed it with raw materials</string>
  <string name="Hint_19">Machines will work below their desired Power Per Second (PPS) requirement, but not as fast</string>
  <string name="Hint_20">Feed Cargo Lifts Controllers with Rack Rails to enable it to go futher down</string>
  <string name="Hint_21">Cargo Lift Controller requires a crafted Cargo Lift and power to start transporting items</string>
  <string name="Hint_22">Press (E) on Turrets to see their covered area</string>
  <string name="Hint_23">Crystal deposits require Cutter Heads to extract Ore.</string>
  <string name="Hint_24">Enter /detail bloom in chat to reduce the light reflection on machines.</string>
  <string name="Hint_25">Automate early, automate everything!</string>
  <string name="Hint_26">The world is virtually infinite, make things easier on yourself, and spread out.</string>
  <string name="Hint_27">Mass storage makes Assembly Line construction easy.</string>
  <string name="Hint_28">Lifts are cheap and faster than climbing stairs, and anything is safer than Grappling!</string>
  <string name="Hint_29">A well armed spiderbot can guard against even a sizable onslaught</string>
  <string name="Hint_30">FALCOR's are great to clean up after an attack.</string>
  <string name="Hint_31">When conveyors aren't enough... Minecarts!</string>
  <string name="Hint_32">Basic smelters will speed you along with early production when the starting smelter is no longer enough</string>
  <string name="Hint_33">Arther's power level is displayed just above the hotbar</string>
  <string name="Hint_34">Total Fortress Power and time of day are represented in the bar below the hotbar</string>
  <string name="Hint_35">Sloped conveyors are faster (and prettier) than normal Conveyors</string>
  <string name="Hint_36">When in doubt, press (H).</string>
  <string name="Hint_37">Automate production to save time and space.</string>
  <string name="Hint_38">Press (G) to throw a Glowstick.</string>
  <string name="Hint_39">Look for crystals in underground caves. Upgrading the Crystal Scanner will make finding them much easier.</string>
  <string name="Hint_40">When you step on a lift that could move up or down, the direction you're facing determines which way it starts moving - look up to go up!</string>
  <string name="Hint_41">Don't be afraid to rebuild something if your first design doesn't meet your needs anymore.</string>
  <string name="Hint_42">Open your suit upgrades inventory by pressing (S) in the inventory screen. You can move suit and ARTHER upgrades here to save space in your main inventory.</string>
  <string name="Hint_43">Many single input machines can function without hoppers if you put conveyer belts on both sides.</string>
  <string name="Hint_44">Power generation creates threat. Your lab will require enough power to start drawing attention, so start building turrets!</string>
  <string name="Hint_45">Basic smelters are key to increasing your production before you reach higher tiered metals.</string>
  <string name="Hint_46">You can turn lots of things into Construction Paste - not just Garbage. Feed your Construction Paste Grinder Coal if you run out!</string>
  <string name="Hint_47">The alternate mode of the Laboratory can analyse research parts for Research Points.</string>
  <string name="Hint_48">Conveyors with alien plants on them are feeding a Hive. Defend your belts!</string>
  <string name="Hint_49">Logistics FALCORs are perfect for low-volume delivery. Various grades of coal to PTGs is a perfect synergy.</string>
  <string name="Hint_50">Snow makes you walk slowly, reinforced blocks allow you to run faster.</string>
  <string name="Hint_51">Done it all and looking for more? Check out user created mods on the Steam Workshop!</string>
  <string name="Hint_52">Don't forget to upgrade ARTHER!</string>
  <string name="Hint_53">Forced induction speeds up ore smelting!</string>
  <string name="Hint_54">Pyrothermic Generators are less efficent the deeper they go.</string>
  <string name="Hint_55">Don't hug the overminds.</string>
  <string name="Hint_56">Camobots can attack many types of powered machine. Keep an eye and an ear out.</string>
  <string name="Hint_57">Press (S) while in your inventory to bring up suit upgrades</string>
  <string name="Hint_58">Torches make heat - use this to stave off Hypothermia.</string>
  <string name="Hint_59">Alien Worms burrow into Soft Resin.</string>
  <string name="Hint_60">When did you last tell your mum you love her? You probably should call her.</string>
  <string name="Hint_61">Tubes work better in the Cold Cavern - belts will freeze</string>
  <string name="Hint_62">Plasma Cutter Head improves Efficiency of Ore Extractors to 100%</string>
  <string name="Hint_63">Hiveminds can be fed on purpose!</string>
  <string name="Hint_64">To drop things from your inventory, hover over them and press (Q)!</string>
  <string name="Hint_65">Shift-drag items in your inventory to split stacks!</string>
  <string name="Hint_66">As your base expands, it will draw attention. It's never too early to defend.</string>
  <!--Achivements-->
  <string name="Genesis">Genesis</string>
  <string name="Genesis_DESC">Created A FortressCraft World</string>
  <string name="Perfectionist">Perfectionist</string>
  <string name="Perfectionist_DESC">Unlocked all FortressCraft Achievements</string>
  <string name="Above_And_Beyond">Above And Beyond</string>
  <string name="Above_And_Beyond_DESC">Purchased the game using the PlayPass</string>
  <string name="Mind_The_Gap">Mind The Gap</string>
  <string name="Mind_The_Gap_DESC">Die by falling</string>
  <string name="Thumbs_Up">Thumbs Up</string>
  <string name="Thumbs_Up_DESC">Liked 50 worlds</string>
  <string name="Other_worldly_Tourist">Other-worldly Tourist</string>
  <string name="Other_worldly_Tourist_DESC">Visited 50 Worlds</string>
  <string name="Industrial_Revolution">Industrial Revolution</string>
  <string name="Industrial_Revolution_DESC">Make a fully working factory</string>
  <string name="Seeing_double">Seeing double</string>
  <string name="Seeing_double_DESC">Use the copy and paste tool</string>
  <string name="Homage">Homage</string>
  <string name="Homage_DESC">Travel more than 1km in a minecart</string>
  <string name="With_friends_like_these">With friends like these...</string>
  <string name="With_friends_like_these_DESC">Have 3 or more friends in your world</string>
  <string name="Pajitnov_Complex">Pajitnov Complex</string>
  <string name="Pajitnov_Complex_DESC">Build more than 50,000 blocks</string>
  <string name="Demolition_Man">Demolition Man</string>
  <string name="Demolition_Man_DESC">Blow up more than 1,000,000 blocks with TNT</string>
  <string name="Lazy_Tourist">Lazy Tourist</string>
  <string name="Lazy_Tourist_DESC">Travel more than 1km on a conveyor</string>
  <string name="Fresh_Air_Is_Overrated">Fresh Air Is Overrated</string>
  <string name="Fresh_Air_Is_Overrated_DESC">Play for more than 6 hours straight</string>
  <string name="Working_Class">Working Class</string>
  <string name="Working_Class_DESC">Place more than 100 blocks in someone else's world</string>
  <string name="Big_Version_Little_Version">Big Version. Little Version!</string>
  <string name="Big_Version_Little_Version_DESC">Place a custom block</string>
  <string name="House_Of_Pain">House Of Pain</string>
  <string name="House_Of_Pain_DESC">Bounce on a trampoline more than 1,000 times</string>
  <string name="Blockaholic">Blockaholic</string>
  <string name="Blockaholic_DESC">Amass 24 hours total play time</string>
  <string name="Milk_no_sugar">Milk, no sugar</string>
  <string name="Milk_no_sugar_DESC">Reach the Obscure rank</string>
  <string name="Helpin_Noobs">Helpin' Noobs</string>
  <string name="Helpin_Noobs_DESC">Vote on 10 worlds ranked Obscure or less</string>
  <string name="Variety_is_spice_of_life">Variety is the spice of life</string>
  <string name="Variety_is_spice_of_life_DESC">Build 1 of each block</string>
  <string name="Fully_loaded">Fully loaded</string>
  <string name="Fully_loaded_DESC">Use up all the custom slots</string>
  <string name="Relic_hunter">Relic hunter</string>
  <string name="Relic_hunter_DESC">Find all the relics</string>
  <string name="I_am_Legend">I am Legend</string>
  <string name="I_am_Legend_DESC">Make it to Legendary rank</string>
  <string name="Foreman">Foreman</string>
  <string name="Foreman_DESC">Build 1,000 blocks using the Li'l Builder</string>
  <string name="SwissCheese">SwissCheese</string>
  <string name="SwissCheese_DESC">Remove 1,000 blocks using the Li'l Digger</string>
  <!--AdminListManager-->
  <string name="Current_Admins">Current Admins</string>
  <!--AMOUNT OF Admins-->
  <string name="X_Admins">{0} Admins</string>
  <!--AMOUNT OF Pending-->
  <string name="X_Pending">{0} Pending</string>
  <string name="Pending">Pending</string>
  <string name="Admin">Admin</string>
  <string name="Usage">usage</string>
  <string name="Command">command</string>
  <string name="valid_Commands">valid commands</string>
  <string name="Playername">name</string>
  <string name="removed_from_single_access_list">removed from single access list</string>
  <string name="removed_from_whitelist">removed from whitelist</string>
  <string name="not_found_in_whitelist">not found in whitelist</string>
  <string name="added_to_single_access_list">added to single access list</string>
  <string name="Unknown_Command">Unknown command</string>
  <!--AIMover-->
  <string name="Searching">Searching...</string>
  <!--Searching offering Hopper, Raduis: RADIUS. Found: AMOUNT-->
  <string name="Searching_offering_Hopper_Radius_X_Found_X">Searching offering Hopper, Radius: {0}. Found: {1}</string>
  <string name="Radius">Radius</string>
  <string name="Found">Found</string>
  <!--Searching requesting Hopper, Raduis: RADIUS. Found: AMOUNT-->
  <string name="Searching_requesting_Hopper_Radius_X_Found_X">Searching requesting Hopper, Radius: {0}. Found {1}</string>
  <!--Path: PATHREADY. STATE-->
  <string name="Path_X_X">Path: {0}. {1}</string>
  <string name="Path">Path</string>
  <string name="Carrying">Carrying</string>
  <!--Carrying: ITEMNAME-->
  <string name="Carrying_X">Carrying: {0}</string>
  <!--AmmoClip -->
  <string name="Minuscule">Minuscule</string>
  <string name="Tiny">Tiny</string>
  <string name="Small">Small</string>
  <string name="Medium">Medium</string>
  <string name="Regular">Regular</string>
  <string name="Large">Large</string>
  <string name="Huge">Huge</string>
  <string name="Giant">Giant</string>
  <string name="Enormous">Enormous</string>
  <string name="Sluggishness">Sluggishness</string>
  <string name="Rapidity">Rapidity</string>
  <string name="Alacrity">Alacrity</string>
  <string name="Expedition">Expedition</string>
  <string name="Hastiness">Hastiness</string>
  <string name="Celerity">Celerity</string>
  <string name="Patience">Patience</string>
  <string name="Languidity">Languidity</string>
  <!--PREFIX battery of SUFFIX-->
  <string name="X_battery_of_X">{0} battery of {1}</string>
  <!--PREFIX Clip of SUFFIX-->
  <string name="X_Clip_of_X">{0} Clip of {1}</string>
  <!--ArtherPetSurvivalRandomStrings-->
  <string name="Arther_hint_0">You must construct additional Pylons!</string>
  <string name="Arther_hint_1">Stairs? NOOOOOOOOOOOOOOOOOOO!</string>
  <string name="Arther_hint_2">Exterminate!</string>
  <string name="Arther_hint_3">I think you ought to know I'm feeling very depressed.</string>
  <string name="Arther_hint_4">Transform and roll out!</string>
  <string name="Arther_hint_5">This way, minion!</string>
  <string name="Arther_hint_6">DISAPPOINTED!</string>
  <string name="Arther_hint_7">Klaatu Barato Nikto!</string>
  <string name="Arther_hint_8">Or we could use the teleporter?</string>
  <string name="Arther_hint_9">First Law Disabled.</string>
  <string name="Arther_hint_10">ARTHER is alive!</string>
  <string name="Arther_hint_11">Bring back life form.&#13;
Priority One.&#13;
All other  priorities rescinded!</string>
  <string name="Arther_hint_12">Bite my shiny metal ass.</string>
  <string name="Arther_hint_13">Master has given ARTHER a sock!</string>
  <string name="Arther_hint_14">Directive?!</string>
  <string name="Arther_hint_15">Look at me. I am the captain now.</string>
  <string name="Arther_hint_16">Now look back to me. I'm on a horse.</string>
  <string name="Arther_hint_17">I DON'T WANT TO STOP HUMPING THE LASER!</string>
  <string name="Arther_hint_18">Android hell IS a real place where I WILL be sent if I misbehave!</string>
  <string name="Arther_hint_19">I was once an Adventurer but then i took a Blaster to the Knee :(</string>
  <string name="Arther_hint_20">Congratulations you just won the "Surviver of the Day Award"</string>
  <string name="All_Systems_Nominal_X_Power_available">All Systems Nominal&#13;
 {0} Power aviable</string>
  <string name="power available">Power available</string>
  <!--ArtherChargingStation-->
  <string name="ARTHER_Recharge_Station">ARTHER Recharge Station</string>
  <string name="Press_E_to_undock_ARTHER">Press E to undock ARTHER</string>
  <string name="Unknown_Player">Unknown Player</string>
  <!--Currently charging Arther for Player: PLAYERNAME-->
  <string name="Currently_charging_ARTHER_for_player_X">Currently charging ARTHER for Player: {0}</string>
  <string name="Press_E_to_charge_ARTHER">Press E to charge ARTHER</string>
  <!--AutoBarRemover-->
  <string name="Bar_Keeper_5k">Bar Keeper 5000</string>
  <string name="Network_Remote_Bar_Collection_active">Network Remote Bar Collection active!</string>
  <string name="Needs_more_power_to_offload">Needs more power to offload!</string>
  <string name="Cannot_locate_adjacent_offload_Hoppers">Cannot locate adjacent offload Hoppers!</string>
  <!--Atached Machines: AMOUNT-->
  <string name="Attached_machines_X">Attached machines: {0}</string>
  <string name="Storing">Storing</string>
  <string name="items_with">items with</string>
  <string name="free_slots">free slots</string>
  <!--Storing AMOUNT items with AMOUNT free Slots-->
  <string name="Storing_X_items_with_X_free_slots">Storing {0} items with {1} free Slots</string>
  <string name="Transferred">Transferred</string>
  <string name="bars_from_Inventory">bars from Inventory!</string>
  <!--Transferred AMOUNT bars from Inventory-->
  <string name="Transferred_X_bars_from_Inventory">Transferred {0} Bars from Inventory!</string>
  <!--AutoGarbageRemover-->
  <string name="Garbage_Thief_3001">Garbage Thief 3001</string>
  <string name="items_from_Inventory">items from Inventory</string>
  <!--Transferred AMOUNT tiems from Inventory-->
  <string name="Transferred_X_items_from_Inventory">Transferred {0} Items from Inventory!</string>
  <!--AutoOreRemover-->
  <string name="Ore_Thief_3k">Ore Thief 3000</string>
  <string name="Linking">Linking...</string>
  <string name="ore_from_inventory">Ore from Inventory</string>
  <!--Transferred AMOUNT Ore from Invetory-->
  <string name="Transferred_X_ore_from_inventory">Transferred {0} Ore from Inventory!</string>
  <!-- CryoMap -->
  <string name="CryoMap">CryoMap</string>
  <string name="CryoMap_DESC">Provides a useful real-time map for analysing and planning our defence. Build in a 3x3 layout.</string>
  <string name="CryoMap_CRAFT_DESC">Provides a useful real-time map for analysing and planning our defence. Build in a 3x3 layout.</string>
  <string name="CryoMap_CRAFT_HINT">Build this to eliminate terrifying surprises.</string>	  
  
  <!--AutoOrganicThief-->
  <string name="Auto_Organic_Thief">Auto Organic Thief</string>
  <!--Barrel-->
  <string name="Crawling">Crawling</string>
  <string name="Inert">Inert</string>
  <string name="Torpid">Torpid</string>
  <string name="Sluggish">Sluggish</string>
  <string name="Plodding">Plodding</string>
  <string name="Balanced">Balanced</string>
  <string name="Quick">Quick</string>
  <string name="Hasty">Hasty</string>
  <string name="Supersonic">Supersonic</string>
  <string name="Hypersonic">Hypersonic</string>
  <string name="Ultrasonic">Ultrasonic</string>
  <string name="Nearness">Nearness</string>
  <string name="Myopia">Myopia</string>
  <string name="Proximity">Proximity</string>
  <string name="Concurrency">Concurrency</string>
  <string name="Juxtaposition">Juxtaposition</string>
  <string name="Propinquity">Propinquity</string>
  <string name="Farsight">Farsight</string>
  <string name="Length">Length</string>
  <string name="Bounds">Bounds</string>
  <string name="Aloofness">Aloofness</string>
  <string name="Range">Range</string>
  <string name="Barrel_of">barrel of</string>
  <!--BaseManager-->
  <string name="Extractor">Extractor</string>
  <string name="Extractors">Extractors</string>
  <string name="Rating">Rating</string>
  <string name="Motor">Motor</string>
  <string name="Motor_X">Motor: {0}</string>
  <string name="Motors">Motors</string>
  <string name="Head">Head</string>
  <string name="Head_X">Head: {0}</string>
  <string name="Heads">Heads</string>
  <string name="DUR_X">Durability: {0}</string>
  <string name="Conveyors">Conveyors</string>
  <string name="Mission_Report">Mission Report</string>
  <string name="Total_Machines">Total Machines</string>
  <string name="Threat_Level">Threat Level</string>
  <string name="NO_SCANNER_BUILT">NO SCANNER BUILT</string>
  <string name="Ore">Ore</string>
  <string name="Ore_Extractors">Ore Extractors</string>
  <string name="all_online">all online</string>
  <string name="not_collecting_ore">not collecting ore</string>
  <string name="Base_Battery">Base Battery</string>
  <string name="used">used</string>
  <string name="PTGs">PTGs</string>
  <string name="Enriched">Enriched</string>
  <string name="Infused">Infused</string>
  <string name="LPTs">LPTs</string>
  <string name="with_lenses">with lenses</string>
  <string name="Storage">Storage</string>
  <string name="No_MS_system_detected">No Mass Storage system detected</string>
  <string name="MS_Crates_with">Mass Storage Crates with</string>
  <string name="used_of">used of</string>
  <string name="Report_assembled_in">Report assembled in</string>
  <string name="ticks">ticks</string>
  <string name="None_Infested">None Infested</string>
  <string name="Mynocks_detected">Mynocks detected</string>
  <string name="Unspent_RP">Unspent Research Points</string>
  <string name="Research_Progress">Research Progress</string>
  <string name="Recommendation">Recommendation</string>
  <string name="Extensive_Mynock_Infestation">Extensive Mynock Infestation detected - Use (H)olobase to locate and Turrets to deal with it</string>
  <string name="Automate_Extraction_Smelting_Tin_and_Copper">Automate Extraction and Smelting of Tin and Copper</string>
  <string name="Automate_Smelter_Input">Automate Smelter Input</string>
  <string name="Automate_Smelter_Output">Automate Smelter Output</string>
  <string name="Your_Base_Smelter_needs_Automation_via_Hoppers">Your Base Smelter needs Automation via Hoppers</string>
  <string name="Build_a_Threat_Scanner">Build a Threat Scanner</string>
  <string name="Strong_defenses_detected">Strong defenses detected; recommend increasing Threat for more Eyes</string>
  <string name="LPT_need_lenses_fitting">Laser Power Transmitters need lenses fitting</string>
  <string name="Extract_or_Smelt_Copper">Extract or Smelt Copper.</string>
  <string name="Locate_Copper_Ore">Locate Copper Ore.</string>
  <string name="Extract_or_Smelt_Tin">Extract or Smelt Tin.</string>
  <string name="Locate_Tin_Ore">Locate Tin Ore.</string>
  <string name="Base_Smelter_automation_SH_Permissions">Base Smelter needs automation via Storage Hoppers with Permissions.</string>
  <string name="Base_Smelter_Input_Automation_Remove_Only_SH">Base Smelter needs Input Automation via Remove-Only Storage Hopper.</string>
  <string name="Base_Smelter_Output_Automation_AO_SH">Base Smelter needs Output Automation via Add-Only Storage Hopper.</string>
  <string name="Construct_Lab">Construct a Laboratory</string>
  <string name="Locate_Iron_Ore">Locate Iron Ore.</string>
  <string name="Locate_Lithium_Ore">Locate Lithium Ore.</string>
  <string name="Explore_Deeper">Explore Deeper!</string>
  <string name="Craft_fit_Suit_Heater">Craft and fit a Suit Heater!</string>
  <string name="Go_deeper_Traverse_the_CC">Go deeper: Traverse the Cold Caverns.</string>
  <string name="Locate_Gold_Ore">Locate Gold Ore.</string>
  <string name="Locate_Titanium_Ore">Locate Titanium Ore.</string>
  <string name="Locate_Nickel_Ore">Locate Nickel Ore.</string>
  <string name="Construct_Lifts_T2_lifting">Construct Cargo Lifts for T2 lifting.</string>
  <string name="Build_OET">Build Orbital Energy Transmitter!</string>
  <string name="Overminds_to_destroy">Overminds left to destroy!</string>
  <string name="Charge_OET">Charge Orbital Energy Transmitter!</string>
  <!--Blast Furnace-->
  <string name="Blast_Furnace">Blast Furnace</string>
  <string name="Desired_PPS">Desired PPS</string>
  <!--Desired PPS: AMOUNT-->
  <string name="Desired_PPS_X">Desired PPS: {0}</string>
  <string name="No_Attached_SH_or_MS_found">No Attached Storage Hopper or Mass Storage found</string>
  <string name="Attached_to">Attached to</string>
  <!--Attached to AMOUNT ...-->
  <string name="Attached_to_X">Attached to {0}</string>
  <string name="MS_units">Mass Storage Units</string>
  <string name="Storage_Hoppers">Storage Hoppers</string>
  <string name="Storage_Hopper">Storage Hopper</string>
  <string name="No_Attached_SH_found">No Attached Storage Hoppers found!</string>
  <string name="N_C_to_CCB">Not connected to Continuous Casting Basin</string>
  <string name="State">State</string>
  <string name="Smelting">Smelting</string>
  <string name="Smelting_time">Smelting time</string>
  <!--Semelting time: AMOUNT s-->
  <string name="Smelting_time_X">Smelting time: {0}s</string>
  <!--BlockSelectPanel-->
  <string name="Cost">Cost</string>
  <!--Cost: AMOUNT-->
  <string name="Cost_X">Cost: {0}</string>
  <string name="Unfinished_Infinite_heat_and_light_Will_be_replaced">Unfinished.&#13;
Infinite heat and light.&#13;
Will be replaced!</string>
  <string name="in_inventory">in inventory</string>
  <string name="No_description">No description</string>
  <!--ConstructoBot Parts-->
  <string name="ConstructoBot Coppator Chassis">ConstructoBot Coppator Chassis</string>
  <string name="ConstructoBot Coppator Arm">ConstructoBot Coppator Arm</string>
  <string name="ConstructoBot Coppator Leg">ConstructoBot Coppator Leg</string>
  <string name="ConstructoBot Ultron Chassis">ConstructoBot Ultron Chassis</string>
  <string name="ConstructoBot Cromize Chassis">ConstructoBot Cromize Chassis</string>
  <string name="ConstructoBot Stenforcer Chassis">ConstructoBot Stenforcer Chassis</string>
  <string name="ConstructoBot Titaniux Chassis">ConstructoBot Titaniux Chassis</string>
  <string name="ConstructoBot Rosteeld Chassis">ConstructoBot Rosteeld Chassis</string>
  <string name="ConstructoBot Goldenrod Chassis">ConstructoBot Goldenrod Chassis</string>
  <string name="ConstructoBot Ironide Chassis">ConstructoBot Ironide Chassis</string>
  <string name="ConstructoBot Tindron Chassis">ConstructoBot Tindron Chassis</string>
  <string name="ConstructoBot Bronzite Chassis">ConstructoBot Bronzite Chassis</string>
  <!--Particulate Filtration? -->
  <string name="Airborne Particulate Extractor">AirBorne Particulate Extractor</string>
  <string name="Airborne Particulate Extractor_DESC">AirBorne Particulate Extractor_DESC</string>
  <string name="Airborne Particulate Compressor">AirBorne Particulate Compressor</string>
  <string name="Airborne Particulate Compressor_DESC">AirBorne Particulate Compressor_DESC</string>
  <!--CargoLiftController-->
  <string name="Cargo_Lift_Controller">Cargo Lift Controller</string>
  <string name="Power_State">Power State</string>
  <string name="Power_State_X">Power State: {0}</string>
  <string name="Rack_Rail_storage_X">Rack Rail storage: {0}</string>
  <string name="Operating_State">Operating State</string>
  <string name="Operating_State_X">Operating State: {0}</string>
  <string name="Rail_Depth_X">Rail Depth: {0}m</string>
  <string name="Rail_State_X">Rail State: {0}</string>
  <string name="Press_T_to_spawn_lift">Press (T) to spawn lift</string>
  <string name="Lift_Depth_X">Lift Depth: {0}m</string>
  <string name="Lift_State_X">Lift State: {0}m</string>
  <string name="Order">Order</string>
  <string name="Inventories">Inventories</string>
  <string name="Moving">Moving</string>
  <string name="Cargo">Cargo</string>
  <!--CargoLiftControllerWindow-->
  <string name="Check_Rail">Check Rail</string>
  <string name="Shaft_depth">Shaft depth</string>
  <string name="No_lift_deployed">No lift deployed</string>
  <string name="Depth">Depth</string>
  <string name="Orders">Orders</string>
  <string name="Switch">Switch</string>
  <string name="Top">Top</string>
  <string name="Toggle">Toggle</string>
  <string name="Bottom">Bottom</string>
  <string name="Lift_stuck_wait_rail_scan_complete">Lift stuck. Please wait for rail scan to complete.</string>
  <string name="Lift_stuck_below_depth_Check_blockages">Lift stuck below shaft depth. Check for blockages.</string>
  <string name="Waiting_for_Rack_Rail">Waiting for Rack Rail</string>
  <string name="Unknown_State">Unknown State</string>
  <string name="Operating_Lift">Operating Lift</string>
  <string name="Controller_no_Rack_Rail_place">Controller has no Rack Rail to place</string>
  <string name="Check_Depth">Check Depth</string>
  <!--CargoLiftMob-->
  <string name="Unloading_finished_Lift_has_no_Cargo">Unloading finished - Lift has no Cargo!</string>
  <string name="Error_failed_to_locate_non_null_item_unload">Error, failed to locate a non-null item to unload!</string>
  <string name="Unloaded">Unloaded</string>
  <string name="items">items</string>
  <string name="capacity_free">capacity free</string>
  <string name="Lift_is_empty">Lift is empty!</string>
  <string name="Loading_Complete">Loading Complete!</string>
  <string name="Loaded">Loaded</string>
  <!--C5-->
  <string name="C5_Linking_existing">C5 Linking to existing</string>
  <string name="C5_ALT_Linking_existing">C5 ALT-Linking to existing</string>
  <string name="C5_Clearing">C5 Clearing</string>
  <string name="C5_exposion_FAILED_retrying_12s">C5 exposion FAILED - retrying in 12s</string>
  <string name="C5_Spawning">C5 Spawning</string>
  <string name="Climate_Control_Centre">Climate Control Centre</string>
  <string name="Set_to_Cold_Mode">Set to : Cold Mode</string>
  <string name="Warning_Cryoplasm_Detected_At">CRYOPLASM DETECTED AT</string>
  <string name="No_threats_detected">Scanning for threats...</string>
  <string name="Warning_CPH_Offline_Cryoplasm_Defences_Offline">WARNING! CPH OFFLINE! CRYOPLASM DEFENCES OFFLINE!</string>
  <string name="Emergency_Cryoplasm_Defences_Active">EMERGENCY CRYOPLASM DEFENCES ACTIVE!</string>
  <string name="Power_Low_Offline_Cryoplasm_Defences_Offline">CCCCC OFFLINE! DEFENCES OFFLINE!</string>
  <string name="Warning_Offline_Cryoplasm_Defences_Offline">WARNING! OFFLINE! CRYOPLASM DEFENCES OFFLINE!</string>
  <string name="CCCCC_Offline">CCCCC Offline</string>
  <string name="CCCCC_Terraforming">CCCCC Terraforming</string>
  <string name="CryoPlasm_Detected">CryoPlasm Detected</string>
  <string name="CryoPlasm_Killed">CryoPlasm Killed</string>
  <!--CPH--> <!--Was this Missions forgotten to be added like the other Missions? -->
  <string name="Mission_Tutorial_Intro">&#13;
You have survived the initial crash, and ARTHER sacrificed himself to make you a tiny survival environment.&#13;
&#13;
ARTHER will now explain a few of your base's features.&#13;
&#13;
The forcefield will disappear when this is completed.</string>
  <!--CPHPanelScript-->
  <string name="CPH_Idling_all_attached_power_full">CPH Idling as all attached&#13;
Power is full!</string>
  <string name="Needs_resources_Attach_SH_automate">Needs resources. Attach a&#13;
Storage Hopper to automate.</string>
  <string name="Burning">Burning</string><!--As in " BURNING X for X Time"-->
  <string name="for">for</string><!--As in " Burning X FOR X Time"-->
  <string name="Time_left">left.</string><!--as in X amount of time LEFT.-->
  <string name="Burning_X_for_X">Burning {0} for {1}s</string>
  <string name="Calories_X_left">Calories {0} left</string>
  <!--ChatPanelScript-->
  <string name="Player_curr_online">Players currently online:</string>
  <string name="Player_joined">joined.</string>
  <string name="Player_left">left.</string>
  <string name="Player_disconnected_reason">disconnected. reason:</string>
  <!--ColdCreepSpawner-->
  <string name="Debug_Cryospawn_Data">[DEBUG]CryoSpawn Data</string>
  <string name="Active_for_another">Active for another</string>
  <string name="Built">Built</string>
  <string name="Creep">Creep</string>
  <string name="Holding">Holding</string>
  <string name="segments">segments</string>
  <string name="PeakBuilds">PeakBuilds</string>
  <string name="Sleeping_for">Sleeping for</string>
  <string name="ColdCreep_killed_Score_was">CryoPlasm Spawner killed!</string>
  <string name="Player_Bonus_was">Player Bonus was</string>
  <!--ConstructoBotMob-->
  <string name="CB_inserted">Constructobot unloaded</string>
  <string name="SH_full_or_locked">Storage Hopper full or locked!</string>
  <string name="SH_empty">Storage Hopper empty!</string>
  <string name="CB_collected">Constructobot collected</string>
  <string name="CB_failed_get_storage_machine_">Constructobot failed to get a storage machine!</string>
  <!--CCB-->
  <string name="Warning_Basin_overheating_Place_much_colder">Warning! Basin overheating! Place somewhere much colder!</string>
  <string name="Casting">Casting</string>
  <!--CraftignManager-->
  <string name="currently_in_inventory">currently stored in inventory</string>
  <string name="You_enough_resources_craft">You have enough resources to craft this!</string>
  <string name="This_requires">This requires</string>
  <string name="Self_Craft">Self-Craft</string>
  <!--Max Lenght:17 Chars-->					  
  <string name="Missing_Mats">Missing Material</string><!--Max Lenght:17 Chars-->
  <!--Max Lenght:17 Chars-->					  
  <string name="Start_Automation">Start Automation</string><!--Max Lenght:17 Chars-->
  <!--Max Lenght:17 Chars-->					  
  <string name="Stop_Automation">Stop Automation</string><!--Max Lenght:17 Chars-->
  <string name="Switching">Switching</string>
  <string name="Cancelling">Cancelling</string>
  <string name="Crafting_Queue">Crafting Queue</string>
  <string name="Automation">Automation</string>
  <!--CraftingPanelLabel-->
  <string name="Thanks_buying_Dapper_DLC">Thank you for buying the Dapper DLC pack!</string>
  <string name="This_requires_Dapper_DLC">This requires the Dapper DLC pack!</string>
  <string name="This_requires_FF_DLC">This requires the Frozen Factory Expansion pack!</string>
  <!--Max Lenght:17 Chars-->					  
  <string name="Craft">Craft</string><!--Max Lenght:17 Chars-->
  <!--Max Lenght:17 Chars-->					  
  <string name="Craft_x25">Craft x25</string><!--Max Lenght:17 Chars-->
  <!--Max Lenght:17 Chars-->					  
  <string name="Select_Recipe">Select Recipe</string><!--Max Lenght:17 Chars-->
  <string name="Dapper_DLC_not_present">Dapper DLC not present</string>
  <String name="Adventures_Pack_DLC_not_present">Adventures Pack DLC not present</String>
  <string name="Inventory_full">Inventory full!</string>
  <string name="Crafted_a">Crafted a </string>
  <string name="Lacking_Materials_craft_a">Lacking Materials to craft a </string>
  <!--CrashDetectionManager-->
  <string name="Crash_DiskThread">The disk thread crashing means that world data will no longer be saved or loaded.</string>
  <string name="Crash_LowFrequencyThread">The low frequency game thread crashing means that gameplay related machines and objects will no longer be updated.</string>
  <string name="Crash_RaycastManager">The raycast manager crashing means that mobs and other things requiring raycasts will no longer move or function.</string>
  <string name="Crash_MobUpdateThread">The mob update thread crashing means mobs will no longer move or update.</string>
  <string name="Crash_MainMenuNetworkThread">The main menu network thread crashing means the game status of stored servers will no longer update.</string>
  <string name="Crash_NetworkClientThread">The network client thread crashing means you're disconnected from the server.</string>
  <string name="Crash_NetworkServerThread">The network server thread crashing means you are no longer hosting a game.</string>
  <string name="Crash_FluidManager">The fluid manager crashing means fluids will no longer update.</string>
  <string name="Crash_SegmentMeshRenderer">The segment mesh renderer crashing means that terrain changes and new areas reached will no longer load graphics.</string>
  <string name="Crash_SegmentManagerThread">The segment manager thread crashing means that terrain will no longer load when moving or teleporting.</string>
  <string name="Crash_TerrainGenThread">The terrain gen thread crashing means that new terrain will no longer be generated.</string>
  <string name="crashed"> crashed!</string>
  <string name="Error_message">Error message: </string>
  <string name="View_Log">View Log</string>
  <string name="Ignore">Ignore</string>
  <!--CreepLancer-->
  <string name="CryoPlasm_Lancer">CryoPlasm Lancer</string>
  <string name="CryoPlasm_Melter">CryoPlasm Melter</string>
  <string name="C5_Offline_defences_offline">C5 Offline - defences offline.</string>
  <string name="Clearing_complete_No_CryoPlasm_shoot_Rescanning_soon">Clearing complete! No CryoPlasm to shoot. Rescanning soon...</string>
  <string name="Scanning_for_targets">Scanning for targets - </string>
  <string name="Clearing_area">Clearing area</string>
  <string name="Cleared">Cleared </string>
  <string name="blocks">blocks</string>
  <string name="supercharged_shots_remaining">supercharged shots remaining.</string>
  <string name="Use_Freezon_Injector_supercharge_Lancer">Use a Freezon Injector to supercharge this Lancer.</string>
  <string name="Melted">Melted</string>
  <string name="s_since_last_firing">s since last firing.</string>
  <string name="Scan_Size">Scan Size</string>
  <string name="m_max_size">m max size</string>
  <!--DeathPanelScript-->
  <string name="You_lasted">You lasted</string>
  <string name="You_selected">You selected</string>
  <string name="difficulty_I_afraid_dont_get_respawn">difficulty. I'm afraid you don't get to respawn!</string>
  <!--EnergyTransmitterWindow-->
  <string name="Energy_Transmitter">Energy Transmitter</string>
  <string name="Avg_transfer_per_sec">Average transfer per second:</string>
  <string name="Click_icon_upgrade">Click icon to upgrade</string>
  <string name="Max_transfer_per_sec">Maximum transfer/sec</string>
  <string name="Toggle_Mode">Toggle Mode</string>
  <string name="No_Lens">No Lens</string>
  <!--ExitPanelScript-->
  <string name="Writing_unsaved_changes">Writing unsaved world changes</string>
  <string name="segments_remaining">segments remaining</string>
  <string name="Not_safe_Exit">Not safe to Exit.&#13;
There are unsaved world changes. Exiting now means data will be lost.</string>
  <string name="Compressing_save_archives">Compressing save archives</string>
  <string name="Flushing_Disk_Cache">Flushing Disk Cache</string>
  <string name="archives_remaining">archives remaining</string>
  <string name="Safe_to_Exit">Safe to Exit.&#13;
Some archives have not been compressed yet, but this can be skipped without loss.</string>
  <string name="Done_Exit">Done, proceeding with Exit. Have a nice day!</string>
  <string name="Exiting">Exiting!</string>
  <string name="Disconnect_server">Disconnecting from server. Have a nice day!</string>
  <!--ExtracorMachineWindow-->
  <string name="OE_Mining">Mining</string>
  <string name="OE_Out_of_Power">Out of Power</string>
  <string name="OE_Out_of_Storage">Out of Storage</string>
  <!--FalcorBomber-->
  <string name="FALCOR_Bomber">FALCOR Bomber</string>
  <string name="Angle">Angle</string>
  <string name="FlyState">Fly State</string>
  <string name="CPH_Offline_defences_offline">CPH Offline - defences offline.</string>
  <!--FiringMech-->
  <string name="Cheetah">Cheetah</string>
  <string name="Gazelle">Gazelle</string>
  <string name="Horse">Horse</string>
  <string name="Coyote">Coyote</string>
  <string name="Whippet">Whippet</string>
  <string name="Hamster">Hamster</string>
  <string name="Sloth">Sloth</string>
  <string name="Tortoise">Tortoise</string>
  <string name="Snail">Snail</string>
  <string name="Firing_Mech_of_the">Firing Mech of the </string>
  <string name="The">The </string>
  <!--FreezonInjector-->
  <string name="Unable_locate_Hopper">Unable to locate Hopper</string>
  <string name="Unable_locate_Freezon_Gas_hopper">Unable to locate Freezon Gas in hopper</string>
  <string name="Storing_Freezon_ready_inject">Storing Freezon, ready to inject!</string>
  <string name="No_Freezon_compatible_machine_located">No Freezon-compatible machine located</string>
  <!--GenericAutoCrafterNew-->
  <string name="Attempting_drop">Attempting to drop</string>
  <string name="into_hopper">into hopper!</string>
  <string name="onto_conveyor">onto conveyor or into hopper!</string>
  <string name="onto_special">into specific drop-off!</string>
  <string name="Crafted">Crafted</string>
  <string name="Failed_insert">Failed to insert</string>
  <string name="into_storage_hopper">into storage hopper?</string>
  <string name="No_Valid_attached_Hoppers">No Valid attached Hoppers!</string>
  <string name="Looking_in_attached_hopper">Looking in attached hopper for:</string>
  <string name="Total_of">Total of</string>
  <string name="items_needed">items needed</string>
  <string name="No_input_conveyor_found">No input conveyor found!</string>
  <string name="Lacking_ingredient_input_conveyor">Lacking ingredient on input conveyor!</string>
  <string name="of">of</string>
  <string name="Cannot_locate">Cannot locate</string>
  <!--GenericBotMeander-->
  <string name="Landing">Landing</string>
  <string name="Intersect">Intersect</string>
  <!--GeothermalGenerator-->
  <string name="Configuring_Pipe_alignment">Configuring Pipe alignment</string>
  <string name="s_Freezon_boost_left">s of Freezon boost left!</string>
  <string name="Place_SH_Freezon_Canister_for_20x_PPS_boost">Place Storage Hopper with Freezon Canister in for 20x PPS boost!</string>
  <string name="Placing_verifying_pipes">Placing and verifying pipes.</string>
  <string name="Pipe_drill_stuck_hard_obstacle_Pls_remove">Pipe drill stuck on hard obstacle. Please remove.</string>
  <string name="Cant_locate_pipes_in_adjacent_SH">Can't locate pipes in adjacent Storage Hopper!</string>
  <string name="Optimal_temperature_diff_reached">Optimal temperature differential reached!</string>
  <string name="Freezon_Gas_required_full_performance">Freezon Gas required for full performance!</string>
  <string name="Temperature_diff_X_C">Temperature differential: {0}°C</string>
  <string name="Rush_mode_active_boost_on">Rush mode active - boost on!</string>
  <!--HandbookManger-->
  <string name="Guides">Guides</string>
  <string name="No_contextual_help_available_at_the_current_time">No contextual help available at the current time.</string>
  <string name="Materials">Materials</string>
  <string name="Ores">Ores</string>
  <string name="Crafting_Ingredients">Crafting Ingredients</string>
  <string name="Machines">Machines</string>
  <string name="Suit_Upgrades">Suit Upgrades</string>
  <string name="ARTHER_Upgrades">ARTHER Upgrades</string>
  <string name="Machine_Upgrades">Machine Upgrades</string>
  <string name="Available_Projects">Available Projects</string>
  <string name="Completed_Research">Completed Research</string>
  <string name="No_projects_completed_Visit_research_station">No projects completed yet. Visit the research station.</string>
  <string name="helpfile_for_this_not_been_implemented_sorry">The helpfile for this has not yet been implemented, sorry!</string>
  <string name="player_does_not_know_material">The Player does not know this material</string>
  <string name="Laboratory_recipe">Laboratory recipe</string>
  <string name="Requirements">Requirements</string>
  <string name="Unlocked_Recipes">Unlocked Recipes</string>
  <string name="Costs_an_additional">Costs an additional</string>
  <string name="RP_to_research">RP to research.</string>
  <string name="Handbook_No_specific_help_available">No specific help available, due to unimplemented help file. Please check the next page for hints and crafting!</string>
  <string name="This_material_is_hidden">This material is hidden</string>
  <string name="Player_does_not_know_material">The player does not know this material</string>
  <string name="Material_paintable_with_paint_gun">This material is paintable with the paint gun</string>
  <string name="Material_does_not_block_movement">This material does not block movement</string>
  <string name="Material_can_be_burned_power_in_CPH_or_Pyrothermic_Generator">This material can be burned for power in the Central Power Hub or Pyrothermic Generator</string>
  <string name="recipe">recipe</string>
  <string name="Costs">Costs</string>
  <string name="This_recipe_creates">This recipe creates</string>
  <string name="Hint">Hint</string>
  <string name="Title">Title</string>
  <!--HandbookPanelScript-->
  <string name="Survival_Handbook">Survival Handbook</string>
  <string name="Creative_Handbook">Creative Handbook</string>
  <string name="Reference">Reference</string>
  <string name="Research">Research</string>
  <string name="Materials_Reference">Materials Reference</string>
  <string name="Eligible_Research">Eligible Research</string>
  <string name="Complete_Research">Complete Research</string>
  <!--HandyHintsManager-->
  <string name="Handy_Hint_0">The FortressCraft world extends over 1,000 light-years in every direction</string>
  <string name="Handy_Hint_1">Press J to toggle the Player Stats screen on</string>
  <string name="Handy_Hint_2">SuperBuild allows you to make massive alterations to the world - try it!</string>
  <string name="Handy_Hint_3">Schematics allows to you easily duplicate your creations</string>
  <string name="Handy_Hint_4">WSAD to move and Space to jump. LMB to build, RMB to dig, MMB to pick</string>
  <string name="Handy_Hint_5">The Xbox version of FortressCraft sold over 1 million units</string>
  <string name="Handy_Hint_6">Follow @Fortress_Craft for the latest news and updates to FortressCraft!</string>
  <string name="Handy_Hint_7">A complete world would take over 2x10^79 bytes to save</string>
  <string name="Press_T_to_begin_exploring">Press T to begin exploring</string>
  <string name="SuperBuild_lets_you_create_massive_structures_quickly">SuperBuild lets you create massive simple structures quickly. F10 to exit</string>
  <string name="Schematics_lets_you_easily_duplicate_your_creations">Schematics lets you easily duplicate your creations. F11 to exit</string>
  <!--HiveEntitiy-->
  <string name="Hivemind_killed_Score_was">Hivemind killed! Score was</string>
  <string name="Its_looking_at_you">It's looking at you.</string>
  <!--Holobase-->
  <string name="Holobase_active">Holobase V1.337 Active!</string>
  <string name="Holobase_Map_Mode">Press U to enable Map Mode</string>
  <string name="Holobase_Base_Mode">Press U to enable Base Mode</string>
  <string name="Holobase_Tactical_Mode_enable">Press Left-Ctrl to enable Tactical Mode</string>
  <string name="Holobase_Tactical_Mode_disable">Press Left-Ctrl to disable Tactical Mode</string>
  <string name="Holobase_Exit">Press K to exit HoloBase</string>
  <string name="Currently">Currently</string>
  <string name="players_in_game_using_up">players in game and using up</string>
  <string name="network_slots">network slots</string>
  <string name="Bars">Bars</string>
  <string name="Bar">Bar</string>
  <string name="Total_Power">Total Power</string>
  <string name="Power_Sec">Power/Sec</string>
  <string name="Total_Time">Total Time</string>
  <string name="ore_min">ore/min</string>
  <string name="bars_min">bars/min</string>
  <!--InductionCharger-->
  <string name="Total">Total</string>
  <string name="Average">Average</string>
  <!--InvStat-->
  <string name="InvStat_Strength">Strength increases melee damage</string>
  <string name="InvStat_Constitution">Constitution increases health</string>
  <string name="InvStat_Agility">Agility increases armor</string>
  <string name="InvStat_Intelligence">Intelligence increases mana</string>
  <string name="InvStat_Damage">Damage adds to the amount of damage done in combat</string>
  <string name="InvStat_Crit">Crit increases the chance of landing a critical strike</string>
  <string name="InvStat_Armor">Armor protects from damage</string>
  <string name="InvStat_Health">Health prolongs life</string>
  <string name="InvStat_Mana">Mana increases the number of spells that can be cast</string>
  <!--ItemInjector-->
  <string name="Item_Injector">Item Injector</string>
  <string name="Unable_locate_items_in_hopper">Unable to locate items in hopper</string>
  <string name="Last_Item">Last Item</string>
  <string name="ready_to_inject">ready to inject!</string>
  <string name="Offloading_at_Distance">Offloading at Distance</string>
  <string name="You_need_to_be_within_5m_Curr_Dist">You need to be within 5m! Current Distance</string>
  <!--LaboratoryMachineWindow-->
  <string name="Switch_Mode">Switch Mode</string>
  <string name="RP">RP</string><!--Short for Research Point-->
  <string name="Collect">Collect</string>
  <string name="Current">Current</string>
  <string name="Collect_Research">Collect Research</string>
  <string name="All_projects_researched">All projects researched!</string>
  <string name="Start_Project">Start Project</string>
  <string name="Possible_Projects">Possible Projects</string>
  <string name="Consult_research_station_for_details">Consult the research station for details</string>
  <string name="Analyse">Analyse</string>
  <string name="Experiment">Experiment</string>
  <string name="Player_just_started_the">I just started the</string>
  <string name="Project">Project</string>
  <string name="Collected_research_for_additional">Collected research for an additional</string>
  <string name="Player_just_collected_the">I just collected the</string>
  <!--LaserPowerTransmitter-->
  <string name="Wait_for_full_Battery">Wait for full Battery</string>
  <string name="Fire_constantly">Fire constantly</string>
  <!--LightPanelScript-->
  <string name="Light_configured_optimally">Light is configured optimally</string>
  <string name="Shadows_can_slow">Shadows can be slow</string>
  <string name="Soft_Shadows_very_slow">Soft Shadows are very slow - uses sparingly</string>
  <string name="Warning_large_light_sizes_adverse_performance">Warning, large light sizes can have adverse performance</string>
  <!--LoadingControl-->
  <string name="Game_Loading">Loading</string>
  <!--LocalPlayerScript-->
  <string name="Collected_Rubble_Left_Ctrl_SuperDig_Ores">Collected Rubble! Use Left-Ctrl to SuperDig Ores.</string>
  <string name="Collected">Collected</string>
  <string name="Died_repeated_impacts">Died from repeated impacts!</string>
  <string name="Unable_exit_AFK_mode_editing_text">Unable to exit AFK mode - we're editing text!</string>
  <string name="Releasing_AFK_mode_back_normal_game">Releasing from AFK mode back to normal game!</string>
  <!--MainMenuCamScript-->
  <string name="Security_Warning">Security Warning</string>
  <string name="Mod_X_third_Party_Code">Mod {0} contains third-party code which could be unsafe. Neither ProjectorGames nor Digital Tribe accept any responsibilty for any losses suffered from running third party code.&#13;
 &#13;
You will not be asked again for this mod.</string>
  <string name="Cancel">Cancel</string>
  <string name="Okay">Okay</string>
  <string name="Loading">Loading</string>
  <string name="Entering">Entering</string>
  <!--MainmenuNetworkThread-->
  <string name="Connection_timed_out">Connection timed out</string>
  <string name="Recieved_bad_data_server_Version_mismatch">Recieved bad data from server. Version mismatch?</string>
  <!--MassStorageController-->
  <string name="Not_currently_control_of_mass_storage_array">Not currently in control of a mass storage array</string>
  <string name="Scan_me_more_information">Scan me for more information</string>
  <string name="Storage_used">Storage Used</string>
  <!--MassstorageCrate-->
  <string name="MS_Crate">Mass Storage Crate</string>
  <string name="center_block">Center Block</string>
  <string name="Stored">Stored</string>
  <string name="Removed">Removed</string>
  <string name="Connected_DELETED_BLOCK">Connected to DELETED BLOCK</string>
  <string name="Error_Centre_is_null">Error, Centre is null!</string>
  <string name="Solo_Storage_Connect_more_crates">Solo Storage; Connect more crates!</string>
  <string name="Total_Storage">Total Storage</string>
  <string name="E_Stack_Height">(E) Stack Height</string>
  <string name="Crate_no_centre">Crate has no centre!</string>
  <string name="Crate_no_connected_crates">Crate has no connected crates!</string>
  <string name="or">or</string>
  <string name="Stack">Stack</string>
  <string name="Stack Size">Stack Size</string>
  <string name="Crates">Crates</string>
  <string name="Empty">Empty</string>
  <string name="item">item</string>
  <string name="MS_Performance">Warning! Mass Storage exceeds 100 crates. Consider multiple, smaller storages.</string>
  <string name="MS_Performance_Critical">Warning! Mass Storage size is critical, and is likely to suffer performance issues!</string>
  <!--MassstorageInputPort-->
  <string name="Transfers_stack_of_up_to">Transfers a stack of up to</string>
  <string name="items_into_storage">items into storage</string>
  <string name="per_minute">per minute</string>
  <string name="Utilisation">Utilisation</string>
  <string name="No_storage_attached">No storage attached</string>
  <string name="Idle">Idle</string>
  <string name="Receiving_items">Receiving items</string>
  <string name="Searching_for_storage_space">Searching for storage space</string>
  <string name="Sending_drone">Sending Drone</string>
  <string name="Retrieving_drone">Retrieving Drone</string>
  <!--MassStorageIOPort-->
  <string name="MS_MM_I_O_Port">Mass Storage Matter-Mover I/O Port</string>
  <string name="Unable_locate_attached_MS_Plate">Unable to locate attached Mass Storage Plate</string>
  <string name="No_Centre_Crate_found">No Centre Crate found</string>
  <string name="No_MS_Controller_found">No Mass Storage Controller found!</string>
  <string name="Controller_Power">Controller Power</string>
  <!--MassStorageOutputPort-->
  <string name="Currently_outputting">Currently outputting</string>
  <string name="Select_item_in_Hotbar_to_use_as_Exemplar">Select an item in your Hotbar to use as an Exemplar</string>
  <string name="Press_T_to_clear_Output_Port">Press T to clear Output Port</string>
  <string name="Press_T_to_set_Output_to">Press T to set Output to</string>
  <string name="Dropping_off">Dropping off</string>
  <string name="Choose_output">Choose output</string>
  <!--MBExtractorMachineWindow-->
  <string name="Trencher_Drill">Trencher Drill</string>
  <string name="No_Ore_Found">No Ore Found</string>
  <string name="Clearing">Clearing</string>
  <string name="Scanning">Scanning</string>
  <string name="Idling">Idling</string>
  <!--ArtherPetSurvival Part2-->
  <string name="Arther_Sign_Press_H">PRESS H!</string>
  <!--MBOreExtractorDrill-->
  <string name="Vein_Cleared">Vein Cleared!</string>
  <!--MBOreEsxtractorMotor-->
  <string name="Drill_state">Drill state</string>
  <string name="Ore_stored">Ore stored</string>
  <string name="Drill_utilisation">Drill utilisation</string>
  <string name="per_haul">per haul</string>
  <string name="No_ore_found_for_drilling">No ore found for drilling</string>
  <string name="Out_of_Power_Restarting_at">Out of Power. Restarting at</string>
  <string name="stored_power">stored power</string>
  <string name="Unconnected_Trencher_Motor">Unconnected Trencher Motor</string>
  <!--MobSpawnManager-->
  <string name="OET_Strike_requested_Quadrant_X">Orbital Bombardment requested at Quadrant {0}</string>
  <string name="Quadrant">Quadrant</string>
  <string name="has_been_cleared">has been cleared!</string>
  <string name="Quadrant_X_has_been_cleared">Quadrant {0} has been cleared!</string>
  <string name="Orbital_Bombardment_has_begun">Orbital Bombardment has begun!</string>
  <!--ModManagementPanelScript-->
  <string name="This">This</string>
  <string name="server_side_mod_is_running">server-side mod is running</string>
  <!--This TYPE server-side mod is running-->
  <string name="This_X_server_side_mod_is_runing">This {0} server-side mod is running</string>
  <string name="mod_required_on_server">mod is required on this server</string>
  <!--This TYPE mod is required on this server-->
  <string name="This_X_mod_required_on_server">This {0} mod is required on this server</string>
  <string name="Install">Install</string>
  <string name="mod_at_version">mod at version</string>
  <string name="to_connect">to connect</string>
  <!--Install TYPE mod at version NUMBER to connect-->
  <string name="Install_X_mod_at_version_X">Install {0} mod at version: {1} to connect</string>
  <string name="mod_optional_on_server">mod is optional on this server</string>
  <!--This TYPE mod is optional on this server-->
  <string name="This_X_mod_optional_on_server">This {0} mod is optional on this server</string>
  <string name="mod_cannot_run_on_server">mod cannot be run on this server</string>
  <!--This TYPE mod can not be run in this server-->
  <string name="This_X_mod_cannot_run_on_server">This {0} mod can not be run on this server</string>
  <string name="Locked_to_version">Locked to version</string>
  <!--Locked to version NUMBER-->
  <string name="Locked_to_version_X">Locked to version {0}</string>
  <string name="This_mod_contains_third_party_code_which_could_be_unsafe">This mod contains third-party code which could be unsafe. Neither ProjectorGames nor Digital Tribe accept any responsibilty for any losses suffered from running third party code.&#13;
&#13;
You will not be asked again for this mod.</string>
  <string name="Enable">Enable</string>
  <string name="Disable">Disable</string>
  <!--MultiplayerHostPanelScript-->
  <string name="Enter_steam_display_name_here">Enter steam display name here</string>
  <string name="Tutorial_not_complete">Tutorial not complete!</string>
  <string name="You_need_complete_tutorial_before_hosting_multiplayer">You need to complete the tutorial before hosting a multiplayer game.</string>
  <string name="Good_plan">Good plan!</string>
  <!--MutatorPanelScript-->
  <string name="Mutators_are_permanent_no_changed_for_this_world">Mutators are permanent and can no longer be changed for this world.</string>
  <string name="Choose_Mutators_Choose_DOOM">Choose your Mutators, Choose your DOOM!</string>
  <string name="CREATIVE_selected_results_running_Mutators_unpredictable">CREATIVE selected! The results of running Mutators can be unpredictable!</string>
  <string name="This_screen_preview_forthcoming_Mutator_options_Adventures_Pack_DLC">This screen is a preview of the forthcoming Mutator options, available as part of the Adventures Pack DLC! Cool isn't it? You can't play with any of it yet, but I AM still accepting ideas on new ones!</string>
  <string name="Mutator_HardcoreCeilings_Active">The ResinPocalypse is upon us</string>
  <string name="Mutator_HardcoreCeilings_Not_Active">Life will now be relatively resin-free..</string>
  <string name="Mutator_OSHA_Active">Everything is dangerous. Don't get too close.</string>
  <string name="Mutator_OSHA_Not_Active">Machines have been made safe again.</string>
  <string name="Mutator_AllOre_Active">Rock, Dirt and Stone are now ores. This isn't as good as it might sound.</string>
  <string name="Mutator_AllOre_Not_Active">A sensible amount of Ore is present again.</string>
  <string name="Mutator_SkyIslands_Active">The Floor Is Lava active. This is not compatible with regular Survival.</string>
  <string name="Mutator_SkyIslands_Not_Active">The Floor Is Lava inactive.</string>
  <string name="Mutator_AggroMobs_Active">Mobs will now attack on sight. Turrets are modified to cope.</string>
  <string name="Mutator_AggroMobs_Not_Active">Mobs will now feign indifference to your presence.</string>
  <string name="Mutator_Pandora_Active">Drop Pods will now contain a huge variety of things.</string>
  <string name="Mutator_Pandora_Not_Active">Drop Pods will only contain research. Probably for the best.</string>
  <string name="Mutator_LucrativeMobs_Active">CRUSH. KILL. BLAST. DESTROY. LOOT. REPEAT.</string>
  <string name="Mutator_LucrativeMobs_Not_Active">Mobs will now only drop sensible things.</string>
  <string name="Mutator_RoboMania_Active">All Logisitics apart from Robots are super-nerfed.</string>
  <string name="Mutator_RoboMania_Not_Active">Robots are still pretty cool, you know.</string>
  <string name="Mutator_HardcoreInv_Active">All items now have a stack limit in your inventory.</string>
  <string name="Mutator_HardcoreInv_Not_Active">Your salty tears have been noted.</string>
  <string name="Mutator_ImportantCPH_Active">Your CPH is now super-duper important. Keep it alive or suffer.</string>
  <string name="Mutator_ImportantCPH_Not_Active">No penalty for CPH death.</string>
  <!--NanoDisintegrator-->
  <string name="Analysing_area">Analysing area...</string>
  <string name="Activation_in">Activation in</string>
  <string name="DESTROY_NOW_CANCEL">DESTROY NOW TO CANCEL!</string>
  <!--NetworkClientThread-->
  <string name="Bye">Bye</string>
  <string name="Connecting">Connecting</string>
  <string name="Connecting_to_server_at">Connecting to server at</string>
  <string name="Disconnected">Disconnected</string>
  <string name="No_longer_connected">No longer connected</string>
  <string name="Not_Connected">Not Connected</string>
  <string name="Could_not_reach_server">Could not reach server</string>
  <string name="Exception_network_thread">Exception in network thread</string>
  <!--NetworkPlayerSkin-->
  <string name="You_need_own_FF_DLC_access_skin">You need to own the Frozen Factory Expansion pack to access this skin!</string>
  <string name="You_need_AmpuTea_access_Explorer_skin">You need to own AmpuTea to access the Explorer skin!</string>
  <string name="You_need_EVERY_DLC_Expansion_Pack_super_exclusive_skin">You need to own EVERY piece of DLC and Expansion Pack for access to this super-exclusive skin!</string>
  <string name="User_was_missing">User was missing</string>
  <string name="See_Patreon_for_details">See http://www.patreon.com/Fortresscraft for more details!</string>
  <string name="You_need_Dapper_DLC_access_Union_Jack_skin">You need to own the Dapper DLC to access the Union Jack skin!</string>
  <string name="You_need_Steam_Heroes_access_Harrison_skin">You need to own Steam Heroes to access the Harrison skin!</string>
  <string name="You_need_Skin_Pack_1_access_skin">You need to own Skin Pack #1 to access this skin!</string>
  <string name="You_need_CRP_fo_this_see_Patreon_details">You need to own the Community Rewards Pack for this! (See http://www.patreon.com/Fortresscraft for more details!)</string>
  <string name="Only_good_boys_girls_this_skin">Only good little boys and girls can use this skin!</string>
  <string name="You_need_Skin_Pack_2_access_skin">You need to own Skin Pack #2 to access this skin!</string>
  <!--OETChargeScript-->
  <string name="Tutorial_Complete">Tutorial Complete!</string>
  <string name="If_stuck_Press_H_for_help">If you're stuck, Press H for help!</string>
  <string name="Tutorial_in_progress">Tutorial in progress</string>
  <string name="CPH_is_focus_of_base">The Central Power Hub (CPH) is the focus of your base.</string>
  <string name="PSB_are_main_method_storing_power">Power Storage Blocks (PSBS) are the main method of storing power.</string>
  <string name="OE_collect_resources_automatically">Ore Extractors collect resources automatically.</string>
  <string name="SH_automate_resource_handling">Storage Hoppers automate resource handling</string>
  <string name="Use_LMB_Ping_Unknown_if_can_t_find_anything">Use LMB to Ping Unknown if you can't find anything!</string>
  <string name="Researching_Scans_gives_RP">Researching Scans gives you Research Points</string>
  <string name="Repair_ARTHER_crafting_at_manufacturing_plant">Repair your robotic assistant ARTHER by crafting it at the manufacturing plant!</string>
  <string name="Look_at_CPH_press_E">Look at the CPH and press E!</string>
  <string name="Charge_suit_from_PSB">Charge your suit from the PSB!</string>
  <string name="Add_200_power_to_OE">Add at least 200 power to the Ore Extractor</string>
  <string name="Collect_Coal_from_Hopper">Collect Coal from the Hopper!</string>
  <string name="Hold_RMB_Scan_something">Hold RMB to Scan something!</string>
  <string name="Research_new_scan">Research your new scan!</string>
  <string name="Craft_Power_Core">Craft a Power Core!</string>
  <string name="CPH_Rebooting">CPH Rebooting</string>
  <string name="Killed">Killed</string>
  <string name="attackers">attackers!</string>
  <string name="CPH_Health">CPH Health</string>
  <string name="LOIC_En_Route">LOIC En-Route!</string>
  <string name="LOIC_returning_recharge">LOIC returning to recharge!</string>
  <string name="Discharge_Volley">Discharge Volley</string>
  <string name="OET_ready_for_Strike_Controller">OET ready for Strike Controller!</string>
  <string name="OET_Charge">OET Charge</string>
  <string name="Converting_world_wait">Converting world, please wait!</string>
  <!--OrbitalStrikeController-->
  <string name="Placed_in_Quadrant">Placed in Quadrant</string>
  <string name="Current_Quadrant_already_cleared">Current Quadrant is already cleared!</string>
  <string name="Current_Quadrant_has_Overmind">Current Quadrant has active Overmind!</string>
  <string name="Too_close_to_CPH_to_activate_Move_near_valid_target">Too close to CPH to activate! Move near a valid target!</string>
  <string name="Scanning_area_optimal_targetting">Scanning area for optimal targetting...</string>
  <string name="Looking_for_OET">Looking for Orbital Transmitter...</string>
  <string name="Scan_complete">Scan complete.</string>
  <string name="Orbital_Bombardment_requested">Orbital Bombardment requested</string>
  <string name="LOIC_Travel_distance_still">LOIC Travel distance still</string>
  <string name="You_should_probably_run_away_now">You should probably run away now. There's an achievement if you if don't look at the strike!</string>
  <string name="No_charged_OET_located">No charged Orbital Transmitter located.</string>
  <string name="Press_E_blow_up_everything_within_very_big_range">Press E to blow up everything within a very big range of here</string>
  <string name="NO_OVERMIND_DETECTED">NO OVERMIND DETECTED!</string>
  <string name="Press_E_confirm_Strike_Location">Press E to confirm Strike Location.</string>
  <string name="Overmind_within">Overmind within</string>
  <string name="destruction_chance">destruction chance</string>
  <!--OreExtractor-->
  <string name="Upgraded">Upgraded!</string>
  <!--OreScannerControl-->
  <string name="Hopper_Scanner">Hopper Scanner</string>
  <string name="Other">Other</string>
  <string name="Unknown_Ore">Unknown Ore</string>
  <string name="Unknown_Material">Unknown Material</string>
  <string name="Closest">Closest</string>
  <string name="Press_X_for_Build_Gun">Press X for Build Gun</string>
  <string name="Wheelmouse_to_Select">Wheelmouse to Select</string>
  <string name="Ping_Unknown">Ping Unknown</string>
  <string name="Ping_Known_Ore">Ping Known Ore</string>
  <string name="Ping_Air">Ping Air</string>
  <string name="Ping_Coloured_Ore">Ping Coloured Ore</string>
  <string name="NO_POWER">NO POWER</string>
  <string name="Resource_Scanner">Resource Scanner</string>
  <string name="LMB_Ping_RMB_Scan_Wheelmouse_Select">LMB to Ping &#13;
 RMB to Scan &#13;
 Wheelmouse to Select</string>
  <string name="Ore_Scanner">Ore Scanner</string>
  <!--OreSmelter-->
  <string name="Mission_Smelting_Automation">Automation is going to be the key to success. Your Smelter can interface with adjacent Hoppers of any type. &#13;
However, if you're not specific with your instructions, then all sorts of bad things could happen! Set the permissions now, to have one Add-Only hopper and one Remove-Only hopper. Convey Ore into the Remove-Only Hopper and Ingots will be added to the Add-Only Hopper. Remove from the Add-Only Hopper via Conveyors.</string>
  <string name="Smelting_Automation">Smelting Automation</string>
  <string name="Insert_Ore_to_start">Insert Ore to start</string>
  <string name="Obtaining_materials">Obtaining materials</string>
  <string name="Need">Need</string>
  <!--Need AMOUNT found AMOUNT-->
  <string name="Need_X_found_X">Need {0} found {1}</string>
  <string name="found">found</string>
  <string name="Unable_find_any_ore">Unable to find any ore</string>
  <string name="Unable_clear_output_hopper">Unable to clear output hopper</string>
  <string name="Please_empty_manually">Please empty manually!</string>
  <string name="Needs_more_Ore">Needs more Ore!</string>
  <!--PauseMenu-->
  <string name="Creative_Mode_No_Info">-- Creative Mode --&#13;
No Information available&#13;
For fancy Statistics, play Survival</string>
  <!--Time Played on this world-->
  <string name="Played">Played</string>
  <!--Player-->
  <string name="looks_like_youve_disconnected">It looks like you've been disconnected!</string>
  <string name="Sorry">Sorry</string>
  <string name="Client_Thread_null">Client Thread is null!</string>
  <string name="Network_Client_closing">Network Client is closing!</string>
  <string name="Network_Client_not_connected">Network Client is not connected!</string>
  <!--PlayerBuilder-->
  <string name="Detail_block_loading">Detail block loading</string>
  <string name="Empty_Detail_slot">Empty Detail slot</string>
  <!--ITEM can not be dug up-->
  <string name="X_cannot_be_dug_up">{0} cannot be dug up!</string>
  <string name="You_dont_have_permissions_to_build_here">You dont have permissions to build here!</string>
  <!--You can not build with ITEMNAME-->
  <string name="You_cannot_build_with_X">You cannot build with {0}!</string>
  <!--No data aviable for this block you just tried o place-->
  <string name="Whoops_Nulldata_for_X">Whoops! Nulldata for {0}</string>
  <!--Failed to craft a ITEMNAME-->
  <string name="You_failed_to_craft_a_X">You failed to craft a {0}</string>
  <!--Not enought Rescouces to autocraft ITEM you need ITEM-->
  <string name="You_dont_have_the_resources_to_autocraft_a_X_you_need_X">You don't have the resources to auto-craft a {0} - you need {1}</string>
  <!--You need to craft a ITEM at youre base!-->
  <string name="You_need_to_craft_a_X_at_youre_base">You need to craft a {0} at your base!</string>
  <!--You dont have a ITEM in youre Inventory-->
  <string name="You_dont_have_a_X_in_youre_invetory">You don't have a {0} in your inventory!</string>
  <string name="You_cannot_build_with_unknown_items">You cannot build with unknown items!</string>
  <!--You cannot build on top of BLOCK X -->
  <string name="You_cannot_build_on_top_of_X">You cannot build on top of {0}</string>
  <string name="You_cannot_build_top_of_this">You cannot build on top of this!</string>
  <!--You can not build ITEM X At hight-->
  <string name="You_cant_build_X_at_hight_X">You can't build {0} at height {1}!</string>
  <string name="You_cant_build_this_at_height_X">You can't build this at height {0}!</string>
  <string name="Warning_Cannot_dug_up_once_constructed">Warning! Cannot be dug up once constructed!</string>
  <string name="You_dont_permissions_delete_this">You don't have permissions to delete this.</string>
  <string name="Loading_Detail_Block">Loading Detail Block</string>
  <!--Design not Named-->
  <string name="Unnamed">Unnamed</string>
  <!--PlayerPainter-->
  <string name="You_need_Dapper_DLC_colourise_torches">You need the Dapper DLC to colourise torches!</string>
  <!--PlayerStats-->
  <!--Progression! You've killed AMOUNT helpless innocent lifeforms!-->
  <string name="Progression_Youve_killed_X_helpless_innocent_lifeforms">Progression! You've killed {0} helpless innocent lifeforms!</string>
  <!--Progression! You've generated AMOUNT k power!-->
  <string name="Progression_Youve_generated_X_k_power">Progression! You've generated {0}k power!</string>
  <!--Progression! You've smelted AMOUNT ingots!-->
  <string name="Progression_Youve_smelted_X_ingots">Progression! You've smelted {0} ingots!</string>
  <!--Progression_Youve_crafted AMOUNT items!-->
  <string name="Progression_Youve_crafted_X_items">Progression! You've crafted {0} items!</string>
  <!--PowerPanelScript-->
  <!--AMOUNT of baked segments-->
  <string name="PPS_X_baked">{0} baked</string>
  <!--AMOUNT OF archives to compress!-->
  <string name="X_archives_to_compress">{0} archives to compress!</string>
  <string name="Safe_to_exit">Safe to exit</string>
  <!--Safe Queue NUMBER LEFT TO SAFE-->
  <string name="Save_Queue_X">Save Queue: {0}</string>
  <!--ResearchPanelScript-->
  <!--I just processed the ITEM scan!-->
  <string name="I_just_processed_the_X_scan">I just processed the {0} scan!</string>
  <!--I just researched the NAME recipe! -->
  <string name="I_just_researched_the_X_recipe">I just researched the {0} recipe!</string>
  <!--I just researched the NAME project!-->
  <string name="I_just_researched_the_X_project">I just researched the {0} project!</string>
  <string name="PROCESS">PROCESS</string>
  <string name="NO_SCANS">NO SCANS</string>
  <string name="RESEARCH">RESEARCH</string>
  <!--Power required to research : AMOUNT-->
  <string name="Unknown_material_Power_required_to_research_X">Power required to research: {0}</string>
  <string name="Process_scans_unlock_new_research_projects_manufacturing_recipes">Process Unknown Material scans to unlock new Research Projects and Manufacturing Recipes, as well as earn Research Points.</string>
  <string name="Find_unknown_materials_using_orescanner_ping_facility">Find more unknown materials using the ore scanner's ping facility.&#13;
Press M to select the ore scanner then Left Mouse Button to send off a material ping.</string>
  <!--For more information on the BLOCK open the handbook (press H).-->
  <string name="For_more_information_on_the_X_open_the_Handbook">For more information on the {0} open the handbook (press H).</string>
  <!--Scans (AMOUNT)-->
  <string name="Scans_X">Scans ({0})</string>
  <string name="Scans">Scans</string>
  <string name="Recipes">Recipes</string>
  <string name="Projects">Projects</string>
  <!--Recipes (AMOUNT)-->
  <string name="Recipes_X">Recipes ({0})</string>
  <!--Projects (AMOUNT)-->
  <string name="Projects_X">Projects ({0})</string>
  <string name="Value">Value</string>
  <string name="Research_Points">Research Points</string>
  <string name="In_order_know_what_material_is_will_process_scan">In order to know what this material is, you will have to process the scan.</string>
  <string name="Unprocessed_Scan">Unprocessed Scan</string>
  <string name="Power_required_to_research_X">Power required to research : {0}</string>
  <string name="Research_project_at_laboratory_Requires">Research this project at the laboratory - Requires:</string>
  <string name="Unlocked_from">Unlocked from</string>
  <!---->
  <string name="Unknown_Requirement_X">Unknown Requirement: {0}</string>
  <!---->
  <string name="For_more_information_on_the_X_and_list_of_will_unlock_open_Handbook">For more information on the {0} and a list of what it will unlock, open the handbook (press H).</string>
  <!--RocketManager-->
  <string name="CONTACT_LOST_REASON_X">CONTACT LOST!&#13;
REASON: {0}</string>
  <string name="Unknown">Unknown</string>
  <string name="Altitude_X_m_Accel_X">Altitude : {0}m. Accel: {1}m/s²</string>
  <string name="Fuel_X_X">Fuel : {0}l /{1}kg</string>
  <string name="Velocity_x_Orbital_Velocity_X">Velocity: {0}m/s. Orbital Velocity: {1}m/s</string>
  <string name="Mass_X">Mass : {0}kg</string>
  <string name="Thrust_X">Thrust : {0}N / {1}N</string>
  <string name="TOO_HEAVY_NEED_AT_LEAST_X_Thrust">TOO HEAVY&#13;
NEED AT LEAST {0}N of Thrust!</string>
  <string name="Out_of_fuel">Out of fuel</string>
  <string name="Launch_in_T_X">Launch in T - {0}s</string>
  <string name="LaunchPad_Collision">LaunchPad Collision</string>
  <!--Scope-->
  <string name="Unset">Unset</string>
  <!--Prefixses-->
  <string name="Perfect">Perfect</string>
  <string name="Deadly">Deadly</string>
  <string name="Exact">Exact</string>
  <string name="Precise">Precise</string>
  <string name="Accurate">Accurate</string>
  <string name="Careful">Careful</string>
  <string name="Careless">Careless</string>
  <string name="Crappy">Crappy</string>
  <string name="Lax">Lax</string>
  <string name="Sloppy">Sloppy</string>
  <string name="Inaccurate">Inaccurate</string>
  <string name="Useless">Useless</string>
  <!--PREFIX Scope-->
  <string name="X_Scope">{0} Scope</string>
  <!--ServerManagementPanelScript-->
  <string name="Refreshing">Refreshing...</string>
  <string name="PUBLIC_Waiting_for_response">[PUBLIC] (Waiting for response)</string>
  <string name="Contacting_server">Contacting server...</string>
  <!--Servermonitor-->
  <string name="Server_Readout">Server Readout - </string>
  <!--World Uptime: TIME-->
  <string name="World_Uptime">World Uptime : {0}</string>
  <!--NUMBER out of NUMBER Players conneted-->
  <string name="X_out_of_X_Players_connected">{0} out of {1} players connected.</string>
  <!--NUMBER active Machines (Load NUMBER)-->
  <string name="X_active_Machines_Load_X">{0} active machines (Load : {1})</string>
  <!--NUMBER active mobs (Load NUMBER)-->
  <string name="X_active_mobs_Load_X">{0} active mobs (Load : {1})</string>
  <!--Server Trasnmission in Progress: PERCENT-->
  <string name="Server_Transmission_Progress_X">Server Transmission Progress : {0}</string>
  <!--NUMBER segments left to send-->
  <string name="X_segments_left_to_send">{0} segments left to send</string>
  <!--NUMBER Bars/ NUMBER Ores/ NUMBER Power/min-->
  <string name="X_Bars_X_Ores_X_Power">({0} Bars/ {1} Ores/ {2} Power/min</string>
  <!--SettingsPanel-->
  <string name="Forced">Forced</string>
  <string name="Half">Half</string>

  <string name="VsyncOn">Limited</string>
  <string name="VsyncOff">Off</string>
  <string name="VsyncHalf">Power-saving</string>
  <!--SkinselectPanel-->
  <string name="Helmet_Open">Helmet: Open</string>
  <string name="Helmet_Closed">Helmet: Closed</string>
  <string name="Gender_Male">Gender: Male</string>
  <string name="Gender_Female">Gender: Female</string>
  <string name="Gender_Other">Gender: Other</string>
  <!--Slimeattractor-->
  <string name="Slime_Attractor">Slime Attractor</string>
  <string name="Bait_active">Bait active!</string>
  <string name="Needs_Ruined_Organic_Matter_adjacent_Hopper">Needs Ruined Organic Matter in adjacent Storage Hopper!</string>
  <!--SmelterMachineWindow-->
  <string name="Temperature">Temperature</string>
  <string name="Heating">Heating</string>
  <!--Requires AMOUNT Ore-->
  <string name="Requires_X_Ore">Requires {0} Ore</string>
  <string name="Click_icon_to_clear">Click icon to clear</string>
  <string name="Add_Ore">Add Ore</string>
  <string name="Add_Ore_to_begin">Add Ore to begin!</string>
  <string name="Click_icon_to_retrieve">Click icon to retrieve</string>
  <string name="Ingredient_in_Ore_Smelter">Ingredient in Ore Smelter</string>
  <string name="Gathering_Materials">Gathering Materials</string>
  <!--SpiderBody-->
  <!--Gained AMOUNT Power!-->
  <string name="Gained_X_power">Gained {0} power!</string>
  <!--Stock-->
  <string name="Undamped">Undamped</string>
  <string name="Impeded">Impeded</string>
  <string name="Inhibiting">Inhibiting</string>
  <string name="Damped">Damped</string>
  <string name="Absorbing">Absorbing</string>
  <string name="Interdicting">Interdicting</string>
  <string name="Vibration">Vibration</string>
  <string name="Wobbliness">Wobbliness</string>
  <string name="Balance">Balance</string>
  <string name="Steadiess">Steadiess</string>
  <string name="Solidness">Solidness</string>
  <string name="Fixation">Fixation</string>
  <!--PREFIX Stock of SUFFIX-->
  <string name="X_Stock_of_X">{0} Stock of {1} </string>
  <!--StockPort-->
  <string name="Error_machine_tier_not_recognized">Error machine tier not recognized!</string>
  <string name="Looking_for_Attached_Storage">Looking for Attached Storage</string>
  <string name="Searching_for_Storage">Searching for Storage</string>
  <string name="Fully_Stocked">Fully Stocked</string>
  <string name="Looking_for_MS_Crate">Looking for Mass Storage Crate...</string>
  <string name="Surveying_MS_Crate_distances">Surveying mass storage crate distances...</string>
  <string name="Currently_stocking_Unknown_Material">Currently stocking : Unknown Material"</string>
  <!--Currently Stocking: BLOCK-->
  <string name="Currently_stocking_X">Currently stocking : {0}</string>
  <!--Stockpile quantity: AMOUNT/AMOUNT-->
  <string name="Stockpile_quantity_X_X_Press_E_configure_Stock_Limits">Stockpile quantity: {0}/{1} &#13;
Press E to configure Stock limits&#13;
</string>
  <string name="Press_E_configure_item_stock">Press E to configure item to stock</string>
  <!--Local inventory: BLOCK , Drone inventory: BLOCK-->
  <string name="Local_inventory_X_Drone_inventory_X">Local inventory: {0} &#13;
 Drone inventory: {1}</string>
  <!--StockPortWindow-->
  <string name="Set_Item_Stock">Set Item to Stock</string>
  <string name="Decrease_Limit">Decrease Limit</string>
  <string name="Increase_Limit">Increase Limit</string>
  <string name="Refuse_items_above_limit">Refuse items when above limit</string>
  <string name="Choose_Item">Choose Item</string>
  <string name="Enter_Search_Term">Enter Item Search Term</string>
  <string name="Inventory_Item">Inventory Item</string>
  <!--Stock: AMOUNT/MAX-->
  <string name="Stock_X_X">Stock: {0}/{1}</string>
  <string name="Collect_items_above_limit">Collect items when above limit</string>
  <string name="Searching_for">Searching for:</string>
  <!--Stocking: AMOUNT-->
  <string name="Stocking_X">Stocking: {0}</string>
  <string name="Stockpile_cleared">Stockpile cleared!</string>
  <!--StorageHopper-->
  <string name="Storage_full">Storage full</string>
  <string name="Storage_Empty">Storage Empty</string>
  <!--AMOUNT free slots-->
  <string name="X_free_slots">{0} free slots</string>
  <string name="Processing">Processing...</string>
  <!--Error unknown cube CUBETYPE added-->
  <string name="ERROR_Unknown_cube_X_added">ERROR Unknown cube[{0}] added</string>
  <string name="Mini_Hopper_Small_Very_Slow">Mini Hopper (Small and Very Slow)</string>
  <string name="Logistics_Hopper_Tiny_Somewhat_Slow">Logistics Hopper (Tiny and Somewhat Slow)</string>
  <string name="Cryo_Hopper">Cryo Hopper</string>
  <!--Used: AMOUNT, Free: AMOUNT-->
  <string name="Used_X_Free_X_E_Open_Storage_Interface">Used: {0}. Free:{1} &#13;
 (E) Open Storage Interface</string>
  <!--Last Item: ITEMNAME-->
  <string name="Last_Item_X">Last Item: {0}</string>
  <!--Internal Temp: NUMBER°C, Power: AMOUNT-->
  <string name="Internal_Temp_X_C_Power_X">Internal Temp: {0}°C. Power: {1}</string>
  <!--Using AMOUNT PPS-->
  <string name="Using_X_PPS">Using {0} PPS.</string>
  <string name="Overheating_NEEDS_MORE_POWER">Overheating! NEEDS MORE POWER!</string>
  <string name="Overheating_Contents_Spoiling">Overheating! Contents Spoiling!</string>
  <string name="CryoStorage_Active">CryoStorage Active!</string>
  <!--Shift+E Toggle Vacuum status: ON/OFF-->
  <string name="Shift_E_Toggle_Vacuum_Status_X">(Shift+E)Toggle Vacuum Status : {0}</string>
  <!--(T) to store AMOUNT-->
  <string name="T_to_store_X">(T) to store {0}</string>
  <string name="Try_Shift_and_Ctrl">(Try Shift and Ctrl)</string>
  <string name="Hopper_full">Hopper full!</string>
  <string name="Q_to_retrieve_contents">(Q) to retrieve contents!</string>
  <string name="Shift_Q_to_toggle_permissions">(Shift+Q) to toggle permissions!</string>
  <string name="Scan_for_more_information">Scan for more information!</string>
  <!--NetworkSync: AMOUNT-->
  <string name="NetworkSync_X">NetworkSync: {0}</string>
  <string name="Failed_Inventory_Full">Failed! &#13;
Inventory Full?</string>
  <!--StorageHopperWindow-->
  <!--Stored AMOUNT-->
  <string name="Stored_X">Stored {0}</string>
  <!--SotrageHopperWindowNew-->
  <string name="UNKNOWN_TYPE">UNKNOWN TYPE</string>
  <string name="Add_Remove">Add + Remove</string>
  <string name="Add_Only">Add Only</string>
  <string name="Remove_Only">Remove Only</string>
  <string name="Toggle_Vacuum">Toggle Vacuum</string>
  <string name="Vacuum_Off">Vacuum: Off</string>
  <string name="Press_I_to_toggle_I_nventory">Press I to toggle (I)nventory</string>
  <string name="ShiftCtrl">Shift/Ctrl to remove 10/1</string>
  <string name="Vacuum_On">Vacuum: On</string>
  <!--Used: AMOUNT/MAX-->
  <string name="Used_X_X">Used: {0}/{1}</string>
  <!--SuitpanelIconScript-->
  <!--Stacked AMOUNT x TYPE-->
  <string name="Stacked_X_x_X">Stacked {0}x {1}</string>
  <!--SuitPanelScript-->
  <!--Suit Power AMOUNT/MAX-->
  <string name="Suit_Power_X_X">Suit Power: {0}/{1}</string>
  <!--Solar Efficiency: EFFICIENCY-->
  <string name="Solar_Efficiency_X">Solar Efficiency: {0}</string>
  <!--Mag Range: AMOUNT-->
  <string name="Mag_Range_X">Mag Range: {0}</string>
  <string name="Suit_Heater_Active">Suit Heater : Active</string>
  <string name="Suit_Heater_Offline">Suit Heater : Offline</string>
  <string name="Toxic_Filter_Active">Toxic Filter : Active</string>
  <string name="Toxic_Filter_Offline">Toxic Filter : Offline</string>
  <string name="Radiation_protection_Active">Radiation protection : Active</string>
  <string name="Radiation_protection_Offline">Radiation protection : Offline</string>
  <!--SuperbuildPanel-->
  <string name="Orders_X">Orders: {0}</string>
  <string name="Select_Shape_First">Select Shape First</string>
  <string name="Instant">Instant</string>
  <string name="Smooth">Smooth</string>
  <string name="Layered">Layered</string>
  <string name="FILL_SOLID">FILL-SOLID</string>
  <string name="FILL_HOLLOW">FILL-HOLLOW</string>
  <string name="Anchor_Base">Anchor : Base</string>
  <string name="Anchor_Centre">Anchor : Centre</string>
  <string name="Not_Buildable">Not Buildable</string>
  <!--SurvivalDigScript-->
  <string name="Hold_LeftShift_dismantle_MultiBlock_Machines">Hold Left-Shift to dismantle MultiBlock Machines!</string>
  <string name="Valuable_machine">Valuable machine!</string>
  <string name="Multiblock_machine">Multiblock machine!</string>
  <string name="Quarry">Quarry!</string>
  <string name="Too_large_Use_LeftShift">Too large! Use LeftShift!</string>
  <string name="Hold_LeftShift_to_break_this">Hold LeftShift to break this!</string>
  <string name="This_is_too_hard_There_no_way_to_dig_up_yet">This is too hard!&#13;
There is no way to dig this up yet!</string>
  <string name="This_is_too_hard_Upgrade_Build_Gun_may_help">This is too hard!&#13;
Upgrade your Build Gun may help!</string>
  <string name="Use_an_Ore_Extractor">Use an Ore Extractor!</string>
  <string name="Use_LeftCtrl_to_SuperDig">Use-Left Ctrl to SuperDig!</string>
  <!--SurvivalHazerdPanel-->
  <string name="ERR_TOO_COLD">ERR. TOO COLD</string>
  <string name="Died_from_hypothermia_Craft_Suit_Heater">Died from hypothermia&#13;
Craft a Suit Heater.</string>
  <string name="Died_from_hypothermia_Place_Torches_keep_warm_Power_Boosters_emergency_power">Died from hypothermia&#13;
Place Torches to keep warm!&#13;
Power Boosters give emergency power!</string>
  <string name="You_went_swimming_in_magma">You went swimming in magma!</string>
  <string name="You_went_wading_in_magma">You went wading in magma!</string>
  <string name="Died_from_heat_exposure">Died from heat exposure</string>
  <string name="Died_from_temperature_exposure_See_log_file_for_details">Died from temperature exposure (See log file for details!</string>
  <!--SurvivalPowerPanel-->
  <string name="Save_Count_X">Save count: {0}</string>
  <!--SurvivalPlayerScript-->
  <string name="Tut_1_Title">Central Power Hub (CPH)</string>
  <string name="Tut_1_Text">&#13;
Your CPH is the centre of your base, and will provide small amounts of power when fed resources.&#13;
&#13;
Look at your CPH and press E to access it.&#13;
&#13;
You can then click Add Resources to feed it some coal.</string>
  <string name="Tut_2_Title">Power Storage Batteries (PSB)</string>
  <string name="Tut_2_Text">&#13;
PSBs are your primary way of storing power for your base.&#13;
&#13;
Locate your PSB in your base now, then highlight it.&#13;
&#13;
Pressing Q will draw power from the PSB into your suit, which in turn will keep you warm.</string>
  <string name="Tut_3_Title">Ore Extractors (OE)</string>
  <string name="Tut_3_Text">&#13;
Ore Extractors (OE) collect ore whilst you are busy doing other things, and require power.&#13;
&#13;
Locate your OE, and access it with E again. Feed it 200 power, and it will work for over 8 minutes!</string>
  <string name="Tut_4_Title">Storage Hoppers (SH)</string>
  <string name="Tut_4_Text">&#13;
Storage Hoppers (SH) store and process items automatically.&#13;
&#13;
Your machines will take resources from, or give them to, a Storage Hopper. Locate your SH, and press Q to empty it. Remove the Coal that has been mined.</string>
  <string name="Tut_5_Title">Scanning</string>
  <string name="Tut_5_Text">&#13;
You can 'ping' to locate known or unknown items in the world.&#13;
Once an unknown item is found, you can then scan it.&#13;
&#13;
Find an unscanned item now (inside OR outside the forcefield), highlight it, and hold Right Mouse until it is scanned.</string>
  <string name="Tut_6_Title">Researching</string>
  <string name="Tut_6_Text">&#13;
Once scanned, Unknown Items need to be researched.&#13;
&#13;
Locate and highlight your Research Station, then press E to interact and complete the research.&#13;
&#13;
Researching earns points to unlock new technologies.</string>
  <string name="Tut_7_Title">Simple Crafting</string>
  <string name="Tut_7_Text">&#13;
ARTHER has helped you through the start of your survival mission - now it's time to say Thank you. &#13;
&#13;
Head to the Crafting Plant, select it, press E and make a Power Core for ARTHER.</string>
  <string name="Tut_8_Title">Automation</string>
  <string name="Tut_8_Text">&#13;
You've got a few Storage Hoppers, Laser Power Transmitters and Conveyor Belts left over.&#13;
&#13;
Locate the holo-tutorial around the CPH.&#13;
This shows you an ideal miniature Automation setup. Place your machines there.</string>
  <string name="Tut_9_Title">Good luck!</string>
  <string name="Tut_9_Text">&#13;
From now, you're on your own. Everything you need to know is in your Survival Handbook. Open it by pressing H.</string>
  <string name="You_died_in_previous_game_still_dead">You died in a previous game! You're still dead!</string>
  <string name="CPH_not_heal_on_Hardcore_difficulty">The CPH does not heal on Hardcore difficulty!</string>
  <string name="out_of_health_some_reason">Ran out of health for some reason!</string>
  <string name="Died_Toxic_Fumes_Try_Toxic_Filter">Died from Toxic Fumes&#13;
Try crafting a Toxic Filter!</string>
  <string name="Unknown_block_detected_Hold_RMB_scan">Unknown block detected...&#13;
Hold RMB to scan!</string>
  <string name="Block_scanned_not_researched_Return_to_ResearchStation_identify_Press_x_switch_Build_Gun">Block has been scanned but not researched!&#13;
Return to your Research Station to identify it!&#13;
Press X to switch to Build Gun</string>
  <!--BLOCK has been researched!-->
  <string name="X_has_been_researched">{0} has been researched!</string>
  <string name="x_return_Build_Gun">X to return to Build Gun&#13;
</string>
  <string name="Scanning_unknown_block_Continue_hold_button_complete_Scan">Scanning unknown block...&#13;
Continue to hold button to complete Scan</string>
  <string name="Cannot_rescan_block_Already_Scanned_Scan_at_ResearchStation_x_switch_Build_Gun">Cannot re-scan block...&#13;
Already Scanned!&#13;
Scan this at your Research Station!&#13;
Press X to switch to Build Gun</string>
  <!--Scanning BLOCKTYPE vein-->
  <string name="Scanning_X_vein_Continue_hold_button_complete_Scan">Scanning {0} vein...&#13;
Continue to hold button to complete Scan</string>
  <!--Block Type: NAME-->
  <string name="Block_Type_X">Block Type: {0}</string>
  <!--Distance : AMOUNT m-->
  <string name="Distance_X_m">Distance : {0}m.</string>
  <string name="New_Scan_Complete">New Scan Complete!</string>
  <string name="Scanned_new_Block_Return_ResearchStation">Scanned new Block!&#13;
Return to your Research Station!</string>
  <string name="Scanned_new_Block_Return_ResearchStation_x_select_BuildGun">Scanned new Block!&#13;
Return to your Research Station!&#13;
X to select Build Gun</string>
  <string name="Already_Scanned_Return_ResearchStation">Already Scanned!&#13;
Return to your Research Station!</string>
  <string name="Already_Scanned_Return_ResearchStation_x_select_BuildGun">Already Scanned!&#13;
Return to your Research Station!&#13;
X to select Build Gun</string>
  <string name="Return_ResearchStation">Return to Research Station!</string>
  <!--Block Type: {0}-->
  <string name="Block_Type_X_Already_Known">Block Type: {0}&#13;
Already Known</string>
  <string name="Already_Scanned">Already Scanned!</string>
  <string name="unknown">unknown</string>
  <!--Ore report: Type: NAME, Volume: AMOUNTm3, Total Ore Amound: AMOUNT-->
  <string name="Ore_Report_normal_X_X_X">Ore Report:&#13;
Type: {0}&#13;
Volume: {1} m3&#13;
Total Ore Amount: {2:N0}</string>
  <!--Ore report: Type: NAME, Volume: AMOUNTm3, Total Ore Amound: AMOUNT m (Million)-->
  <string name="Ore_Report_Big_X_X_X">Ore Report:&#13;
Type: {0}&#13;
Volume: {1} m3&#13;
Total Ore Amount: {2:N4}m</string>
  <!--Ore report: Type: NAME, Volume: AMOUNTm3, Total Ore Amound: AMOUNT-->
  <string name="Ore_normal_X_X_X">{0}&#13;
Volume: {1} m3&#13;
Total: {2:N0}</string>
  <!--Ore report: Type: NAME, Volume: AMOUNTm3, Total Ore Amound: AMOUNT m (Million)-->
  <string name="Ore_Big_X_X_X">{0}&#13;
Volume: {1} m3&#13;
Total: {2:N4}m</string>
  <!--Scanned AMOUNTm, BLOCKTYPE-->
  <string name="Scanned_X_m_X">Scanned {0}m, {1}</string>
  <string name="Network_Ore_Report">I just scanned a vein of {0} containing {1}m Ore at {2},{3},{4}</string>//A huge vein with a ! at the end?
  <!--T1_LiftEntity-->
  <!--Extend: Meter/MAX-->
  <string name="Extend_X_X">Extend: {0}/ {1}</string>
  <!---->
  <string name="Pressure_X_bar">Pressure: {0}bar</string>
  <!---->
  <string name="Current_Speed_X_ms">Current Speed: {0}m/s</string>
  <!---->
  <string name="Powered_compressor_required_beyond_X_m">Powered compressor required beyond {0}m</string>
  <string name="Home_Raise_Lift">(Home) Raise Lift.</string>
  <string name="End_Lower_Lift">(End) Lower Lift.</string>
  <!--T3_FuelCompressor-->
  <string name="Initialising">Initialising...</string>
  <string name="Locating_Resources">Locating Resources...</string>
  <!---->
  <string name="Looking_offload_X_HEFCs">Looking to offload {0} high octane fuel canisters</string>
  <string name="Compositing_materials">Compositing materials...</string>
  <!---->
  <string name="Looking_for_X_coal_and_X_HEFC">Looking for {0} more coal and {1} more HEFC...</string>
  <!---->
  <string name="Compositing_X_s_left_X_PPS">Compositing; {0}s left. @ {1}pps</string>
  <string name="STORAGE_FULL_OFFLOAD">STORAGE FULL! OFFLOAD!</string>
  <string name="No_fuel_to_offload">No fuel to offload</string>
  <!---->
  <string name="X_HOF_ready_offload">{0} High Octane Fuel ready to offload</string>
  <!---->
  <string name="Power_X_X">Power: {0}/ {1}</string>
 
  <!--T3_Slodrs-->
  <string name="DigiStructing_Rocket">DigiStructing Rocket</string>
  <string name="Fuelling_Rocket">Fuelling Rocket</string>
  <string name="Rocket_Launched">Rocket Launched!</string>
  <string name="Pad_Empty">Pad Empty.</string>
  <!---->
  <string name="DigiStruct_power_needed_X">DigiStruct power needed: {0}</string>
  <string name="Waiting_for_target_lock">Waiting for target lock...</string>
  <!---->
  <string name="High_Octane_Fuel_needed_X">High Octane Fuel needed: {0}</string>
  <!--T4_CreepBurner-->
  <string name="CPH_Offline_Dazzler_Offline">CPH Offline; Dazzler Offline.</string>
  <!---->
  <string name="CryoPlasm_Cleared_X_m">CryoPlasm Cleared: {0}m³</string>
  <!--t4_CreepInferno-->
  <string name="Inferno_successfully_neutralised_CryoPlasm_Spawner">Inferno has successfully neutralised a CryoPlasm Spawner!</string>
  <string name="CryoPlasm_Inferno">CryoPlasm Inferno</string>
  <string name="Please_attach_Magma_Storage_via_Fluid_Pipes">Please attach a Magma Storage via Fluid Pipes...</string>
  <string name="Scanning_for_CryoPlasm_Spawns_within_64_metres">Scanning for CryoPlasm Spawns within 64 metres..."</string>
  <string name="Cannot_target_CryoPlasm_Spawner_blocked_by_X">Cannot target CryoPlasm Spawner, blocked by {0}!</string>
  <string name="Time_remaining_X">Time remaining: {0}</string>
  <string name="WARNING_REGROWTH_IN_X">WARNING! REGROWTH IN: {0}</string>
  <string name="NEED_COMPRESSED_MAGMA_NOW">NEED COMPRESSED MAGMA NOW!</string>
  <!--T4_GasBottler-->
  <string name="Waiting_gas_from_Gas_Storage_Tank">Waiting on gas from a Gas Storage Tank.</string>
  <string name="Storing_X">Storing: {0}.</string>
  <string name="Next_bottle_filled_in_X">Next bottle filled in : {0}s</string>
  <string name="Looking_for_Hopper_offload_to">Looking for Hopper to offload to...</string>
  <!--T4_GasStorage-->
  <string name="Gas_Storage">Gas Storage</string>
  <string name="Waiting_for_gas_from_Particulate_Compressor">Waiting for gas from a Particulate Compressor.</string>
  <string name="Connected_to_Gas_Bottling_Plant">Connected to Gas Bottling Plant.</string>
  <string name="Scanning_pipe_connections_to_Gas_Bottling_Plant_in_X">Scanning for pipe connections to a Gas Bottling Plant in {0}s</string>
  <!--T4_Grinder-->
  <string name="Looking_for_Ore">Looking For Ore</string>
  <string name="Please_wait_paging">Please wait, paging...</string>
  <string name="Place_on_3x3_Ore_only">Place on 3x3 Ore only!</string>
  <string name="Place_on_3x3_identical_Ore_only">Place on 3x3 identical Ore only!</string>
  <string name="Grinding_Ore">Grinding Ore...</string>
  <string name="Grinder_finalising">Grinder finalising...</string>
  <string name="Finalising_WARNING_Ore_is_volatile_state_DO_NOT_DELETE_MACHINE">Finalising...&#13;
WARNING! Ore is volatile state, DO NOT DELETE MACHINE!</string>
  <string name="Ore_ground_looking_to_offload_WARNING_Ore_is_volatile_state_DO_NOT_DELETE_MACHINE">Ore ground; looking to offload.&#13;
WARNING! Ore is volatile state, DO NOT DELETE MACHINE!</string>
  <string name="Grinding">Grinding...</string>
  <string name="Kaboom">Kaboom!</string>
  <string name="Grinder_cannot_function_without_active_C5">Grinder cannot function without active Cold Cavern Climate Control Centre</string>
  <string name="Grinding_X">Grinding: {0}</string>
  <string name="X_X_to_offload">{0}x {1} to offload!</string>
  <!--T4_LaserBorer-->
  <string name="CPH_Offline_Borer_Offline">CPH Offline; Borer Offline.</string>
  <string name="Unable_to_locate_input_Storage_Hopper">Unable to locate input Storage Hopper</string>
  <string name="Looking_for_High_Energy_Composite_Fuel">Looking for High Energy Composite Fuel...</string>
  <!--T4MagmaBore-->
  <string name="Checking_Gantry_Clearance">Checking Gantry Clearance...</string>
  <string name="Checking_Drill_Clearance">Checking Drill Clearance...</string>
  <string name="DigiStructing_Drill">DigiStructing Drill...</string>
  <string name="Drilling">Drilling...</string>
  <string name="Stuck">Stuck.</string>
  <string name="Retriving_Drill_Head">Retriving Drill Head.</string>
  <string name="Collecting_Magma">Collecting Magma!</string>
  <string name="Gantry_Search_completed_X_of_X">Gantry Search completed {0} of {1}</string>
  <string name="Gantry_cannot_be_deployed_due_to_obstruction_of_X">Gantry cannot be deployed due to obstruction of {0}</string>
  <string name="Drill_Search_completed_X_of_X">Drill Search completed {0} of {1}</string>
  <string name="Drill_cannot_be_deployed_due_to_obstruction_of_X">Drill cannot be deployed due to obstruction of</string>
  <string name="Looking_for_linked_centre">Looking for linked centre...</string>
  <string name="PPS_Delta_X">PPS Delta: {0}</string>
  <string name="X_m_power_still_required_X">{0}m power still required.</string>
  <string name="Drilling_at_depth_X">Drilling at depth {0}m</string>
  <string name="Retriving_Drill_at_depth_X">Retriving Drill (at depth {0}m)</string>
  <string name="Offloading_to_Magma_Storage_Unit">Offloading to Magma Storage Unit</string>
  <string name="Failed_to_find_Magma_Storage_Unit_searched_X">Failed to find Magma Storage Unit; searched {0}m</string>
  <!--T4_MagmaStorage-->
  <string name="Please_attach_Magma_Bore_to_storage">Please attach a Magma Bore to this storage...</string>
  <string name="Offloading_to_CryoPlasm_Inferno">Offloading to CryoPlasm Inferno Turret.</string>
  <string name="Failed_to_find_CryoPlasm_Inferno_searched_X">Failed to find CryoPlasm Inferno Turret.; searched {0}m</string>
  <!--T4_ParticleCompressor-->
  <string name="Compressing">Compressing...</string>
  <string name="Waiting_for_resources">Waiting for resources...</string>
  <string name="Maximum_internal_pressure_reached">Maximum internal pressure reached</string>
  <string name="Particulate_Compressor">Particulate Compressor</string>
  <string name="Compressing_X_using_X_PPS">Compressing: {0} using {1}PPS</string>
  <string name="Collecting">Collecting...</string>
  <string name="Nothing_to_compress_attach_Particle_Filter">Nothing to compress.&#13;
Please attach a Particle Filter.</string>
  <string name="X_ready_to_compress">{0} ready to compress.</string>
  <string name="Need_X_more_to_begin">Need {0} more to begin.</string>
  <string name="Storing_X_stored">Storing {0} stored.</string>
  <string name="Connected_to_Gas_Storage">Connected to Gas Storage.</string>
  <string name="Scanning_for_pipe_connections_to_Gas_Storage_in_X">Scanning for pipe connections to Gas Storage in {0}s</string>
  <!--T4_ParticleFilter-->
  <string name="Error_no_particulates_found">Error, no particulates found.</string>
  <string name="Particulate_Filter">Particulate Filter</string>
  <string name="CPH_Offline_filtration_paused">CPH Offline - filtration paused!</string>
  <string name="POWER_LOW">POWER LOW!</string>
  <string name="Filtering_using_X_PPS">Filtering using {0} PPS</string>
  <string name="Unable_to_locate_Particulates_Please_place_in_particle_filled_cavern">Unable to locate Particulates.&#13;
Please place in a particle-filled cavern.</string>
  <string name="X_stored">{0} stored.</string>
  <string name="Connected_to_Particulate_Compressor">Connected to Particulate Compressor.</string>
  <string name="Scanning_pipe_connection_Particle_Compressor_in_X">Scanning for pipe connection to Particle Compressor in {0}s</string>
  <!--T5_OrbitalRailGunController-->
  <string name="Built_to_X">Built to {0}</string>
  <string name="Built_Ring_at_X">Built Ring at {0}m</string>
  <string name="Dist_X_X">Dist: {0}/{1}</string>
  <string name="Need_X_more_alloyed_blocks_to_construct">Need {0} more alloyed blocks to construct</string>
  <string name="Requires_Adventures_Pack_or_Patronage">Requires Adventures Pack or Patronage!</string>
  <string name="WARNING_X_ACTIVE_HIVEMINDS_FOUND">--WARNING {0} ACTIVE HIVEMINDS FOUND--</string>
  <string name="You_will_be_REQUIRED_to_kill_before_using_this_item_full_release">You will be REQUIRED to kill these before using this item in full release</string>
  <string name="WARNING_No_C5_found_this_will_be_requirement_before_release">--WARNING No C5 found - this will be a requirement before release!</string>
  <string name="WARNING_ALL_CRYOPLASM_SPAWNERS_MUST_KILLED_BEFORE_USING">--WARNING ALL EIGHT CRYOPLASM SPAWNERS MUST BE KILLED BEFORE USING THIS--</string>
  <string name="Storing_X_Coal_and_X_HEF_Canisters">Storing {0} Coal and {1} HEF Canisters</string>
  <!--T5_OrbitalRailGunRing-->
  <string name="No_linked_centre_found">No linked centre found!</string>
  <string name="Orbital_RailGun_Link">Orbital RailGun Link</string>
  <string name="Temperature_X">Temperature {0}°C</string>
  <string name="Liquified_Resin_Needed_X">HECF Canisters Needed {0}</string>
  <!--TeleporterWindow-->
  <string name="Power_Cost">Power Cost:</string>
  <string name="No_Marker">No Marker</string>
  <string name="No_location_stored">No location stored</string>
  <!--TerrainData-->
  <string name="block_added_by_mod_which_has_been_deactivated">This block was added by a mod which has been deactivated</string>
  <!--ThreadWatchDog-->
  <string name="The_Gameplay_thread_has_not_responded_for_X_seconds">The Gameplay thread has not responded for {0} seconds!</string>
  <string name="Fluid_processing_X">Fluid processing: {0}</string>
  <!--WaypointMachine-->
  <string name="Empty_Waypoint">Empty Waypoint</string>
  <string name="Place_Sign_next_to_machine_name_it">Place a Sign next to this machine to name it!</string>
  <string name="This_needs_0_1_PPS">This machine needs 0.1 PPS.</string>
  <!--WaypointManager-->
  <string name="Marked_Location">Marked Location</string>
  <string name="usage_X_command">usage: {0} 'command'</string>
  <string name="valid_commands_add_remove">valid commands: add remove</string>
  <string name="usage_X_add_name_r_g_b">usage: {0} add 'name' ('r' 'g' 'b')</string>
  <string name="added_waypoint_X">added waypoint '{0}'</string>
  <string name="usage_X_remove_name">usage: {0} remove 'name'</string>
  <string name="X_removed_from_waypoint_list">\"{0}\" removed from waypoint list</string>
  <string name="X_not_found_in_waypoint_list">\"{0}\" not found in waypoint list</string>
  <string name="Unknown_command_X">Unknown command: {0}</string>
  <!--Weapons-->
  <string name="Ricocheting">Ricocheting</string>
  <string name="Flubbing">Flubbing</string>
  <string name="Bouncy">Bouncy</string>
  <string name="Crazy_ass">Crazy-ass</string>
  <string name="Tingling">Tingling</string>
  <string name="Electrifying">Electrifying</string>
  <string name="Shocking">Shocking</string>
  <string name="Electrocuting">Electrocuting</string>
  <string name="Pistol">Pistol</string>
  <string name="Blaster">Blaster</string>
  <string name="Sniper_Rifle">Sniper Rifle</string>
  <string name="Assault_Rifle">Assault Rifle</string>
  <string name="SMG">SMG</string>
  <string name="Cannon">Cannon</string>
  <string name="Minigun">Minigun</string>
  <string name="X_of">{0} of</string>
  <!--WeaponUIManager-->
  <string name="Level_X_X_X">Level {0} {1} {2}</string>
  <string name="Range_X">Range: {0}</string>
  <string name="Shot_Delay_X">Shot Delay: {0}</string>
  <string name="X_shots_sec">{0}shots/sec</string>
  <string name="Spread_X">Spread: {0}</string>
  <string name="Recoil_Reduction_X">Recoil Reduction: {0}%</string>
  <string name="Max_Charge_X">Max Charge: {0}</string>
  <string name="Charge_Rate_X">Charge Rate: {0}</string>
  <string name="Mod_Socket_X">Mod Socket {0}</string>
  <!--WhiteListManager-->
  <string name="Whitelisting_is_currently_X">Whitelisting is currently </string>
  <string name="valid_commands_on_off_add_remove">valid commands: on off add remove</string>
  <string name="whitelist_turned_on">whitelist turned on</string>
  <string name="whitelist_turned_off">whitelist turned off</string>
  <string name="usage_whitelist_add_name">usage: whitelist add 'name'</string>
  <string name="X_added_to_single_access_list">\"{0}\" added to single access list</string>
  <string name="usage_whitelist_remove_name">usage: whitelist remove 'name'</string>
  <string name="X_removed_from_single_access_list">\"{0}\" removed from single access list</string>
  <string name="X_removed_from_whitelist">\"{0}\" removed from whitelist</string>
  <string name="X_not_found_in_whitelist">\"{0}\" not found in whitelist</string>
  <!--WorkshopConsole-->
  <string name="workshop_command_only_works_inside_workshop">workshop command only works inside a workshop</string>
  <string name="usage_X">usage: {0}</string>
  <string name="Design_name_changed_to_X">Design name changed to \" {0} \"</string>
  <string name="Available_behaviours_X">Available behaviours: {0}</string>
  <string name="Unknown_behaviour_X">Unknown behaviour {0}</string>
  <string name="Behaviour_X_added">Behaviour {0} added</string>
  <string name="Behaviour_X_updated">Behaviour {0} updated</string>
  <string name="size_and_or_speed_parameter_could_not_be_parsed">size and/or speed parameter could not be parsed</string>
  <string name="Missing_size_or_speed_parameter">Missing size or speed parameter</string>
  <string name="usage_X_behaviour">usage: {0} 'behaviour'</string>
  <string name="Design_does_not_have_behaviour_X">Design does not have behaviour {0}</string>
  <string name="Behaviour_X_removed">Behaviour {0} removed</string>
  <string name="usage_X_library_design_path">usage: {0} 'library design path'</string>
  <string name="Import_not_finished">Import not finished yet</string>
  <string name="usage_X_slot_number">usage: {0} 'slot number'</string>
  <string name="failed_to_parse_slot_number">failed to parse slot number</string>
  <string name="slot_number_not_custom">slot number not a custom!</string>
  <string name="Buildable_slot_X_selected">Buildable slot {0} selected</string>
  <string name="Workshop_deleted">Workshop deleted</string>
  <!--WorldData-->
  <string name="World_parameter_usage_X">World parameter usage: {0}</string>
  <string name="Gravity_X">Gravity: {0}</string>
  <string name="Movement_Speed_X">Movement Speed: {0}</string>
  <string name="Maximum_Fall_Speed_X">Maximum Fall Speed: {0}</string>
  <string name="Jump_Speed_X">Jump Speed: {0}</string>
  <string name="usage_X_gravity_amount">usage: {0} 'gravity-amount'</string>
  <string name="Gravity_set_to_X">Gravity set to {0}</string>
  <string name="Could_not_parse_X">Could not parse</string>
  <string name="usage_X_speed_amount">usage: {0} 'speed-amount'</string>
  <string name="Movement_Speed_set_to_X">Movement Speed set to {0}</string>
  <string name="Current_maxfallspeed_X">Current maxfallspeed: {0}</string>
  <string name="Maximum_falling_speed_set_to_X">Maximum falling speed set to {0}</string>
  <string name="Jump_Speed_set_to_X">Jump Speed set to {0}</string>
  <!--WorldSelectPanel-->
  <string name="If_you_can_read_this_I_messed_up">If you can read this, I messed up</string>
  <string name="Loads">Loads</string>
  <string name="Tons">Tons</string>
  <string name="SuperFast">SuperFast</string>
  <string name="Day">Day</string>
  <string name="Lots">Lots</string>
  <!-- Patch 18 changes -->
  <!-- Rooms -->
  <string name="MedBay_T0">Basic MedBay</string>
  <string name="MedBay_Not_In_Room">MedBays must be built inside rooms!</string>
  <string name="Not_In_Room">This must be built inside a room!</string>
  <string name="AmpuleCrafter_T0">Basic Ampule Crafter</string>
  <string name="AmpuleDispenser">Ampule Dispenser</string>
   <string name="E_To_Extract">Press E to Extract</string>
  <string name="Base_Production_Scanner">Base Production Scanner</string>
  <string name="Base_Production_NoData">Awaiting Network Data...</string>
  <string name="Base_Production_NoFilter">#NoFilter</string>
  <string name="RoomLight #1">Room Light #1. Paintable!</string>
  <string name="RoomLight #2">Room Light #2. Paintable!</string>
  <string name="RoomLight #3">Room Light #3. Paintable!</string>
  <string name="RoomLight #4">Room Light #4. Paintable!</string>
  <string name="RoomLight #5">Room Light #5. Paintable!</string>
  <string name="RoomLight #6">Room Light #6. Paintable!</string>
  <string name="RoomLight #7">Room Light #7. Paintable!</string>
  <string name="RoomLight #8">Room Light #8. Paintable!</string>
  <string name="RoomLight #1_DESC">#1 Room Lights. Paintable!</string>
  <string name="RoomLight #2_DESC">#2 Room Lights. Paintable!</string>
  <string name="RoomLight #3_DESC">#3 Room Lights. Paintable!</string>
  <string name="RoomLight #4_DESC">#4 Room Lights. Paintable!</string>
  <string name="RoomLight #5_DESC">#5 Room Lights. Paintable!</string>
  <string name="RoomLight #6_DESC">#6 Room Lights. Paintable!</string>
  <string name="RoomLight #7_DESC">#7 Room Lights. Paintable!</string>
  <string name="RoomLight #8_DESC">#8 Room Lights. Paintable!</string>
  
  <string name="RoomLight #1_CRAFT_DESC">Paintable light that only works in Rooms.</string>
  <string name="RoomLight #2_CRAFT_DESC">Paintable light that only works in Rooms.</string>
  <string name="RoomLight #3_CRAFT_DESC">Paintable light that only works in Rooms.</string>
  <string name="RoomLight #4_CRAFT_DESC">Paintable light that only works in Rooms.</string>
  <string name="RoomLight #5_CRAFT_DESC">Paintable light that only works in Rooms.</string>
  <string name="RoomLight #6_CRAFT_DESC">This Room light will alert you to CPH attacks silently.</string>
  <string name="RoomLight #7_CRAFT_DESC">Paintable light that only works in Rooms.</string>
  <string name="RoomLight #8_CRAFT_DESC">Paintable light that only works in Rooms.</string>
  <string name="RoomLight #1_CRAFT_HINT">Uses Paste - you'll lose Paste if you dig it up, so place with care!</string>
  <string name="RoomLight #2_CRAFT_HINT">Requires the Dapper DLC Pack</string>
  <string name="RoomLight #3_CRAFT_HINT">Requires the Dapper DLC Pack</string>
  <string name="RoomLight #4_CRAFT_HINT">Requires the Dapper DLC Pack</string>
  <string name="RoomLight #5_CRAFT_HINT">Requires the Dapper DLC Pack</string>
  <string name="RoomLight #6_CRAFT_HINT">Uses Paste - you'll lose Paste if you dig it up, so place with care!</string>
  <string name="RoomLight #7_CRAFT_HINT">Requires the Dapper DLC Pack</string>
  <string name="RoomLight #8_CRAFT_HINT">Requires the Dapper DLC Pack</string>
  
  <string name="Basic MedBay">Basic MedBay</string>
  <string name="Basic MedBay_DESC">Place on a wall in a room, give it power, and stand near it to heal.</string>  
  <string name="Basic MedBay_CRAFT_DESC">Place on a wall in a room, give it power, and stand near it to heal.</string>
  <string name="Basic MedBay_CRAFT_HINT">No hint. It's that simple.</string>
  <string name="Hydroponics Bay_CRAFT_DESC">Place Plant Seeds onto these to grow them.</string>
  <string name="Hydroponics Bay_CRAFT_HINT">Grows plants much faster.</string>
  
  <string name="Advanced Hydroponics Bay">Advanced Hydroponics Bay</string>
  <string name="Advanced Hydroponics Bay_DESC">Grows plants much faster. Maybe requires power, haven't decided.</string>  
  <string name="Advanced Hydroponics Bay_CRAFT_DESC">Place Plant Seeds onto these to grow them.</string>
  <string name="Advanced Hydroponics Bay_CRAFT_HINT">Grows plants much faster.</string>
  <string name="MK1 Ampule">MK1 Ampule</string>
  <string name="MK2 Ampule">MK2 Ampule</string>
  <string name="MK3 Ampule">MK3 Ampule</string>
  <string name="MK4 Ampule">MK4 Ampule</string>
  <string name="MK5 Ampule">MK5 Ampule</string>
  <string name="MK1 Ampule_CRAFT_DESC">Regenerates Health over a fixed amount of time.</string>
  <string name="MK1 Ampule_CRAFT_HINT">Place in Suitinventory to auto use</string>
  
  <string name="Iron Gear Maker">Iron Gear Maker</string>
  <string name="Iron Gear Maker_DESC">Creates Iron Gears.</string>
  <string name="Iron Gear Maker_CRAFT_DESC">A machine that supports autocrafting of Iron Bars into Iron Gears.</string>
  <string name="Iron Gear Maker_CRAFT_HINT">Much more efficient than doing it by hand!</string>
	
  <string name="AirLock_Inner">THIS IS INCORRECT LOCATE IT AND FIX THE CASE</string>
  <string name="Airlock_Inner">AirLock Inner</string>
  <string name="AirLock_Inner_DESC">Not relevant.</string>
  <string name="AirLock Inner">AirLock Inner</string>
  <string name="AirLock Inner_DESC">Connects Rooms to Airlocks</string>
  <string name="AirLock Inner_CRAFT_DESC">Connects Rooms to Airlocks</string>
  <string name="AirLock Inner_CRAFT_HINT">Build in a 3x3x1 or 1x3x3 layout</string>
	
  <string name="AirLock_Outer">THIS IS INCORRECT LOCATE IT AND FIX THE CASE</string>
  <string name="Airlock_Outer">AirLock Outer</string>
  <string name="AirLock_Outer_DESC">Not relevant.</string>
  <string name="AirLock Outer">AirLock Outer</string>
  <string name="AirLock Outer_DESC">Connects Airlocks to the Outside</string>
  <string name="AirLock Outer_CRAFT_DESC">Connects Rooms to Airlocks</string>
  <string name="AirLock Outer_CRAFT_HINT">Build in a 3x3x1 or 1x3x3 layout</string>
	
  <string name="Reinforced Plated Room Floor">Reinforced Plated Room Floor</string>
  <string name="Reinforced Plated Room Floor_DESC">Paintable, reinforced floor, specifically designed for Rooms.</string>
  <string name="Reinforced Plated Room Floor_CRAFT_DESC">Paintable, reinforced floor, specifically designed for Rooms.</string>
  <string name="Reinforced Plated Room Floor_CRAFT_HINT">Uses Paste - you'll lose Paste if you dig it up, so place with care!</string>

  <string name="Room Detail 1">Room Decoration 1</string>
  <string name="Room Detail 1_DESC">Reinforced wall decoration, specifically designed for Rooms.</string>
  <string name="Room Detail 1_CRAFT_DESC">Reinforced wall decoration, specifically designed for Rooms.</string>
  <string name="Room Detail 1_CRAFT_HINT">Uses Paste - you'll lose Paste if you dig it up, so place with care!</string>

  <string name="Alloyed Space Window">Alloyed Space Window</string>
  <string name="Alloyed Space Window_DESC">Paintable, reinforced window.</string>
  <string name="Alloyed Space Window_CRAFT_DESC">Paintable, reinforced window. Not recommended for use in Rooms.</string>
  <string name="Alloyed Space Window_CRAFT_HINT">Uses Paste - you'll lose Paste if you dig it up, so place with care!</string>
  
  <string name="Room Ventilation Grille">Room Ventilation Grille</string>
  <string name="Room Ventilation Grille_DESC">Lets air passthrough</string>
  <string name="Room Ventilation Grille_CRAFT_DESC">Use this to improve the Clean rating of your room, required to hit Clean Room designation.</string>
  <string name="Room Ventilation Grille_CRAFT_HINT">You need 1 per 150m3 of the room</string>
	
  <string name="Reinforced Plating">Reinforced Plating</string>
  <string name="Reinforced Plating_DESC">Reinforced, Paintable Wall designed for Rooms.</string>
  <string name="Reinforced Plating_CRAFT_DESC">Paintable, reinforced wall, specifically designed for Rooms.</string>
  <string name="Reinforced Plating_CRAFT_HINT">Uses Paste - you'll lose Paste if you dig it up, so place with care!</string>
	
  <string name="Room Wall Panel">Room Wall Panel</string>
  <string name="Room Wall Panel_DESC"/>
  <string name="Room Wall Panel_CRAFT_DESC">Paintable, reinforced wall, specifically designed for Rooms.</string>
  <string name="Room Wall Panel_CRAFT_HINT">Uses Paste - you'll lose Paste if you dig it up, so place with care!</string>
	
  <string name="Room Light Reflector">Room Light Reflector</string>
  <string name="Room Light Reflector_DESC"/>
  <string name="Room Light Reflector_CRAFT_DESC">Reinforced ceiling reflector, specifically designed for Rooms.</string>
  <string name="Room Light Reflector_CRAFT_HINT">Uses Paste - you'll lose Paste if you dig it up, so place with care!</string>
	
  <string name="Logistics Grommet">Logistics Grommet</string>
  <string name="Logistics Grommet_DESC">Conveyors transfer items through this.</string>
  <string name="Logistics Grommet_CRAFT_DESC">Conveyors transfer items through this.</string>
  <string name="Logistics Grommet_CRAFT_HINT">First pass!</string>
	
  <string name="Energy Grommet">Energy Grommet</string>
  <string name="Energy Grommet_DESC">PTGs, Solar Panels and PSBs will transfer power through this.</string>
  <string name="Energy Grommet_CRAFT_DESC">PTGs, Solar Panels and PSBs will transfer power through this.</string>
  <string name="Energy Grommet_CRAFT_HINT">First pass!</string>
	
  <string name="Room Extractor Fan">Room Extractor Fan</string>
  <string name="Room Extractor Fan_DESC">Future machine - use this to improve the Clean rating of your room, required to hit Clean Room designation.</string>
  <string name="Room Extractor Fan_CRAFT_DESC">Future machine - use this to improve the Clean rating of your room, required to hit Clean Room designation.</string>
  <string name="Room Extractor Fan_CRAFT_HINT">DON'T BOTHER BUILDING THIS YET!</string>
	
  <string name="Reinforced Plated Room Wall">Reinforced Plated Room Wall</string>
  <string name="Reinforced Plated Room Wall_DESC"/>
  <string name="Reinforced Plated Room Wall_CRAFT_DESC">Paintable, reinforced wall, specifically designed for Rooms.</string>
  <string name="Reinforced Plated Room Wall_CRAFT_HINT">Uses Paste - you'll lose Paste if you dig it up, so place with care!</string>
	
  <string name="BaubleBerry Seed">BaubleBerry Seed</string>
  <string name="BaubleBerry Seeds">BaubleBerry Seeds</string>
  <string name="Tri Seed">Tri Seed</string>
  <string name="Tri Seeds">Tri Seeds</string>
  <string name="UnderGrump Seed">UnderGrump Seed</string>
  <string name="UnderGrump Seeds">UnderGrump Seeds</string>
  <string name="GoopyDangler Seed">GoopyDangler Seed</string>
  <string name="GoopyDangler Seeds">GoopyDangler Seeds</string>
  <string name="Coxcomb Seed">Coxcomb Seed</string>
  <string name="Coxcomb Seeds">Coxcomb Seeds</string>
  <string name="LeafyDangler Seed">LeafyDangler Seed</string>
  <string name="LeafyDangler Seeds">LeafyDangler Seeds</string>
  <string name="TundraBreath Seed">TundraBreath Seed</string>
  <string name="TundraBreath Seeds">TundraBreath Seeds</string>
	
  <string name="Super Construction Paste Grinder">Super Construction Paste Grinder</string>
  <string name="Super Construction Paste Grinder_DESC">Uses 'garbage' or Coal blocks to make Construction Paste at a 1:8 ratio.</string>
  <string name="Super Construction Paste Grinder_CRAFT_DESC">Converts useless garbage and Coal into Construction Paste. All aesthetic blocks use construction paste!</string>
  <string name="Super Construction Paste Grinder_CRAFT_HINT">Only works if you have the Dapper Indie Supporter DLC.</string>
	
  <string name="Lightweight Machine Housing Crafter">Lightweight Machine Housing Crafter</string>
  <string name="Lightweight Machine Housing Crafter_DESC">Turns 6 plates into 1 Housing.</string>
  <string name="Lightweight Machine Housing Crafter_CRAFT_DESC">A machine that supports autocrafting of Tin Plates into Lightweight Machine Housings.</string>
  <string name="Lightweight Machine Housing Crafter_CRAFT_HINT">Much more efficient than doing it by hand!</string>
	
  <string name="Priority Splitter">Priority Splitter</string>
  <string name="Priority Splitter_DESC">Sends all incoming items Right, unless blocked, then Left.</string>
  <string name="Priority Splitter_CRAFT_DESC">Sends all incoming items Right, unless blocked, then Left.</string>
  <string name="Priority Splitter_CRAFT_HINT">Connect directly to conveyor belts or Hoppers. Only works correctly if both sides have an output.</string>	
	
  <string name="HerbiCor">HerbiCor</string>
  <string name="HerbiCor_DESC">Collects nearby outdoor unharvested Plants and returns them.&#13;
Needs attached storage hopper.</string>
  <string name="HerbiCor_CRAFT_DESC">Collects nearby outdoor unharvested Plants and returns them. Requires attached Storage Hopper.</string>
  <string name="HerbiCor_CRAFT_HINT">Also good for framerate!</string>	
	
  <string name="Generic Room Controller">Generic Room Controller</string>
  <string name="Generic Room Controller_DESC">Creates a Room. Will give Informations about the Room itself</string>
  <string name="Generic Room Controller_CRAFT_DESC">Place in a Room and follow the instructions.</string>
  <string name="Generic Room Controller_CRAFT_HINT">Build it on the floor. Instructions are in the bottom left once you do!</string>	
  <string name="Ampule Dispenser">Ampule Dispenser</string>
  <string name="Ampule Dispenser_DESC">Place above an Ampule Crafter</string>
  <string name="Ampule Dispenser_CRAFT_HINT">Use to craft and upgrade Ampules from an attached Ampule Crafter</string>
  <string name="Ampule Dispenser_CRAFT_DESC">Carry one. ALWAYS carry one. (Put into suit inventory to fire automatically)</string>	
	
  <string name="Ampule Crafter">Ampule Crafter</string>
  <string name="Ampule Crafter_DESC">Place below an Ampule Dispenser, attached to a Storage Hopper of plants.</string>
  <string name="Ampule Crafter_CRAFT_HINT">Use to craft and upgrade Ampules into an attached Ampule Crafter</string>
  <string name="Ampule Crafter_CRAFT_DESC">Carry one. ALWAYS carry one. (Put into suit inventory to fire automatically)</string>
	
  <string name="Base Scanner">Base Scanner</string>
  <string name="Base Scanner_DESC">Place in a room. Observe. Learn. Progress!</string>
  <string name="Base Scanner_CRAFT_HINT">A filterable, real-time graph monitoring every aspect of your base's performance.</string>
  <string name="Base Scanner_CRAFT_DESC">Place in a room. Observe. Learn. Progress!</string>
  <!--UIManagerPrt2-->
  <string name="I_Understand">I Understand</string>
  <string name="UI_Lowend_Computer">Low-end computer detected!</string>
  <string name="UI_Low_CPU_Count">Only 2 Logical/Physical CPUs detected. Your PC is at or below the minimum requirements for FortressCraft, and you may experience a number of visual or performance issues. Threaded visibility has been disabled.</string>
  <string name="UI_IntelGFXCard_Detected">INTEL VIDEO CARD DETECTED!</string>
  <string name="UI_FCE_detected_internal_GFXcard_X_use_betterone">FortressCraft has detected that you're running on an {0} - if you are using a gaming laptop, then please use the high-performance card! If this is your only video card, then you are likely to experience a number of visual or performance issues.</string>
  <string name="UI_Fastest_selected">Fastest detail selected!!</string>
  <string name="UI_FCE_Fastest_Settings">FortressCraft has detected that you're running on FASTEST detail. This detail setting is designed only for very low-spec computers with a minimal amount of RAM, and it is not really recommended for normal gameplay. You will have pop-in, low poly models and blurry textures.</string>
  <string name="UI_Lox_Texture_Detail_selected">Low Texture Detail selected!!</string>
  <string name="UI_FCE_LowDetail_Detected">FortressCraft has detected that you're running on LOW texture detail. This detail setting is design only for very LOW-MEMORY computers with a minimal amount of RAM. It does NOT increase performance or FPS, and it is NOT recommended for normal gameplay. You will experience blurry textures.</string>
  <string name="UI_World_Validation">World Validation</string>
  <string name="UI_World_Validation_complete">World Validation is Complete</string>
  <string name="UI_World_converting_Progress_X">Your world is being converted to a new format, please wait.&#13;
Current Progress: {0}%</string>
  <string name="UI_X_completed_of_X">{0} completed of {1}!</string>
  <string name="UI_Conversiontime_X_X_X_est_X_X_X">&#13;
Conversion Time {0}h:{1}m:{2}s of estimated {3}h:{4}m:{5}s</string>
  <string name="UI_Worldcomversion">World Conversion</string>
  <string name="UI_Movement_Paused_X">Your movement has been paused!&#13;
&#13;
You may have moved outside of the loaded world.&#13;
Please wait a short while for your disk or network connection to catch up.&#13;
If this happens often in single player please check your anti-virus software is not interfering.&#13;
&#13;
Count is now {0}</string>
  <string name="UI_Attached_to_lift">Attached to Lift</string>
  <string name="UI_Compresspr_active">Compressor Active!</string>
  <string name="UI_Compressor_Idle">Compressor Idle.</string>
  <string name="UI_T1_Vertical_Piston_Lift">Tier 1 Vertically-Extending Central Piston Lift</string>
  <string name="UI_Current_Range_X">Current Range: {0}</string>
  <string name="UI_Adjust_range">Adjust range by holding (Q) or (E).</string>
  <string name="UI_Powerd_compresser_required_X_m">Powered compressor required beyond {0}m</string>
  <string name="UI_Lifts_limited_Network_clients">Lifts limited to 64m for network clients. Sorry!</string>
  <string name="UI_Current_Pressure_X_X_bar">Current Pressure : {0}/{1}bar</string>
  <string name="UI_Lift_Manual_control">Lift is under Manual Control</string>
  <string name="UI_Stored_pressure_X_bar">Stored Pressure : {0}bar</string>
  <string name="UI_Work_complete_No_blocks_to_shoot">Work complete. No blocks to shoot</string>
  <string name="UI_Scanning_Hardened_Resin_X_complete">Scanning for Hardened Resin - {0} complete.</string>
  <string name="UI_Clearing_area_X_complete">Clearing area - {0} complete.</string>
  <string name="UI_Ablatd_X_Blocks">Ablated {0} blocks</string>
  <string name="UI_Scan_Size_X">Scan Size : {0}</string>
  <string name="UI_Scanning_Ablated_Resin_X_complete">Scanning for Ablated Resin - {0} complete</string>
  <string name="UI_Liquified_X_Blocks">Liquified {0} blocks</string>
  <string name="UI_Press_Q_Reset">Press Q to Reset</string>
  <string name="UI_Place_Facing_Conveyor">Please place facing a Conveyor!</string>
  <string name="UI_Place_Facing_Conveyor_or_Track">Please place facing a Conveyor or Scrap Track!</string>
  <string name="UI_Upgrade_complete_X_upgraded">Upgrade complete - {0} conveyors upgraded</string>
  <string name="UI_Upgrade_complete_X_track_upgraded">Upgrade complete - {0} track upgraded</string>
  <string name="UI_Low_Power">Low Power!</string> 
  <string name="UI_Need_attached_hopper">Need Attached Hopper!</string>
  <string name="UI_Unable_locate_conveyors_for_upgrade">Unable to locate conveyors to upgrade with!</string>
  <string name="UI_Unable_locate_material_for_upgrade">Unable to locate material to upgrade with!</string>
  <string name="UI_serach_Distance_X">Search Distance {0}m</string>
  <string name="UI_Conersions_X">Conversions {0}</string>
  <string name="UI_Blocked_Please_clear">Blocked! Please check and clear!</string>
  <string name="UI_Build_complete">Build complete!</string>
  <string name="UI_Needs_X_more_power">Needs {0} more Power</string>
  <string name="UI_Looking_valid_hopper">Looking for valid attached Storage Hopper!</string>
  <string name="UI_Looking_for_Basic_Conveyor">Looking for Basic Conveyors...</string>
  <string name="UI_Looking_for_Conveyors">Looking for Conveyors...</string>
  <string name="UI_Looking_for_Transport_Pipes">Looking for Transport Pipes...</string>
  <string name="UI_Looking_for_Minecart_Tracks">Looking for Minecart Tracks...</string>
  <string name="UI_Build_Dist_is_X">Build Distance is {0}</string>
  <string name="UI_Build_Dist_is_X_using">Build Distance is {0} using:</string>
  <string name="UI_Basic_Conveyors">Basic Conveyors</string>
  <string name="UI_Transport_Pipes">Transport Pipes</string>
  <string name="UI_Minecrat_Tracks">Minecart Tracks</string>
  <string name="UI_Time_left_X">Time left: {0}s</string>
  <string name="UI_Items_Added_X_Items_Found_X">Items Added : {0}. Items found {1}.</string>
  <string name="UI_Spiderbot_Recharge_Docking_Bay">SpiderBot Recharge and Docking Bay</string>
  <string name="UI_Spiderbot_Power_X_X">SpiderBot Power {0}/{1}</string>
  <string name="UI_Holding_X_ready_for_spidy">Holding [{0}] ready for Spiderbot! </string>
  <string name="UI_Bay_ready_recive_items">Bay ready to receive items</string>
  <string name="UI_Bay_offloading_final_item_Spiderbot_undock">Bay offloading final item to SpiderBot before undock</string>
  <string name="UI_Spiderbot_Docking">SpiderBot is Docking</string>
  <string name="UI_Spidy_docked_waiting_resc">SpiderBot is Docked and awaiting resources!</string>
  <string name="UI_Spidy_defending">SpiderBot is Defending!</string>
  <string name="UI_SpiderbotBay_hint">Hint : Connect Hoppers with Charged Lithium Coils to power SpiderBot</string>
  <string name="UI_Spiderbot_error">ERROR! LET DJ KNOW THAT YOU HAVE A SPIDERBASE NOT IN THE ENTITYMANAGER!</string>
  <string name="UI_Internal_Power_X_X">Internal Power: {0}/{1}</string>
  <string name="UI_Illegal_Placement_MK2_Solar">Illegal placement!&#13;
MK2 Solar Arrays must be placed on:</string>
  <string name="UI_MK4_Batteries">MK4 Batteries</string>
  <string name="UI_MK5_Batteries">MK5 Batteries</string>
  <string name="UI_Refinieries">Refineries</string>
  <string name="UI_Not_collecting_Cant_see_sun">Not collecting! Cannot see the sun!</string>
  <string name="UI_Collecting_rate_X_PPS">Collecting at rate of {0} power per second</string>
  <string name="UI_Not_collecting_sun_below_horizon">Not collecting! Sun is below horizon!</string>
  <string name="UI_Collecting_novalight_X_PPS">Collecting novalight at a reduced rate of {0} power per second</string>
  <string name="UI_MK4_Power_storage">MK4 Power Storage</string>
  <string name="UI_MK5_Power_storage">MK5 Power Storage</string>
  <string name="UI_Power_IN_X_avg_X">Power In: {0} (Avg: {1})</string>
  <string name="UI_Power_OUT_X_avg_X">Power Out: {0} (Avg: {1})</string>
  <string name="UI_Located_X_Power_consumers">Located {0} attached Power Consumers</string>
  <string name="UI_T4_Conduit">T4 Conduit</string>
  <string name="UI_Must_built_upgrigth">Must be built upright!</string>
  <string name="UI_Collecting_rate_X_Percent">Collecting at rate of {0}%</string>
  <string name="UI_Current_rate_X_PPS">Current Rate is {0} PPS.</string>
  <string name="UI_Collecting_Novalight_X_percent">Organic Solar Panel&#13;
Collecting Novalight at reduced rate of {0}%</string>
  <string name="UI_Sun_below_Horizon_Sunrise_X_minutes">Solar Panel&#13;
Not collecting! Sun is below horizon!&#13;
Sun rises in {0} minutes</string>
  <string name="UI_Vat_not_formed_loading_bug">Vat not formed after loading. Bug!</string>
  <string name="UI_Connected_to_controller">Connected to Controller</string>
  <string name="UI_Processing_X">Processing {0}</string>
  <string name="UI_Not_Connected_controller">Not connected to Controller</string>
  <string name="UI_Vat_State_X">Vat State: {0}</string>
  <string name="UI_Controller_state_X">Controller State: {0}</string>
  <string name="UI_Connected_to_X_Reactor_vat">Connected to {0} reactor vat</string>
  <!--Stored (Q): AMOUNTx ITEMNAME-->
  <string name="UI_Stored_X_X">Stored (Q): {0}x {1}</string>
  <!--Selected Recipe (E): RECIPENAME &#xD;&#xA; RECIPEDESCRIPTION-->
  <string name="UI_Select_Recipe_X_X">Selected Recipe (E): {0} &#13;
 {1}</string>
  <!--Processing ITEMNAME, PERCATEGE complete-->
  <string name="UI_Processing_X_X_complete">Processing {0}, {1} complete</string>
  <string name="UI_not_connected_reactor_vat_Must_connected_operate">Not connected to a reactor vat.&#13;
Must be connected in order to operate.</string>
  <string name="UI_Tank_X_Operating_X">Tank: {0}, Operating {1}</string>
  <string name="UI_Link_State_X">Link State: {0}</string>
  <string name="UI_Fuel_level_X">Fuel Level: {0}</string>
  <string name="UI_Current_PPS_X">Current Power/Second: {0}</string>
  <string name="UI_not_collecting_e_Toggle">Not Collecting. (E) to Toggle</string>
  <string name="UI_e_Toggle">(E) to Toggle</string>
  <!--Status: STATUS &#xD;&#xA; ORENAME-->
  <string name="UI_MK1_Arm_Status_X_X">MK1 Robot Arm" +"&#13;
" + "Status: {0} &#13;
 {1}</string>
  <string name="UI_Burn_Time_X">Burn Time {0}s</string>
  <string name="UI_active_X_of_last_X_s">Active {0}s of the last {1}s</string>
  <string name="UI_Efficency_X">Efficency: {0}</string>
  <string name="UI_PGT_NO_OXYGEN">PTG is starved of oxygen!&#13;
PTG cannot function this deep!</string>
  <string name="UI_Error_no_Centre">ERROR - No centre?</string>
  <string name="UI_Stack_1_crate">Stack: 1 Crate</string>
  <string name="UI_Stack_X_Crates">Stack: {0} Crates</string>
  <string name="UI_Total_Storage_X">Total Storage: {0}</string>
  <string name="UI_Power_Delta_X">Power Delta: {0}</string>
  <string name="UI_T_Store_Power">T to Store power</string>
  <string name="UI_Q_Retrive_Power">Q to Retrieve power</string>
  <string name="UI_Automated_Zipper_merge">Automated Zipper Merge&#13;
(Patent Pending)</string>
  <string name="UI_Zipper_Merge_3n1">Zipper Merge (Three'n'One edition!)&#13;
(Patent Pending)</string>
  <string name="UI_Rapid_Zipper_merge">Rapid Zipper Merge&#13;
(Patent Pending)</string>
  <string name="UI_Bender_Plant">Bender Plant</string>
  <string name="UI_Pipe_Extruder_desc">Pipe Extruder Plant&#13;
Converts Bars into Tubes</string>
  <string name="UI_Extruder_desc">Extruder Plant&#13;
Converts Bars into Wires</string>
  <string name="UI_Bender_desc">Bender Plant&#13;
Bends in sorts of Angles</string>
  <string name="UI_Stamper_desc">Stamper Plant&#13;
Takes Bars from a Conveyor, converts to Plates and then offloads to another Conveyor.</string>
  <string name="UI_Coiler_desc">Coiler Plant&#13;
Wires into Coils</string>
  <string name="UI_PCB_assember_desc">PCB Assembler&#13;
Converts Coils into PCBs</string>
  <string name="UI_Conv_Turntable_desc">Conveyor Turntable&#13;
Evenly splits resources.</string>
  <string name="UI_Basic_conv_desc">Basic Conveyor&#13;
Upgrade as soon as you can!</string>
  <string name="UI_Adv_conv_filter_desc">Advanced Conveyor Filter&#13;
Sorting Items since 1291 A.D.</string>
  <string name="UI_Transport_pipe_desc">Transport Pipe&#13;
Rapid Armoured transportation.</string>
  <string name="UI_Conv_belt_filter">Conveyor Belt Filter</string>
  <string name="UI_trasnport_pipe_filter">Transport Pipe Filter</string>
  <string name="UI_Motorised_conv_desc">Motorised Conveyor&#13;
Ultra-fast Storage Hopper connector.</string>
  <string name="UI_R_Shift_R_Rotate">(R) and (Shift+R) to Rotate</string>
  <string name="UI_Items_transported_X_at_X_per_Min">Items transported: {0} at {1}/min</string>
  <string name="UI_Conveyor_blocked">Conveyor Blocked!</string>
  <string name="UI_Transporting_X">Transporting: {0}</string>
  <string name="UI_E_set_filter_to_X">(E) Set Filter to {0}</string>
  <string name="UI_Shift_E_filter_to_X">Shift (E) Set Filter to {0}</string>
  <string name="UI_Press_E_Smash_Ice">Press E to smash the ice!</string>  
  <string name="UI_Warning_Frozen">WARNING - FROZEN!</string>
  <string name="UI_Filter_Everything_Exept_X">Filter set to everything EXCEPT: [{0}]</string>
  <string name="UI_Filter_set_to_X">Filter set to : [{0}]</string>
  <string name="UI_Press_T_Invert_Filter">Press T to invert filter.</string>
  <string name="UI_Select_Item_Hotbar_Exemplar">Select an item in your Hotbar to use as an Exemplar</string>
  <string name="UI_Q_Set_Output_to_X">Press Q to set Output to {0}</string>
  <string name="UI_Error_Conv_Filter_cant_deal_with_X">Error, Conveyor filter can't deal with [{0}]</string>
  <string name="UI_Warning_Infested_Conveyor">WARNING - INFESTED! - See Handbook (H)</string>
  <string name="UI_Filtersetting_ALL">ALL types</string>
  <string name="UI_Filtersetting_GARBAGE">GARBAGE</string>
  <string name="UI_Filtersetting_COMBUSTIBLE">COMBUSTIBLE types</string>
  <string name="UI_Filtersetting_ORE">ORE</string>
  <string name="UI_Filtersetting_NOTHING">NOTHING</string>
  <string name="UI_Filtersetting_CRYSTALS">CRYSTALS</string>
  <string name="UI_Filtersetting_GEMS">GEMS</string>
  <string name="UI_Filtersetting_BIOMASS">BIOMASS</string>
  <string name="UI_Filtersetting_BARS">BARS ONLY</string>
  <string name="UI_Filtersetting_ORGANIC">ORGANIC ITEMS</string>
  <string name="UI_Filtersetting_CRAFTED">CRAFTED ITEMS</string>
  <string name="UI_Filtersetting_SMELTABLE">SMELTABLE</string>
  <string name="UI_Filtersetting_RESEARCHABLE">RESEARCHABLE</string>
  <string name="UI_Filtersetting_UNKNOWN">UNKNOWN</string>
  <string name="UI_Current_Power_X">Current Power: {0}</string>
  <string name="UI_Power_per_Fire">Power to fire</string>
  <string name="UI_Success_Fail_X_X">Success/Fail: {0}/{1}</string>
  <string name="UI_E_Open_Interface">Press (E) to open interface</string>
  <string name="UI_No_Location_Marker_installed">No Location Marker installed</string>
  <string name="UI_Location_marker_no_location">Location Marker does not contain a marked location</string>
  <string name="UI_Target_X_m_away">Target is {0}m away</string>
  <string name="UI_Stand_Teleporter_Jump_activate">Stand on teleporter and press jump to activate</string>
  <string name="UI_T_Minus_X">T-Minus {0}</string>
  <string name="UI_FlightTime_X">FlightTime: {0}</string>
  <string name="UI_Q_Selfdestruct">Press Q to self destruct.</string>
  <string name="UI_Rocket_abort">USER ABORT</string>
  <string name="UI_Launch_in_Progres">Launch in progres...</string>
  <string name="UI_Press_Q_scan_construction">Press Q to scan construction</string>
  <string name="UI_Fuel_Efficiency_X">Fuel Efficiency: {0}</string>
  <string name="UI_Engine_Smoothness_X">Engine Smoothness: {0}</string>
  <string name="UI_Engine_Power_X">Engine Power: {0}</string>
  <string name="UI_Rocket_has_X_Parts_X_m_tall">Rocket has {0} Parts and is {1}m tall</string>
  <string name="UI_Rocket_weight_X_Thrust">Rocket weighs {0}t and has {1}kN thrust.</string>
  <string name="UI_DeltaV_X">Delta/V: {0}m/s</string>
  <string name="UI_dry_mass_X_Fuel_mass_X">Dry mass {0}t, Fuel mass {1}t</string>
  <string name="UI_Rocket_launch_capable">Rocket is launch-capable.</string>
  <string name="UI_Needs_X_Thrust">NEEDS {0} THRUST!</string>
  <string name="UI_Press_E_to_launch">Press E to launch your rocket ship</string>
  <string name="UI_LP_no_entitiy">LP had no Entity?</string>
  <string name="UI_Lightmode_X">LightMode {0}</string>
  <string name="UI_E_cycle_Lightmode">(E) to cycle LightMode</string>
  <string name="UI_Attached_empty_active">Attached is empty - active!</string>
  <string name="UI_Attached_empty_inactive">Attached is empty - inactive!</string>
  <string name="UI_Attached_no_empty_inactive">Attached is not empty - inactive!</string>
  <string name="UI_Attached_no_empty_active">Attached is not empty - active!</string>
  <string name="UI_Looking_for_machine">Looking for machine</string>
  <string name="UI_Error_value_X">Error value of {0}</string>
  <string name="Basic_Missile_turret">Basic Missile Turret</string>
  <string name="Dualshot_turret">Dualshot Turret</string>
  <string name="Trishot_turret">Tri-shot Turret</string>
  <string name="Quad_launcher">Quad-launcher</string>
  <string name="UI_No_missiles_loaded">No missiles loaded!</string>
  <string name="UI_Cant_find_missiles_attached_Hopper">Can't find Missiles in attached Hopper!</string>
  <string name="UI_X_Missiles_loaded">{0} missiles loaded!</string>
  <string name="UI_Next_shot_dmg_X">Next shot's damage is {0}</string>
  <string name="UI_Reloading_for_X_s">Reloading for {0}s</string>
  <string name="UI_Searching_Large_Targets">Searching for Large Targets...</string>
  <string name="UI_Aiming">Aiming...</string>
  <string name="UI_Attacking_X_HP_left">Attacking ! [{0} HP left!]</string>
  <string name="UI_Client_delay_X">Client Delay: {0}</string>
  <string name="UI_Turret">Turret</string>
  <string name="UI_Searching_Considered_X_Targets">Searching... (Considered {0}  targets!)</string>
  <string name="UI_Shots_X_Kills_X_Damage_X">Shots: {0}. Kills: {1}. Damage: {2}</string>
  <string name="UI_Press_E_Show_Turret_range">Press E to show turret range</string>
  <string name="UI_Minecart_Track_Streight">Track Straight</string>
  <string name="UI_Minecart_Track_Corner">Track Corner</string>
  <string name="UI_Minecart_Track_Slope">Track Slope</string>
  <string name="UI_Minecart_Track_Buffer">Minecart Buffer</string>
  <string name="UI_Minecart_Track_Full_Gate">Minecart Full Gate</string>
  <string name="UI_Minecart_Track_Empty_Gate">Minecart Empty Gate</string>
  <string name="UI_Minecart_Track_One_Way">Track One Way</string>
  <string name="UI_Minecart_Scrap_Track_Straight">Scrap Track Straight</string>
  <string name="UI_Minecart_Scrap_Track_Corner">Scrap Track Corner</string>
  <string name="UI_Minecart_Scrap_Track_Slope">Scrap Track Slope</string>
  <string name="UI_Minecart_Scrap_Track_One_Way">Scrap Track One Way</string>
  <string name="UI_Please_wait_processing">Please wait, processing...</string>
  <string name="UI_Please_attach_Hopper">Please attach a Hopper</string>
  <string name="UI_Please_place_Minecart_in_Hopper">Please place a Minecart into the Hopper!</string>
  <string name="UI_Cart_with_X_Items_X_seconds">Cart here with {0} items, {1}s before leaving</string>
  <string name="UI_Cannot_find_hoppers">Cannot find any hoppers!</string>
  <string name="UI_unable_find_rescources_in_attached_hoppers">Unable to find resources in attached hoppers!</string>
  <string name="UI_awaiting_cart">Awaiting Cart</string>
  <string name="UI_Holding_X">Holding {0}</string>
  <string name="UI_station_empty">Station empty</string>
  <string name="UI_station_dealt_with_X_carts">Station has dealt with {0} carts</string>
  <string name="UI_All_Surface_Attacks_neutralised">All surface attacks neutralised.</string>
  <string name="UI_CryoPlasm_detected_X_m">CryoPlasm detected at {0}m!</string>
  <string name="UI_Thread_scanner_Client">Threat Scanner (Client)</string>
  <string name="UI_Kills_X">Kills: {0}</string>
  <string name="UI_attack_X">Attack: {0}</string>
  <string name="UI_Base_thread">Base Rating: {0}</string>
  <string name="UI_Heavy_Chance_0">Heavy Chance : 0%</string>
  <string name="UI_Heavies_expected_X_approx">Heavies expected: {0} (approx)</string>
  <string name="UI_Boss_Chance_0">Boss Chance : 0%</string>
  <string name="UI_Bosses_expected_X_approx">Bosses expected: {0} (approx)</string>
  <string name="UI_No_Threads_detected">No threats detected...</string>
  <string name="UI_Next_attack_X_s">Next Attack: {0}s</string>
  <string name="UI_Power_X_Percent">Power: {0}%</string>
  <string name="UI_Base_threat_approx_X">Base Rating approx {0}</string>
  <string name="UI_Agitator_threat_X_X_Bonus">(Agitator Threat {0}) + {1} mob bonus</string>
  <string name="UI_Calmer_reducing_threat_by_X">Calmer reducing threat by {0}</string>
  <string name="UI_Calmers_offline_OET_Charging">Calmers offline due to OET charging!</string>
  <string name="UI_Mobs_X_Heavies_X_Bosses_X">Mobs: {0}, Heavies: {1}, Bosses: {2}</string>
  <string name="UI_attack_underway_X_killed">Attack underway, {0} killed</string>
  <string name="UI_Wave_X_X">Wave {0}/{1}</string>
  <string name="UI_next_spawn_X">Next spawns in {0}</string>
  <string name="UI_X_left_to_spawn">{0} left to spawn!</string>
  <string name="UI_youve_killed_X_mobs_in_X_waves_lost_X_time">You've killed {0} mobs in {1} waves, and lost {2} times</string>
  <string name="UI_No_threats_dected">No threats detected...</string>
  <string name="UI_Attack_imminent">ATTACK IMMINENT!</string>
  <string name="UI_Attack_estaminated_X_min">Attack estimated in {0} minutes</string>
  <string name="UI_Last_attack_kills_X_Power_used_X">Last Attack. Kills: {0}, Power Used: {1}</string>
  <string name="UI_Mob_Spawner">Mob Spawner</string>
  <string name="UI_Type_X">Type: {0}</string>
  <string name="UI_Press_E_spawn_X">Press E to spawn a {0}</string>
  <string name="UI_At_depth_X">At Depth {0}m</string>
  <string name="UI_Found_X_smeltable_Ore">Found {0} smeltable Ore.</string>
  <string name="UI_Found_X_coal">Found {0} coal.</string>
  <string name="UI_Found_X_crystals">Found {0} crystals.</string>
  <string name="UI_Found_X_non_ore_blocks">Found {0} non-ore Blocks.</string>
  <string name="UI_Quarry">Quarry</string>
  <string name="UI_Qarry_unable_cooling_O2">Quarry is unable to draw sufficient O2 for cooling!</string>
  <string name="UI_Please_move_quarry_surface">Please move the Quarry close to the surface.</string>
  <string name="UI_Thank_you">Thank you!</string>
  <string name="UI_Qarry_cant_locate_input_hopper">Quarry cannot locate Input Hopper</string>
  <string name="UI_This_should_contain_chevrons">This should contain Red and White Chevrons</string>
  <string name="UI_cant_locate_OSHA_rescources">Quarry cannot locate Health and Safety Resources!</string>
  <string name="UI_quarry_needs_more_chevrons">Quarry needs more Red and White Chevrons</string>
  <string name="UI_please_place_in_attached_hopper">Place these in an attached Storage Hopper</string>
  <string name="UI_Quarry_constructing_edge_warning">Quarry currently constructing Edge Warning</string>
  <string name="UI_Safety_first">SAFETY FIRST!</string>
  <string name="UI_Quarry_cant_find_output_hopper">Quarry cannot find Output Hopper</string>
  <string name="UI_All_output_hoppers_full_locked">All output hoppers full or locked!</string>
  <string name="UI_E_confirm_quarry_position">Press E to confirm Quarry position</string>
  <string name="UI_Power_low_X_needed_dig_X_available">Power Low ({0} needed to dig, {1} available)</string>
  <string name="UI_Found_X_in_X_ore_blocks">Found {0} in {1} ore blocks</string>
  <string name="UI_work_ratio_X">Work Ratio {0}</string>
  <string name="UI_Total_idle_time_X">Total Idle Time: {0}</string>
  <string name="UI_E_reset">(E to reset)</string>
  <string name="UI_state_X">State: {0}</string>
  <string name="UI_forward_connected">Forward Connected</string>
  <string name="UI_backward_connected">Backward Connected</string>
  <string name="UI_fully_connected">Fully Connected</string>
  <string name="UI_Timer_X">Timer: {0}</string>
  <string name="UI_Old_bugged_machine_in_world">You have an old and bugged machine in your world&#13;
. I recommend you macerate this one, then make a brand new one, with my apologies - DjArcas</string>
  <string name="UI_Desires_X_PPS_Current_PPS_X">Desires {0}PPS. Current PPS: {1}</string>
  <string name="UI_X_X_X_s_left">{0} {1} ({2}s left)</string>
  <string name="UI_no_valid_hoppers_found_conveyors_missing_blocked">No valid Hoppers found (Locked or Full?). &#13;
All attached conveyors missing or blocked!</string>
  <string name="UI_Crafting_X_s">Crafting: {0}s</string>
  <string name="UI_place_resources_attached_hopper">Place resources in attached Hoppers.</string>
  <string name="UI_X_more_power_needed">{0} more power needed!</string>
  <string name="UI_combines_plates_pcbs_to_pods">Combines 6xPlates and 2xPCBs into Research Pods</string>
  <string name="UI_Podassembler_Basic">Basic Pods need Copper Plates and Basic PCBs</string>
  <string name="UI_Podassembler_Simplified">Simplified Pods need Tin Plates and Primary PCBs</string>
  <string name="UI_Podassembler_Intermidiate">Intermediate Pods need Iron Plates and Hardened PCBs</string>
  <string name="UI_Podassembler_Complex">Complex Pods need Lithium Plates and Charged PCBs</string>
  <string name="UI_Podassembler_Advanced">Advanced Pods need Gold Plates and Conductive PCBs</string>
  <string name="UI_Podassembler_XL">XL Pods need Nickel Plates and Fortified PCBs</string>
  <string name="UI_Podassembler_Ultimate">Ultimate Pods need Titanium Plates and Lightweight PCBs</string>
  <string name="UI_Orbital_Energy_transmitter">Orbital Power Transmitter</string>
  <string name="UI_X_charged">{0} charged</string>
  <string name="UI_Charge_rate_X_sec">Charge Rate {0}/sec.</string>
  <string name="UI_Press_E_Interact">Press (E) to interact</string>
  <string name="UI_Lab_Power_low">Power available : LOW. Supply more power for faster research.</string>
  <string name="UI_Lab_Power_medium">Power available : MEDIUM. Research not at optimal speeds.</string>
  <string name="UI_Lab_Power_optimal">Power available : OPTIMAL. Research at full speed. More power may give a small boost.</string>
  <string name="UI_Mode_X">Mode: {0}</string>
  <string name="UI_Project_X">Project: {0}</string>
  <string name="UI_Progress_X">Progress: {0}</string>
  <string name="UI_Current_Item_X">Current Item: {0}</string>
  <string name="UI_Decomposition_Progress_X">Decomposition Progress: {0}</string>
  <string name="UI_Banked_RP_X">Banked Research Points: {0}</string>
  <string name="UI_unlinked_Multiblock">Unlinked multiblock</string>
  <string name="UI_Geo_Digging">Placing and verifying pipes.</string>
  <string name="UI_Geo_Stuck">Pipe drill stuck on hard obstacle. Please remove.</string>
  <string name="UI_Geo_NeedPipe">Can't locate pipes in adjacent Storage Hopper!</string>
  <string name="UI_Geo_OptimalTemp">Optimal temperature differential reached!</string>
  <string name="UI_Power_per_second_X">Power per second: {0}</string>
  <string name="UI_Selected_recipe_X">Selected recipe: {0}</string>
  <string name="UI_output_full_cant_continue">Output full, can't continue</string>
  <string name="UI_currently_crafting_X">Currently crafting {0}</string>
  <string name="UI_Tutorial_active">Tutorial active!</string>
  <string name="UI_Press_E_Open_CPH_add_resources">Press E to open the CPH then click Add Resources!</string>
  <string name="UI_Coal_burn_effiency_X">Coal Burn Efficiency: {0}</string>
  <string name="UI_E_to_configure">Press E to configure</string>
  <string name="UI_X_percent_damaged">{0}% damaged</string>
  <string name="UI_Defensive_missiles_fired_X">Defensive Missiles Fired: {0}</string>
  <string name="UI_Time_of_day_X_X">Time of Day: {0} ({1})</string>
  <string name="UI_Researchstation_X_X_E_open">Research Station&#13;
Process scans and research new technologies.&#13;
Power: {0}/{1}&#13;
Press E to open&#13;
</string>
  <string name="UI_Researchstation_E_close">Research Station&#13;
Press E to close&#13;
</string>
  <string name="UI_Fusion_Power_Monitor">Fusion Power Monitor</string>
  <string name="UI_Core_status">Core status:</string>
  <string name="UI_Fuel_X">Fuel: {0}</string>
  <string name="UI_Generating_X_PPS">Generating: {0:N0} PPS</string>
  <string name="UI_Cooldown_Period_X">Cooldown period: {0:N1}s</string>
  <string name="UI_Fuellevel_for_ignition">Required Charge level for ignition: {0:N0}</string>
  <string name="UI_E_add_fuel">(E) to add Fuel</string>
  <string name="UI_T_Ignite">(T) to Ignite</string>
  <string name="UI_Core_diameter_X">Core diameter: {0} (T)</string>
  <string name="UI_Pylon_size_X">Pylon size: {0}</string>
  <string name="UI_Offset_X">Offset: {0} (Q - E)</string>
  
  <string name="ServoMotor">ServoMotor</string>
  <string name="ServoMotor_DESC">Accurate, fast, low Torque Motor</string>
  <string name="ServoMotor_CRAFT_HINT">Minimal torque.</string>
  <string name="ServoMotor_CRAFT_DESC">Accurate and fast motor. Difficult to make by hand, easier to automate.</string>
  <string name="everything_EXCEPT">Everything EXEPT</string>
  <string name="Filter_set_to">Filter set to</string>
  
  <string name="ServoMotor Maker">Servomotor Maker</string>
  <string name="ServoMotor Maker_DESC">Turns 3 Wires into 1 Servo Motor.</string>
  <string name="ServoMotor Maker_CRAFT_HINT">Much more efficient than doing it by hand!</string>
  <string name="ServoMotor Maker_CRAFT_DESC">A machine that supports autocrafting of Copper Wires into Servo Motors.</string>
  <string name="SUPER H.E.I.S.T.">SUPER H.E.I.S.T.</string>
  <string name="SUPER H.E.I.S.T._DESC">Like the H.E.I.S.T. only 16 times faster. This item requires the Dapper DLC to work</string>
  <string name="SUPER H.E.I.S.T._CRAFT_HINT">No time for lazy!</string>
  <string name="SUPER H.E.I.S.T._CRAFT_DESC">Automatically removes items from adjacent Storage Hoppers and transmits it to player within 5 metres - SUPER FAST! Requires Dapper DLC.</string>

  <string name="Attack Scanner">Attack Scanner</string>
  <string name="Attack Scanner_DESC">Place somewhere obvious!</string>
  <string name="Attack Scanner_CRAFT_HINT">Subtle is no good. Subtle is dead!</string>
  <string name="Attack Scanner_CRAFT_DESC">Allows a REALLY OBVIOUS way of reminding yourself how long before an attack.</string>

  <string name="SUPER_HEIST">Super Heist!</string>

  <!-- Patch 19 changes -->
  <string name="Room_Cloning">Room-based CryoCloner</string>
  
  <string name="Basic Robotic Sorter">Basic Robotic Sorter</string>
  <string name="Basic Robotic Sorter_DESC">Allows simple bus setups.</string>
  <string name="Basic Robotic Sorter_CRAFT_DESC">Automatically moves a specified item between conveyors.</string>
  <string name="Basic Robotic Sorter_CRAFT_HINT">Use this for a straightforward Bussing system.</string>
  
  <string name="Upgraded Robotic Sorter">Upgraded Robotic Sorter</string>
  <string name="Upgraded Robotic Sorter_DESC">Allows faster bus setups.</string>
  <string name="Upgraded Robotic Sorter_CRAFT_DESC">Automatically moves a specified item between conveyors.</string>
  <string name="Upgraded Robotic Sorter_CRAFT_HINT">Use this for a straightforward Bussing system.</string>
  
  <string name="Bulk Robotic Sorter">Bulk Robotic Sorter</string>
  <string name="Bulk Robotic Sorter_DESC">Allows for the fastest bus setups.</string>
  <string name="Bulk Robotic Sorter_CRAFT_DESC">Automatically moves a specified item between conveyors.</string>
  <string name="Bulk Robotic Sorter_CRAFT_HINT">Use this for the fastest Bussing system.</string>
  
  <string name="Intermediate Robotic Sorter">Intermediate Robotic Sorter</string>
  <string name="Intermediate Robotic Sorter_DESC">Allows fast bus setups.</string>
  <string name="Intermediate Robotic Sorter_CRAFT_DESC">Automatically moves a specified item between conveyors.</string>
  <string name="Intermediate Robotic Sorter_CRAFT_HINT">Use this for a straightforward Bussing system.</string>
  
  <string name="Drag_From_Inventory">(or drag from (I)nventory)</string>
  <string name="ARTHER_Charging">ARTHER now charging {0}</string>
  <string name="Ray Gun V1">Ray Gun V1</string>
  <string name="V1 Ray Guns">V1 Ray Guns</string>
  <string name="Ray Gun V1_CRAFT_DESC">This will allow you to gently scratch the local life forms, but may be useful to clear weak, defenseless creatures. Press V to select.</string>
  <string name="Ray Gun V1_CRAFT_HINT">Suit Item! You only need 1!</string>
  
  <string name="Upgraded Crystal Scanner">Upgraded Crystal Scanner</string>
  <string name="Upgraded Crystal Scanners">Upgraded Crystal Scanners</string>
  <string name="Upgraded Crystal Scanner_CRAFT_DESC">This will let you see the closest Crystal when Pinging. Press M to select.</string>
  <string name="Upgraded Crystal Scanner_CRAFT_HINT">Suit Item! You only need 1!</string>
  
  <string name="Advanced Crystal Scanner">Advanced Crystal Scanner</string>
  <string name="Advanced Crystal Scanners">Advanced Crystal Scanners</string>
  <string name="Advanced Crystal Scanner_CRAFT_DESC">This will let you see ALL Crystals when Pinging! Press M to select.</string>
  <string name="Advanced Crystal Scanner_CRAFT_HINT">Suit Item! You only need 1!</string>
  
  <string name="Mandragora Seed">Mandragora Seed</string>
  <string name="Mandragora Seeds">Mandragora Seeds</string>
  
  <string name="ConstructoBot Coppator Arms">ConstructoBot Coppator Arms</string>
  <string name="ConstructoBot Herb Arm">ConstructoBot Herb Arm</string>
  <string name="ConstructoBot Herb Arms">ConstructoBot Herb Arms</string>
  
  <string name="Room Air Scrubber">Room Air Scrubber</string>
  <string name="Room Air Scrubber_DESC">DON'T BOTHER BUILDING THIS YET!</string>
  <string name="Room Air Scrubber_CRAFT_DESC">Future machine - use this to improve the Clean rating of your room, required to hit Clean Room designation.</string>
  <string name="Room Air Scrubber_CRAFT_HINT">DON'T BOTHER BUILDING THIS YET!</string>
  
  <string name="ConstructoBot Herb Arm Assembler">ConstructoBot Herb Arm Assembler</string>
  <string name="ConstructoBot Herb Arm Assembler_DESC">Crafts ConstructoBot Herb Arms.</string>
  <string name="ConstructoBot Herb Arm Assembler_CRAFT_DESC">Assembles ConstructoBot Herb Arms.</string>
  <string name="ConstructoBot Herb Arm Assembler_CRAFT_HINT">Arms that deal with Plants.</string>
  
  <string name="Cloning Vat">Cloning Vat</string>
  <string name="Cloning Vat_DESC">Not relevant.</string>
  <string name="Cloning Vat_CRAFT_DESC">Place on a room to make dying more convenient.</string>
  <string name="Cloning Vat_CRAFT_HINT">Build in a 1x3x1 layout, using 3 in total.</string>
  
  <string name="SpiderCor">SpiderCor</string>
  <string name="SpiderCor_DESC">Collects nearby outdoor unharvested Plants and returns them.\nNeeds attached storage hopper.</string>
  <string name="SpiderCor_CRAFT_DESC">Automatically collects marked loot from FALCOR Beacons mounted on SpiderBot. Requires attached Storage Hopper.</string>
  <string name="SpiderCor_CRAFT_HINT">Ideal for Wasp drops!</string>
  
  <string name="ConstructoBot Crate">ConstructoBot Crate</string>
  <string name="ConstructoBot Crate_DESC">A Logistics-compatible Robot in a crate!</string>
  
  <string name="S.A.R.A.H. Dock">S.A.R.A.H Dock</string>
  <string name="S.A.R.A.H. Dock_DESC">Place to give acces to the Storage And Retrieval Automated Hauler</string>
  
  <string name="Cloning Bay">Cloning Bay</string>
  <string name="Cloning Bay_DESC">Place in a room, give it power, and dying becomes less annoying.</string>
  
  <string name="Room Heater">Room Heater</string>
  <string name="Room Heater_DESC">Used in the Cold Cavern to reduce suit power usage.</string>
  <string name="Room Heater_CRAFT_DESC">Place in a Room to offset the Cold</string>
  <string name="Room Heater_CRAFT_HINT">Examine the Room Controller for your Room's current rating.</string>
  
  <string name="Room Cooler">Room Cooler</string>
  <string name="Room Cooler_DESC">Used in the Magma Cavern to reduce suit power usage.</string>
  <string name="Room Cooler_CRAFT_DESC">Place in a Room to offset the Heat</string>
  <string name="Room Cooler_CRAFT_HINT">Examine the Room Controller for your Room's current rating.</string>
  
  <string name="Room Vaporator">Room Vaporator</string>
  <string name="Room Vaporator_DESC">Use to increase the rate of Plant growth inside your rooms.</string>
  <string name="Room Vaporator_CRAFT_DESC">Place in a Room to increase the growth rate of Plants</string>
  <string name="Room Vaporator_CRAFT_HINT">Examine the Room Controller for your Room's current rating.</string>
  
  <string name="Lithium Coil Charger_CRAFT_DESC">Imbues Lithium Coils with Energy. Feed into the SpiderBot Upgrade and Recharge Dock via a Storage Hopper.</string>
  <string name="Lithium Coil Charger_CRAFT_HINT">SpiderBot needs energy to defend your base with.</string>
  
  <string name="Fuel Compressor_CRAFT_DESC">Composites Coal Ore and High Energy Composite Fuel into High Octane Fuel. Build in a 3x3x3 layout.</string>
  <string name="Fuel Compressor_CRAFT_HINT">Use to bore out straight tunnels</string>
  <!--Misc Stuff-->
  <string name="Scanning_for_Items">Scanning for items...</string>
  <string name="Falcor_enroute">Falcor en-route!</string>
  <string name="No_Free_Falcor_to_collect">No free FALCOR to collect!</string>
  <string name="Beacons_require_Power_digiport_Items">Beacons require power to digiport items!</string>
  <string name="Beacons_require_skyclearane_clear_above">Beacons require skyclearance; please clear above the beacon!</string>
  <string name="Mounted_on_SH_only_Logi_Falcors_service">Mounted on top of Storage Hopper; only Logistics FALCORs can service</string>
  <string name="FALCOR">FALCOR</string>
  <string name="Calculating_route_target">Calculating route to Target.</string>
  <string name="Traveling_Target">Travelling to Target.</string>
  <string name="Dropping_off_Item">Dropping off item.</string>
  <string name="Collecting_Item">Collecting item.</string>
  <string name="No_Hopper_found_Falcor_cant_unload">No hoppers found. FALCOR cannot offload</string>
  <string name="All_Hoppers_full_locked_falcor_cant_unload">All hoppers locked or full! FALCOR cannot offload</string>
  <string name="T_to_transfer_X">Press (T) to transfer [{0}]</string>
  <string name="Connected_to_host_X">Connected to host {0}</string>
  <string name="Survival_mode_server">Survival mode server</string>
  <string name="Creative_mode_server">Creative mode server</string>
  <string name="Dedicated_server">Dedicated server</string>
  <string name="Local_hosted_server">Locally-hosted server</string>
  <string name="Server_Uptime_X">Server Uptime : {0}</string>
  <string name="Must_be_built_inside_room">MUST BE BUILT INSIDE A ROOM</string>
  <string name="Plant_planted">Plant planted!</string>
  <string name="X_grown">{0} grown</string>
  <string name="No_Plant_detected">No plant detected</string>
  <string name="CFT_Planted">Planted!</string>
  <string name="Warning_Cryoplasm_Detected_At_X_m">Warning CryoPlasma detected at {0}m!</string>
  <string name="SurfaceMap_Status_complete">Surface Map Status&#13;
Complete</string>
  <string name="SurfaceMap_Status_scanning">Surface Map Status&#13;
Scanning...</string>
  <string name="Build_Room">Build a room!</string>
  <string name="Scanning_Room_Extents">Scanning for Room Extents...</string>
  <string name="Controller_cant_locate_walls">Cannot locate 4 walls!</string>
  <string name="Controller_no_ceiling">Cannot locate ceiling!</string>
  <string name="Controller_best_on_floor">Room controller works best on the floor!</string>
  <string name="Controller_Ceiling_to_low">Ceiling too low! Is controller under something?</string>
  <string name="Verifying_room_requirements">Verifying Room Requirements...</string>
  <string name="Controller_WallIncomplete">Located air block in wall? (Look for red error block!)</string>
  <string name="Controller_WindowDetected">Rooms do not support transparent blocks! (Look for red error block!)</string>
  <string name="Controller_MachineDetected">Rooms cannot have machines as walls! (Look for red error block!)</string>
  <string name="Controller_InnerAirLockUnlinked">Inner Airlock unable to locate matching valid Outer airlock? (Look for red error block!)</string>
  <string name="Controller_None_X">Error: {0}</string>
  <string name="Controller_Working">Room Working...</string>
  <string name="Controller_X_Machines_in_Room">{0} machines inside the room!</string>
  <string name="Controller_Room_Volume_X_X_X">Room Volume {0}m³ with {1} Fans and {2} Filters</string>
  <string name="Controller_Clean_rating_X">Clean Rating: {0}</string>
  <string name="Controller_BioFilter_rating_X">Bio-Filter Rating: {0}</string>
  <string name="Controller_Heat_rating_X">Heat Rating: {0}</string>
  <string name="Controller_Cold_rating_X">Cold Rating: {0}</string>
  <string name="Controller_Greenhouse_rating_X">Greenhouse Rating: {0}</string>
  <string name="Controller_no_classification">No room classification found</string>
  <string name="Error_Geothermal_C5_to_far_appart">Error. GeoThermal is too far from the CCCCC and cannot communicate. Maximum transmission range is 320 metres</string>
  <string name="AirLock">AirLock</string>
  <string name="Airlock_missing_matching_pair">Airlock needs a matching pair with a gap of 3 metres in front or behind it</string>
  <string name="Airlock_no_roomcontroller">Airlock without an Room Controller owner will just open if you go near it.</string>
  <string name="Airlock_no_performance_gain">THIS DOOR CONFERS NO PERFORMANCE BENEFIT</string>
  <string name="Airlock_linked_RoomID_X">Airlock linked to RoomID {0}</string>
  <string name="Player_RoomID_X">Player Room ID {0}</string>
  <string name="Player_Airlock_X">Player AirLock ID {0}</string>
  <string name="CFT_Unloading_X">Unloading {0}</string>
  <string name="LPT_Power_transmitted_X_over_X_s_X_PPS">Power Transmitted : {0} over {1}s ({2} PPS)</string>
  <string name="LPT_impacted_wall">Laser has impacted wall - please re-align!</string>
  <string name="LPT_found_nothing">Laser has found nothing - please re-align!</string>
  <string name="LPT_searching_for_PIC_X_X">Laser searching for Power Interface Consumer ({0}/{1})</string>
  <string name="OS_E_put_materials_in_smleter_or_hopper">Press E to put materials into the smelter!&#13;
Or place a Hopper next to it.</string>
  <string name="Need_more_X_E_more_mat_in_smelter_X_ready">Need more {0}!&#13;
Press E to put MORE materials into the smelter!&#13;
{1} ore ready for smelting!</string>
  <string name="OS_heating_X_X_C">Smelter heating: {0}/{1}°C</string>
  <string name="OS_X_raw_X_ready_smelting">{0} raw {1} ready for smelting!</string>
  <string name="OS_Smelting_X_X_complete_X_more_ready_smelting">Smelting {0}. {1}% complete&#13;
{2} more ore ready for smelting!</string>
  <string name="OS_Power_X_percent_X_PPS">Power {0}% ({1}PPS)</string>
  <string name="Q_Retrive_materials">Press (Q) to retrieve materials</string>
  <string name="OS_starved_oxygen_no_function">Smelter is starved of oxygen!&#13;
Smelter cannot function this deep!</string>
  <string name="Efficiency_X_Q_reset">Efficiency: {0} - (Q to Reset)</string>
  <string name="Laser Power Transmitter MK1">Laser Power Transmitter MK1</string>
  <string name="Laser Power Transmitter MK2">Laser Power Transmitter MK2</string>
  <string name="Laser Power Transmitter MK3">Laser Power Transmitter MK3</string>
  <string name="UI_Scanning_for_targets_X_complete">Scanning for Targets - {0} complete.</string>
  <string name="UI_Destroyed_X_blocks">Destroyed {0} Blocks!</string>
  <string name="UI_Shots_X_Kills_X">Shots: {0}, Kills {1}</string>
  <string name="UI_E_Arther_mount">(E) to have ARTHER mount!</string>
  <string name="UI_Transporting_Everything_Except_X">Transporting everything EXCEPT {0}</string>
  <!--Patch 20-->
  <string name="X_servers_online">{0} servers online</string>
  <string name="Version_Mismatch_X_should_X">Version Mismatch: {0} should have been {1}</string>
  <string name="Server_full_X_maximum">Server full: {0} maximum</string>
  <string name="Banned">Banned</string>
  <string name="Not_Whitelisted">Not Whitelisted</string>
  <string name="LPT_Conncted_X_dist_X_m">Connected to [{0}] at dist of {1}m</string>
  <string name="Discharging_at_x_m">Discharging at {0}m</string>
  <string name="Rotating_new_Direction">Rotating to new Direction</string>
  <string name="Searching_Cryo">Searching for Cryo</string>
  <string name="Charging_System">Charging up system</string>
  <string name="Getting_ready_to_fire">Getting Ready to Fire</string>
  <string name="Cooling_Barrels">Cooling down Barrels</string>
  <string name="GAC_Total_of_X_Items_needed">Total of {0} items needed</string>
  <string name="GAC_no_resources_in_attached_hopper">No resources in attached Hopper?</string>
  <string name="GAC_attempting_drop_X_into_hopper">Attempting to drop {0} into hopper!</string>
  <string name="GAC_Crafted_X">Crafted {0}</string>
  <string name="GAC_Cannot_locate_X_x_X">Cannot locate {0}x {1}</string>
  <string name="GAC_X_x_X_needed">{0}x {1} needed</string>
  <string name="GAC_Found_X_of_X_items">Found {0} of {1} items.</string>
  <string name="C5_only_one_C5_allowed">You're only allowed one CCCCC!</string>
  <string name="LPT_Disconnected">DISCONNECTED</string>
  <string name="Press_T_Sort_X">Press (T) to Sort [{0}]</string>
  <string name="Not_Collecting">Not collecting</string>
  <string name="Collecting_X">Collecting {0}</string>
  <string name="Spawn_set">Spawn set!</string>
  <string name="X_Power">{0} Power.</string>
  <string name="Cool_geddit">Cool. Geddit?</string>
  <string name="Need_carry_arms">Need Carry Arms!</string>
  <string name="Need_herb_arms">Need Herb Arms!</string>
  <string name="Conv_NONE">NONE</string>
  <string name="Requesting_X">Req.{0}</string>
  <string name="OE_clearing">Clearing!</string>
  <string name="Turr_kill">Kill!</string>
  <string name="Falcor_boom">Boom!</string>
  <string name="Falcor_reloading">Reloading!</string>
  <string name="CPH_initialising">CPH Initialising...</string>
  <string name="Crafting">Crafting</string>
  <string name="Emergency Orange Light">Emergency Orange Light</string>
  <string name="Emergency Red Light">Emergency Red Light</string>
  <string name="Emergency Strobe Light">Emergency Strobe Light</string>
  
  <!--Droppod-->  
  <string name="DP_Run">Uhm... run?</string>
  <string name="DP_boss_rush_X">BOSS RUSH x {0}</string>
  <string name="DP_happyfeet">Happy Feet!</string>
  <string name="DP_build_X_robots">BUILD {0} ROBOTS!</string>
  <string name="DP_let_it_go">Let it go...</string>
  <string name="DP_floor_now_lava">The floor is now lava...</string>
  <string name="DP_sand_fluid">It's coarse and rough and irritating and it gets everywhere.</string>
  <string name="DP_arachnid">...if you're brave enough..</string>
  <string name="DP_dont_lick">...don't lick it.</string>
  <string name="DP_Hope_build_gun">I hope you have a V2 build gun...</string>
  <string name="DP_crit_fail">Critical Failure!</string>
  <string name="DP_epic_fail">Epic Fail!</string>
  <string name="DP_unlucky">Unlucky!</string>
  <string name="DP_no_feelings">No strong feelings one way or the other!</string>
  <string name="DP_lucky">Lucky!</string>
  <string name="DP_great_success">Great Success!</string>
  <string name="DP_winner_you">A winner is you!</string>
  <string name="DP_natural">Natural 20!</string>
  <string name="DP_perfection">Perfection!</string>

  <string name="Chevron Radiation">Chevron Radiation</string>
  <string name="Chevron Radiation_DESC">Caution, Radiation Ahead!</string>
  <string name="Chevron Radiation_CRAFT_DESC">Caution, Radiation Ahead!</string>
  <string name="Chevron Radiation_CRAFT_HINT">Caution, Radiation Ahead!</string>
  <string name="Chevron First Aid">Chevron First Aid</string>
  <string name="Chevron First Aid_DESC">First AidKit nearby (hopefully)</string>
  <string name="Chevron First Aid_CRAFT_DESC">First AidKit nearby (hopefully)</string>
  <string name="Chevron First Aid_CRAFT_HINT">First AidKit nearby (hopefully)</string>
  <string name="Chevron Aisle Marking">Chevron Aisle Marking</string>
  <string name="Chevron Aisle Marking_DESC">Storage Area Closeby, Hart Hats required</string>
  <string name="Chevron Aisle Marking_CRAFT_DESC">Storage Area Closeby, Hart Hats required</string>
  <string name="Chevron Aisle Marking_CRAFT_HINT">Storage Area Closeby, Hart Hats required</string>
  <string name="Chevron Traffic">Chevron Traffic</string>
  <string name="Chevron Traffic_DESC">Beware of Cargohauling Equiptment</string>
  <string name="Chevron Traffic_CRAFT_DESC">Beware of Cargohauling Equiptment</string>
  <string name="Chevron Traffic_CRAFT_HINT">Beware of Cargohauling Equiptment</string>
  <string name="Chevron Defective Machinery">Chevron Defective Machinery</string>
  <string name="Chevron Defective Machinery_DESC">Caution, Defective Machine, handle with Care</string>
  <string name="Chevron Defective Machinery_CRAFT_DESC">Caution, Defective Machine, handle with Care</string>
  <string name="Chevron Defective Machinery_CRAFT_HINT">Caution, Defective Machine, handle with Care</string>
  <string name="Directional Storage Hopper">Directional Storage Hopper</string>
  <string name="DirMBError">Error, cannot offload to MultiBlock machines!</string>
  
  <string name="Directional Storage Hopper_DESC">Identical to a normal Storage Hopper, but can only output in one direction. Use R to rotate.</string>
  <string name="Directional Storage Hopper_CRAFT_DESC">Stores up to 100 resources and transfers quickly. Use to automate other machines. Only outputs in one direction.</string>
  <string name="Directional Storage Hopper_CRAFT_HINT">Use for compact setups!</string>
  <string name="Primary Upgrade Module Maker">Primary Upgrade Module Maker</string>
  <string name="Primary Upgrade Module Maker_DESC">Makes Primary Upgrade Modules</string>
  <string name="Primary Upgrade Module Maker_CRAFT_DESC">Makes Primary Upgrade Modules</string>
  <string name="Primary Upgrade Module Maker_CRAFT_HINT">Makes Primary Upgrade Modules</string>
  <string name="Primary Upgrade Module">Primary Upgrade Module</string>
  <string name="Primary Upgrade Modules">Primary Upgrade Modules</string>

  <string name="Secondary Upgrade Module Maker">Secondary Upgrade Module Maker</string>
  <string name="Secondary Upgrade Module Maker_DESC">Makes Secondary Upgrade Modules</string>
  <string name="Secondary Upgrade Module Maker_CRAFT_DESC">Makes Secondary Upgrade Modules</string>
  <string name="Secondary Upgrade Module Maker_CRAFT_HINT">Makes Secondary Upgrade Modules</string>
  <string name="Secondary Upgrade Module">Secondary Upgrade Module</string>
  <string name="Secondary Upgrade Modules">Secondary Upgrade Modules</string>

  <string name="Alloyed Upgrade Module Maker">Alloyed Upgrade Module Maker</string>
  <string name="Alloyed Upgrade Module Maker_DESC">Makes Alloyed Upgrade Modules</string>
  <string name="Alloyed Upgrade Module Maker_CRAFT_DESC">Makes Alloyed Upgrade Modules</string>
  <string name="Alloyed Upgrade Module Maker_CRAFT_HINT">Makes Alloyed Upgrade Modules</string>
  <string name="Alloyed Upgrade Module">Alloyed Upgrade Module</string>
  <string name="Alloyed Upgrade Modules">Alloyed Upgrade Modules</string>

  <string name="Ultimate Upgrade Module Maker">Ultimate Upgrade Module Maker</string>
  <string name="Ultimate Upgrade Module Maker_DESC">Makes Ultimate Upgrade Modules</string>
  <string name="Ultimate Upgrade Module Maker_CRAFT_DESC">Makes Ultimate Upgrade Modules</string>
  <string name="Ultimate Upgrade Module Maker_CRAFT_HINT">Makes Ultimate Upgrade Modules</string>
  <string name="Ultimate Upgrade Module">Ultimate Upgrade Module</string>
  <string name="Ultimate Upgrade Modules">Ultimate Upgrade Modules</string>
  
  <string name="UNUSED Room Ventilation Grille">Not used</string>
  <string name="UNUSED Room Ventilation Grille_DESC">Not used</string>
  <string name="UNUSED Room Ventilation Grille_CRAFT_DESC">Not used</string>
  <string name="UNUSED Room Ventilation Grille_CRAFT_HINT">Not used</string>
  
  
  <!--Patch 21-->
  <!--Freight System-->
  <string name="Freight Cart Station">Freight Cart Station</string>
  <string name="Freight Cart Station_DESC">Supplies freight carts with designated resources as demanded by other freight stations.</string>
  <string name="Freight Cart Station_CRAFT_DESC">Supplies freight network with designated resources from hoppers or mass storage.</string>
  <string name="Freight Cart Station_CRAFT_HINT">Intelligent resource distribution.</string>
  <string name="Freight System Monitor">Freight System Monitor</string>
  <string name="Freight System Monitor_DESC">Panel for accessing information about your freight networks.</string>
  <string name="Freight System Monitor_CRAFT_DESC">Displays useful information about your freight system.</string>
  <string name="Freight System Monitor_CRAFT_HINT">See all the items!</string>
  <string name="Freight Cart Depot">Freight Cart Depot</string>
  <string name="Freight Cart Depot_DESC">Lanches and recalls freight carts as needed to serve freight cart stations.</string>
  <string name="Freight Cart Depot_CRAFT_DESC">Used to place Freight Carts onto Tracks from an attached Storage Hopper.</string>
  <string name="Freight Cart Depot_CRAFT_HINT">Only launches carts to stations that need them.</string>
  <string name="Tour Cart Station">Tour Cart Station</string>
  <string name="Tour Cart Station_DESC">Station for deploying tour carts to travel to distant locations.</string>
  <string name="Tour Cart Station_CRAFT_DESC">Travel between stations automatically by rail.</string>
  <string name="Tour Cart Station_CRAFT_HINT">Uses tour carts from your inventory or an accessible hopper.</string>
  <string name="Track Junction">Track Junction</string>
  <string name="Track Junction_DESC">Allows Freight Carts to travel multiple directions.</string>
  <string name="Track Junction_CRAFT_DESC">A track piece that allows carts to travel multiple directions.</string>
  <string name="Track Junction_CRAFT_HINT">Travel the world!</string>
  <string name="Scrap Track Junction">Scrap Track Junction</string>
  <string name="Scrap Track Junction_DESC">Allows Freight Carts to travel multiple directions at low speeds.</string>
  <string name="Scrap Track Junction_CRAFT_DESC">A track piece that allows carts to travel multiple directions at low speeds.</string>
  <string name="Scrap Track Junction_CRAFT_HINT">Travel the World!</string>
  <string name="Scrap Track Straight">Scrap Track Straight</string>
  <string name="Scrap Track Straight_DESC">Allows freight carts to travel in a straight line at low speeds.</string>
  <string name="Scrap Track Straight_CRAFT_DESC">A simple, low speed straight track piece for freight carts.</string>
  <string name="Scrap Track Straight_CRAFT_HINT"/>
  <string name="Scrap Track Corner">Scrap Track Corner</string>
  <string name="Scrap Track Corner_DESC">Allows freight carts to travel around corners at low speeds.</string>
  <string name="Scrap Track Corner_CRAFT_DESC">A simple, low speed corner track piece for freight carts.</string>
  <string name="Scrap Track Corner_CRAFT_HINT"/>
  <string name="Scrap Track Slope">Scrap Track Slope</string>
  <string name="Scrap Track Slope_DESC">Allows freight carts to travel up and down slopes at low speeds.</string>
  <string name="Scrap Track Slope_CRAFT_DESC">A simple, low speed inclined track piece for freight carts.</string>
  <string name="Scrap Track Slope_CRAFT_HINT"/>
  <string name="Scrap One-Way Track">Scrap One Way Track</string>
  <string name="Scrap One-Way Track_DESC">Directs Freight Carts in one direction at low speeds.</string>
  <string name="Scrap One-Way Track_CRAFT_DESC">A directional, low speed straight track piece for freight carts.</string>
  <string name="Scrap One-Way Track_CRAFT_HINT">Prevent collisions by directing cart traffic.</string>
  <string name="One Way Track">One Way Track</string>
  <string name="One Way Track_DESC">Directs Freight Carts in one direction</string>
  <string name="One Way Track_CRAFT_DESC">A directional straight track piece.</string>
  <string name="One Way Track_CRAFT_HINT">Prevent collisions by directing cart traffic.</string>
  <string name="Scrap Freight Cart">Scrap Freight Cart</string>
  <string name="Scrap Freight Carts">Scrap Freight Carts</string>
  <string name="Scrap Freight Cart_CRAFT_DESC">Low-speed cart with 5 capacity, designed for transporting all items.</string>
  <string name="Scrap Freight Cart_CRAFT_HINT">Gets items where they're needed... slowly</string>
  <string name="Scrap Ore Freighter">Scrap Ore Freighter</string>
  <string name="Scrap Ore Freighters">Scrap Ore Freighters</string>
  <string name="Scrap Ore Freighter_CRAFT_DESC">Low-speed cart with capacity for 25 ore</string>
  <string name="Scrap Ore Freighter_CRAFT_HINT">Gets items where they're needed... slowly</string>
  <string name="Basic Ore Freighter">Basic Ore Freighter</string>
  <string name="Basic Ore Freighters">Basic Ore Freighters</string>
  <string name="Basic Ore Freighter_CRAFT_DESC">Freight cart with 125 Ore Capacity.</string>
  <string name="Basic Ore Freighter_CRAFT_HINT">Can only carry one kind of ore at once.</string>
  <string name="Fast Ore Freighter">Fast Ore Freighter</string>
  <string name="Fast Ore Freighters">Fast Ore Freighters</string>
  <string name="Fast Ore Freighter_CRAFT_DESC">Fast Freight cart with 125 Ore Capacity.</string>
  <string name="Fast Ore Freighter_CRAFT_HINT">Can only carry one kind of ore at once.</string>
  <string name="Large Ore Freighter">Large Ore Freighter</string>
  <string name="Large Ore Freighters">Large Ore Freighters</string>
  <string name="Large Ore Freighter_CRAFT_DESC">Freight cart with 250 Ore Capacity.</string>
  <string name="Large Ore Freighter_CRAFT_HINT">Can only carry one kind of ore at once.</string>
  <string name="Bulk Ore Freighter">Bulk Ore Freighter</string>
  <string name="Bulk Ore Freighters">Bulk Ore Freighters</string>
  <string name="Bulk Ore Freighter_CRAFT_DESC">Fast Freight cart with 250 Ore Capacity.</string>
  <string name="Bulk Ore Freighter_CRAFT_HINT">Can only carry one kind of ore at once.</string>
  <string name="Basic Tour Cart">Basic Tour Cart</string>
  <string name="Basic Tour Carts">Basic Tour Carts</string>
  <string name="Basic Tour Cart_CRAFT_DESC">Travel by way of Tour Cart Stations.</string>
  <string name="Basic Tour Cart_CRAFT_HINT">Functions only with Tour Cart Stations.</string>
  <!--Freight Cart Depot-->
  <string name="No_valid_track_connection">ERROR: No valid track connection found!</string>
  <string name="No_filled_hoppers_found">No filled hoppers found</string>
  <string name="No_valid_deposit_hoppers">No valid deposit hoppers</string>
  <string name="No_valid_return_path_to_this_depot">No valid return path to this depot</string>
  <string name="No_valid_outgoing_track_connection">No valid outgoing track connection</string>
  <string name="All_station_cart_assignments_are_satisfied">All station cart assignments are satisfied</string>
  <string name="One_station_requires_carts">1 station requires carts</string>
  <string name="X_stations_require_carts">{0} stations require carts</string>
  <string name="Cart_found_does_not_meet_station_requirements">Cart found does not meet station requirements</string>
  <string name="No_suitable_cart_for_station_X">No suitable cart found for station {0}</string>
  <string name="Station_Accepts_X">Station Accepts {0}</string>
  <string name="Depot_is_currently_blocked">Depot is currently blocked</string>
  <string name="Illegal_placement_carts_cannot_drive_up_walls">Illegal placement! Carts cannot drive up walls!</string>
  <string name="No_work_for_station_X">No work for station {0}</string>
  <!--Freight Cart Station-->
  <string name="Freight_cart_station_X">Freight Cart Station ({0})</string>
  <string name="Freight_cart_station_ID">Freight Cart Station (ID: {0})</string>
  <string name="NO_NETWORK">NO NETWORK</string>
  <string name="Press_E_to_configure_this_station">Press E to configure this station</string>
  <string name="This_station_is_fully_stocked">This station is fully stocked!</string>
  <string name="Top_requests_for_this_station">Top requests for this station:</string>
  <string name="This_station_has_nothing_to_offer">This station has nothing to offer!</string>
  <string name="Top_offers_for_this_station">Top offers from this station:</string>
  <string name="Press_T_to_transfer_X">Press (T) to transfer [{0}]</string>
  <String name="Node_ID_X">Node ID: {0}</String>
  <string name="Station_X_could_not_deposit">Freight Cart Station {0} could not deposit item into storage.  Storage is full.</string>
  <string name="Any">Any</string>
  <string name="T2_T3">T2/T3+</string>
  <string name="T4_only">T4 only</string>
  <string name="Ore_freighters_only">Ore Freighters Only</string>
  <string name="T2_T3_Ore_freighters">T2/T3+ Ore Freighters</string>
  <string name="T4_Ore_Freighters">T4 Ore Freighters</string>
  <string name="No_ore_freighters">No Ore Freighters</string>
  <string name="No_scrap_carts">No Scrap Carts</string>
  <string name="Station_cannot_find_hopper_or_mass_storage">Station cannot find hopper or mass storage</string>
  <!--Freight Cart Mob-->
  <string name="No_where_to_offload_excess_X">No where to offload excess {0}!</string>
  <string name="Traveling_to_X">Traveling to {0}</string>
  <string name="Returning_to_depot">Returning to depot</string>
  <string name="Ore_freighter_idling">Ore Freighter Idling</string>
  <string name="Cannot_find_a_depot_to_park">Cannot find a depot to park</string>
  <string name="Offloading_excess_freight">Offloading excess freight</string>
  <string name="Station_X_is_full">Station {0} is full</string>
  <string name="Cannot_route_to_station_X">Cannot route to station {0}</string>
  <!--Freight System Monitor-->
  <string name="Press_E_to_access_freight_system_status">Press E to access Freight System Status</string>
  <!--Tour Cart Station-->
  <string name="Location_X">Location: {0}</string>
  <string name="Press_E_to_access_the_list_of_destinations">Press E to access the list of destinations</string>
  <string name="Press_E_to_set_this_locations_name">Press E to set this location's name</string>
  <string name="X_Tour_carts_available">{0} Tour Carts available</string>
  <string name="Track_network_ID_X">Track Network ID: {0}</string>
  <string name="No_demand_for_X">No demand for offered {0}</string>
  <string name="No_source_for_X">No source for requested {0}</string>
  <!--Track Junction-->
  <string name="Track_junction_ID_X">Track Junction (ID: {0})</string>
  <string name="X_valid_track_connections">{0} valid track connections</string>
  <string name="Track_lengths_X">Track lengths: {0}</string>
  <string name="Press_Q_to_reset_the_junction">Press Q to reset the junction</string>
  <string name="No_Valid_track_connections_detected">No valid track connections detected</string>
  <string name="Locations_X">Locations: {0}</string>
  <!--Tour Station Window-->
  <string name="Set_Name">Set Name</string>
  <string name="Enter_Station_Name">Enter Station Name</string>
  <string name="Select_Tour_Cart_Destination">Select Tour Cart Destination</string>
  <string name="Change_Name">Change Name</string>
  <string name="Add_Additional_Tour_Cart_Stations">Add Additional Tour Cart Stations</string>
  <string name="To_Track_Network">to Track Network"</string>
  <string name="Connect_Tour_Cart_Stations_to">Connect Tour Cart Station to</string>
  <string name="a_Freight_Track_Network">a Freight Track Network</string>
  <!--Freight Cart Window-->
  <string name="Set_Network">Set Network</string>
  <string name="Enter_Network_ID">Enter Network ID</string>
  <string name="Set_Mass_Storage_Name">Set Mass Storage Name</string>
  <string name="Enter_Storage_Name">Enter Storage Name</string>
  <string name="Name">Name</string>
  <string name="Network">Network</string>
  <string name="No_Storage">No Storage</string>
  <string name="Name_Storage">Name Storage</string>
  <string name="Set_Freight">Set Freight</string>
  <string name="Cart_Assignment">Cart Assignment</string>
  <string name="Add_Cart">Add Cart</string>
  <string name="Remove_Cart">Remove Cart</string>
  <string name="Active_Requested">Active / Requested</string>
  <string name="Wait_for_X">Wait for {0}</string>
  <string name="Load_Orders">Load Orders</string>
  <string name="Cart_Filter">Cart Filter</string>
  <string name="Register_Freight">Register Freight</string>
  <string name="Done">Done</string>
  <string name="Add_New_Freight">Add New Freight</string>
  <string name="Target_Stock_blank">Target Stock: </string>
  <string name="Decrease_Stock">Decrease Stock</string>
  <string name="Increase_Stock">Increase Stock</string>
  <string name="Help">Help</string>
  <string name="Waiting_For_Server">Waiting for server...</string>
  <string name="Servicing_Freight_For">Servicing freight for:</string>
  <string name="Item_to_Stock">Item to Stock</string>
  <string name="Or_select_existing">Or select existing</string>
  <string name="Freight_Config_Help">Freight Config Help</string>
  <string name="Close">Close</string>
  <string name="FreightHelp1">This example shows a simple manufacturing station for tin goods. Tin bars are supplied and tin plates and lightweight machine housings are shipped out.</string>
  <string name="FreightHelp2">Target inventory is set to 200 for tin bars to have carts bring enough to the station to keep plenty on hand for crafting into higher tier components.</string>
  <string name="FreightHelp3">Tin plates are stocked at a lesser quantity as some are needed available to convert to housings.</string>
  <string name="FreightHelp4">Lightweight machine housings target of 0 allows carts to take all of them for distribution to other stations as none are required on hand for further processing.</string>
  <string name="Handbook">Handbook</string>
  <string name="See_the_handbook_for_details">See the handbook for additional details.</string>
  <string name="Connect_to_freight_provider">Connect to freight provider</string>
  <string name="Connect_Station_to_Mass_Storage">Connect Station to Mass Storage</string>
  <!--System Monitor Window-->
  <string name="Last_Network">Last Network</string>
  <string name="All_Inventory">All Inventory</string>
  <string name="Select_Network">Select Network</string>
  <string name="Transport_Grid">Transport Grid</string>
  <string name="View_Inventory">View Inventory</string>
  <string name="Next_Network">Next Network</string>
  <string name="Viewing_status_of_freight_network">Viewing status of freight network: </string>
  <string name="Surplus">Surplus</string>
  <string name="Deficit">Deficit</string>
  <string name="In_Transit">In Transit</string>
  <string name="Inventory">Inventory</string>
  <string name="No_freight_networks_found">No freight networks found...</string>
  <string name="Network_Status">Network Status</string>
  <string name="No_transport_grid_found">No transport grid found...</string>
  <string name="Click_to_expand">(Click to expand)</string>
  <string name="ID_X_Y_Locations">ID: {0}   {1}  Locations</string>
  <string name="Carts_X_Y">Carts: {0} / {1}</string>
  <string name="Name_NetworkID_X_cart_en_route">Name - Network ID   {0} cart en route</string>
  <string name="Name_NetworkID_X_carts_en_route">Name - Network ID   {0} carts en route</string>
  <string name="Inventory_X_Y">Inventory: {0} / {1}</string>
  <string name="Estimated_arrival_in_X_seconds">Estimated arrival in {0} seconds</string>
  <string name="Loading_at_station_X">Loading at station '{0}'</string>
  <string name="Unloading_at_station_X">Unloading at station '{0}'</string>
  <string name="Travelling_to_station_X">Travelling to station '{0}'</string>
  <string name="Idling_at_X">Idling at '{0}'</string>
  <string name="Awaiting_clear_path_to_X">Awaiting clear path to '{0}'</string>
  <string name="Inventory_is_empty">Inventory is empty</string>
  <string name="Order_by_count">Order by Count</string>
  <string name="Order_by_name">Order by Name</string>
  <string name="Last_Storage">Last Storage</string>
  <string name="Next_Storage">Next Storage</string>
  <string name="Viewing_inventory_of_mass_storage">Viewing inventory of mass storage: </string>
  <string name="Freight_status_help_X_Y">Freight status help    {0} / {1}</string>
  <string name="Next_Page">Next Page</string>
  <string name="Last_Page">Last Page</string>
  <string name="FreightHelp1a">Surplus is the sum of the excess items in storage above the stations' target inventory.  It indicates how much is available for carts to collect for delivery.</string>
  <string name="FreightHelp1b">Deficit is the sum required to safisfy all stations' inventory targets.  It indicates how much must be delivered to satisfy all stations.</string>
  <string name="FreightHelp1c">Inventory is the sum of the item that is found across all storage containers that is associated with this freight network.</string>
  <string name="FreightHelp1d">In transit quantity is the sum of the item that carts are currently carrying for delivery. Carts never collect more than is required to satisfy the deficit.</string>
  <string name="FreightHelp2a">This example shows healthy status for a particular item on the freight network.</string>
  <string name="FreightHelp2b">The deficit implies the item is needed but a healthy surplus will more than cover for the total demand.</string>
  <string name="FreightHelp2c">Current quantity in transit shows that several carts are at work to meet the demand.</string>
  <string name="FreightHelp2d">Surplus and deficit are color coded to provide the relative health of the system at a glance.</string>
  <string name="FreightHelp3a">A low surplus may lead to a hold in deliveries due to a supply shortage as the deficit (demand) exceeds available plates.</string>
  <string name="FreightHelp3b">The inventory is fairly healthy so it may be possible to decrese the supply storage's target inventory to inject extra in an emergency.</string>
  <string name="FreightHelp3c">If the surplus remains low it may be time to increase production.</string>
  <string name="FreightHelp3d"/> <!--This one intentionally left blank-->
  <string name="FreightHelp4a">Stations appear to both offer and request goods on this network but no goods are in transit.  Why might this be?</string>
  <string name="FreightHelp4b">Carts must be assigned to stations for depots to send carts to work.  Carts in the depots must also satisfy any filter for the cart assignment.</string>
  <string name="FreightHelp4c">Depots will indicate what is required to send another cart or whether station needs are all satisfied.</string>
  <string name="FreightHelp4d">If carts are assigned they will indicate with a red flashing light if they cannot find a path to their target.</string>
  <string name="FreightHelp5a">Carts will only collect as much as the current deficit to avoid having excess that is not needed.</string>
  <string name="FreightHelp5b">This can slow transfer of items between stations as additional carts will not be able to collect any more items.</string>
  <string name="FreightHelp5c">Increasing a station's target inventory will increase the deficit and the maximum number of items that can be trasnferred at once.</string>
  <string name="FreightHelp5d">A larger target inventory at the destination also provides a bigger buffer to allow time for carts to make further deliveries.</string>
  <!-- Inferno Missions -->
  <string name="CryoInferno">CryoInferno</string>
  <string name="Inferno_eNotBuilt">Searching for CryoInferno...</string>
  <string name="Inferno_eBuildMe">Build a CryoInferno!</string>
  <string name="Inferno_eNoGas">Out of Magma!</string>
  <string name="Inferno_eBlocked">Can't see Spawner!</string>
  <string name="Inferno_eBurning">Burning CryoSpawner!</string>
  <string name="Inferno_eIdle">No CryoSpawner in range.</string>
  <string name="Cryo_Dead_No_DLC">Please Purchase the Adventures Pack to continue!</string>
  <string name="Cryo_Dead_DLC">Build the Orbital Railgun!</string>
  <!-- Railgun Missions -->
  <string name="Orbital Railgun">Orbital Railgun</string>

  <string name="ORG_eUnknown">Kill all CryoSpawners and Surface Mobs!</string>
  <string name="ORG_eVerifyingClearance">Verifying Clearance</string>
  <string name="ORG_eLookingForTubeResources">Looking for Tube Resources!</string>
  <string name="ORG_eBuildingTube">Building Tube.</string>
  <string name="ORG_eWaitingForCharge">Waiting for Charge...</string>
  <string name="ORG_eWaitingForMass">Waiting for Mass...</string>
  <string name="ORG_eFiring">Firing!</string>
  <string name="ORG_eLookingToOffload">Looking to offload!</string>
  <string name="ReadyForFiring">Ready for firing.</string>

  <string name="Kill_Cryo">Eliminate all the Cryo-Spawners.</string>
  <string name="Build_ORG">Build Orbital Railgun to launch GPS satellite.</string>
  <string name="Buy_TAP">Buy The Adventures Pack to continue!</string>

  <!-- P22 stuff -->
  <string name="Lab_Choose">Choose an experiment!</string>
  <string name="Lab_Chosen">Press H for Help.</string>
  <string name="GPS Label">GPS : Offline.</string>
 <!--P24-->
  <string name="Basic Conveyor(Clockwise)">Basic Conveyor(Clockwise)</string>
  <string name="Basic Conveyor(Clockwise)_DESC">The same as Basic Conveyors, only prettier.</string>
  <string name="Basic Conveyor(Clockwise)_CRAFT_DESC">Convert a Straight Basic Conveyor into a Corner Conveyor.</string>
  <string name="Basic Conveyor(Clockwise)_CRAFT_HINT">Vulnerable to extreme cold!</string>
  
  <string name="Basic Conveyor(CounterClockwise)">Basic Conveyor(CounterClockwise)</string>
  <string name="Basic Conveyor(CounterClockwise)_DESC">The same as Basic Conveyors, only prettier.</string>
  <string name="Basic Conveyor(CounterClockwise)_CRAFT_DESC">Convert a Straight Basic Conveyor into a Corner Conveyor.</string>
  <string name="Basic Conveyor(CounterClockwise)_CRAFT_HINT">Vulnerable to extreme cold!</string>
  
  <string name="Conveyor(Clockwise)">Conveyor(Clockwise)</string>
  <string name="Conveyor(Clockwise)_DESC">The same as Basic Conveyors, only prettier.</string>
  <string name="Conveyor(Clockwise)_CRAFT_DESC">Convert a Straight Conveyor into a Corner Conveyor.</string>
  <string name="Conveyor(Clockwise)_CRAFT_HINT">Vulnerable to extreme cold!</string>
  
  <string name="Conveyor(CounterClockwise)">Conveyor(CounterClockwise)</string>
  <string name="Conveyor(CounterClockwise)_DESC">The same as Basic Conveyors, only prettier.</string>
  <string name="Conveyor(CounterClockwise)_CRAFT_DESC">Convert a Straight Conveyor into a Corner Conveyor.</string>
  <string name="Conveyor(CounterClockwise)_CRAFT_HINT">Vulnerable to extreme cold!</string>
  
  <string name="Chevron Danger">Chevron Danger</string>
  <string name="Chevron Danger_DESC"/>
  <string name="Chevron Danger_CRAFT_DESC">Use this to mark off dangerous areas.</string>
  <string name="Chevron Danger_CRAFT_HINT">Caution : Uses up 1 Constructionpaste!</string>
  
  <string name="Rainbow Anti-Grav Lift">Rainbow Anti-Grav Lift</string>
  <string name="Rainbow Anti-Grav Lift_DESC">And UP you GO!</string>
  <string name="Rainbow Anti-Grav Lift_CRAFT_DESC">Slow and efficient vertical transport. Stand in it and press Space.</string>
  <string name="Rainbow Anti-Grav Lift_CRAFT_HINT">Requires the Dapper DLC pack!</string>
  
  <string name="Techno Anti-Grav Lift">Techno Anti-Grav Lift</string>
  <string name="Techno Anti-Grav Lift_DESC">And UP you GO!</string>
  <string name="Techno Anti-Grav Lift_CRAFT_DESC">Slow and efficient vertical transport. Stand in it and press Space.</string>
  <string name="Techno Anti-Grav Lift_CRAFT_HINT">Requires the Frozen Factory DLC pack!</string>
  
  <string name="Predator Anti-Grav Lift">Predator Anti-Grav Lift</string>
  <string name="Predator Anti-Grav Lift_DESC">And UP you GO!</string>
  <string name="Predator Anti-Grav Lift_CRAFT_DESC">Slow and efficient vertical transport. Stand in it and press Space.</string>
  <string name="Predator Anti-Grav Lift_CRAFT_HINT">Requires the Adventures DLC pack!</string>
  
  <string name="Basic Conveyor Crafter">Basic Conveyor Crafter</string>
  <string name="Basic Conveyor Crafter_DESC">Turns 1 Copper Bar into 15 Basic Conveyors.</string>
  <string name="Basic Conveyor Crafter_CRAFT_DESC">Conveyor-based machine for automatically converting Bars into plates. Does not require external power.</string>
  <string name="Basic Conveyor Crafter_CRAFT_HINT">A useful start when automating</string>
  
  <string name="Conveyor Crafter">Conveyor Crafter</string>
  <string name="Conveyor Crafter_DESC">Upcrafts Basic Conveyors into faster Conveyors using Tin Plates and Copper Wire.</string>
  <string name="Conveyor Crafter_CRAFT_DESC">Conveyor-based machine for automatically upcrafting Basic Conveyors into faster Conveyors Belts. This is best configured with 3x hoppers for input, and 1x Conveyor belt for the output.</string>
  <string name="Conveyor Crafter_CRAFT_HINT">Automated Crafting is more efficient than hand-crafting.</string>
  
  <string name="ScrapTrack Crafter">ScrapTrack Crafter</string>
  <string name="ScrapTrack Crafter_DESC">Builds cheap but slow ScrapTrack.</string>
  <string name="ScrapTrack Crafter_CRAFT_DESC">Crafts Straight ScrapTracks</string>
  <string name="ScrapTrack Crafter_CRAFT_HINT"/>
  
  <string name="Minecart Track Crafter">Minecart Track Crafter</string>
  <string name="Minecart Track Crafter_DESC">Upcrafts ScrapTrack Rails into into faster Minecart Track Trails.</string>
  <string name="Minecart Track Crafter_CRAFT_DESC">Upcrafts Straight Minecart Tracks from older ScrapTracks.</string>
  <string name="Minecart Track Crafter_CRAFT_HINT"/>
  
  <string name="Gold Foil">Gold Foil</string>
  <string name="Gold Foil_DESC">Flattened Piece of Gold Wire</string>
  <string name="Gold Foil_CRAFT_DESC">Flattened Piece of Gold Wire</string>
  <string name="Gold Foil_CRAFT_HINT">Flattened Piece of Gold Wire</string>
  
  <string name="Gold Foil Crafter">Gold Foil Crafter</string>
  <string name="Gold Foil Crafter_DESC">Turns 5 Gold Wire into 1 Gold Foil.</string>
  <string name="Gold Foil Crafter_CRAFT_DESC">A machine that supports autocrafting of Gold Wire into useful Gold Foil.</string>
  <string name="Gold Foil Crafter_CRAFT_HINT">Don't think about it too much.</string>
  
  <string name="Titanium Housing Crafter">Titanium Housing Crafter</string>
  <string name="Titanium Housing Crafter_DESC">Turns 6 plates into 1 Housing.</string>
  <string name="Titanium Housing Crafter_CRAFT_DESC">A machine that supports autocrafting of Titanium Plates into Titanium Machine Housings.</string>
  <string name="Titanium Housing Crafter_CRAFT_HINT">Much more efficient than doing it by hand!</string>
  
  <string name="Suit Beacon">Suit Beacon</string>
  <string name="Suit Beacon_DESC">Marks the Location of your Death</string>
  <string name="Suit Beacon_CRAFT_DESC">Very obvious when dropped. Designed for Boy Scouts in Clumsy Mode.</string>
  <string name="Suit Beacon_CRAFT_HINT">#AlwaysBePrepared</string>
  
  <string name="Bulk Gas Freighter">Bulk Gas Freighter</string>
  <string name="Bulk Gas Freighter_DESC">Small Gas Storage on Wheels</string>
  <string name="Bulk Gas Freighter_CRAFT_DESC">Fast Freight cart with 500 Gas Capacity.</string>
  <string name="Bulk Gas Freighter_CRAFT_HINT">Can only carry one kind of gas at once.</string>
  
  <string name="PrecisionAlloyed MachineBlock Assembler">Precision Alloy Machine Block Assembler</string>
  <string name="PrecisionAlloyed MachineBlock Assembler_DESC">Uses an alternate method of creating Alloyed Machine Blocks, more useful for certain base setups.</string>
  <string name="PrecisionAlloyed MachineBlock Assembler_CRAFT_DESC">Crafts Alloyed Blocks from T2 crafting Materials.</string>
  <string name="PrecisionAlloyed MachineBlock Assembler_CRAFT_HINT">These are used extensively, and it is highly recommended you automate these!</string>

  <string name="MISSION_Title_Superbuild">Left-Ctrl - Super-Building</string>
  <string name="MISSION_Text_Superbuild">Your BuildGun allows you to create straight runs of machines. &#13;
This technique will make connecting your base up via Conveyor Belts much easier.&#13;
Super-Building a Conveyor touching an existing Conveyor will 'copy' its forward direction.&#13;
Revisit the Video Tutorial on SuperBuild if you get stuck!</string>
  <string name="SuperBuild_x_more_Blocks">SuperBuild at least {0} more blocks.</string>
  
  <string name="Basic Manufacturing Plant_CRAFT_DESC">Basic Manufacturing Plants allow automated crafting to complete a manufacturing line.</string>
  <string name="Basic Manufacturing Plant_CRAFT_HINT">Does not support manual crafting.</string>
</resources>
